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Merge pull request #5026 from Geequlim/patch9frame-extension
Enhanced Patch9Frame
This commit is contained in:
commit
be830d10c2
@ -152,6 +152,23 @@ class CommandQueueMT {
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virtual void call() { (instance->*method)(p1,p2,p3,p4,p5,p6,p7); }
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};
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template<class T,class M,class P1,class P2,class P3,class P4,class P5,class P6,class P7,class P8>
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struct Command8 : public CommandBase {
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T*instance;
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M method;
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typename GetSimpleTypeT<P1>::type_t p1;
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typename GetSimpleTypeT<P2>::type_t p2;
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typename GetSimpleTypeT<P3>::type_t p3;
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typename GetSimpleTypeT<P4>::type_t p4;
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typename GetSimpleTypeT<P5>::type_t p5;
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typename GetSimpleTypeT<P6>::type_t p6;
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typename GetSimpleTypeT<P7>::type_t p7;
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typename GetSimpleTypeT<P8>::type_t p8;
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virtual void call() { (instance->*method)(p1,p2,p3,p4,p5,p6,p7,p8); }
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};
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/* comands that return */
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template<class T,class M,class R>
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@ -270,6 +287,25 @@ class CommandQueueMT {
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virtual void call() { *ret = (instance->*method)(p1,p2,p3,p4,p5,p6,p7); sync->sem->post(); sync->in_use=false; ; }
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};
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template<class T,class M,class P1,class P2,class P3,class P4,class P5,class P6,class P7,class P8,class R>
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struct CommandRet8 : public CommandBase {
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T*instance;
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M method;
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typename GetSimpleTypeT<P1>::type_t p1;
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typename GetSimpleTypeT<P2>::type_t p2;
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typename GetSimpleTypeT<P3>::type_t p3;
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typename GetSimpleTypeT<P4>::type_t p4;
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typename GetSimpleTypeT<P5>::type_t p5;
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typename GetSimpleTypeT<P6>::type_t p6;
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typename GetSimpleTypeT<P7>::type_t p7;
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typename GetSimpleTypeT<P8>::type_t p8;
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R* ret;
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SyncSemaphore *sync;
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virtual void call() { *ret = (instance->*method)(p1,p2,p3,p4,p5,p6,p7,p8); sync->sem->post(); sync->in_use=false; ; }
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};
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/** commands that don't return but sync */
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/* comands that return */
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@ -390,6 +426,25 @@ class CommandQueueMT {
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virtual void call() { (instance->*method)(p1,p2,p3,p4,p5,p6,p7); sync->sem->post(); sync->in_use=false; ; }
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};
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template<class T,class M,class P1,class P2,class P3,class P4,class P5,class P6,class P7,class P8>
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struct CommandSync8 : public CommandBase {
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T*instance;
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M method;
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typename GetSimpleTypeT<P1>::type_t p1;
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typename GetSimpleTypeT<P2>::type_t p2;
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typename GetSimpleTypeT<P3>::type_t p3;
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typename GetSimpleTypeT<P4>::type_t p4;
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typename GetSimpleTypeT<P5>::type_t p5;
