diff --git a/modules/navigation/nav_map.h b/modules/navigation/nav_map.h index 82e8854b7aa..c18ee7155b2 100644 --- a/modules/navigation/nav_map.h +++ b/modules/navigation/nav_map.h @@ -36,6 +36,7 @@ #include "core/math/math_defs.h" #include "core/object/worker_thread_pool.h" +#include "servers/navigation/navigation_globals.h" #include #include @@ -55,21 +56,21 @@ class NavMap : public NavRid { /// To find the polygons edges the vertices are displaced in a grid where /// each cell has the following cell_size and cell_height. - real_t cell_size = 0.25; // Must match ProjectSettings default 3D cell_size and NavigationMesh cell_size. - real_t cell_height = 0.25; // Must match ProjectSettings default 3D cell_height and NavigationMesh cell_height. + real_t cell_size = NavigationDefaults3D::navmesh_cell_size; + real_t cell_height = NavigationDefaults3D::navmesh_cell_height; // For the inter-region merging to work, internal rasterization is performed. - float merge_rasterizer_cell_size = 0.25; - float merge_rasterizer_cell_height = 0.25; + float merge_rasterizer_cell_size = NavigationDefaults3D::navmesh_cell_size; + float merge_rasterizer_cell_height = NavigationDefaults3D::navmesh_cell_height; // This value is used to control sensitivity of internal rasterizer. float merge_rasterizer_cell_scale = 1.0; bool use_edge_connections = true; /// This value is used to detect the near edges to connect. - real_t edge_connection_margin = 0.25; + real_t edge_connection_margin = NavigationDefaults3D::edge_connection_margin; /// This value is used to limit how far links search to find polygons to connect to. - real_t link_connection_radius = 1.0; + real_t link_connection_radius = NavigationDefaults3D::link_connection_radius; bool regenerate_polygons = true; bool regenerate_links = true; diff --git a/scene/2d/tile_map_layer.cpp b/scene/2d/tile_map_layer.cpp index 7b125a68959..ae62367f185 100644 --- a/scene/2d/tile_map_layer.cpp +++ b/scene/2d/tile_map_layer.cpp @@ -957,7 +957,7 @@ void TileMapLayer::_navigation_update(bool p_force_cleanup) { // Create a dedicated map for each layer. RID new_layer_map = ns->map_create(); // Set the default NavigationPolygon cell_size on the new map as a mismatch causes an error. - ns->map_set_cell_size(new_layer_map, 1.0); + ns->map_set_cell_size(new_layer_map, NavigationDefaults2D::navmesh_cell_size); ns->map_set_active(new_layer_map, true); navigation_map_override = new_layer_map; } diff --git a/scene/resources/2d/navigation_polygon.h b/scene/resources/2d/navigation_polygon.h index 86bda47acea..ed2c606c556 100644 --- a/scene/resources/2d/navigation_polygon.h +++ b/scene/resources/2d/navigation_polygon.h @@ -33,6 +33,7 @@ #include "scene/2d/node_2d.h" #include "scene/resources/navigation_mesh.h" +#include "servers/navigation/navigation_globals.h" class NavigationPolygon : public Resource { GDCLASS(NavigationPolygon, Resource); @@ -50,7 +51,7 @@ class NavigationPolygon : public Resource { // Navigation mesh Ref navigation_mesh; - real_t cell_size = 1.0f; // Must match ProjectSettings default 2D cell_size. + real_t cell_size = NavigationDefaults2D::navmesh_cell_size; real_t border_size = 0.0f; Rect2 baking_rect; diff --git a/scene/resources/navigation_mesh.h b/scene/resources/navigation_mesh.h index 741cea07918..1b3db5bac26 100644 --- a/scene/resources/navigation_mesh.h +++ b/scene/resources/navigation_mesh.h @@ -33,6 +33,7 @@ #include "core/os/rw_lock.h" #include "scene/resources/mesh.h" +#include "servers/navigation/navigation_globals.h" class NavigationMesh : public Resource { GDCLASS(NavigationMesh, Resource); @@ -77,8 +78,8 @@ public: }; protected: - float cell_size = 0.25f; // Must match ProjectSettings default 3D cell_size and NavigationServer NavMap cell_size. - float cell_height = 0.25f; // Must match ProjectSettings default 3D cell_height and NavigationServer NavMap cell_height. + float cell_size = NavigationDefaults3D::navmesh_cell_size; + float cell_height = NavigationDefaults3D::navmesh_cell_height; float border_size = 0.0f; float agent_height = 1.5f; float agent_radius = 0.5f; diff --git a/servers/navigation/navigation_globals.h b/servers/navigation/navigation_globals.h new file mode 100644 index 00000000000..aa54f955192 --- /dev/null +++ b/servers/navigation/navigation_globals.h @@ -0,0 +1,66 @@ +/**************************************************************************/ +/* navigation_globals.