Merge pull request #5026 from Geequlim/patch9frame-extension

Enhanced Patch9Frame
This commit is contained in:
Juan Linietsky 2016-06-06 20:15:33 -03:00
commit be830d10c2
20 changed files with 573 additions and 195 deletions

View File

@ -152,6 +152,23 @@ class CommandQueueMT {
virtual void call() { (instance->*method)(p1,p2,p3,p4,p5,p6,p7); }
};
template<class T,class M,class P1,class P2,class P3,class P4,class P5,class P6,class P7,class P8>
struct Command8 : public CommandBase {
T*instance;
M method;
typename GetSimpleTypeT<P1>::type_t p1;
typename GetSimpleTypeT<P2>::type_t p2;
typename GetSimpleTypeT<P3>::type_t p3;
typename GetSimpleTypeT<P4>::type_t p4;
typename GetSimpleTypeT<P5>::type_t p5;
typename GetSimpleTypeT<P6>::type_t p6;
typename GetSimpleTypeT<P7>::type_t p7;
typename GetSimpleTypeT<P8>::type_t p8;
virtual void call() { (instance->*method)(p1,p2,p3,p4,p5,p6,p7,p8); }
};
/* comands that return */
template<class T,class M,class R>
@ -270,6 +287,25 @@ class CommandQueueMT {
virtual void call() { *ret = (instance->*method)(p1,p2,p3,p4,p5,p6,p7); sync->sem->post(); sync->in_use=false; ; }
};
template<class T,class M,class P1,class P2,class P3,class P4,class P5,class P6,class P7,class P8,class R>
struct CommandRet8 : public CommandBase {
T*instance;
M method;
typename GetSimpleTypeT<P1>::type_t p1;
typename GetSimpleTypeT<P2>::type_t p2;
typename GetSimpleTypeT<P3>::type_t p3;
typename GetSimpleTypeT<P4>::type_t p4;
typename GetSimpleTypeT<P5>::type_t p5;
typename GetSimpleTypeT<P6>::type_t p6;
typename GetSimpleTypeT<P7>::type_t p7;
typename GetSimpleTypeT<P8>::type_t p8;
R* ret;
SyncSemaphore *sync;
virtual void call() { *ret = (instance->*method)(p1,p2,p3,p4,p5,p6,p7,p8); sync->sem->post(); sync->in_use=false; ; }
};
/** commands that don't return but sync */
/* comands that return */
@ -390,6 +426,25 @@ class CommandQueueMT {
virtual void call() { (instance->*method)(p1,p2,p3,p4,p5,p6,p7); sync->sem->post(); sync->in_use=false; ; }
};
template<class T,class M,class P1,class P2,class P3,class P4,class P5,class P6,class P7,class P8>
struct CommandSync8 : public CommandBase {
T*instance;
M method;
typename GetSimpleTypeT<P1>::type_t p1;
typename GetSimpleTypeT<P2>::type_t p2;
typename GetSimpleTypeT<P3>::type_t p3;
typename GetSimpleTypeT<P4>::type_t p4;
typename GetSimpleTypeT<P5>::type_t p5;
typename GetSimpleTypeT<P6>::type_t p6;
typename GetSimpleTypeT<P7>::type_t p7;
typename GetSimpleTypeT<P8>::type_t p8;
SyncSemaphore *sync;
virtual void call() { (instance->*method)(p1,p2,p3,p4,p5,p6,p7,p8); sync->sem->post(); sync->in_use=false; ; }
};
/***** BASE *******/
enum {
@ -639,6 +694,27 @@ public:
if (sync) sync->post();
}
template<class T, class M, class P1, class P2, class P3, class P4, class P5, class P6, class P7,class P8>
void push( T * p_instance, M p_method, P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6, P7 p7, P8 p8 ) {
Command8<T,M,P1,P2,P3,P4,P5,P6,P7,P8> * cmd = allocate_and_lock< Command8<T,M,P1,P2,P3,P4,P5,P6,P7,P8> >();
cmd->instance=p_instance;
cmd->method=p_method;
cmd->p1=p1;
cmd->p2=p2;
cmd->p3=p3;
cmd->p4=p4;
cmd->p5=p5;
cmd->p6=p6;
cmd->p7=p7;
cmd->p8=p8;
unlock();
if (sync) sync->post();
}
/*** PUSH AND RET COMMANDS ***/
@ -806,6 +882,31 @@ public:
ss->sem->wait();
}
template<class T, class M, class P1, class P2, class P3, class P4, class P5, class P6,class P7,class P8,class R>
void push_and_ret( T * p_instance, M p_method, P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6,P7 p7,P8 p8, R* r_ret ) {
CommandRet8<T,M,P1,P2,P3,P4,P5,P6,P7,P8,R> * cmd = allocate_and_lock< CommandRet8<T,M,P1,P2,P3,P4,P5,P6,P7,P8,R> >();
cmd->instance=p_instance;
cmd->method=p_method;
cmd->p1=p1;
cmd->p2=p2;
cmd->p3=p3;
cmd->p4=p4;
cmd->p5=p5;
cmd->p6=p6;
cmd->p7=p7;
cmd->p8=p8;
cmd->ret=r_ret;
SyncSemaphore *ss=_alloc_sync_sem();
cmd->sync=ss;
unlock();
if (sync) sync->post();
ss->sem->wait();
}
template<class T, class M>
void push_and_sync( T * p_instance, M p_method) {
@ -971,6 +1072,31 @@ public:
ss->sem->wait();
}
template<class T, class M, class P1, class P2, class P3, class P4, class P5, class P6,class P7,class P8>
void push_and_sync( T * p_instance, M p_method, P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6,P7 p7,P8 p8) {
CommandSync8<T,M,P1,P2,P3,P4,P5,P6,P7,P8> * cmd = allocate_and_lock< CommandSync8<T,M,P1,P2,P3,P4,P5,P6,P7,P8> >();
cmd->instance=p_instance;
cmd->method=p_method;
cmd->p1=p1;
cmd->p2=p2;
cmd->p3=p3;
cmd->p4=p4;
cmd->p5=p5;
cmd->p6=p6;
cmd->p7=p7;
cmd->p8=p8;
SyncSemaphore *ss=_alloc_sync_sem();
cmd->sync=ss;
unlock();
if (sync) sync->post();
ss->sem->wait();
}
void wait_and_flush_one() {
ERR_FAIL_COND(!sync);
sync->wait();

