From cd842b65bf9844ea50d516c5854dd7ff3628870d Mon Sep 17 00:00:00 2001 From: SaracenOne Date: Tue, 21 Dec 2021 22:04:37 +0000 Subject: [PATCH] Fix queueing a texture and regular uniform update in RD backend in succession. --- servers/rendering/renderer_rd/renderer_storage_rd.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp index 6cce51cfaf4..5507f206b5c 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp @@ -1639,14 +1639,14 @@ void RendererStorageRD::material_initialize(RID p_rid) { } void RendererStorageRD::_material_queue_update(Material *material, bool p_uniform, bool p_texture) { + material->uniform_dirty = material->uniform_dirty || p_uniform; + material->texture_dirty = material->texture_dirty || p_texture; + if (material->update_element.in_list()) { return; } material_update_list.add(&material->update_element); - - material->uniform_dirty = material->uniform_dirty || p_uniform; - material->texture_dirty = material->texture_dirty || p_texture; } void RendererStorageRD::material_set_shader(RID p_material, RID p_shader) {