Remove duplicate node update call

This commit is contained in:
Nehluxhes 2019-10-18 20:00:09 +02:00
parent 01fb1f189f
commit c85d04a771

View File

@ -1217,7 +1217,6 @@ void SceneTreeDock::_node_selected() {
Node *node = scene_tree->get_selected();
if (!node) {
editor->push_item(nullptr);
return;
}
@ -1902,11 +1901,10 @@ void SceneTreeDock::_selection_changed() {
if (selection_size > 1) {
//automatically turn on multi-edit
_tool_selected(TOOL_MULTI_EDIT);
} else if (selection_size == 1) {
editor->push_item(EditorNode::get_singleton()->get_editor_selection()->get_selected_node_list()[0]);
} else {
} else if (selection_size == 0) {
editor->push_item(nullptr);
}
_update_script_button();
}