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@ -8438,7 +8438,7 @@ void RasterizerGLES2::canvas_draw_rect(const Rect2& p_rect, int p_flags, const R
}
void RasterizerGLES2::canvas_draw_style_box(const Rect2& p_rect, RID p_texture,const float *p_margin, bool p_draw_center,const Color& p_modulate) {
void RasterizerGLES2::canvas_draw_style_box(const Rect2& p_rect, const Rect2& p_src_region, RID p_texture,const float *p_margin, bool p_draw_center,const Color& p_modulate) {
Color m = p_modulate;
m.a*=canvas_opacity;
@ -8446,52 +8446,57 @@ void RasterizerGLES2::canvas_draw_style_box(const Rect2& p_rect, RID p_texture,c
Texture* texture=_bind_canvas_texture(p_texture);
ERR_FAIL_COND(!texture);
/* CORNERS */
Rect2 region = p_src_region;
if (region.size.width <= 0 )
region.size.width = texture->width;
if (region.size.height <= 0)
region.size.height = texture->height;
/* CORNERS */
_draw_textured_quad( // top left
Rect2( p_rect.pos, Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_TOP])),
Rect2( Point2(), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_TOP])),
Rect2( region.pos, Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_TOP])),
Size2( texture->width, texture->height ) );
_draw_textured_quad( // top right
Rect2( Point2( p_rect.pos.x + p_rect.size.width - p_margin[MARGIN_RIGHT], p_rect.pos.y), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_TOP])),
Rect2( Point2(texture->width-p_margin[MARGIN_RIGHT],0), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_TOP])),
Rect2( Point2(region.pos.x+region.size.width-p_margin[MARGIN_RIGHT], region.pos.y), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_TOP])),
Size2( texture->width, texture->height ) );
_draw_textured_quad( // bottom left
Rect2( Point2(p_rect.pos.x,p_rect.pos.y + p_rect.size.height - p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_BOTTOM])),
Rect2( Point2(0,texture->height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_BOTTOM])),
Rect2( Point2(region.pos.x, region.pos.y+region.size.height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_BOTTOM])),
Size2( texture->width, texture->height ) );
_draw_textured_quad( // bottom right
Rect2( Point2( p_rect.pos.x + p_rect.size.width - p_margin[MARGIN_RIGHT], p_rect.pos.y + p_rect.size.height - p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_BOTTOM])),
Rect2( Point2(texture->width-p_margin[MARGIN_RIGHT],texture->height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_BOTTOM])),
Rect2( Point2(region.pos.x+region.size.width-p_margin[MARGIN_RIGHT], region.pos.y+region.size.height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_BOTTOM])),
Size2( texture->width, texture->height ) );
Rect2 rect_center( p_rect.pos+Point2( p_margin[MARGIN_LEFT], p_margin[MARGIN_TOP]), Size2( p_rect.size.width - p_margin[MARGIN_LEFT] - p_margin[MARGIN_RIGHT], p_rect.size.height - p_margin[MARGIN_TOP] - p_margin[MARGIN_BOTTOM] ));
Rect2 src_center( Point2( p_margin[MARGIN_LEFT], p_margin[MARGIN_TOP]), Size2( texture->width - p_margin[MARGIN_LEFT] - p_margin[MARGIN_RIGHT], texture->height - p_margin[MARGIN_TOP] - p_margin[MARGIN_BOTTOM] ));
Rect2 src_center( Point2(region.pos.x+p_margin[MARGIN_LEFT], region.pos.y+p_margin[MARGIN_TOP]), Size2(region.size.width - p_margin[MARGIN_LEFT] - p_margin[MARGIN_RIGHT], region.size.height - p_margin[MARGIN_TOP] - p_margin[MARGIN_BOTTOM] ));
_draw_textured_quad( // top
Rect2( Point2(rect_center.pos.x,p_rect.pos.y),Size2(rect_center.size.width,p_margin[MARGIN_TOP])),
Rect2( Point2(p_margin[MARGIN_LEFT],0), Size2(src_center.size.width,p_margin[MARGIN_TOP])),
Rect2( Point2(src_center.pos.x,region.pos.y), Size2(src_center.size.width,p_margin[MARGIN_TOP])),
Size2( texture->width, texture->height ) );
_draw_textured_quad( // bottom
Rect2( Point2(rect_center.pos.x,rect_center.pos.y+rect_center.size.height),Size2(rect_center.size.width,p_margin[MARGIN_BOTTOM])),
Rect2( Point2(p_margin[MARGIN_LEFT],src_center.pos.y+src_center.size.height), Size2(src_center.size.width,p_margin[MARGIN_BOTTOM])),
Rect2( Point2(src_center.pos.x,src_center.pos.y+src_center.size.height), Size2(src_center.size.width,p_margin[MARGIN_BOTTOM])),
Size2( texture->width, texture->height ) );
_draw_textured_quad( // left
Rect2( Point2(p_rect.pos.x,rect_center.pos.y),Size2(p_margin[MARGIN_LEFT],rect_center.size.height)),
Rect2( Point2(0,p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_LEFT],src_center.size.height)),
Rect2( Point2(region.pos.x,region.pos.y+p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_LEFT],src_center.size.height)),
Size2( texture->width, texture->height ) );
_draw_textured_quad( // right
Rect2( Point2(rect_center.pos.x+rect_center.size.width,rect_center.pos.y),Size2(p_margin[MARGIN_RIGHT],rect_center.size.height)),
Rect2( Point2(src_center.pos.x+src_center.size.width,p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_RIGHT],src_center.size.height)),
Rect2( Point2(src_center.pos.x+src_center.size.width,region.pos.y+p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_RIGHT],src_center.size.height)),
Size2( texture->width, texture->height ) );
if (p_draw_center) {
@ -9184,7 +9189,7 @@ void RasterizerGLES2::_canvas_item_render_commands(CanvasItem *p_item,CanvasItem
CanvasItem::CommandStyle* style = static_cast<CanvasItem::CommandStyle*>(c);
if (use_normalmap)
_canvas_normal_set_flip(Vector2(1,1));
canvas_draw_style_box(style->rect,style->texture,style->margin,style->draw_center,style->color);
canvas_draw_style_box(style->rect,style->source,style->texture,style->margin,style->draw_center,style->color);
} break;
case CanvasItem::Command::TYPE_PRIMITIVE: {

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@ -1635,7 +1635,7 @@ public:
virtual void canvas_end_rect();
virtual void canvas_draw_line(const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width);
virtual void canvas_draw_rect(const Rect2& p_rect, int p_flags, const Rect2& p_source,RID p_texture,const Color& p_modulate);
virtual void canvas_draw_style_box(const Rect2& p_rect, RID p_texture,const float *p_margins, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1));
virtual void canvas_draw_style_box(const Rect2& p_rect, const Rect2& p_src_region, RID p_texture,const float *p_margins, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1));
virtual void canvas_draw_primitive(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width);
virtual void canvas_draw_polygon(int p_vertex_count, const int* p_indices, const Vector2* p_vertices, const Vector2* p_uvs, const Color* p_colors,const RID& p_texture,bool p_singlecolor);
virtual void canvas_set_transform(const Matrix32& p_transform);

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@ -2446,7 +2446,7 @@ void RasterizerIPhone::canvas_draw_rect(const Rect2& p_rect, bool p_region, cons
}
void RasterizerIPhone::canvas_draw_style_box(const Rect2& p_rect, RID p_texture,const float *p_margin, bool p_draw_center) {
void RasterizerIPhone::canvas_draw_style_box(const Rect2& p_rect, const Rect2& p_src_region, RID p_texture,const float *p_margin, bool p_draw_center) {
glColor4f(1, 1, 1, 1);
@ -2458,52 +2458,56 @@ void RasterizerIPhone::canvas_draw_style_box(const Rect2& p_rect, RID p_texture,
glBindTexture( GL_TEXTURE_2D,texture->tex_id );
Rect2 region = p_src_region;
if (region.size.width <= 0 )
region.size.width = texture->width;
if (region.size.height <= 0)
region.size.height = texture->height;
/* CORNERS */
_draw_textured_quad( // top left
Rect2( p_rect.pos, Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_TOP])),
Rect2( Point2(), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_TOP])),
Rect2( region.pos, Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_TOP])),
Size2( texture->width, texture->height ) );
_draw_textured_quad( // top right
Rect2( Point2( p_rect.pos.x + p_rect.size.width - p_margin[MARGIN_RIGHT], p_rect.pos.y), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_TOP])),
Rect2( Point2(texture->width-p_margin[MARGIN_RIGHT],0), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_TOP])),
Rect2( Point2(region.pos.x+region.size.width-p_margin[MARGIN_RIGHT], region.pos.y), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_TOP])),
Size2( texture->width, texture->height ) );
_draw_textured_quad( // bottom left
Rect2( Point2(p_rect.pos.x,p_rect.pos.y + p_rect.size.height - p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_BOTTOM])),
Rect2( Point2(0,texture->height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_BOTTOM])),
Rect2( Point2(region.pos.x, region.pos.y+region.size.height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_BOTTOM])),
Size2( texture->width, texture->height ) );
_draw_textured_quad( // bottom right
Rect2( Point2( p_rect.pos.x + p_rect.size.width - p_margin[MARGIN_RIGHT], p_rect.pos.y + p_rect.size.height - p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_BOTTOM])),
Rect2( Point2(texture->width-p_margin[MARGIN_RIGHT],texture->height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_BOTTOM])),
Rect2( Point2(region.pos.x+region.size.width-p_margin[MARGIN_RIGHT], region.pos.y+region.size.height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_BOTTOM])),
Size2( texture->width, texture->height ) );
Rect2 rect_center( p_rect.pos+Point2( p_margin[MARGIN_LEFT], p_margin[MARGIN_TOP]), Size2( p_rect.size.width - p_margin[MARGIN_LEFT] - p_margin[MARGIN_RIGHT], p_rect.size.height - p_margin[MARGIN_TOP] - p_margin[MARGIN_BOTTOM] ));
Rect2 src_center( Point2( p_margin[MARGIN_LEFT], p_margin[MARGIN_TOP]), Size2( texture->width - p_margin[MARGIN_LEFT] - p_margin[MARGIN_RIGHT], texture->height - p_margin[MARGIN_TOP] - p_margin[MARGIN_BOTTOM] ));
Rect2 src_center( Point2(region.pos.x+p_margin[MARGIN_LEFT], region.pos.y+p_margin[MARGIN_TOP]), Size2(region.size.width - p_margin[MARGIN_LEFT] - p_margin[MARGIN_RIGHT], region.size.height - p_margin[MARGIN_TOP] - p_margin[MARGIN_BOTTOM] ));
_draw_textured_quad( // top
Rect2( Point2(rect_center.pos.x,p_rect.pos.y),Size2(rect_center.size.width,p_margin[MARGIN_TOP])),
Rect2( Point2(p_margin[MARGIN_LEFT],0), Size2(src_center.size.width,p_margin[MARGIN_TOP])),
Rect2( Point2(src_center.pos.x,region.pos.y), Size2(src_center.size.width,p_margin[MARGIN_TOP])),
Size2( texture->width, texture->height ) );
_draw_textured_quad( // bottom
Rect2( Point2(rect_center.pos.x,rect_center.pos.y+rect_center.size.height),Size2(rect_center.size.width,p_margin[MARGIN_BOTTOM])),
Rect2( Point2(p_margin[MARGIN_LEFT],src_center.pos.y+src_center.size.height), Size2(src_center.size.width,p_margin[MARGIN_BOTTOM])),
Rect2( Point2(src_center.pos.x,src_center.pos.y+src_center.size.height), Size2(src_center.size.width,p_margin[MARGIN_BOTTOM])),
Size2( texture->width, texture->height ) );
_draw_textured_quad( // left
Rect2( Point2(p_rect.pos.x,rect_center.pos.y),Size2(p_margin[MARGIN_LEFT],rect_center.size.height)),
Rect2( Point2(0,p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_LEFT],src_center.size.height)),
Rect2( Point2(region.pos.x,region.pos.y+p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_LEFT],src_center.size.height)),
Size2( texture->width, texture->height ) );
_draw_textured_quad( // right
Rect2( Point2(rect_center.pos.x+rect_center.size.width,rect_center.pos.y),Size2(p_margin[MARGIN_RIGHT],rect_center.size.height)),
Rect2( Point2(src_center.pos.x+src_center.size.width,p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_RIGHT],src_center.size.height)),
Rect2( Point2(src_center.pos.x+src_center.size.width,region.pos.y+p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_RIGHT],src_center.size.height)),
Size2( texture->width, texture->height ) );
if (p_draw_center) {