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typename GetSimpleTypeT<P6>::type_t p6;
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typename GetSimpleTypeT<P7>::type_t p7;
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typename GetSimpleTypeT<P8>::type_t p8;
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SyncSemaphore *sync;
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virtual void call() { (instance->*method)(p1,p2,p3,p4,p5,p6,p7,p8); sync->sem->post(); sync->in_use=false; ; }
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};
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/***** BASE *******/
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enum {
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@ -639,6 +694,27 @@ public:
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if (sync) sync->post();
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}
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template<class T, class M, class P1, class P2, class P3, class P4, class P5, class P6, class P7,class P8>
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void push( T * p_instance, M p_method, P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6, P7 p7, P8 p8 ) {
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Command8<T,M,P1,P2,P3,P4,P5,P6,P7,P8> * cmd = allocate_and_lock< Command8<T,M,P1,P2,P3,P4,P5,P6,P7,P8> >();
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cmd->instance=p_instance;
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cmd->method=p_method;
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cmd->p1=p1;
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cmd->p2=p2;
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cmd->p3=p3;
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cmd->p4=p4;
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cmd->p5=p5;
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cmd->p6=p6;
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cmd->p7=p7;
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cmd->p8=p8;
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unlock();
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if (sync) sync->post();
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}
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/*** PUSH AND RET COMMANDS ***/
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@ -806,6 +882,31 @@ public:
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ss->sem->wait();
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}
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template<class T, class M, class P1, class P2, class P3, class P4, class P5, class P6,class P7,class P8,class R>
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void push_and_ret( T * p_instance, M p_method, P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6,P7 p7,P8 p8, R* r_ret ) {
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CommandRet8<T,M,P1,P2,P3,P4,P5,P6,P7,P8,R> * cmd = allocate_and_lock< CommandRet8<T,M,P1,P2,P3,P4,P5,P6,P7,P8,R> >();
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cmd->instance=p_instance;
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cmd->method=p_method;
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cmd->p1=p1;
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cmd->p2=p2;
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cmd->p3=p3;
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cmd->p4=p4;
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cmd->p5=p5;
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cmd->p6=p6;
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cmd->p7=p7;
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cmd->p8=p8;
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cmd->ret=r_ret;
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SyncSemaphore *ss=_alloc_sync_sem();
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cmd->sync=ss;
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unlock();
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if (sync) sync->post();
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ss->sem->wait();
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}
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template<class T, class M>
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void push_and_sync( T * p_instance, M p_method) {
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@ -971,6 +1072,31 @@ public:
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ss->sem->wait();
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}
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template<class T, class M, class P1, class P2, class P3, class P4, class P5, class P6,class P7,class P8>
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void push_and_sync( T * p_instance, M p_method, P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6,P7 p7,P8 p8) {
