mirror of
https://github.com/godotengine/godot.git
synced 2024-11-10 06:03:09 +00:00
document 0, 90, 180, and 270 degree TileMap cell rotations
This commit is contained in:
parent
89850d553e
commit
d2ea303560
@ -295,6 +295,15 @@
|
||||
# If tile is not already flipped, flip it.
|
||||
$TileMap.set_cell(0, Vector2i(2, 2), source_id, atlas_coords, alternate_id | TileSetAtlasSource.TRANSFORM_FLIP_H)
|
||||
[/codeblock]
|
||||
[b]Note:[/b] These transformations can be combined to do the equivalent of 0, 90, 180, and 270 degree rotations, as shown below:
|
||||
[codeblock]
|
||||
enum TileTransform {
|
||||
ROTATE_0 = 0,
|
||||
ROTATE_90 = TileSetAtlasSource.TRANSFORM_TRANSPOSE | TileSetAtlasSource.TRANSFORM_FLIP_H,
|
||||
ROTATE_180 = TileSetAtlasSource.TRANSFORM_FLIP_H | TileSetAtlasSource.TRANSFORM_FLIP_V,
|
||||
ROTATE_270 = TileSetAtlasSource.TRANSFORM_TRANSPOSE | TileSetAtlasSource.TRANSFORM_FLIP_V,
|
||||
}
|
||||
[/codeblock]
|
||||
</constant>
|
||||
<constant name="TRANSFORM_FLIP_V" value="8192">
|
||||
Represents cell's vertical flip flag. See [constant TRANSFORM_FLIP_H] for usage.
|
||||
|
Loading…
Reference in New Issue
Block a user