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@ -9,10 +9,9 @@ void Patch9Frame::_notification(int p_what) {
if (texture.is_null())
return;
Size2 s=get_size();
RID ci = get_canvas_item();
VS::get_singleton()->canvas_item_add_style_box(ci,Rect2(Point2(),s),texture->get_rid(),Vector2(margin[MARGIN_LEFT],margin[MARGIN_TOP]),Vector2(margin[MARGIN_RIGHT],margin[MARGIN_BOTTOM]),draw_center,modulate);
VS::get_singleton()->canvas_item_add_style_box(ci,Rect2(Point2(),s),region_rect,texture->get_rid(),Vector2(margin[MARGIN_LEFT],margin[MARGIN_TOP]),Vector2(margin[MARGIN_RIGHT],margin[MARGIN_BOTTOM]),draw_center,modulate);
// draw_texture_rect(texture,Rect2(Point2(),s),false,modulate);
/*
@ -47,12 +46,15 @@ void Patch9Frame::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_modulate"), & Patch9Frame::get_modulate );
ObjectTypeDB::bind_method(_MD("set_patch_margin","margin","value"), & Patch9Frame::set_patch_margin );
ObjectTypeDB::bind_method(_MD("get_patch_margin","margin"), & Patch9Frame::get_patch_margin );
ObjectTypeDB::bind_method(_MD("set_region_rect","rect"),&Patch9Frame::set_region_rect);
ObjectTypeDB::bind_method(_MD("get_region_rect"),&Patch9Frame::get_region_rect);
ObjectTypeDB::bind_method(_MD("set_draw_center","draw_center"), & Patch9Frame::set_draw_center );
ObjectTypeDB::bind_method(_MD("get_draw_center"), & Patch9Frame::get_draw_center );
ADD_PROPERTYNZ( PropertyInfo( Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), _SCS("set_texture"),_SCS("get_texture") );
ADD_PROPERTYNO( PropertyInfo( Variant::COLOR, "modulate"), _SCS("set_modulate"),_SCS("get_modulate") );
ADD_PROPERTYNO( PropertyInfo( Variant::BOOL, "draw_center"), _SCS("set_draw_center"),_SCS("get_draw_center") );
ADD_PROPERTYNZ( PropertyInfo( Variant::RECT2, "region_rect"), _SCS("set_region_rect"),_SCS("get_region_rect"));
ADD_PROPERTYINZ( PropertyInfo( Variant::INT, "patch_margin/left",PROPERTY_HINT_RANGE,"0,16384,1"), _SCS("set_patch_margin"),_SCS("get_patch_margin"),MARGIN_LEFT );
ADD_PROPERTYINZ( PropertyInfo( Variant::INT, "patch_margin/top",PROPERTY_HINT_RANGE,"0,16384,1"), _SCS("set_patch_margin"),_SCS("get_patch_margin"),MARGIN_TOP );
ADD_PROPERTYINZ( PropertyInfo( Variant::INT, "patch_margin/right",PROPERTY_HINT_RANGE,"0,16384,1"), _SCS("set_patch_margin"),_SCS("get_patch_margin"),MARGIN_RIGHT );
@ -93,6 +95,20 @@ void Patch9Frame::set_patch_margin(Margin p_margin,int p_size) {
margin[p_margin]=p_size;
update();
minimum_size_changed();
switch (p_margin) {
case MARGIN_LEFT:
_change_notify("patch_margin/left");
break;
case MARGIN_TOP:
_change_notify("patch_margin/top");
break;
case MARGIN_RIGHT:
_change_notify("patch_margin/right");
break;
case MARGIN_BOTTOM:
_change_notify("patch_margin/bottom");
break;
}
}
int Patch9Frame::get_patch_margin(Margin p_margin) const{
@ -101,6 +117,22 @@ int Patch9Frame::get_patch_margin(Margin p_margin) const{
return margin[p_margin];
}
void Patch9Frame::set_region_rect(const Rect2& p_region_rect) {
if (region_rect==p_region_rect)
return;
region_rect=p_region_rect;
item_rect_changed();
_change_notify("region_rect");
}
Rect2 Patch9Frame::get_region_rect() const {
return region_rect;
}
void Patch9Frame::set_draw_center(bool p_draw) {
draw_center=p_draw;
@ -128,5 +160,3 @@ Patch9Frame::Patch9Frame() {
Patch9Frame::~Patch9Frame()
{
}

View File

@ -11,6 +11,7 @@ class Patch9Frame : public Control {
bool draw_center;
int margin[4];
Rect2 region_rect;
Color modulate;
Ref<Texture> texture;
protected:
@ -30,6 +31,9 @@ public:
void set_patch_margin(Margin p_margin,int p_size);
int get_patch_margin(Margin p_margin) const;
void set_region_rect(const Rect2& p_region_rect);
Rect2 get_region_rect() const;
void set_draw_center(bool p_enable);
bool get_draw_center() const;