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CommandSync8<T,M,P1,P2,P3,P4,P5,P6,P7,P8> * cmd = allocate_and_lock< CommandSync8<T,M,P1,P2,P3,P4,P5,P6,P7,P8> >();
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cmd->instance=p_instance;
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cmd->method=p_method;
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cmd->p1=p1;
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cmd->p2=p2;
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cmd->p3=p3;
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cmd->p4=p4;
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cmd->p5=p5;
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cmd->p6=p6;
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cmd->p7=p7;
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cmd->p8=p8;
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SyncSemaphore *ss=_alloc_sync_sem();
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cmd->sync=ss;
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unlock();
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if (sync) sync->post();
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ss->sem->wait();
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}
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void wait_and_flush_one() {
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ERR_FAIL_COND(!sync);
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sync->wait();
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@ -8438,7 +8438,7 @@ void RasterizerGLES2::canvas_draw_rect(const Rect2& p_rect, int p_flags, const R
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}
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void RasterizerGLES2::canvas_draw_style_box(const Rect2& p_rect, RID p_texture,const float *p_margin, bool p_draw_center,const Color& p_modulate) {
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void RasterizerGLES2::canvas_draw_style_box(const Rect2& p_rect, const Rect2& p_src_region, RID p_texture,const float *p_margin, bool p_draw_center,const Color& p_modulate) {
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Color m = p_modulate;
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m.a*=canvas_opacity;
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@ -8446,52 +8446,57 @@ void RasterizerGLES2::canvas_draw_style_box(const Rect2& p_rect, RID p_texture,c
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Texture* texture=_bind_canvas_texture(p_texture);
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ERR_FAIL_COND(!texture);
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/* CORNERS */
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Rect2 region = p_src_region;
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if (region.size.width <= 0 )
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region.size.width = texture->width;
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if (region.size.height <= 0)
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region.size.height = texture->height;
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/* CORNERS */
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_draw_textured_quad( // top left
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Rect2( p_rect.pos, Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_TOP])),
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Rect2( Point2(), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_TOP])),
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Rect2( region.pos, Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_TOP])),
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Size2( texture->width, texture->height ) );
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_draw_textured_quad( // top right
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Rect2( Point2( p_rect.pos.x + p_rect.size.width - p_margin[MARGIN_RIGHT], p_rect.pos.y), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_TOP])),
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Rect2( Point2(texture->width-p_margin[MARGIN_RIGHT],0), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_TOP])),
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Rect2( Point2(region.pos.x+region.size.width-p_margin[MARGIN_RIGHT], region.pos.y), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_TOP])),
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Size2( texture->width, texture->height ) );
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_draw_textured_quad( // bottom left
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Rect2( Point2(p_rect.pos.x,p_rect.pos.y + p_rect.size.height - p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_BOTTOM])),
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Rect2( Point2(0,texture->height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_BOTTOM])),
