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Fix SpriteFrames
data loss on 3-to-4 conversion
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@ -73,9 +73,9 @@
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<description>
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Returns a relative duration of the frame [param idx] in the [param anim] animation (defaults to [code]1.0[/code]). For example, a frame with a duration of [code]2.0[/code] is displayed twice as long as a frame with a duration of [code]1.0[/code]. You can calculate the absolute duration (in seconds) of a frame using the following formula:
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[codeblock]
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absolute_duration = relative_duration / (animation_fps * abs(speed_scale))
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absolute_duration = relative_duration / (animation_fps * abs(playing_speed))
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[/codeblock]
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In this example, [code]speed_scale[/code] refers to either [member AnimatedSprite2D.speed_scale] or [member AnimatedSprite3D.speed_scale].
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In this example, [code]playing_speed[/code] refers to either [method AnimatedSprite2D.get_playing_speed] or [method AnimatedSprite3D.get_playing_speed].
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</description>
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</method>
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<method name="get_frame_texture" qualifiers="const">
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@ -1174,7 +1174,7 @@ const char *RenamesMap3To4::gdscript_properties_renames[][2] = {
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{ "unit_db", "volume_db" }, // AudioStreamPlayer3D
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{ "unit_offset", "progress_ratio" }, // PathFollow2D, PathFollow3D
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{ "vseparation", "v_separation" }, // Theme
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{ "frames", "sprite_frames" }, // AnimatedSprite2D, AnimatedSprite3D
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// { "frames", "sprite_frames" }, // AnimatedSprite2D, AnimatedSprite3D -- GH-73696
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{ nullptr, nullptr },
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};
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@ -201,6 +201,7 @@ void SpriteFrames::_set_animations(const Array &p_animations) {
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anim.loop = d["loop"];
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Array frames = d["frames"];
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for (int j = 0; j < frames.size(); j++) {
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#ifndef DISABLE_DEPRECATED
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// For compatibility.
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Ref<Resource> res = frames[j];
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if (res.is_valid()) {
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@ -208,6 +209,7 @@ void SpriteFrames::_set_animations(const Array &p_animations) {
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anim.frames.push_back(frame);
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continue;
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}
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#endif
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Dictionary f = frames[j];
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