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trims_whitespaces_when_creating_folder_windows
When creating a Windows folder via a Godot's dialog, the extra spaces are not removed which causes problems with Windows. We now remove leading and trailing whitespace when creating a dir.
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@ -1076,9 +1076,9 @@ EditorFileDialog::Access EditorFileDialog::get_access() const {
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}
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void EditorFileDialog::_make_dir_confirm() {
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Error err = dir_access->make_dir(makedirname->get_text());
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Error err = dir_access->make_dir(makedirname->get_text().strip_edges());
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if (err == OK) {
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dir_access->change_dir(makedirname->get_text());
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dir_access->change_dir(makedirname->get_text().strip_edges());
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invalidate();
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update_filters();
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update_dir();
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@ -731,9 +731,9 @@ FileDialog::Access FileDialog::get_access() const {
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}
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void FileDialog::_make_dir_confirm() {
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Error err = dir_access->make_dir(makedirname->get_text());
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Error err = dir_access->make_dir(makedirname->get_text().strip_edges());
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if (err == OK) {
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dir_access->change_dir(makedirname->get_text());
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dir_access->change_dir(makedirname->get_text().strip_edges());
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invalidate();
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update_filters();
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update_dir();
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