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Include the follow-viewport-transform into CanvasLayer transform calculations
The follow-viewport-transform was missing from several calculations
3.x version of #59682
(cherry picked from commit 608cbd8296
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@ -289,7 +289,7 @@
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<method name="get_canvas_transform" qualifiers="const">
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<return type="Transform2D" />
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<description>
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Returns the transform matrix of this item's canvas.
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Returns the transform from the coordinate system of the canvas, this item is in, to the [Viewport]s coordinate system.
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</description>
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</method>
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<method name="get_global_mouse_position" qualifiers="const">
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@ -307,7 +307,7 @@
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<method name="get_global_transform_with_canvas" qualifiers="const">
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<return type="Transform2D" />
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<description>
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Returns the global transform matrix of this item in relation to the canvas.
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Returns the transform from the local coordinate system of this [CanvasItem] to the [Viewport]s coordinate system.
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</description>
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</method>
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<method name="get_local_mouse_position" qualifiers="const">
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@ -331,7 +331,7 @@
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<method name="get_viewport_transform" qualifiers="const">
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<return type="Transform2D" />
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<description>
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Returns this item's transform in relation to the viewport.
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Returns the transform from the coordinate system of the canvas, this item is in, to the [Viewport]s embedders coordinate system.
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</description>
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</method>
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<method name="get_world_2d" qualifiers="const">
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@ -18,6 +18,12 @@
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Returns the RID of the canvas used by this layer.
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</description>
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</method>
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<method name="get_final_transform" qualifiers="const">
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<return type="Transform2D" />
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<description>
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Returns the transform from the [CanvasLayer]s coordinate system to the [Viewport]s coordinate system.
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</description>
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</method>
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<method name="hide">
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<return type="void" />
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<description>
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@ -466,7 +466,7 @@ void CanvasItem::_update_callback() {
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Transform2D CanvasItem::get_global_transform_with_canvas() const {
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if (canvas_layer) {
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return canvas_layer->get_transform() * get_global_transform();
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return canvas_layer->get_final_transform() * get_global_transform();
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} else if (is_inside_tree()) {
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return get_viewport()->get_canvas_transform() * get_global_transform();
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} else {
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@ -1213,7 +1213,7 @@ Transform2D CanvasItem::get_canvas_transform() const {
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ERR_FAIL_COND_V(!is_inside_tree(), Transform2D());
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if (canvas_layer) {
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return canvas_layer->get_transform();
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return canvas_layer->get_final_transform();
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} else if (Object::cast_to<CanvasItem>(get_parent())) {
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return Object::cast_to<CanvasItem>(get_parent())->get_canvas_transform();
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} else {
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@ -1226,9 +1226,9 @@ Transform2D CanvasItem::get_viewport_transform() const {
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if (canvas_layer) {
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if (get_viewport()) {
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return get_viewport()->get_final_transform() * canvas_layer->get_transform();
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return get_viewport()->get_final_transform() * canvas_layer->get_final_transform();
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} else {
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return canvas_layer->get_transform();
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return canvas_layer->get_final_transform();
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}
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} else {
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@ -82,6 +82,18 @@ Transform2D CanvasLayer::get_transform() const {
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return transform;
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}
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Transform2D CanvasLayer::get_final_transform() const {
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if (is_following_viewport()) {
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Transform2D follow;
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follow.scale(Vector2(get_follow_viewport_scale(), get_follow_viewport_scale()));
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if (vp) {
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follow = vp->get_canvas_transform() * follow;
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}
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return follow * transform;
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}
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return transform;
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}
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void CanvasLayer::_update_xform() {
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transform.set_rotation_and_scale(rot, scale);
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transform.set_origin(ofs);
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@ -300,6 +312,7 @@ void CanvasLayer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_transform", "transform"), &CanvasLayer::set_transform);
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ClassDB::bind_method(D_METHOD("get_transform"), &CanvasLayer::get_transform);
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ClassDB::bind_method(D_METHOD("get_final_transform"), &CanvasLayer::get_final_transform);
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ClassDB::bind_method(D_METHOD("set_offset", "offset"), &CanvasLayer::set_offset);
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ClassDB::bind_method(D_METHOD("get_offset"), &CanvasLayer::get_offset);
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@ -77,6 +77,7 @@ public:
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void set_transform(const Transform2D &p_xform);
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Transform2D get_transform() const;
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Transform2D get_final_transform() const;
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void set_offset(const Vector2 &p_offset);
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Vector2 get_offset() const;
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@ -547,7 +547,7 @@ void Viewport::_process_picking(bool p_ignore_paused) {
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ObjectID canvas_layer_id;
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if (E->get()) {
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// A descendant CanvasLayer
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canvas_transform = E->get()->get_transform();
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canvas_transform = E->get()->get_final_transform();
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canvas_layer_id = E->get()->get_instance_id();
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} else {
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// This Viewport's builtin canvas
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