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Remove editor splash screen with sponsors logo
The Godot Project Leadership Committe has decided to update the sponsoring tiers so that the Platinum Sponsorship no longer includes a logo on the editor splash screen. This lets us reclaim the editor splash screen space for community-related content instead of sponsors (e.g. a different community-designed splash screen for each stable branch?). Also removes two Platinum Sponsors whose sponsorship has expired earlier this year.
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@ -13,8 +13,6 @@ generous deed immortalized in the next stable release of Godot Engine.
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## Platinum sponsors
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Gamblify <https://www.gamblify.com>
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Heroic Labs <https://heroiclabs.com>
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Spiffcode <http://www.spiffcode.com>
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## Gold sponsors
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@ -149,7 +149,7 @@ opts.Add(BoolVariable("disable_3d", "Disable 3D nodes for a smaller executable",
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opts.Add(BoolVariable("disable_advanced_gui", "Disable advanced GUI nodes and behaviors", False))
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opts.Add("disable_classes", "Disable given classes (comma separated)", "")
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opts.Add(BoolVariable("modules_enabled_by_default", "If no, disable all modules except ones explicitly enabled", True))
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opts.Add(BoolVariable("no_editor_splash", "Don't use the custom splash screen for the editor", False))
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opts.Add(BoolVariable("no_editor_splash", "Don't use the custom splash screen for the editor", True))
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opts.Add("system_certs_path", "Use this path as SSL certificates default for editor (for package maintainers)", "")
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opts.Add(BoolVariable("use_precise_math_checks", "Math checks use very precise epsilon (debug option)", False))
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@ -329,6 +329,9 @@ if env_base["target"] == "debug":
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if env_base["use_precise_math_checks"]:
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env_base.Append(CPPDEFINES=["PRECISE_MATH_CHECKS"])
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if not env_base.File("#main/splash_editor.png").exists():
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# Force disabling editor splash if missing.
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env_base["no_editor_splash"] = True
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if env_base["no_editor_splash"]:
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env_base.Append(CPPDEFINES=["NO_EDITOR_SPLASH"])
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13
main/SCsub
13
main/SCsub
@ -20,12 +20,13 @@ env_main.CommandNoCache(
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env.Run(main_builders.make_splash, "Building splash screen header."),
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)
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env_main.Depends("#main/splash_editor.gen.h", "#main/splash_editor.png")
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env_main.CommandNoCache(
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"#main/splash_editor.gen.h",
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"#main/splash_editor.png",
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env.Run(main_builders.make_splash_editor, "Building editor splash screen header."),
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)
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if not env_main["no_editor_splash"]:
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env_main.Depends("#main/splash_editor.gen.h", "#main/splash_editor.png")
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env_main.CommandNoCache(
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"#main/splash_editor.gen.h",
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"#main/splash_editor.png",
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env.Run(main_builders.make_splash_editor, "Building editor splash screen header."),
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)
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env_main.Depends("#main/app_icon.gen.h", "#main/app_icon.png")
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env_main.CommandNoCache(
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@ -56,7 +56,6 @@
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#include "main/main_timer_sync.h"
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#include "main/performance.h"
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#include "main/splash.gen.h"
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#include "main/splash_editor.gen.h"
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#include "modules/register_module_types.h"
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#include "platform/register_platform_apis.h"
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#include "scene/main/scene_tree.h"
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@ -86,6 +85,9 @@
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#include "editor/editor_settings.h"
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#include "editor/progress_dialog.h"
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#include "editor/project_manager.h"
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#ifndef NO_EDITOR_SPLASH
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#include "main/splash_editor.gen.h"
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#endif
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#endif
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#include "modules/modules_enabled.gen.h" // For mono.
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