mirror of
https://github.com/godotengine/godot.git
synced 2024-11-10 06:03:09 +00:00
Move other lone thirdparty files to thirdparty/misc
Also move Box2D ConvexDecomposition contrib code to thirdparty/b2d_convexdecomp.
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c5f830d6b9
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@ -84,7 +84,7 @@ thirdparty_minizip_sources = [thirdparty_minizip_dir + file for file in thirdpar
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env.add_source_files(env.core_sources, thirdparty_minizip_sources)
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# Godot's own source
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# Godot's own sources
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env.add_source_files(env.core_sources, "*.cpp")
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@ -4,4 +4,13 @@ Import('env')
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env.add_source_files(env.drivers_sources, "*.cpp")
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# Thirdparty dependencies
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thirdparty_dir = "#thirdparty/b2d_convexdecomp/"
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thirdparty_sources = [
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"b2Polygon.cpp",
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"b2Triangle.cpp",
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]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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env.add_source_files(env.drivers_sources, thirdparty_sources)
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Export('env')
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@ -28,7 +28,8 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "b2d_decompose.h"
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#include "b2Polygon.h"
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#include "thirdparty/b2d_convexdecomp/b2Polygon.h"
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namespace b2ConvexDecomp {
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@ -677,7 +677,16 @@ if (env['builtin_openssl'] != 'no'):
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# Module sources
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env_openssl.add_source_files(env.modules_sources, "*.cpp")
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env_openssl.add_source_files(env.modules_sources, "*.c")
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# Other thirdparty dependencies
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thirdparty_misc_dir = "#thirdparty/misc/"
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thirdparty_misc_sources = [
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"curl_hostcheck.c",
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]
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thirdparty_misc_sources = [thirdparty_misc_dir + file for file in thirdparty_misc_sources]
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env_openssl.add_source_files(env.modules_sources, thirdparty_misc_sources)
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# platform/uwp need to know openssl is available, pass to main env
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if "platform" in env and env["platform"] == "uwp":
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@ -30,17 +30,19 @@
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#ifndef STREAM_PEER_OPEN_SSL_H
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#define STREAM_PEER_OPEN_SSL_H
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#include "curl_hostcheck.h"
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#include "global_config.h"
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#include "io/stream_peer_ssl.h"
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#include "os/file_access.h"
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#include <stdio.h> // If you don't know what this is for stop reading now.
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#include "thirdparty/misc/curl_hostcheck.h"
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#include <openssl/bio.h> // BIO objects for I/O
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#include <openssl/err.h> // Error reporting
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#include <openssl/ssl.h> // SSL and SSL_CTX for SSL connections
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#include <openssl/x509v3.h>
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#include <stdio.h>
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class StreamPeerOpenSSL : public StreamPeerSSL {
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private:
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static int _bio_create(BIO *b);
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@ -30,7 +30,8 @@
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#include "audio_stream_ogg_vorbis.h"
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#include "os/file_access.h"
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#include "thirdparty/stb_vorbis/stb_vorbis.c"
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#include "thirdparty/misc/stb_vorbis.c"
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void AudioStreamPlaybackOGGVorbis::_mix_internal(AudioFrame *p_buffer, int p_frames) {
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@ -34,7 +34,7 @@
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#include "servers/audio/audio_stream.h"
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#define STB_VORBIS_HEADER_ONLY
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#include "thirdparty/stb_vorbis/stb_vorbis.c"
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#include "thirdparty/misc/stb_vorbis.c"
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#undef STB_VORBIS_HEADER_ONLY
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class AudioStreamOGGVorbis;
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@ -31,7 +31,8 @@
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#include "global_config.h"
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#include "os/os.h"
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#include "yuv2rgb.h"
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#include "thirdparty/misc/yuv2rgb.h"
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int VideoStreamPlaybackTheora::buffer_data() {
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@ -32,12 +32,13 @@
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#include "OpusVorbisDecoder.hpp"
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#include "VPXDecoder.hpp"
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#include "../theora/yuv2rgb.h"
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#include "mkvparser/mkvparser.h"
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#include "global_config.h"
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#include "os/file_access.h"
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#include "thirdparty/misc/yuv2rgb.h"
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#include <string.h>
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class MkvReader : public mkvparser::IMkvReader {
