Fix running tests in template builds

Also fixes some errors with 3D disabled
This commit is contained in:
A Thousand Ships 2024-02-23 15:53:37 +01:00
parent d8cbaa3a8b
commit c17688fa6c
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GPG Key ID: 2033189A662F8BD7
9 changed files with 67 additions and 19 deletions

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@ -37,6 +37,8 @@
namespace GDScriptTests {
// TODO: Handle some cases failing on release builds. See: https://github.com/godotengine/godot/pull/88452
#ifdef TOOLS_ENABLED
TEST_SUITE("[Modules][GDScript]") {
// GDScript 2.0 is still under heavy construction.
// Allow the tests to fail, but do not ignore errors during development.
@ -70,6 +72,7 @@ func _init():
ref_counted->set_script(gdscript);
CHECK_MESSAGE(int(ref_counted->get_meta("result")) == 42, "The script should assign object metadata successfully.");
}
#endif // TOOLS_ENABLED
TEST_CASE("[Modules][GDScript] Validate built-in API") {
GDScriptLanguage *lang = GDScriptLanguage::get_singleton();

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@ -4686,10 +4686,10 @@ void Viewport::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "scaling_3d_scale", PROPERTY_HINT_RANGE, "0.25,2.0,0.01"), "set_scaling_3d_scale", "get_scaling_3d_scale");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "texture_mipmap_bias", PROPERTY_HINT_RANGE, "-2,2,0.001"), "set_texture_mipmap_bias", "get_texture_mipmap_bias");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fsr_sharpness", PROPERTY_HINT_RANGE, "0,2,0.1"), "set_fsr_sharpness", "get_fsr_sharpness");
#endif
ADD_GROUP("Variable Rate Shading", "vrs_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "vrs_mode", PROPERTY_HINT_ENUM, "Disabled,Texture,Depth buffer,XR"), "set_vrs_mode", "get_vrs_mode");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "vrs_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_vrs_texture", "get_vrs_texture");
#endif // _3D_DISABLED
ADD_GROUP("Canvas Items", "canvas_item_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "canvas_item_default_texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,Linear Mipmap,Nearest Mipmap"), "set_default_canvas_item_texture_filter", "get_default_canvas_item_texture_filter");
ADD_PROPERTY(PropertyInfo(Variant::INT, "canvas_item_default_texture_repeat", PROPERTY_HINT_ENUM, "Disabled,Enabled,Mirror"), "set_default_canvas_item_texture_repeat", "get_default_canvas_item_texture_repeat");

