mirror of
https://github.com/godotengine/godot.git
synced 2024-11-10 22:23:07 +00:00
Travis: Disable Android builds for now
As we say in French, "Trop, c'est trop !". Those builds fail 50% of the time due to timeouts, it's pointless to have them until we find a better solution to install the Android SDK and NDK. Workaround for #6973.
This commit is contained in:
parent
440c37fbd9
commit
d5c6806e16
@ -14,7 +14,7 @@ env:
|
||||
- GODOT_TARGET=iphone
|
||||
- GODOT_TARGET=osx
|
||||
- GODOT_TARGET=x11
|
||||
- GODOT_TARGET=android
|
||||
#- GODOT_TARGET=android
|
||||
- GODOT_TARGET=windows
|
||||
|
||||
matrix:
|
||||
@ -69,8 +69,8 @@ addons:
|
||||
before_script:
|
||||
- if [ "$TRAVIS_OS_NAME" = "osx" ]; then brew update; brew install scons; fi
|
||||
- if [ "$TRAVIS_OS_NAME" = "osx" ] && [ "$GODOT_TARGET" = "android" ]; then
|
||||
brew update; travis_wait 20 brew install -v android-sdk;
|
||||
travis_wait 20 brew install -v android-ndk | grep -v "inflating:" | grep -v "creating:";
|
||||
brew update; brew install -v android-sdk;
|
||||
brew install -v android-ndk | grep -v "inflating:" | grep -v "creating:";
|
||||
export ANDROID_HOME=/usr/local/opt/android-sdk; export ANDROID_NDK_ROOT=/usr/local/opt/android-ndk;
|
||||
fi
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user