From c8538153b08c976f2a0aeba5c7385b8c8766fc62 Mon Sep 17 00:00:00 2001 From: Pop0p Date: Sat, 13 Mar 2021 17:09:25 +0100 Subject: [PATCH] trims_whitespaces_when_creating_folder_windows When creating a Windows folder via a Godot's dialog, the extra spaces are not removed which causes problems with Windows. We now remove leading and trailing whitespace when creating a dir. --- editor/editor_file_dialog.cpp | 4 ++-- scene/gui/file_dialog.cpp | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/editor/editor_file_dialog.cpp b/editor/editor_file_dialog.cpp index 6d694358bf9..f78da9569fb 100644 --- a/editor/editor_file_dialog.cpp +++ b/editor/editor_file_dialog.cpp @@ -1076,9 +1076,9 @@ EditorFileDialog::Access EditorFileDialog::get_access() const { } void EditorFileDialog::_make_dir_confirm() { - Error err = dir_access->make_dir(makedirname->get_text()); + Error err = dir_access->make_dir(makedirname->get_text().strip_edges()); if (err == OK) { - dir_access->change_dir(makedirname->get_text()); + dir_access->change_dir(makedirname->get_text().strip_edges()); invalidate(); update_filters(); update_dir(); diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp index 74533245058..7fb51131306 100644 --- a/scene/gui/file_dialog.cpp +++ b/scene/gui/file_dialog.cpp @@ -731,9 +731,9 @@ FileDialog::Access FileDialog::get_access() const { } void FileDialog::_make_dir_confirm() { - Error err = dir_access->make_dir(makedirname->get_text()); + Error err = dir_access->make_dir(makedirname->get_text().strip_edges()); if (err == OK) { - dir_access->change_dir(makedirname->get_text()); + dir_access->change_dir(makedirname->get_text().strip_edges()); invalidate(); update_filters(); update_dir();