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Better error display in debugger panel
- Use the right stack frame info as title of the error. - Use the actual C# exception type as error for exceptions raised from C#. - Show the right language instead of always **C++ Error**.
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c93eec4139
@ -519,7 +519,7 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da
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String error_title;
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if (oe.callstack.size() > 0) {
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// If available, use the script's stack in the error title.
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error_title = oe.callstack[oe.callstack.size() - 1].func + ": ";
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error_title = _format_frame_text(&oe.callstack[0]) + ": ";
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} else if (!oe.source_func.is_empty()) {
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// Otherwise try to use the C++ source function.
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error_title += oe.source_func + ": ";
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@ -530,13 +530,25 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da
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error->set_text(1, error_title);
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tooltip += " " + error_title + "\n";
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// Find the language of the error's source file.
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String source_language_name = "C++"; // Default value is the old hard-coded one.
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const String source_file_extension = oe.source_file.get_extension();
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for (int i = 0; i < ScriptServer::get_language_count(); ++i) {
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ScriptLanguage *script_language = ScriptServer::get_language(i);
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if (source_file_extension == script_language->get_extension()) {
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source_language_name = script_language->get_name();
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break;
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}
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}
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if (!oe.error_descr.is_empty()) {
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// Add item for C++ error condition.
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TreeItem *cpp_cond = error_tree->create_item(error);
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cpp_cond->set_text(0, "<" + TTR("C++ Error") + ">");
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// TRANSLATORS: %s is the name of a language, e.g. C++.
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cpp_cond->set_text(0, "<" + vformat(TTR("%s Error"), source_language_name) + ">");
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cpp_cond->set_text(1, oe.error);
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cpp_cond->set_text_alignment(0, HORIZONTAL_ALIGNMENT_LEFT);
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tooltip += TTR("C++ Error:") + " " + oe.error + "\n";
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tooltip += vformat(TTR("%s Error:"), source_language_name) + "\n";
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if (source_is_project_file) {
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cpp_cond->set_metadata(0, source_meta);
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}
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@ -547,14 +559,18 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da
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// Source of the error.
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String source_txt = (source_is_project_file ? oe.source_file.get_file() : oe.source_file) + ":" + itos(oe.source_line);
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if (!oe.source_func.is_empty()) {
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source_txt += " @ " + oe.source_func + "()";
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source_txt += " @ " + oe.source_func;
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if (!oe.source_func.ends_with(")")) {
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source_txt += "()";
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}
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}
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TreeItem *cpp_source = error_tree->create_item(error);
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cpp_source->set_text(0, "<" + (source_is_project_file ? TTR("Source") : TTR("C++ Source")) + ">");
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// TRANSLATORS: %s is the name of a language, e.g. C++.
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cpp_source->set_text(0, "<" + vformat(TTR("%s Source"), source_language_name) + ">");
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cpp_source->set_text(1, source_txt);
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cpp_source->set_text_alignment(0, HORIZONTAL_ALIGNMENT_LEFT);
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tooltip += (source_is_project_file ? TTR("Source:") : TTR("C++ Source:")) + " " + source_txt + "\n";
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tooltip += vformat(TTR("%s Source:"), source_language_name) + source_txt + "\n";
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// Set metadata to highlight error line in scripts.
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if (source_is_project_file) {
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@ -581,7 +597,7 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da
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tooltip += TTR("Stack Trace:") + "\n";
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}
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String frame_txt = infos[i].file.get_file() + ":" + itos(infos[i].line) + " @ " + infos[i].func + "()";
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String frame_txt = _format_frame_text(&infos[i]);
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tooltip += frame_txt + "\n";
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stack_trace->set_text(1, frame_txt);
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}
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@ -901,6 +917,14 @@ void ScriptEditorDebugger::_breakpoint_tree_clicked() {
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}
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}
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String ScriptEditorDebugger::_format_frame_text(const ScriptLanguage::StackInfo *info) {
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String text = info->file.get_file() + ":" + itos(info->line) + " @ " + info->func;
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if (!text.ends_with(")")) {
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text += "()";
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}
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return text;
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}
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void ScriptEditorDebugger::start(Ref<RemoteDebuggerPeer> p_peer) {
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_clear_errors_list();
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stop();
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@ -210,6 +210,8 @@ private:
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void _breakpoint_tree_clicked();
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String _format_frame_text(const ScriptLanguage::StackInfo *info);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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@ -68,7 +68,7 @@ namespace Godot.NativeInterop
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string file = globalFrames.Count > 0 ? globalFrames[0].File ?? "" : "";
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string func = globalFrames.Count > 0 ? globalFrames[0].Func : "";
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int line = globalFrames.Count > 0 ? globalFrames[0].Line : 0;
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string errorMsg = "Exception";
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string errorMsg = e.GetType().FullName ?? "";
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using godot_string nFile = Marshaling.ConvertStringToNative(file);
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using godot_string nFunc = Marshaling.ConvertStringToNative(func);
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@ -31,6 +31,7 @@
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#include "runtime_interop.h"
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#include "core/config/engine.h"
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#include "core/config/project_settings.h"
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#include "core/debugger/engine_debugger.h"
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#include "core/debugger/script_debugger.h"
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#include "core/io/marshalls.h"
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@ -45,6 +46,7 @@
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#include "modules/mono/managed_callable.h"
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#include "modules/mono/mono_gd/gd_mono_cache.h"
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#include "modules/mono/signal_awaiter_utils.h"
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#include "modules/mono/utils/path_utils.h"
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#ifdef __cplusplus
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extern "C" {
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@ -84,7 +86,8 @@ void godotsharp_stack_info_vector_destroy(
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void godotsharp_internal_script_debugger_send_error(const String *p_func,
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const String *p_file, int32_t p_line, const String *p_err, const String *p_descr,
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bool p_warning, const Vector<ScriptLanguage::StackInfo> *p_stack_info_vector) {
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EngineDebugger::get_script_debugger()->send_error(*p_func, *p_file, p_line, *p_err, *p_descr,
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const String file = ProjectSettings::get_singleton()->localize_path(p_file->simplify_path());
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EngineDebugger::get_script_debugger()->send_error(*p_func, file, p_line, *p_err, *p_descr,
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true, p_warning ? ERR_HANDLER_WARNING : ERR_HANDLER_ERROR, *p_stack_info_vector);
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}
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