View File

@ -138,7 +138,7 @@ void StyleBoxTexture::draw(RID p_canvas_item,const Rect2& p_rect) const {
r.pos.y-=expand_margin[MARGIN_TOP];
r.size.x+=expand_margin[MARGIN_LEFT]+expand_margin[MARGIN_RIGHT];
r.size.y+=expand_margin[MARGIN_TOP]+expand_margin[MARGIN_BOTTOM];
VisualServer::get_singleton()->canvas_item_add_style_box( p_canvas_item,r,texture->get_rid(),Vector2(margin[MARGIN_LEFT],margin[MARGIN_TOP]),Vector2(margin[MARGIN_RIGHT],margin[MARGIN_BOTTOM]),draw_center);
VisualServer::get_singleton()->canvas_item_add_style_box( p_canvas_item,r,region_rect,texture->get_rid(),Vector2(margin[MARGIN_LEFT],margin[MARGIN_TOP]),Vector2(margin[MARGIN_RIGHT],margin[MARGIN_BOTTOM]),draw_center);
}
void StyleBoxTexture::set_draw_center(bool p_draw) {
@ -175,6 +175,20 @@ float StyleBoxTexture::get_expand_margin_size(Margin p_expand_margin) const {
return expand_margin[p_expand_margin];
}
void StyleBoxTexture::set_region_rect(const Rect2& p_region_rect) {
if (region_rect==p_region_rect)
return;
region_rect=p_region_rect;
emit_changed();
}
Rect2 StyleBoxTexture::get_region_rect() const {
return region_rect;
}
void StyleBoxTexture::_bind_methods() {
@ -187,10 +201,14 @@ void StyleBoxTexture::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_expand_margin_size","margin","size"),&StyleBoxTexture::set_expand_margin_size);
ObjectTypeDB::bind_method(_MD("get_expand_margin_size","margin"),&StyleBoxTexture::get_expand_margin_size);
ObjectTypeDB::bind_method(_MD("set_region_rect","region"),&StyleBoxTexture::set_region_rect);
ObjectTypeDB::bind_method(_MD("get_region_rect"),&StyleBoxTexture::get_region_rect);
ObjectTypeDB::bind_method(_MD("set_draw_center","enable"),&StyleBoxTexture::set_draw_center);
ObjectTypeDB::bind_method(_MD("get_draw_center"),&StyleBoxTexture::get_draw_center);
ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture" ), _SCS("set_texture"),_SCS("get_texture") );
ADD_PROPERTYNZ( PropertyInfo( Variant::RECT2, "region_rect"), _SCS("set_region_rect"),_SCS("get_region_rect"));
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "margin/left", PROPERTY_HINT_RANGE,"0,2048,1" ), _SCS("set_margin_size"),_SCS("get_margin_size"), MARGIN_LEFT );
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "margin/right", PROPERTY_HINT_RANGE,"0,2048,1" ), _SCS("set_margin_size"),_SCS("get_margin_size"), MARGIN_RIGHT );
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "margin/top", PROPERTY_HINT_RANGE,"0,2048,1" ), _SCS("set_margin_size"),_SCS("get_margin_size"), MARGIN_TOP);
@ -505,4 +523,3 @@ StyleBoxImageMask::StyleBoxImageMask() {
}
expand=true;
}

View File

@ -81,6 +81,7 @@ class StyleBoxTexture : public StyleBox {
float expand_margin[4];
float margin[4];
Rect2 region_rect;
Ref<Texture> texture;
bool draw_center;
@ -98,6 +99,9 @@ public:
void set_margin_size(Margin p_margin,float p_size);
float get_margin_size(Margin p_margin) const;
void set_region_rect(const Rect2& p_region_rect);
Rect2 get_region_rect() const;
void set_texture(RES p_texture);
RES get_texture() const;

View File

@ -698,3 +698,64 @@
}\
}
#define FUNC8R(m_r,m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8)\
virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8) { \
if (Thread::get_caller_ID()!=server_thread) {\
m_r ret;\
command_queue.push_and_ret( server_name, &ServerName::m_type,p1, p2, p3, p4, p5, p6, p7, p8, &ret);\
SYNC_DEBUG\
return ret;\
} else {\
return server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8);\
}\
}
#define FUNC8RC(m_r,m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8)\
virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8) const { \
if (Thread::get_caller_ID()!=server_thread) {\
m_r ret;\
command_queue.push_and_ret( server_name, &ServerName::m_type,p1, p2, p3, p4, p5, p6, p7, p8, &ret);\
SYNC_DEBUG\
return ret;\
} else {\
return server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8);\
}\
}
#define FUNC8S(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8)\
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8) { \
if (Thread::get_caller_ID()!=server_thread) {\
command_queue.push_and_sync( server_name, &ServerName::m_type,p1, p2, p3, p4, p5, p6, p7, p8);\
} else {\
server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8);\
}\
}
#define FUNC8SC(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8)\
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8) const { \
if (Thread::get_caller_ID()!=server_thread) {\
command_queue.push_and_sync( server_name, &ServerName::m_type,p1, p2, p3, p4, p5, p6, p7, p8);\
} else {\
server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8);\
}\
}
#define FUNC8(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8)\
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8) { \
if (Thread::get_caller_ID()!=server_thread) {\
command_queue.push( server_name, &ServerName::m_type,p1, p2, p3, p4, p5, p6, p7, p8);\
} else {\
server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8);\
}\
}
#define FUNC8C(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8)\
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8) const { \
if (Thread::get_caller_ID()!=server_thread) {\
command_queue.push( server_name, &ServerName::m_type,p1, p2, p3, p4, p5, p6, p7, p8);\
} else {\
server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8);\
}\
}

View File

@ -702,6 +702,7 @@ public:
struct CommandStyle : public Command {
Rect2 rect;
Rect2 source;
RID texture;
float margin[4];
bool draw_center;
@ -944,12 +945,12 @@ public:
virtual void canvas_disable_blending()=0;
virtual void canvas_set_opacity(float p_opacity)=0;
virtual void canvas_set_blend_mode(VS::MaterialBlendMode p_mode)=0;
virtual void canvas_begin_rect(const Matrix32& p_transform)=0;;
virtual void canvas_begin_rect(const Matrix32& p_transform)=0;
virtual void canvas_set_clip(bool p_clip, const Rect2& p_rect)=0;
virtual void canvas_end_rect()=0;
virtual void canvas_draw_line(const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width)=0;
virtual void canvas_draw_rect(const Rect2& p_rect, int p_flags, const Rect2& p_source,RID p_texture,const Color& p_modulate)=0;
virtual void canvas_draw_style_box(const Rect2& p_rect, RID p_texture,const float *p_margins, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1))=0;
virtual void canvas_draw_style_box(const Rect2& p_rect, const Rect2& p_src_region, RID p_texture,const float *p_margins, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1))=0;
virtual void canvas_draw_primitive(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width)=0;
virtual void canvas_draw_polygon(int p_vertex_count, const int* p_indices, const Vector2* p_vertices, const Vector2* p_uvs, const Color* p_colors,const RID& p_texture,bool p_singlecolor)=0;
virtual void canvas_set_transform(const Matrix32& p_transform)=0;

View File

@ -1627,7 +1627,7 @@ void RasterizerDummy::canvas_draw_rect(const Rect2& p_rect, int p_flags, const R
}
void RasterizerDummy::canvas_draw_style_box(const Rect2& p_rect, RID p_texture,const float *p_margin, bool p_draw_center,const Color& p_modulate) {
void RasterizerDummy::canvas_draw_style_box(const Rect2& p_rect, const Rect2& p_src_region, RID p_texture,const float *p_margin, bool p_draw_center,const Color& p_modulate) {
}
@ -1959,4 +1959,3 @@ RasterizerDummy::RasterizerDummy() {
RasterizerDummy::~RasterizerDummy() {
};

View File

@ -708,7 +708,7 @@ public:
virtual void canvas_end_rect();
virtual void canvas_draw_line(const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width);
virtual void canvas_draw_rect(const Rect2& p_rect, int p_flags, const Rect2& p_source,RID p_texture,const Color& p_modulate);
virtual void canvas_draw_style_box(const Rect2& p_rect, RID p_texture,const float *p_margins, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1));
virtual void canvas_draw_style_box(const Rect2& p_rect, const Rect2& p_src_region, RID p_texture,const float *p_margins, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1));
virtual void canvas_draw_primitive(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width);
virtual void canvas_draw_polygon(int p_vertex_count, const int* p_indices, const Vector2* p_vertices, const Vector2* p_uvs, const Color* p_colors,const RID& p_texture,bool p_singlecolor);
virtual void canvas_set_transform(const Matrix32& p_transform);

