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Remove Node.get_position_in_parent()
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4a0e99f197
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@ -238,7 +238,7 @@
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<return type="int">
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</return>
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<description>
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Returns the node's index, i.e. its position among the siblings of its parent.
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Returns the node's order in the scene tree branch. For example, if called on the first child node the position is [code]0[/code].
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</description>
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</method>
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<method name="get_network_master" qualifiers="const">
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@ -331,13 +331,6 @@
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Returns the time elapsed since the last physics-bound frame (see [method _physics_process]). This is always a constant value in physics processing unless the frames per second is changed via [member Engine.iterations_per_second].
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</description>
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</method>
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<method name="get_position_in_parent" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Returns the node's order in the scene tree branch. For example, if called on the first child node the position is [code]0[/code].
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</description>
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</method>
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<method name="get_process_delta_time" qualifiers="const">
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<return type="float">
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</return>
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@ -2196,7 +2196,7 @@ void EditorPropertyResource::_menu_option(int p_which) {
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file_system_dock->navigate_to_path(res->get_path());
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// Ensure that the FileSystem dock is visible.
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TabContainer *tab_container = (TabContainer *)file_system_dock->get_parent_control();
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tab_container->set_current_tab(file_system_dock->get_position_in_parent());
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tab_container->set_current_tab(file_system_dock->get_index());
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} break;
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default: {
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@ -1243,7 +1243,7 @@ void ScriptEditor::_menu_option(int p_option) {
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file_system_dock->navigate_to_path(path);
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// Ensure that the FileSystem dock is visible.
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TabContainer *tab_container = (TabContainer *)file_system_dock->get_parent_control();
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tab_container->set_current_tab(file_system_dock->get_position_in_parent());
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tab_container->set_current_tab(file_system_dock->get_index());
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}
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} break;
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case CLOSE_DOCS: {
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@ -257,7 +257,7 @@ void CustomPropertyEditor::_menu_option(int p_which) {
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file_system_dock->navigate_to_path(r->get_path());
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// Ensure that the FileSystem dock is visible.
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TabContainer *tab_container = (TabContainer *)file_system_dock->get_parent_control();
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tab_container->set_current_tab(file_system_dock->get_position_in_parent());
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tab_container->set_current_tab(file_system_dock->get_index());
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} break;
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default: {
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@ -1535,7 +1535,7 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V
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if (p_nodes[ni] == p_new_parent)
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return; // Attempt to reparent to itself.
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if (p_nodes[ni]->get_parent() != p_new_parent || p_position_in_parent + ni != p_nodes[ni]->get_position_in_parent())
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if (p_nodes[ni]->get_parent() != p_new_parent || p_position_in_parent + ni != p_nodes[ni]->get_index())
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no_change = false;
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}
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@ -1644,7 +1644,7 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V
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owners.push_back(E->get());
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}
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int child_pos = node->get_position_in_parent();
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int child_pos = node->get_index();
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editor_data->get_undo_redo().add_undo_method(node->get_parent(), "add_child", node);
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editor_data->get_undo_redo().add_undo_method(node->get_parent(), "move_child", node, child_pos);
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@ -1918,7 +1918,7 @@ Node *SceneTreeDock::_get_selection_group_tail(Node *p_node, List<Node *> p_list
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Node *tail = p_node;
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Node *parent = tail->get_parent();
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for (int i = p_node->get_position_in_parent(); i < parent->get_child_count(); i++) {
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for (int i = p_node->get_index(); i < parent->get_child_count(); i++) {
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Node *sibling = parent->get_child(i);
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if (p_list.find(sibling))
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@ -1262,7 +1262,7 @@ void VisualScriptEditor::_add_func_input() {
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}
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func_input_vbox->add_child(hbox);
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hbox->set_meta("id", hbox->get_position_in_parent());
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hbox->set_meta("id", hbox->get_index());
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delete_button->connect("pressed", callable_mp(this, &VisualScriptEditor::_remove_func_input), varray(hbox));
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@ -1893,7 +1893,7 @@ static Control *_next_control(Control *p_from) {
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return nullptr;
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}
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int next = p_from->get_position_in_parent();
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int next = p_from->get_index();
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ERR_FAIL_INDEX_V(next, parent->get_child_count(), nullptr);
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for (int i = (next + 1); i < parent->get_child_count(); i++) {
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@ -2032,7 +2032,7 @@ Control *Control::find_prev_valid_focus() const {
