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Ensure pressed is set to false in BaseButton::_unpress_group.
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@ -39,7 +39,7 @@ void BaseButton::_unpress_group() {
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if (!button_group.is_valid())
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return;
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status.pressed = true;
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status.pressed = false;
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for (Set<BaseButton *>::Element *E = button_group->buttons.front(); E; E = E->next()) {
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if (E->get() == this)
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