View File

@ -3745,7 +3745,7 @@ void VisualServerRaster::canvas_item_add_texture_rect_region(RID p_item, const R
}
void VisualServerRaster::canvas_item_add_style_box(RID p_item, const Rect2& p_rect, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center,const Color& p_modulate) {
void VisualServerRaster::canvas_item_add_style_box(RID p_item, const Rect2& p_rect, const Rect2& p_source, RID p_texture, const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center,const Color& p_modulate) {
VS_CHANGED;
CanvasItem *canvas_item = canvas_item_owner.get( p_item );
@ -3755,6 +3755,7 @@ void VisualServerRaster::canvas_item_add_style_box(RID p_item, const Rect2& p_re
ERR_FAIL_COND(!style);
style->texture=p_texture;
style->rect=p_rect;
style->source=p_source;
style->draw_center=p_draw_center;
style->color=p_modulate;
style->margin[MARGIN_LEFT]=p_topleft.x;

View File

@ -1171,7 +1171,7 @@ public:
virtual void canvas_item_add_circle(RID p_item, const Point2& p_pos, float p_radius,const Color& p_color);
virtual void canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile=false,const Color& p_modulate=Color(1,1,1),bool p_transpose=false);
virtual void canvas_item_add_texture_rect_region(RID p_item, const Rect2& p_rect, RID p_texture,const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1),bool p_transpose=false);
virtual void canvas_item_add_style_box(RID p_item, const Rect2& p_rect, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1));
virtual void canvas_item_add_style_box(RID p_item, const Rect2& p_rect, const Rect2& p_source, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1));
virtual void canvas_item_add_primitive(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width=1.0);
virtual void canvas_item_add_polygon(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), RID p_texture=RID());
virtual void canvas_item_add_triangle_array(RID p_item, const Vector<int>& p_indices, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), RID p_texture=RID(), int p_count=-1);

View File

@ -607,7 +607,7 @@ public:
FUNC4(canvas_item_add_circle,RID, const Point2& , float ,const Color& );
FUNC6(canvas_item_add_texture_rect,RID, const Rect2& , RID ,bool ,const Color&,bool );
FUNC6(canvas_item_add_texture_rect_region,RID, const Rect2& , RID ,const Rect2& ,const Color&,bool );
FUNC7(canvas_item_add_style_box,RID, const Rect2& , RID ,const Vector2& ,const Vector2&, bool ,const Color& );
FUNC8(canvas_item_add_style_box,RID, const Rect2& , const Rect2&, RID ,const Vector2& ,const Vector2&, bool ,const Color& );
FUNC6(canvas_item_add_primitive,RID, const Vector<Point2>& , const Vector<Color>& ,const Vector<Point2>& , RID ,float );
FUNC5(canvas_item_add_polygon,RID, const Vector<Point2>& , const Vector<Color>& ,const Vector<Point2>& , RID );
FUNC7(canvas_item_add_triangle_array,RID, const Vector<int>& , const Vector<Point2>& , const Vector<Color>& ,const Vector<Point2>& , RID , int );

View File

@ -705,10 +705,10 @@ void VisualServer::_bind_methods() {
}
void VisualServer::_canvas_item_add_style_box(RID p_item, const Rect2& p_rect, RID p_texture,const Vector<float>& p_margins, const Color& p_modulate) {
void VisualServer::_canvas_item_add_style_box(RID p_item, const Rect2& p_rect, const Rect2& p_source, RID p_texture,const Vector<float>& p_margins, const Color& p_modulate) {
ERR_FAIL_COND(p_margins.size()!=4);
canvas_item_add_style_box(p_item, p_rect, p_texture,Vector2(p_margins[0],p_margins[1]),Vector2(p_margins[2],p_margins[3]),true,p_modulate);
canvas_item_add_style_box(p_item,p_rect,p_source,p_texture,Vector2(p_margins[0],p_margins[1]),Vector2(p_margins[2],p_margins[3]),true,p_modulate);
}
void VisualServer::_camera_set_orthogonal(RID p_camera,float p_size,float p_z_near,float p_z_far) {
@ -822,5 +822,3 @@ VisualServer::~VisualServer() {
singleton=NULL;
}

View File

@ -52,7 +52,7 @@ class VisualServer : public Object {
void _camera_set_orthogonal(RID p_camera,float p_size,float p_z_near,float p_z_far);
void _viewport_set_rect(RID p_viewport,const Rect2& p_rect);
Rect2 _viewport_get_rect(RID p_viewport) const;
void _canvas_item_add_style_box(RID p_item, const Rect2& p_rect, RID p_texture,const Vector<float>& p_margins, const Color& p_modulate=Color(1,1,1));
void _canvas_item_add_style_box(RID p_item, const Rect2& p_rect, const Rect2& p_source, RID p_texture,const Vector<float>& p_margins, const Color& p_modulate=Color(1,1,1));
protected:
RID _make_test_cube();
void _free_internal_rids();
@ -1025,7 +1025,7 @@ public:
virtual void canvas_item_add_circle(RID p_item, const Point2& p_pos, float p_radius,const Color& p_color)=0;
virtual void canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile=false,const Color& p_modulate=Color(1,1,1),bool p_transpose=false)=0;
virtual void canvas_item_add_texture_rect_region(RID p_item, const Rect2& p_rect, RID p_texture,const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1),bool p_transpose=false)=0;
virtual void canvas_item_add_style_box(RID p_item, const Rect2& p_rect, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1))=0;
virtual void canvas_item_add_style_box(RID p_item, const Rect2& p_rect, const Rect2& p_source, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1))=0;
virtual void canvas_item_add_primitive(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width=1.0)=0;
virtual void canvas_item_add_polygon(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), RID p_texture=RID())=0;
virtual void canvas_item_add_triangle_array(RID p_item, const Vector<int>& p_indices, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), RID p_texture=RID(), int p_count=-1)=0;

View File

@ -59,7 +59,7 @@
// plugins
#include "plugins/sprite_frames_editor_plugin.h"
#include "plugins/sprite_region_editor_plugin.h"
#include "plugins/texture_region_editor_plugin.h"
#include "plugins/canvas_item_editor_plugin.h"
#include "addon_editor_plugin.h"
#include "plugins/spatial_editor_plugin.h"
@ -6407,7 +6407,7 @@ EditorNode::EditorNode() {
add_editor_plugin( memnew( TileSetEditorPlugin(this) ) );
add_editor_plugin( memnew( TileMapEditorPlugin(this) ) );
add_editor_plugin( memnew( SpriteFramesEditorPlugin(this) ) );
add_editor_plugin( memnew( SpriteRegionEditorPlugin(this) ) );
add_editor_plugin( memnew( TextureRegionEditorPlugin(this) ) );
add_editor_plugin( memnew( Particles2DEditorPlugin(this) ) );
add_editor_plugin( memnew( Path2DEditorPlugin(this) ) );
add_editor_plugin( memnew( PathEditorPlugin(this) ) );
@ -6639,6 +6639,3 @@ EditorPluginList::EditorPluginList() {
EditorPluginList::~EditorPluginList() {
}