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@ -146,24 +146,18 @@
#include "scene/resources/audio_stream_wav.h"
#include "scene/resources/bit_map.h"
#include "scene/resources/bone_map.h"
#include "scene/resources/box_shape_3d.h"
#include "scene/resources/camera_attributes.h"
#include "scene/resources/camera_texture.h"
#include "scene/resources/capsule_shape_2d.h"
#include "scene/resources/capsule_shape_3d.h"
#include "scene/resources/circle_shape_2d.h"
#include "scene/resources/compressed_texture.h"
#include "scene/resources/concave_polygon_shape_2d.h"
#include "scene/resources/concave_polygon_shape_3d.h"
#include "scene/resources/convex_polygon_shape_2d.h"
#include "scene/resources/convex_polygon_shape_3d.h"
#include "scene/resources/curve_texture.h"
#include "scene/resources/cylinder_shape_3d.h"
#include "scene/resources/environment.h"
#include "scene/resources/font.h"
#include "scene/resources/gradient.h"
#include "scene/resources/gradient_texture.h"
#include "scene/resources/height_map_shape_3d.h"
#include "scene/resources/image_texture.h"
#include "scene/resources/immediate_mesh.h"
#include "scene/resources/label_settings.h"
@ -181,12 +175,10 @@
#include "scene/resources/placeholder_textures.h"
#include "scene/resources/polygon_path_finder.h"
#include "scene/resources/portable_compressed_texture.h"
#include "scene/resources/primitive_meshes.h"
#include "scene/resources/rectangle_shape_2d.h"
#include "scene/resources/resource_format_text.h"
#include "scene/resources/segment_shape_2d.h"
#include "scene/resources/separation_ray_shape_2d.h"
#include "scene/resources/separation_ray_shape_3d.h"
#include "scene/resources/shader_include.h"
#include "scene/resources/skeleton_modification_2d.h"
#include "scene/resources/skeleton_modification_2d_ccdik.h"
@ -199,8 +191,6 @@
#include "scene/resources/skeleton_modification_stack_2d.h"
#include "scene/resources/skeleton_profile.h"
#include "scene/resources/sky.h"
#include "scene/resources/sky_material.h"
#include "scene/resources/sphere_shape_3d.h"
#include "scene/resources/style_box.h"
#include "scene/resources/style_box_flat.h"
#include "scene/resources/style_box_line.h"
@ -222,7 +212,6 @@
#include "scene/resources/world_2d.h"
#include "scene/resources/world_3d.h"
#include "scene/resources/world_boundary_shape_2d.h"
#include "scene/resources/world_boundary_shape_3d.h"
#include "scene/scene_string_names.h"
#include "scene/theme/theme_db.h"
@ -273,10 +262,20 @@
#include "scene/3d/world_environment.h"
#include "scene/3d/xr_nodes.h"
#include "scene/animation/root_motion_view.h"
#include "scene/resources/environment.h"
#include "scene/resources/box_shape_3d.h"
#include "scene/resources/capsule_shape_3d.h"
#include "scene/resources/concave_polygon_shape_3d.h"
#include "scene/resources/convex_polygon_shape_3d.h"
#include "scene/resources/cylinder_shape_3d.h"
#include "scene/resources/fog_material.h"
#include "scene/resources/height_map_shape_3d.h"
#include "scene/resources/importer_mesh.h"
#include "scene/resources/mesh_library.h"
#include "scene/resources/primitive_meshes.h"
#include "scene/resources/separation_ray_shape_3d.h"
#include "scene/resources/sky_material.h"
#include "scene/resources/sphere_shape_3d.h"
#include "scene/resources/world_boundary_shape_3d.h"
#endif // _3D_DISABLED
static Ref<ResourceFormatSaverText> resource_saver_text;

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@ -2276,8 +2276,10 @@ void ArrayMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("surface_find_by_name", "name"), &ArrayMesh::surface_find_by_name);
ClassDB::bind_method(D_METHOD("surface_set_name", "surf_idx", "name"), &ArrayMesh::surface_set_name);
ClassDB::bind_method(D_METHOD("surface_get_name", "surf_idx"), &ArrayMesh::surface_get_name);
#ifndef _3D_DISABLED
ClassDB::bind_method(D_METHOD("create_trimesh_shape"), &ArrayMesh::create_trimesh_shape);
ClassDB::bind_method(D_METHOD("create_convex_shape", "clean", "simplify"), &ArrayMesh::create_convex_shape, DEFVAL(true), DEFVAL(false));
#endif // _3D_DISABLED
ClassDB::bind_method(D_METHOD("create_outline", "margin"), &ArrayMesh::create_outline);
ClassDB::bind_method(D_METHOD("regen_normal_maps"), &ArrayMesh::regen_normal_maps);
ClassDB::set_method_flags(get_class_static(), _scs_create("regen_normal_maps"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);

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@ -45,6 +45,8 @@ public:
namespace TestProjectSettings {
// TODO: Handle some cases failing on release builds. See: https://github.com/godotengine/godot/pull/88452
#ifdef TOOLS_ENABLED
TEST_CASE("[ProjectSettings] Get existing setting") {
CHECK(ProjectSettings::get_singleton()->has_setting("application/config/name"));
@ -64,6 +66,7 @@ TEST_CASE("[ProjectSettings] Default value is ignored if setting exists") {
String name = variant;
CHECK_EQ(name, "GDScript Integration Test Suite");
}
#endif // TOOLS_ENABLED
TEST_CASE("[ProjectSettings] Non existing setting is null") {
CHECK_FALSE(ProjectSettings::get_singleton()->has_setting("not_existing_setting"));