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef NAVIGATION_GLOBALS_H +#define NAVIGATION_GLOBALS_H + +namespace NavigationDefaults3D { + +// Rasterization. + +// To find the polygons edges the vertices are displaced in a grid where +// each cell has the following cell_size and cell_height. +constexpr float navmesh_cell_size{ 0.25f }; // Must match ProjectSettings default 3D cell_size and NavigationMesh cell_size. +constexpr float navmesh_cell_height{ 0.25f }; // Must match ProjectSettings default 3D cell_height and NavigationMesh cell_height. +constexpr auto navmesh_cell_size_hint{ "0.001,100,0.001,or_greater" }; + +// Map. + +constexpr float edge_connection_margin{ 0.25f }; +constexpr float link_connection_radius{ 1.0f }; + +} //namespace NavigationDefaults3D + +namespace NavigationDefaults2D { + +// Rasterization. + +// Same as in 3D but larger since 1px is treated as 1m. +constexpr float navmesh_cell_size{ 1.0f }; // Must match ProjectSettings default 2D cell_size. +constexpr auto navmesh_cell_size_hint{ "0.001,100,0.001,or_greater" }; + +// Map. + +constexpr float edge_connection_margin{ 1.0f }; +constexpr float link_connection_radius{ 4.0f }; + +} //namespace NavigationDefaults2D + +#endif // NAVIGATION_GLOBALS_H diff --git a/servers/navigation_server_3d.cpp b/servers/navigation_server_3d.cpp index 398ff1e1f3e..f4ffcf5a3e6 100644 --- a/servers/navigation_server_3d.cpp +++ b/servers/navigation_server_3d.cpp @@ -32,6 +32,7 @@ #include "core/config/project_settings.h" #include "scene/main/node.h" +#include "servers/navigation/navigation_globals.h" NavigationServer3D *NavigationServer3D::singleton = nullptr; @@ -227,18 +228,18 @@ NavigationServer3D::NavigationServer3D() { ERR_FAIL_COND(singleton != nullptr); singleton = this; - GLOBAL_DEF_BASIC(PropertyInfo(Variant::FLOAT, "navigation/2d/default_cell_size", PROPERTY_HINT_RANGE, "0.001,100,0.001,or_greater"), 1.0); + GLOBAL_DEF_BASIC(PropertyInfo(Variant::FLOAT, "navigation/2d/default_cell_size", PROPERTY_HINT_RANGE, NavigationDefaults2D::navmesh_cell_size_hint), NavigationDefaults2D::navmesh_cell_size); GLOBAL_DEF("navigation/2d/use_edge_connections", true); - GLOBAL_DEF_BASIC("navigation/2d/default_edge_connection_margin", 1.0); - GLOBAL_DEF_BASIC("navigation/2d/default_link_connection_radius", 4.0); + GLOBAL_DEF_BASIC("navigation/2d/default_edge_connection_margin", NavigationDefaults2D::edge_connection_margin); + GLOBAL_DEF_BASIC("navigation/2d/default_link_connection_radius", NavigationDefaults2D::link_connection_radius); - GLOBAL_DEF_BASIC(PropertyInfo(Variant::FLOAT, "navigation/3d/default_cell_size", PROPERTY_HINT_RANGE, "0.001,100,0.001,or_greater"), 0.25); - GLOBAL_DEF_BASIC("navigation/3d/default_cell_height", 0.25); + GLOBAL_DEF_BASIC(PropertyInfo(Variant::FLOAT, "navigation/3d/default_cell_size", PROPERTY_HINT_RANGE, NavigationDefaults3D::navmesh_cell_size_hint), NavigationDefaults3D::navmesh_cell_size); + GLOBAL_DEF_BASIC("navigation/3d/default_cell_height", NavigationDefaults3D::navmesh_cell_height); GLOBAL_DEF("navigation/3d/default_up", Vector3(0, 1, 0)); GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "navigation/3d/merge_rasterizer_cell_scale", PROPERTY_HINT_RANGE, "0.001,1,0.001,or_greater"), 1.0); GLOBAL_DEF("navigation/3d/use_edge_connections", true); - GLOBAL_DEF_BASIC("navigation/3d/default_edge_connection_margin", 0.25); - GLOBAL_DEF_BASIC("navigation/3d/default_link_connection_radius", 1.0); + GLOBAL_DEF_BASIC("navigation/3d/default_edge_connection_margin", NavigationDefaults3D::edge_connection_margin); + GLOBAL_DEF_BASIC("navigation/3d/default_link_connection_radius", NavigationDefaults3D::link_connection_radius); GLOBAL_DEF("navigation/avoidance/thread_model/avoidance_use_multiple_threads", true); GLOBAL_DEF("navigation/avoidance/thread_model/avoidance_use_high_priority_threads", true);