View File

@ -1,5 +1,5 @@
/*************************************************************************/
/* sprite_region_editor_plugin.cpp */
/* texture_region_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@ -29,14 +29,20 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "sprite_region_editor_plugin.h"
#include "texture_region_editor_plugin.h"
#include "scene/gui/check_box.h"
#include "os/input.h"
#include "os/keyboard.h"
void SpriteRegionEditor::_region_draw()
void TextureRegionEditor::_region_draw()
{
Ref<Texture> base_tex = node->get_texture();
Ref<Texture> base_tex = NULL;
if(node_type == "Sprite" && node_sprite)
base_tex = node_sprite->get_texture();
else if(node_type == "Patch9Frame" && node_patch9)
base_tex = node_patch9->get_texture();
else if(node_type == "StyleBoxTexture" && obj_styleBox)
base_tex = obj_styleBox->get_texture();
if (base_tex.is_null())
return;
@ -87,7 +93,9 @@ void SpriteRegionEditor::_region_draw()
mtx.basis_xform(rect.pos+rect.size),
mtx.basis_xform(rect.pos+Vector2(0,rect.size.y))
};
Color color(0.9,0.5,0.5);
if(this->editing_region == REGION_PATCH_MARGIN)
color = Color(0.21, 0.79, 0.31);
for(int i=0;i<4;i++) {
int prev = (i+3)%4;
@ -96,7 +104,7 @@ void SpriteRegionEditor::_region_draw()
Vector2 ofs = ((endpoints[i] - endpoints[prev]).normalized() + ((endpoints[i] - endpoints[next]).normalized())).normalized();
ofs*=1.4144*(select_handle->get_size().width/2);
edit_draw->draw_line(endpoints[i]-draw_ofs, endpoints[next]-draw_ofs, Color(0.9,0.5,0.5), 2);
edit_draw->draw_line(endpoints[i]-draw_ofs, endpoints[next]-draw_ofs, color , 2);
edit_draw->draw_texture(select_handle,(endpoints[i]+ofs-(select_handle->get_size()/2)).floor()-draw_ofs);
@ -124,7 +132,7 @@ void SpriteRegionEditor::_region_draw()
updating_scroll=false;
}
void SpriteRegionEditor::_region_input(const InputEvent& p_input)
void TextureRegionEditor::_region_input(const InputEvent& p_input)
{
Matrix32 mtx;
mtx.elements[2]=-draw_ofs;
@ -154,7 +162,12 @@ void SpriteRegionEditor::_region_input(const InputEvent& p_input)
drag_from=mtx.affine_inverse().xform(Vector2(mb.x,mb.y));
drag_from=snap_point(drag_from);
drag=true;
rect_prev=node->get_region_rect();
if(node_type == "Sprite" && node_sprite )
rect_prev=node_sprite->get_region_rect();
else if(node_type == "Patch9Frame" && node_patch9)
rect_prev=node_patch9->get_region_rect();
else if(node_type == "StyleBoxTexture" && obj_styleBox)
rect_prev=obj_styleBox->get_region_rect();
drag_index=-1;
for(int i=0;i<8;i++) {
@ -172,14 +185,20 @@ void SpriteRegionEditor::_region_input(const InputEvent& p_input)
}
} else if (drag) {
undo_redo->create_action(TTR("Set region_rect"));
undo_redo->add_do_method(node,"set_region_rect",node->get_region_rect());
undo_redo->add_undo_method(node,"set_region_rect",rect_prev);
if(editing_region == REGION_TEXTURE_REGION) {
undo_redo->create_action("Set region_rect");
if(node_type == "Sprite" && node_sprite ){
undo_redo->add_do_method(node_sprite ,"set_region_rect",node_sprite->get_region_rect());
undo_redo->add_undo_method(node_sprite,"set_region_rect",rect_prev);
}
else if(node_type == "Patch9Frame" && node_patch9){
undo_redo->add_do_method(node_patch9 ,"set_region_rect",node_patch9->get_region_rect());
undo_redo->add_undo_method(node_patch9,"set_region_rect",rect_prev);
}
undo_redo->add_do_method(edit_draw,"update");
undo_redo->add_undo_method(edit_draw,"update");
undo_redo->commit_action();
}
drag=false;
}
@ -187,7 +206,7 @@ void SpriteRegionEditor::_region_input(const InputEvent& p_input)
if (drag) {
drag=false;
node->set_region_rect(rect_prev);
apply_rect(rect_prev);
rect=rect_prev;
edit_draw->update();
}
@ -218,7 +237,7 @@ void SpriteRegionEditor::_region_input(const InputEvent& p_input)
if (creating) {
rect = Rect2(drag_from,Size2());
rect.expand_to(new_pos);
node->set_region_rect(rect);
apply_rect(rect);
edit_draw->update();
return;
}
@ -228,49 +247,49 @@ void SpriteRegionEditor::_region_input(const InputEvent& p_input)
Vector2 p=rect_prev.pos+rect_prev.size;
rect = Rect2(p,Size2());
rect.expand_to(new_pos);
node->set_region_rect(rect);
apply_rect(rect);
} break;
case 1: {
Vector2 p=rect_prev.pos+Vector2(0,rect_prev.size.y);
rect = Rect2(p,Size2(rect_prev.size.x,0));
rect.expand_to(new_pos);
node->set_region_rect(rect);
apply_rect(rect);
} break;
case 2: {
Vector2 p=rect_prev.pos+Vector2(0,rect_prev.size.y);
rect = Rect2(p,Size2());
rect.expand_to(new_pos);
node->set_region_rect(rect);
apply_rect(rect);
} break;
case 3: {
Vector2 p=rect_prev.pos;
rect = Rect2(p,Size2(0,rect_prev.size.y));
rect.expand_to(new_pos);
node->set_region_rect(rect);
apply_rect(rect);
} break;
case 4: {
Vector2 p=rect_prev.pos;
rect = Rect2(p,Size2());
rect.expand_to(new_pos);
node->set_region_rect(rect);
apply_rect(rect);
} break;
case 5: {
Vector2 p=rect_prev.pos;
rect = Rect2(p,Size2(rect_prev.size.x,0));
rect.expand_to(new_pos);
node->set_region_rect(rect);
apply_rect(rect);
} break;
case 6: {
Vector2 p=rect_prev.pos+Vector2(rect_prev.size.x,0);
rect = Rect2(p,Size2());
rect.expand_to(new_pos);
node->set_region_rect(rect);
apply_rect(rect);
} break;
case 7: {
Vector2 p=rect_prev.pos+Vector2(rect_prev.size.x,0);
rect = Rect2(p,Size2(0,rect_prev.size.y));
rect.expand_to(new_pos);
node->set_region_rect(rect);
apply_rect(rect);
} break;
}
@ -280,7 +299,7 @@ void SpriteRegionEditor::_region_input(const InputEvent& p_input)
}
}
void SpriteRegionEditor::_scroll_changed(float)
void TextureRegionEditor::_scroll_changed(float)
{
if (updating_scroll)
return;
@ -292,47 +311,73 @@ void SpriteRegionEditor::_scroll_changed(float)
edit_draw->update();
}
void SpriteRegionEditor::_set_use_snap(bool p_use)
void TextureRegionEditor::_set_use_snap(bool p_use)
{
use_snap=p_use;
}
void SpriteRegionEditor::_set_show_grid(bool p_show)
void TextureRegionEditor::_set_show_grid(bool p_show)
{
snap_show_grid=p_show;
edit_draw->update();
}
void SpriteRegionEditor::_set_snap_off_x(float p_val)
void TextureRegionEditor::_set_snap_off_x(float p_val)
{
snap_offset.x=p_val;
edit_draw->update();
}
void SpriteRegionEditor::_set_snap_off_y(float p_val)
void TextureRegionEditor::_set_snap_off_y(float p_val)
{
snap_offset.y=p_val;
edit_draw->update();
}
void SpriteRegionEditor::_set_snap_step_x(float p_val)
void TextureRegionEditor::_set_snap_step_x(float p_val)
{
snap_step.x=p_val;
edit_draw->update();
}
void SpriteRegionEditor::_set_snap_step_y(float p_val)
void TextureRegionEditor::_set_snap_step_y(float p_val)
{
snap_step.y=p_val;
edit_draw->update();
}
void SpriteRegionEditor::_notification(int p_what)
void TextureRegionEditor::apply_rect(const Rect2& rect){
if(this->editing_region == REGION_TEXTURE_REGION) {
if(node_sprite)
node_sprite->set_region_rect(rect);
else if(node_patch9)
node_patch9->set_region_rect(rect);
else if(obj_styleBox)
obj_styleBox->set_region_rect(rect);
}
else if(this->editing_region == REGION_PATCH_MARGIN) {
if(node_patch9) {
node_patch9->set_patch_margin(MARGIN_LEFT, rect.pos.x - tex_region.pos.x);
node_patch9->set_patch_margin(MARGIN_RIGHT, tex_region.pos.x+tex_region.size.width-(rect.pos.x+rect.size.width));
node_patch9->set_patch_margin(MARGIN_TOP, rect.pos.y - tex_region.pos.y);
node_patch9->set_patch_margin(MARGIN_BOTTOM, tex_region.pos.y+tex_region.size.height-(rect.pos.y+rect.size.height));
}
else if(obj_styleBox) {
obj_styleBox->set_margin_size(MARGIN_LEFT, rect.pos.x - tex_region.pos.x);
obj_styleBox->set_margin_size(MARGIN_RIGHT, tex_region.pos.x+tex_region.size.width-(rect.pos.x+rect.size.width));
obj_styleBox->set_margin_size(MARGIN_TOP, rect.pos.y - tex_region.pos.y);
obj_styleBox->set_margin_size(MARGIN_BOTTOM, tex_region.pos.y+tex_region.size.height-(rect.pos.y+rect.size.height));
}
}
}
void TextureRegionEditor::_notification(int p_what)
{
switch(p_what) {
case NOTIFICATION_READY: {
edit_node->set_icon( get_icon("RegionEdit","EditorIcons"));
region_button->set_icon( get_icon("RegionEdit","EditorIcons"));
margin_button->set_icon( get_icon("Patch9Frame", "EditorIcons"));
b_snap_grid->set_icon( get_icon("Grid", "EditorIcons"));
b_snap_enable->set_icon( get_icon("Snap", "EditorIcons"));
icon_zoom->set_texture( get_icon("Zoom", "EditorIcons"));
@ -340,60 +385,129 @@ void SpriteRegionEditor::_notification(int p_what)
}
}
void SpriteRegionEditor::_node_removed(Node *p_node)
void TextureRegionEditor::_node_removed(Object *p_obj)
{
if(p_node==node) {
node=NULL;
if(p_obj == node_sprite || p_obj == node_patch9 || p_obj == obj_styleBox) {
node_patch9 = NULL;
node_sprite = NULL;
obj_styleBox = NULL;
hide();
}
}
void SpriteRegionEditor::_bind_methods()
void TextureRegionEditor::_bind_methods()
{