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19
scene/SCsub
19
scene/SCsub
@ -3,10 +3,23 @@
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Import('env')
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env.scene_sources = []
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# Thirdparty code
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thirdparty_dir = "#thirdparty/misc/"
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thirdparty_sources = [
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# C sources
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"mikktspace.c",
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]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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env.add_source_files(env.scene_sources, thirdparty_sources)
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# Godot's own sources
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env.add_source_files(env.scene_sources, "*.cpp")
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Export('env')
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# Chain load SCsubs
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SConscript('main/SCsub')
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SConscript('gui/SCsub')
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SConscript('3d/SCsub')
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@ -17,6 +30,8 @@ SConscript('resources/SCsub')
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SConscript('io/SCsub')
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# Build it all as a library
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lib = env.Library("scene", env.scene_sources)
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env.Prepend(LIBS=[lib])
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Export('env')
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@ -3,7 +3,6 @@
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Import('env')
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env.add_source_files(env.scene_sources, "*.cpp")
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env.add_source_files(env.scene_sources, "*.c")
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Export('env')
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@ -33,7 +33,6 @@
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#define STB_TRUETYPE_IMPLEMENTATION
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#include "os/file_access.h"
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#include "stb_truetype.h"
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void DynamicFontData::lock() {
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@ -34,7 +34,8 @@
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#include "font.h"
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#include "io/resource_loader.h"
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#include "stb_truetype.h"
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#include "thirdparty/misc/stb_truetype.h"
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class DynamicFontAtSize;
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class DynamicFont;
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@ -30,9 +30,10 @@
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#ifndef SURFACE_TOOL_H
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#define SURFACE_TOOL_H
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#include "mikktspace.h"
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#include "scene/resources/mesh.h"
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#include "thirdparty/misc/mikktspace.h"
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class SurfaceTool : public Reference {
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GDCLASS(SurfaceTool, Reference);
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37
thirdparty/README.md
vendored
37
thirdparty/README.md
vendored
@ -1,6 +1,13 @@
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# Third party libraries
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## b2d_convexdecomp
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- Upstream: https://github.com/erincatto/Box2D (Contributions/Utilities/ConvexDecomposition)
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- Version: TBD
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- License: zlib
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## certs
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- Upstream: ?
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@ -158,7 +165,9 @@ TODO: Properly sync with version 1.2.4 and document changes.
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## misc
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Collection of single-file libraries used in Godot.
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Collection of single-file libraries used in Godot components.
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### core
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- `aes256.{cpp,h}`
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* Upstream: http://www.literatecode.com/aes256
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@ -198,6 +207,32 @@ Collection of single-file libraries used in Godot.
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* Version: TBD, class was renamed
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* License: MIT
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### modules
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- `curl_hostcheck.{c,h}`
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* Upstream: https://curl.haxx.se/
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* Version: ? (2013)
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* License: MIT
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- `yuv2rgb.h`
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* Upstream: http://wss.co.uk/pinknoise/yuv2rgb/ (to check)
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* Version: ?
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* License: BSD
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### scene
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- `mikktspace.{c,h}`
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* Upstream: https://wiki.blender.org/index.php/Dev:Shading/Tangent_Space_Normal_Maps
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* Version: 1.0
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* License: zlib
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- `stb_truetype.h`
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* Upstream: https://github.com/nothings/stb
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* Version: 1.11
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* License: Public Domain (Unlicense) or MIT
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- `stb_vorbis.c`
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* Upstream: https://github.com/nothings/stb
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* Version: 1.09
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* License: Public Domain (Unlicense) or MIT
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## openssl
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