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@ -88,11 +88,14 @@ TEST_CASE("[Image] Saving and loading") {
err == OK,
"The image should be saved successfully as a .png file.");
// Only available on editor builds.
#ifdef TOOLS_ENABLED
// Save EXR
err = image->save_exr(save_path_exr, false);
CHECK_MESSAGE(
err == OK,
"The image should be saved successfully as an .exr file.");
#endif // TOOLS_ENABLED
// Load using load()
Ref<Image> image_load = memnew(Image());
@ -417,12 +420,16 @@ TEST_CASE("[Image] Convert image") {
Ref<Image> image = memnew(Image(4, 4, false, Image::FORMAT_RGBA8));
PackedByteArray image_data = image->get_data();
ERR_PRINT_OFF;
image->convert((Image::Format)-1);
ERR_PRINT_ON;
CHECK_MESSAGE(image->get_data() == image_data, "Image conversion to invalid type (-1) should not alter image.");
Ref<Image> image2 = memnew(Image(4, 4, false, Image::FORMAT_RGBA8));
image_data = image2->get_data();
ERR_PRINT_OFF;
image2->convert((Image::Format)(Image::FORMAT_MAX + 1));
ERR_PRINT_ON;
CHECK_MESSAGE(image2->get_data() == image_data, "Image conversion to invalid type (Image::FORMAT_MAX + 1) should not alter image.");
}

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@ -93,6 +93,7 @@ TEST_CASE("[OS] Ticks") {
}
TEST_CASE("[OS] Feature tags") {
#ifdef TOOLS_ENABLED
CHECK_MESSAGE(
OS::get_singleton()->has_feature("editor"),
"The binary has the \"editor\" feature tag.");
@ -105,6 +106,29 @@ TEST_CASE("[OS] Feature tags") {
CHECK_MESSAGE(
!OS::get_singleton()->has_feature("template_release"),
"The binary does not have the \"template_release\" feature tag.");
#else
CHECK_MESSAGE(
!OS::get_singleton()->has_feature("editor"),
"The binary does not have the \"editor\" feature tag.");
CHECK_MESSAGE(
OS::get_singleton()->has_feature("template"),
"The binary has the \"template\" feature tag.");
#ifdef DEBUG_ENABLED
CHECK_MESSAGE(
OS::get_singleton()->has_feature("template_debug"),
"The binary has the \"template_debug\" feature tag.");
CHECK_MESSAGE(
!OS::get_singleton()->has_feature("template_release"),
"The binary does not have the \"template_release\" feature tag.");
#else
CHECK_MESSAGE(
!OS::get_singleton()->has_feature("template_debug"),
"The binary does not have the \"template_debug\" feature tag.");
CHECK_MESSAGE(
OS::get_singleton()->has_feature("template_release"),
"The binary has the \"template_release\" feature tag.");
#endif // DEBUG_ENABLED
#endif // TOOLS_ENABLED
}
TEST_CASE("[OS] Process ID") {

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@ -129,6 +129,7 @@ TEST_CASE("[TranslationPO] Plural messages") {
CHECK(vformat(translation->get_plural_message("There are %d apples", "", 2), 2) == "Il y a 2 pommes");
}
#ifdef TOOLS_ENABLED
TEST_CASE("[OptimizedTranslation] Generate from Translation and read messages") {
Ref<Translation> translation = memnew(Translation);
translation->set_locale("fr");
@ -150,7 +151,6 @@ TEST_CASE("[OptimizedTranslation] Generate from Translation and read messages")
CHECK(messages.size() == 0);
}
#ifdef TOOLS_ENABLED
TEST_CASE("[TranslationCSV] CSV import") {
Ref<ResourceImporterCSVTranslation> import_csv_translation = memnew(ResourceImporterCSVTranslation);