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Rect2( Point2(region.pos.x, region.pos.y+region.size.height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_BOTTOM])),
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Size2( texture->width, texture->height ) );
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_draw_textured_quad( // bottom right
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Rect2( Point2( p_rect.pos.x + p_rect.size.width - p_margin[MARGIN_RIGHT], p_rect.pos.y + p_rect.size.height - p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_BOTTOM])),
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Rect2( Point2(texture->width-p_margin[MARGIN_RIGHT],texture->height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_BOTTOM])),
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Rect2( Point2(region.pos.x+region.size.width-p_margin[MARGIN_RIGHT], region.pos.y+region.size.height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_BOTTOM])),
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Size2( texture->width, texture->height ) );
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Rect2 rect_center( p_rect.pos+Point2( p_margin[MARGIN_LEFT], p_margin[MARGIN_TOP]), Size2( p_rect.size.width - p_margin[MARGIN_LEFT] - p_margin[MARGIN_RIGHT], p_rect.size.height - p_margin[MARGIN_TOP] - p_margin[MARGIN_BOTTOM] ));
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Rect2 src_center( Point2( p_margin[MARGIN_LEFT], p_margin[MARGIN_TOP]), Size2( texture->width - p_margin[MARGIN_LEFT] - p_margin[MARGIN_RIGHT], texture->height - p_margin[MARGIN_TOP] - p_margin[MARGIN_BOTTOM] ));
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Rect2 src_center( Point2(region.pos.x+p_margin[MARGIN_LEFT], region.pos.y+p_margin[MARGIN_TOP]), Size2(region.size.width - p_margin[MARGIN_LEFT] - p_margin[MARGIN_RIGHT], region.size.height - p_margin[MARGIN_TOP] - p_margin[MARGIN_BOTTOM] ));
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_draw_textured_quad( // top
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Rect2( Point2(rect_center.pos.x,p_rect.pos.y),Size2(rect_center.size.width,p_margin[MARGIN_TOP])),
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Rect2( Point2(p_margin[MARGIN_LEFT],0), Size2(src_center.size.width,p_margin[MARGIN_TOP])),
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Rect2( Point2(src_center.pos.x,region.pos.y), Size2(src_center.size.width,p_margin[MARGIN_TOP])),
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Size2( texture->width, texture->height ) );
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_draw_textured_quad( // bottom
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Rect2( Point2(rect_center.pos.x,rect_center.pos.y+rect_center.size.height),Size2(rect_center.size.width,p_margin[MARGIN_BOTTOM])),
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Rect2( Point2(p_margin[MARGIN_LEFT],src_center.pos.y+src_center.size.height), Size2(src_center.size.width,p_margin[MARGIN_BOTTOM])),
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Rect2( Point2(src_center.pos.x,src_center.pos.y+src_center.size.height), Size2(src_center.size.width,p_margin[MARGIN_BOTTOM])),
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Size2( texture->width, texture->height ) );
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_draw_textured_quad( // left
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Rect2( Point2(p_rect.pos.x,rect_center.pos.y),Size2(p_margin[MARGIN_LEFT],rect_center.size.height)),
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Rect2( Point2(0,p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_LEFT],src_center.size.height)),
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Rect2( Point2(region.pos.x,region.pos.y+p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_LEFT],src_center.size.height)),
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Size2( texture->width, texture->height ) );
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_draw_textured_quad( // right
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Rect2( Point2(rect_center.pos.x+rect_center.size.width,rect_center.pos.y),Size2(p_margin[MARGIN_RIGHT],rect_center.size.height)),
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Rect2( Point2(src_center.pos.x+src_center.size.width,p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_RIGHT],src_center.size.height)),
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Rect2( Point2(src_center.pos.x+src_center.size.width,region.pos.y+p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_RIGHT],src_center.size.height)),
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Size2( texture->width, texture->height ) );
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if (p_draw_center) {
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@ -9184,7 +9189,7 @@ void RasterizerGLES2::_canvas_item_render_commands(CanvasItem *p_item,CanvasItem