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} else {
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for (int i = (from->get_position_in_parent() - 1); i >= 0; i--) {
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for (int i = (from->get_index() - 1); i >= 0; i--) {
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Control *c = Object::cast_to<Control>(from->get_parent()->get_child(i));
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@ -35,7 +35,7 @@ void CanvasLayer::set_layer(int p_xform) {
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layer = p_xform;
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if (viewport.is_valid())
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RenderingServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_position_in_parent());
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RenderingServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_index());
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}
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int CanvasLayer::get_layer() const {
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@ -151,7 +151,7 @@ void CanvasLayer::_notification(int p_what) {
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viewport = vp->get_viewport_rid();
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RenderingServer::get_singleton()->viewport_attach_canvas(viewport, canvas);
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RenderingServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_position_in_parent());
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RenderingServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_index());
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RenderingServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas, transform);
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_update_follow_viewport();
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@ -167,7 +167,7 @@ void CanvasLayer::_notification(int p_what) {
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case NOTIFICATION_MOVED_IN_PARENT: {
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if (is_inside_tree())
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RenderingServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_position_in_parent());
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RenderingServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_index());
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} break;
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}
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@ -214,7 +214,7 @@ void CanvasLayer::set_custom_viewport(Node *p_viewport) {
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viewport = vp->get_viewport_rid();
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RenderingServer::get_singleton()->viewport_attach_canvas(viewport, canvas);
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RenderingServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_position_in_parent());
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RenderingServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_index());
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RenderingServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas, transform);
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}
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}
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@ -95,7 +95,7 @@ Node *InstancePlaceholder::create_instance(bool p_replace, const Ref<PackedScene
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if (!scene)
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return nullptr;
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scene->set_name(get_name());
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int pos = get_position_in_parent();
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int pos = get_index();
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for (List<PropSet>::Element *E = stored_values.front(); E; E = E->next()) {
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scene->set(E->get().name, E->get().value);
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@ -1268,7 +1268,7 @@ void Node::add_child_below_node(Node *p_node, Node *p_child, bool p_legible_uniq
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add_child(p_child, p_legible_unique_name);
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if (is_a_parent_of(p_node)) {
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move_child(p_child, p_node->get_position_in_parent() + 1);
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move_child(p_child, p_node->get_index() + 1);
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} else {
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WARN_PRINT("Cannot move under node " + p_node->get_name() + " as " + p_child->get_name() + " does not share a parent.");
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}
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@ -1918,6 +1918,7 @@ int Node::get_index() const {
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return data.pos;
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}
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void Node::remove_and_skip() {
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ERR_FAIL_COND(!data.parent);
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@ -2042,11 +2043,6 @@ bool Node::get_scene_instance_load_placeholder() const {
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return data.use_placeholder;
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}
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int Node::get_position_in_parent() const {
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return data.pos;
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}
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Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const {
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Node *node = nullptr;
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@ -2215,7 +2211,7 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const
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}
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parent->add_child(dup);
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int pos = E->get()->get_position_in_parent();
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int pos = E->get()->get_index();
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if (pos < parent->get_child_count() - 1) {
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@ -2860,7 +2856,6 @@ void Node::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_pause_mode"), &Node::get_pause_mode);
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ClassDB::bind_method(D_METHOD("can_process"), &Node::can_process);
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ClassDB::bind_method(D_METHOD("print_stray_nodes"), &Node::_print_stray_nodes);
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ClassDB::bind_method(D_METHOD("get_position_in_parent"), &Node::get_position_in_parent);
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ClassDB::bind_method(D_METHOD("set_display_folded", "fold"), &Node::set_display_folded);
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ClassDB::bind_method(D_METHOD("is_displayed_folded"), &Node::is_displayed_folded);
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@ -369,8 +369,6 @@ public:
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void set_process_unhandled_key_input(bool p_enable);
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bool is_processing_unhandled_key_input() const;
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int get_position_in_parent() const;
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Node *duplicate(int p_flags = DUPLICATE_GROUPS | DUPLICATE_SIGNALS | DUPLICATE_SCRIPTS) const;
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Node *duplicate_and_reown(const Map<Node *, Node *> &p_reown_map) const;
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#ifdef TOOLS_ENABLED
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