ObjectTypeDB::bind_method(_MD("_edit_node"),&SpriteRegionEditor::_edit_node);
ObjectTypeDB::bind_method(_MD("_region_draw"),&SpriteRegionEditor::_region_draw);
ObjectTypeDB::bind_method(_MD("_region_input"),&SpriteRegionEditor::_region_input);
ObjectTypeDB::bind_method(_MD("_scroll_changed"),&SpriteRegionEditor::_scroll_changed);
ObjectTypeDB::bind_method(_MD("_node_removed"),&SpriteRegionEditor::_node_removed);
ObjectTypeDB::bind_method(_MD("_set_use_snap"),&SpriteRegionEditor::_set_use_snap);
ObjectTypeDB::bind_method(_MD("_set_show_grid"),&SpriteRegionEditor::_set_show_grid);
ObjectTypeDB::bind_method(_MD("_set_snap_off_x"),&SpriteRegionEditor::_set_snap_off_x);
ObjectTypeDB::bind_method(_MD("_set_snap_off_y"),&SpriteRegionEditor::_set_snap_off_y);
ObjectTypeDB::bind_method(_MD("_set_snap_step_x"),&SpriteRegionEditor::_set_snap_step_x);
ObjectTypeDB::bind_method(_MD("_set_snap_step_y"),&SpriteRegionEditor::_set_snap_step_y);
ObjectTypeDB::bind_method(_MD("_edit_node"),&TextureRegionEditor::_edit_node);
ObjectTypeDB::bind_method(_MD("_edit_region"),&TextureRegionEditor::_edit_region);
ObjectTypeDB::bind_method(_MD("_edit_margin"),&TextureRegionEditor::_edit_margin);
ObjectTypeDB::bind_method(_MD("_region_draw"),&TextureRegionEditor::_region_draw);
ObjectTypeDB::bind_method(_MD("_region_input"),&TextureRegionEditor::_region_input);
ObjectTypeDB::bind_method(_MD("_scroll_changed"),&TextureRegionEditor::_scroll_changed);
ObjectTypeDB::bind_method(_MD("_node_removed"),&TextureRegionEditor::_node_removed);
ObjectTypeDB::bind_method(_MD("_set_use_snap"),&TextureRegionEditor::_set_use_snap);
ObjectTypeDB::bind_method(_MD("_set_show_grid"),&TextureRegionEditor::_set_show_grid);
ObjectTypeDB::bind_method(_MD("_set_snap_off_x"),&TextureRegionEditor::_set_snap_off_x);
ObjectTypeDB::bind_method(_MD("_set_snap_off_y"),&TextureRegionEditor::_set_snap_off_y);
ObjectTypeDB::bind_method(_MD("_set_snap_step_x"),&TextureRegionEditor::_set_snap_step_x);
ObjectTypeDB::bind_method(_MD("_set_snap_step_y"),&TextureRegionEditor::_set_snap_step_y);
}
void SpriteRegionEditor::edit(Node *p_sprite)
void TextureRegionEditor::edit(Object *p_obj)
{
if (p_sprite) {
node=p_sprite->cast_to<Sprite>();
node->connect("exit_tree",this,"_node_removed",varray(p_sprite),CONNECT_ONESHOT);
if (p_obj) {
margin_button->hide();
node_type = p_obj->get_type();
if(node_type == "Sprite"){
node_sprite = p_obj->cast_to<Sprite>();
node_patch9 = NULL;
obj_styleBox = NULL;
}
else if(node_type == "Patch9Frame") {
node_patch9 = p_obj->cast_to<Patch9Frame>();
node_sprite = NULL;
obj_styleBox = NULL;
margin_button->show();
}
else if(node_type == "StyleBoxTexture") {
obj_styleBox = p_obj->cast_to<StyleBoxTexture>();
node_sprite = NULL;
node_patch9 = NULL;
margin_button->show();
}
p_obj->connect("exit_tree",this,"_node_removed",varray(p_obj),CONNECT_ONESHOT);
} else {
if (node)
node->disconnect("exit_tree",this,"_node_removed");
node=NULL;
if(node_sprite)
node_sprite->disconnect("exit_tree",this,"_node_removed");
else if(node_patch9)
node_patch9->disconnect("exit_tree",this,"_node_removed");
else if(obj_styleBox)
obj_styleBox->disconnect("exit_tree",this,"_node_removed");
node_sprite = NULL;
node_patch9 = NULL;
obj_styleBox = NULL;
}
}
}
void SpriteRegionEditor::_edit_node()
void TextureRegionEditor::_edit_region()
{
if (node->get_texture().is_null()) {
this->_edit_node(REGION_TEXTURE_REGION);
dlg_editor->set_title(TTR("Texture Region Editor"));
}
error->set_text("No texture in this sprite.\nSet a texture to be able to edit Region.");
void TextureRegionEditor::_edit_margin()
{
this->_edit_node(REGION_PATCH_MARGIN);
dlg_editor->set_title(TTR("Scale Region Editor"));
}
void TextureRegionEditor::_edit_node(int region)
{
Ref<Texture> texture = NULL;
if(node_type == "Sprite" && node_sprite )
texture = node_sprite->get_texture();
else if(node_type == "Patch9Frame" && node_patch9 )
texture = node_patch9->get_texture();
else if(node_type == "StyleBoxTexture" && obj_styleBox)
texture = obj_styleBox->get_texture();
if (texture.is_null()) {
error->set_text(TTR("No texture in this node.\nSet a texture to be able to edit region."));
error->popup_centered_minsize();
return;
}
rect=node->get_region_rect();
if(node_type == "Sprite" && node_sprite )
tex_region = node_sprite->get_region_rect();
else if(node_type == "Patch9Frame" && node_patch9 )
tex_region = node_patch9->get_region_rect();
else if(node_type == "StyleBoxTexture" && obj_styleBox)
tex_region = obj_styleBox->get_region_rect();
rect = tex_region;
if(region == REGION_PATCH_MARGIN) {
if(node_patch9){
Patch9Frame *node = node_patch9;
rect.pos += Point2(node->get_patch_margin(MARGIN_LEFT),node->get_patch_margin(MARGIN_TOP));
rect.size -= Size2(node->get_patch_margin(MARGIN_RIGHT)+node->get_patch_margin(MARGIN_LEFT), node->get_patch_margin(MARGIN_BOTTOM)+node->get_patch_margin(MARGIN_TOP));
}
else if(obj_styleBox) {
StyleBoxTexture * node = obj_styleBox;
rect.pos += Point2(node->get_margin_size(MARGIN_LEFT),node->get_margin_size(MARGIN_TOP));
rect.size -= Size2(node->get_margin_size(MARGIN_RIGHT)+node->get_margin_size(MARGIN_LEFT), node->get_margin_size(MARGIN_BOTTOM)+node->get_margin_size(MARGIN_TOP));
}
}
dlg_editor->popup_centered_ratio(0.85);
dlg_editor->get_ok()->release_focus();
editing_region = region;
}
inline float _snap_scalar(float p_offset, float p_step, float p_target) {
return p_step != 0 ? Math::stepify(p_target - p_offset, p_step) + p_offset : p_target;
}
Vector2 SpriteRegionEditor::snap_point(Vector2 p_target) const {
Vector2 TextureRegionEditor::snap_point(Vector2 p_target) const {
if (use_snap) {
p_target.x = _snap_scalar(snap_offset.x, snap_step.x, p_target.x);
p_target.y = _snap_scalar(snap_offset.y, snap_step.y, p_target.y);
@ -403,9 +517,10 @@ Vector2 SpriteRegionEditor::snap_point(Vector2 p_target) const {
return p_target;
}
SpriteRegionEditor::SpriteRegionEditor(EditorNode* p_editor)
TextureRegionEditor::TextureRegionEditor(EditorNode* p_editor)
{
node=NULL;
node_sprite = NULL;
node_patch9 = NULL;
editor=p_editor;
undo_redo = editor->get_undo_redo();
@ -415,14 +530,18 @@ SpriteRegionEditor::SpriteRegionEditor(EditorNode* p_editor)
drag=false;
add_child( memnew( VSeparator ));
edit_node = memnew( ToolButton );
add_child(edit_node);
edit_node->set_tooltip(TTR("Sprite Region Editor"));
edit_node->connect("pressed",this,"_edit_node");
region_button = memnew( ToolButton );
add_child(region_button);
region_button->set_tooltip(TTR("Texture Region Editor"));
region_button->connect("pressed",this,"_edit_region");
margin_button = memnew( ToolButton );
add_child(margin_button);
margin_button->set_tooltip(TTR("Scale Region Editor"));
margin_button->connect("pressed",this,"_edit_margin");
dlg_editor = memnew( AcceptDialog );
add_child(dlg_editor);
dlg_editor->set_title(TTR("Sprite Region Editor"));
dlg_editor->set_self_opacity(0.9);
VBoxContainer *main_vb = memnew( VBoxContainer );
@ -535,17 +654,17 @@ SpriteRegionEditor::SpriteRegionEditor(EditorNode* p_editor)
}
void SpriteRegionEditorPlugin::edit(Object *p_node)
void TextureRegionEditorPlugin::edit(Object *p_node)
{
region_editor->edit(p_node->cast_to<Node>());
region_editor->edit(p_node);
}
bool SpriteRegionEditorPlugin::handles(Object *p_node) const
bool TextureRegionEditorPlugin::handles(Object *p_obj) const
{
return p_node->is_type("Sprite");
return p_obj->is_type("Sprite") || p_obj->is_type("Patch9Frame") || p_obj->is_type("StyleBoxTexture");
}
void SpriteRegionEditorPlugin::make_visible(bool p_visible)
void TextureRegionEditorPlugin::make_visible(bool p_visible)
{
if (p_visible) {
region_editor->show();
@ -556,7 +675,7 @@ void SpriteRegionEditorPlugin::make_visible(bool p_visible)
}
Dictionary SpriteRegionEditorPlugin::get_state() const {
Dictionary TextureRegionEditorPlugin::get_state() const {
Dictionary state;
state["zoom"]=region_editor->zoom->get_val();
@ -567,7 +686,7 @@ Dictionary SpriteRegionEditorPlugin::get_state() const {
return state;
}
void SpriteRegionEditorPlugin::set_state(const Dictionary& p_state){
void TextureRegionEditorPlugin::set_state(const Dictionary& p_state){
Dictionary state=p_state;
if (state.has("zoom")) {
@ -599,12 +718,11 @@ void SpriteRegionEditorPlugin::set_state(const Dictionary& p_state){
}
}
SpriteRegionEditorPlugin::SpriteRegionEditorPlugin(EditorNode *p_node)
TextureRegionEditorPlugin::TextureRegionEditorPlugin(EditorNode *p_node)
{
editor = p_node;
region_editor= memnew ( SpriteRegionEditor(p_node) );
region_editor= memnew ( TextureRegionEditor(p_node) );
CanvasItemEditor::get_singleton()->add_control_to_menu_panel(region_editor);
region_editor->hide();
}