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CanvasItem::CommandStyle* style = static_cast<CanvasItem::CommandStyle*>(c);
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if (use_normalmap)
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_canvas_normal_set_flip(Vector2(1,1));
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canvas_draw_style_box(style->rect,style->texture,style->margin,style->draw_center,style->color);
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canvas_draw_style_box(style->rect,style->source,style->texture,style->margin,style->draw_center,style->color);
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} break;
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case CanvasItem::Command::TYPE_PRIMITIVE: {
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@ -1635,7 +1635,7 @@ public:
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virtual void canvas_end_rect();
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virtual void canvas_draw_line(const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width);
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virtual void canvas_draw_rect(const Rect2& p_rect, int p_flags, const Rect2& p_source,RID p_texture,const Color& p_modulate);
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virtual void canvas_draw_style_box(const Rect2& p_rect, RID p_texture,const float *p_margins, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1));
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virtual void canvas_draw_style_box(const Rect2& p_rect, const Rect2& p_src_region, RID p_texture,const float *p_margins, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1));
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virtual void canvas_draw_primitive(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width);
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virtual void canvas_draw_polygon(int p_vertex_count, const int* p_indices, const Vector2* p_vertices, const Vector2* p_uvs, const Color* p_colors,const RID& p_texture,bool p_singlecolor);
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virtual void canvas_set_transform(const Matrix32& p_transform);
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@ -2446,7 +2446,7 @@ void RasterizerIPhone::canvas_draw_rect(const Rect2& p_rect, bool p_region, cons
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}
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void RasterizerIPhone::canvas_draw_style_box(const Rect2& p_rect, RID p_texture,const float *p_margin, bool p_draw_center) {
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void RasterizerIPhone::canvas_draw_style_box(const Rect2& p_rect, const Rect2& p_src_region, RID p_texture,const float *p_margin, bool p_draw_center) {
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glColor4f(1, 1, 1, 1);
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@ -2458,52 +2458,56 @@ void RasterizerIPhone::canvas_draw_style_box(const Rect2& p_rect, RID p_texture,
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glBindTexture( GL_TEXTURE_2D,texture->tex_id );
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Rect2 region = p_src_region;
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if (region.size.width <= 0 )
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region.size.width = texture->width;
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if (region.size.height <= 0)
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region.size.height = texture->height;
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/* CORNERS */
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_draw_textured_quad( // top left
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Rect2( p_rect.pos, Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_TOP])),
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Rect2( Point2(), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_TOP])),
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Rect2( region.pos, Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_TOP])),
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Size2( texture->width, texture->height ) );
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_draw_textured_quad( // top right
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Rect2( Point2( p_rect.pos.x + p_rect.size.width - p_margin[MARGIN_RIGHT], p_rect.pos.y), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_TOP])),
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Rect2( Point2(texture->width-p_margin[MARGIN_RIGHT],0), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_TOP])),
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Rect2( Point2(region.pos.x+region.size.width-p_margin[MARGIN_RIGHT], region.pos.y), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_TOP])),
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Size2( texture->width, texture->height ) );
