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Fix crash with empty scenes
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@ -584,6 +584,11 @@ bool SceneTreeEditor::_update_filter(TreeItem *p_parent, bool p_scroll_to_select
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p_parent = tree->get_root();
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}
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if (!p_parent) {
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// Tree is empty, nothing to do here.
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return false;
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}
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bool keep = false;
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for (TreeItem *child = p_parent->get_first_child(); child; child = child->get_next()) {
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keep = _update_filter(child, p_scroll_to_selected) || keep;
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