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Fix #8819. Adds _import_node() that, when used in conjunction with _import_scene, recurses through the scene tree and exports all available nodes.
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@ -37,24 +37,18 @@ void TileSetEditor::edit(const Ref<TileSet> &p_tileset) {
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tileset = p_tileset;
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}
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void TileSetEditor::_import_scene(Node *scene, Ref<TileSet> p_library, bool p_merge) {
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void TileSetEditor::_import_node(Node *p_node, Ref<TileSet> p_library) {
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if (!p_merge)
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p_library->clear();
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for (int i = 0; i < p_node->get_child_count(); i++) {
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for (int i = 0; i < scene->get_child_count(); i++) {
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Node *child = scene->get_child(i);
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Node *child = p_node->get_child(i);
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if (!child->cast_to<Sprite>()) {
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if (child->get_child_count() > 0) {
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child = child->get_child(0);
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if (!child->cast_to<Sprite>()) {
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continue;
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}
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_import_node(child, p_library);
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}
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} else
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continue;
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continue;
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}
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Sprite *mi = child->cast_to<Sprite>();
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@ -138,6 +132,14 @@ void TileSetEditor::_import_scene(Node *scene, Ref<TileSet> p_library, bool p_me
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}
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}
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void TileSetEditor::_import_scene(Node *scene, Ref<TileSet> p_library, bool p_merge) {
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if (!p_merge)
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p_library->clear();
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_import_node(scene, p_library);
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}
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void TileSetEditor::_menu_confirm() {
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switch (option) {
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@ -59,6 +59,7 @@ class TileSetEditor : public Control {
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void _menu_confirm();
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void _name_dialog_confirm(const String &name);
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static void _import_node(Node *p_node, Ref<TileSet> p_library);
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static void _import_scene(Node *p_scene, Ref<TileSet> p_library, bool p_merge);
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protected:
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