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_draw_textured_quad( // bottom left
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Rect2( Point2(p_rect.pos.x,p_rect.pos.y + p_rect.size.height - p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_BOTTOM])),
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Rect2( Point2(0,texture->height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_BOTTOM])),
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Rect2( Point2(region.pos.x, region.pos.y+region.size.height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_BOTTOM])),
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Size2( texture->width, texture->height ) );
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_draw_textured_quad( // bottom right
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Rect2( Point2( p_rect.pos.x + p_rect.size.width - p_margin[MARGIN_RIGHT], p_rect.pos.y + p_rect.size.height - p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_BOTTOM])),
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Rect2( Point2(texture->width-p_margin[MARGIN_RIGHT],texture->height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_BOTTOM])),
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Rect2( Point2(region.pos.x+region.size.width-p_margin[MARGIN_RIGHT], region.pos.y+region.size.height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_BOTTOM])),
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Size2( texture->width, texture->height ) );
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||||
Rect2 rect_center( p_rect.pos+Point2( p_margin[MARGIN_LEFT], p_margin[MARGIN_TOP]), Size2( p_rect.size.width - p_margin[MARGIN_LEFT] - p_margin[MARGIN_RIGHT], p_rect.size.height - p_margin[MARGIN_TOP] - p_margin[MARGIN_BOTTOM] ));
|
||||
|
||||
Rect2 src_center( Point2( p_margin[MARGIN_LEFT], p_margin[MARGIN_TOP]), Size2( texture->width - p_margin[MARGIN_LEFT] - p_margin[MARGIN_RIGHT], texture->height - p_margin[MARGIN_TOP] - p_margin[MARGIN_BOTTOM] ));
|
||||
Rect2 src_center( Point2(region.pos.x+p_margin[MARGIN_LEFT], region.pos.y+p_margin[MARGIN_TOP]), Size2(region.size.width - p_margin[MARGIN_LEFT] - p_margin[MARGIN_RIGHT], region.size.height - p_margin[MARGIN_TOP] - p_margin[MARGIN_BOTTOM] ));
|
||||
|
||||
|
||||
_draw_textured_quad( // top
|
||||
Rect2( Point2(rect_center.pos.x,p_rect.pos.y),Size2(rect_center.size.width,p_margin[MARGIN_TOP])),
|
||||
Rect2( Point2(p_margin[MARGIN_LEFT],0), Size2(src_center.size.width,p_margin[MARGIN_TOP])),
|
||||
Rect2( Point2(src_center.pos.x,region.pos.y), Size2(src_center.size.width,p_margin[MARGIN_TOP])),
|
||||
Size2( texture->width, texture->height ) );
|
||||
|
||||
_draw_textured_quad( // bottom
|
||||
Rect2( Point2(rect_center.pos.x,rect_center.pos.y+rect_center.size.height),Size2(rect_center.size.width,p_margin[MARGIN_BOTTOM])),
|
||||
Rect2( Point2(p_margin[MARGIN_LEFT],src_center.pos.y+src_center.size.height), Size2(src_center.size.width,p_margin[MARGIN_BOTTOM])),
|
||||
Rect2( Point2(src_center.pos.x,src_center.pos.y+src_center.size.height), Size2(src_center.size.width,p_margin[MARGIN_BOTTOM])),
|
||||
Size2( texture->width, texture->height ) );
|
||||
|
||||
_draw_textured_quad( // left
|
||||
Rect2( Point2(p_rect.pos.x,rect_center.pos.y),Size2(p_margin[MARGIN_LEFT],rect_center.size.height)),
|
||||
Rect2( Point2(0,p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_LEFT],src_center.size.height)),
|
||||
Rect2( Point2(region.pos.x,region.pos.y+p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_LEFT],src_center.size.height)),
|
||||
Size2( texture->width, texture->height ) );
|
||||
|
||||
_draw_textured_quad( // right
|
||||
Rect2( Point2(rect_center.pos.x+rect_center.size.width,rect_center.pos.y),Size2(p_margin[MARGIN_RIGHT],rect_center.size.height)),
|
||||
Rect2( Point2(src_center.pos.x+src_center.size.width,p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_RIGHT],src_center.size.height)),
|
||||
Rect2( Point2(src_center.pos.x+src_center.size.width,region.pos.y+p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_RIGHT],src_center.size.height)),
|
||||
Size2( texture->width, texture->height ) );
|
||||
|
||||
if (p_draw_center) {
|
||||
|
@ -9,10 +9,9 @@ void Patch9Frame::_notification(int p_what) {
|
||||
if (texture.is_null())
|
||||
return;
|
||||
|
||||
|
||||
Size2 s=get_size();
|
||||
RID ci = get_canvas_item();
|
||||
VS::get_singleton()->canvas_item_add_style_box(ci,Rect2(Point2(),s),texture->get_rid(),Vector2(margin[MARGIN_LEFT],margin[MARGIN_TOP]),Vector2(margin[MARGIN_RIGHT],margin[MARGIN_BOTTOM]),draw_center,modulate);
|
||||
VS::get_singleton()->canvas_item_add_style_box(ci,Rect2(Point2(),s),region_rect,texture->get_rid(),Vector2(margin[MARGIN_LEFT],margin[MARGIN_TOP]),Vector2(margin[MARGIN_RIGHT],margin[MARGIN_BOTTOM]),draw_center,modulate);
|
||||
// draw_texture_rect(texture,Rect2(Point2(),s),false,modulate);
|
||||
|
||||
/*
|
||||
@ -47,12 +46,15 @@ void Patch9Frame::_bind_methods() {