View File

@ -1,5 +1,5 @@
/*************************************************************************/
/* sprite_region_editor_plugin.h */
/* texture_region_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@ -29,22 +29,27 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SPRITE_REGION_EDITOR_PLUGIN_H
#define SPRITE_REGION_EDITOR_PLUGIN_H
#ifndef TEXTURE_REGION_EDITOR_PLUGIN_H
#define TEXTURE_REGION_EDITOR_PLUGIN_H
#include "canvas_item_editor_plugin.h"
#include "tools/editor/editor_plugin.h"
#include "tools/editor/editor_node.h"
#include "scene/2d/sprite.h"
#include "scene/gui/patch_9_frame.h"
#include "scene/resources/style_box.h"
class SpriteRegionEditor : public HBoxContainer {
class TextureRegionEditor : public HBoxContainer {
OBJ_TYPE(SpriteRegionEditor, HBoxContainer );
OBJ_TYPE(TextureRegionEditor, HBoxContainer );
enum RegionType {
REGION_TEXTURE_REGION,
REGION_PATCH_MARGIN
};
friend class SpriteRegionEditorPlugin;
ToolButton *edit_node;
// Button *use_region;
friend class TextureRegionEditorPlugin;
ToolButton *region_button;
ToolButton *margin_button;
ToolButton *b_snap_enable;
ToolButton *b_snap_grid;
TextureFrame *icon_zoom;
@ -59,7 +64,6 @@ class SpriteRegionEditor : public HBoxContainer {
VScrollBar *vscroll;
HScrollBar *hscroll;
Sprite *node;
EditorNode *editor;
AcceptDialog *dlg_editor;
UndoRedo* undo_redo;
@ -73,8 +77,17 @@ class SpriteRegionEditor : public HBoxContainer {
Vector2 snap_offset;
Vector2 snap_step;
String node_type;
Patch9Frame *node_patch9;
Sprite *node_sprite;
StyleBoxTexture *obj_styleBox;
int editing_region;
Rect2 rect;
Rect2 rect_prev;
Rect2 tex_region;
bool drag;
bool creating;
Vector2 drag_from;
@ -88,34 +101,34 @@ class SpriteRegionEditor : public HBoxContainer {
void _set_snap_off_y(float p_val);
void _set_snap_step_x(float p_val);
void _set_snap_step_y(float p_val);
void apply_rect(const Rect2& rect);
protected:
void _notification(int p_what);
void _node_removed(Node *p_node);
void _node_removed(Object *p_obj);
static void _bind_methods();
Vector2 snap_point(Vector2 p_target) const;
public:
void edit();
void _edit_node();
void _edit_node(int tex_region);
void _edit_region();
void _edit_margin();
void _region_draw();
void _region_input(const InputEvent &p_input);
void _scroll_changed(float);
void edit(Node *p_sprite);
SpriteRegionEditor(EditorNode* p_editor);
void edit(Object *p_obj);
TextureRegionEditor(EditorNode* p_editor);
};
class SpriteRegionEditorPlugin : public EditorPlugin
class TextureRegionEditorPlugin : public EditorPlugin
{
OBJ_TYPE( TextureRegionEditorPlugin, EditorPlugin );
OBJ_TYPE( SpriteRegionEditorPlugin, EditorPlugin );
SpriteRegionEditor *region_editor;
TextureRegionEditor *region_editor;
EditorNode *editor;
public:
@ -127,7 +140,7 @@ public:
void set_state(const Dictionary &p_state);
Dictionary get_state() const;
SpriteRegionEditorPlugin(EditorNode *p_node);
TextureRegionEditorPlugin(EditorNode *p_node);
};
#endif // SPRITE_REGION_EDITOR_PLUGIN_H
#endif // TEXTURE_REGION_EDITOR_PLUGIN_H