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@ -101,14 +101,10 @@
#include "tests/scene/test_curve_2d.h"
#include "tests/scene/test_curve_3d.h"
#include "tests/scene/test_gradient.h"
#include "tests/scene/test_navigation_agent_2d.h"
#include "tests/scene/test_navigation_obstacle_2d.h"
#include "tests/scene/test_navigation_region_2d.h"
#include "tests/scene/test_node.h"
#include "tests/scene/test_node_2d.h"
#include "tests/scene/test_packed_scene.h"
#include "tests/scene/test_path_2d.h"
#include "tests/scene/test_primitives.h"
#include "tests/scene/test_sprite_frames.h"
#include "tests/scene/test_text_edit.h"
#include "tests/scene/test_theme.h"
@ -116,15 +112,19 @@
#include "tests/scene/test_visual_shader.h"
#include "tests/scene/test_window.h"
#include "tests/servers/rendering/test_shader_preprocessor.h"
#include "tests/servers/test_navigation_server_2d.h"
#include "tests/servers/test_text_server.h"
#include "tests/test_validate_testing.h"
#ifndef _3D_DISABLED
#include "tests/scene/test_navigation_agent_2d.h"
#include "tests/scene/test_navigation_agent_3d.h"
#include "tests/scene/test_navigation_obstacle_2d.h"
#include "tests/scene/test_navigation_obstacle_3d.h"
#include "tests/scene/test_navigation_region_2d.h"
#include "tests/scene/test_navigation_region_3d.h"
#include "tests/scene/test_path_3d.h"
#include "tests/scene/test_primitives.h"
#include "tests/servers/test_navigation_server_2d.h"
#include "tests/servers/test_navigation_server_3d.h"
#endif // _3D_DISABLED
@ -134,8 +134,10 @@
#include "tests/test_macros.h"
#include "scene/theme/theme_db.h"
#ifndef _3D_DISABLED
#include "servers/navigation_server_2d.h"
#include "servers/navigation_server_3d.h"
#endif // _3D_DISABLED
#include "servers/physics_server_2d.h"
#include "servers/physics_server_3d.h"
#include "servers/rendering/rendering_server_default.h"
@ -214,8 +216,10 @@ struct GodotTestCaseListener : public doctest::IReporter {
PhysicsServer3D *physics_server_3d = nullptr;
PhysicsServer2D *physics_server_2d = nullptr;
#ifndef _3D_DISABLED
NavigationServer3D *navigation_server_3d = nullptr;
NavigationServer2D *navigation_server_2d = nullptr;
#endif // _3D_DISABLED
void test_case_start(const doctest::TestCaseData &p_in) override {
reinitialize();
@ -253,10 +257,12 @@ struct GodotTestCaseListener : public doctest::IReporter {
physics_server_2d = PhysicsServer2DManager::get_singleton()->new_default_server();
physics_server_2d->init();
#ifndef _3D_DISABLED
ERR_PRINT_OFF;
navigation_server_3d = NavigationServer3DManager::new_default_server();
navigation_server_2d = NavigationServer2DManager::new_default_server();
ERR_PRINT_ON;
#endif // _3D_DISABLED
memnew(InputMap);
InputMap::get_singleton()->load_default();
@ -278,6 +284,7 @@ struct GodotTestCaseListener : public doctest::IReporter {
return;
}
#ifndef _3D_DISABLED
if (suite_name.find("[Navigation]") != -1 && navigation_server_2d == nullptr && navigation_server_3d == nullptr) {
ERR_PRINT_OFF;
navigation_server_3d = NavigationServer3DManager::new_default_server();
@ -285,6 +292,7 @@ struct GodotTestCaseListener : public doctest::IReporter {
ERR_PRINT_ON;
return;
}
#endif // _3D_DISABLED
}
void test_case_end(const doctest::CurrentTestCaseStats &) override {
@ -300,6 +308,7 @@ struct GodotTestCaseListener : public doctest::IReporter {
memdelete(SceneTree::get_singleton());
}
#ifndef _3D_DISABLED
if (navigation_server_3d) {
memdelete(navigation_server_3d);
navigation_server_3d = nullptr;
@ -309,6 +318,7 @@ struct GodotTestCaseListener : public doctest::IReporter {
memdelete(navigation_server_2d);
navigation_server_2d = nullptr;
}
#endif // _3D_DISABLED
if (physics_server_3d) {
physics_server_3d->finish();