|
||||
ObjectTypeDB::bind_method(_MD("get_modulate"), & Patch9Frame::get_modulate );
|
||||
ObjectTypeDB::bind_method(_MD("set_patch_margin","margin","value"), & Patch9Frame::set_patch_margin );
|
||||
ObjectTypeDB::bind_method(_MD("get_patch_margin","margin"), & Patch9Frame::get_patch_margin );
|
||||
ObjectTypeDB::bind_method(_MD("set_region_rect","rect"),&Patch9Frame::set_region_rect);
|
||||
ObjectTypeDB::bind_method(_MD("get_region_rect"),&Patch9Frame::get_region_rect);
|
||||
ObjectTypeDB::bind_method(_MD("set_draw_center","draw_center"), & Patch9Frame::set_draw_center );
|
||||
ObjectTypeDB::bind_method(_MD("get_draw_center"), & Patch9Frame::get_draw_center );
|
||||
|
||||
ADD_PROPERTYNZ( PropertyInfo( Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), _SCS("set_texture"),_SCS("get_texture") );
|
||||
ADD_PROPERTYNO( PropertyInfo( Variant::COLOR, "modulate"), _SCS("set_modulate"),_SCS("get_modulate") );
|
||||
ADD_PROPERTYNO( PropertyInfo( Variant::BOOL, "draw_center"), _SCS("set_draw_center"),_SCS("get_draw_center") );
|
||||
ADD_PROPERTYNZ( PropertyInfo( Variant::RECT2, "region_rect"), _SCS("set_region_rect"),_SCS("get_region_rect"));
|
||||
ADD_PROPERTYINZ( PropertyInfo( Variant::INT, "patch_margin/left",PROPERTY_HINT_RANGE,"0,16384,1"), _SCS("set_patch_margin"),_SCS("get_patch_margin"),MARGIN_LEFT );
|
||||
ADD_PROPERTYINZ( PropertyInfo( Variant::INT, "patch_margin/top",PROPERTY_HINT_RANGE,"0,16384,1"), _SCS("set_patch_margin"),_SCS("get_patch_margin"),MARGIN_TOP );
|
||||
ADD_PROPERTYINZ( PropertyInfo( Variant::INT, "patch_margin/right",PROPERTY_HINT_RANGE,"0,16384,1"), _SCS("set_patch_margin"),_SCS("get_patch_margin"),MARGIN_RIGHT );
|
||||
@ -93,6 +95,20 @@ void Patch9Frame::set_patch_margin(Margin p_margin,int p_size) {
|
||||
margin[p_margin]=p_size;
|
||||
update();
|
||||
minimum_size_changed();
|
||||
switch (p_margin) {
|
||||
case MARGIN_LEFT:
|
||||
_change_notify("patch_margin/left");
|
||||
break;
|
||||
case MARGIN_TOP:
|
||||
_change_notify("patch_margin/top");
|
||||
break;
|
||||
case MARGIN_RIGHT:
|
||||
_change_notify("patch_margin/right");
|
||||
break;
|
||||
case MARGIN_BOTTOM:
|
||||
_change_notify("patch_margin/bottom");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
int Patch9Frame::get_patch_margin(Margin p_margin) const{
|
||||
@ -101,6 +117,22 @@ int Patch9Frame::get_patch_margin(Margin p_margin) const{
|
||||
return margin[p_margin];
|
||||
}
|
||||
|
||||
void Patch9Frame::set_region_rect(const Rect2& p_region_rect) {
|
||||
|
||||
if (region_rect==p_region_rect)
|
||||
return;
|
||||
|
||||
region_rect=p_region_rect;
|
||||
|
||||
item_rect_changed();
|
||||
_change_notify("region_rect");
|
||||
}
|
||||
|
||||
Rect2 Patch9Frame::get_region_rect() const {
|
||||
|
||||
return region_rect;
|
||||
}
|
||||
|
||||
void Patch9Frame::set_draw_center(bool p_draw) {
|
||||
|
||||
draw_center=p_draw;
|
||||
@ -128,5 +160,3 @@ Patch9Frame::Patch9Frame() {
|
||||
Patch9Frame::~Patch9Frame()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
@ -11,6 +11,7 @@ class Patch9Frame : public Control {
|
||||
|
||||
bool draw_center;
|
||||
int margin[4];
|
||||
Rect2 region_rect;
|
||||
Color modulate;
|
||||
Ref<Texture> texture;
|
||||
protected:
|
||||
@ -30,6 +31,9 @@ public:
|
||||
void set_patch_margin(Margin p_margin,int p_size);
|
||||
int get_patch_margin(Margin p_margin) const;
|
||||
|
||||
void set_region_rect(const Rect2& p_region_rect);
|
||||
Rect2 get_region_rect() const;
|
||||
|
||||
void set_draw_center(bool p_enable);
|
||||
bool get_draw_center() const;
|
||||
|
||||
|
@ -138,7 +138,7 @@ void StyleBoxTexture::draw(RID p_canvas_item,const Rect2& p_rect) const {
|
||||
r.pos.y-=expand_margin[MARGIN_TOP];
|
||||
r.size.x+=expand_margin[MARGIN_LEFT]+expand_margin[MARGIN_RIGHT];
|
||||
r.size.y+=expand_margin[MARGIN_TOP]+expand_margin[MARGIN_BOTTOM];
|
||||
VisualServer::get_singleton()->canvas_item_add_style_box( p_canvas_item,r,texture->get_rid(),Vector2(margin[MARGIN_LEFT],margin[MARGIN_TOP]),Vector2(margin[MARGIN_RIGHT],margin[MARGIN_BOTTOM]),draw_center);
|
||||
VisualServer::get_singleton()->canvas_item_add_style_box( p_canvas_item,r,region_rect,texture->get_rid(),Vector2(margin[MARGIN_LEFT],margin[MARGIN_TOP]),Vector2(margin[MARGIN_RIGHT],margin[MARGIN_BOTTOM]),draw_center);
|
||||
}
|
||||
|
||||
void StyleBoxTexture::set_draw_center(bool p_draw) {
|
||||
@ -175,6 +175,20 @@ float StyleBoxTexture::get_expand_margin_size(Margin p_expand_margin) const {
|
||||
return expand_margin[p_expand_margin];
|
||||
}
|
||||
|
||||
void StyleBoxTexture::set_region_rect(const Rect2& p_region_rect) {
|
||||
|
||||
if (region_rect==p_region_rect)
|
||||
return;
|
||||
|
||||
region_rect=p_region_rect;
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
Rect2 StyleBoxTexture::get_region_rect() const {
|
||||
|
||||
return region_rect;
|
||||
}
|
||||
|
||||
|
||||
void StyleBoxTexture::_bind_methods() {
|
||||
|
||||
@ -187,10 +201,14 @@ void StyleBoxTexture::_bind_methods() {
|
||||
ObjectTypeDB::bind_method(_MD("set_expand_margin_size","margin","size"),&StyleBoxTexture::set_expand_margin_size);
|
||||
ObjectTypeDB::bind_method(_MD("get_expand_margin_size","margin"),&StyleBoxTexture::get_expand_margin_size);
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("set_region_rect","region"),&StyleBoxTexture::set_region_rect);
|
||||
ObjectTypeDB::bind_method(_MD("get_region_rect"),&StyleBoxTexture::get_region_rect);
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("set_draw_center","enable"),&StyleBoxTexture::set_draw_center);
|
||||
ObjectTypeDB::bind_method(_MD("get_draw_center"),&StyleBoxTexture::get_draw_center);
|
||||
|
||||
ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture" ), _SCS("set_texture"),_SCS("get_texture") );
|
||||
ADD_PROPERTYNZ( PropertyInfo( Variant::RECT2, "region_rect"), _SCS("set_region_rect"),_SCS("get_region_rect"));
|
||||
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "margin/left", PROPERTY_HINT_RANGE,"0,2048,1" ), _SCS("set_margin_size"),_SCS("get_margin_size"), MARGIN_LEFT );
|
||||
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "margin/right", PROPERTY_HINT_RANGE,"0,2048,1" ), _SCS("set_margin_size"),_SCS("get_margin_size"), MARGIN_RIGHT );
|
||||
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "margin/top", PROPERTY_HINT_RANGE,"0,2048,1" ), _SCS("set_margin_size"),_SCS("get_margin_size"), MARGIN_TOP);
|
||||
@ -505,4 +523,3 @@ StyleBoxImageMask::StyleBoxImageMask() {
|
||||
}
|
||||
expand=true;
|
||||
}
|
||||
|
||||
|
@ -81,6 +81,7 @@ class StyleBoxTexture : public StyleBox {
|
||||
|
||||
float expand_margin[4];
|
||||
float margin[4];
|
||||
Rect2 region_rect;
|
||||
Ref<Texture> texture;
|
||||
bool draw_center;
|
||||
|
||||
@ -98,6 +99,9 @@ public:
|
||||
void set_margin_size(Margin p_margin,float p_size);
|
||||
float get_margin_size(Margin p_margin) const;
|
||||
|
||||
void set_region_rect(const Rect2& p_region_rect);
|
||||
Rect2 get_region_rect() const;
|
||||
|
||||
void set_texture(RES p_texture);
|
||||
RES get_texture() const;
|
||||
|
||||
|
@ -698,3 +698,64 @@
|
||||
}\
|
||||
}
|
||||
|
||||
#define FUNC8R(m_r,m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8)\
|
||||
virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8) { \
|
||||
if (Thread::get_caller_ID()!=server_thread) {\
|
||||
m_r ret;\
|
||||
command_queue.push_and_ret( server_name, &ServerName::m_type,p1, p2, p3, p4, p5, p6, p7, p8, &ret);\
|
||||
SYNC_DEBUG\
|
||||
return ret;\
|
||||
} else {\
|
||||
return server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8);\
|
||||
}\
|
||||
}
|
||||
|
||||
#define FUNC8RC(m_r,m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8)\
|
||||
virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8) const { \
|
||||
if (Thread::get_caller_ID()!=server_thread) {\
|
||||
m_r ret;\
|
||||
command_queue.push_and_ret( server_name, &ServerName::m_type,p1, p2, p3, p4, p5, p6, p7, p8, &ret);\
|
||||
SYNC_DEBUG\
|
||||
return ret;\
|
||||
} else {\
|
||||
return server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8);\
|
||||
}\
|
||||
}
|
||||
|
||||
|
||||
#define FUNC8S(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8)\
|
||||
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8) { \
|
||||
if (Thread::get_caller_ID()!=server_thread) {\
|
||||
command_queue.push_and_sync( server_name, &ServerName::m_type,p1, p2, p3, p4, p5, p6, p7, p8);\
|
||||
} else {\
|
||||
server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8);\
|
||||
}\
|
||||
}
|
||||
|
||||
#define FUNC8SC(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8)\
|
||||
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8) const { \
|
||||
if (Thread::get_caller_ID()!=server_thread) {\
|
||||
command_queue.push_and_sync( server_name, &ServerName::m_type,p1, p2, p3, p4, p5, p6, p7, p8);\
|
||||
} else {\
|
||||
server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8);\
|
||||
}\
|
||||
}
|
||||
|
||||
|
||||
#define FUNC8(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8)\
|
||||
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8) { \
|
||||
if (Thread::get_caller_ID()!=server_thread) {\
|
||||
command_queue.push( server_name, &ServerName::m_type,p1, p2, p3, p4, p5, p6, p7, p8);\
|
||||
} else {\
|
||||
server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8);\
|
||||
}\
|
||||
}
|
||||
|
||||
#define FUNC8C(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8)\
|
||||
virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8) const { \
|
||||
if (Thread::get_caller_ID()!=server_thread) {\
|
||||
command_queue.push( server_name, &ServerName::m_type,p1, p2, p3, p4, p5, p6, p7, p8);\
|
||||
} else {\
|
||||
server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8);\
|
||||
}\
|
||||
}
|
||||
|
@ -702,6 +702,7 @@ public:
|
||||
struct CommandStyle : public Command {
|
||||
|
||||
Rect2 rect;
|
||||
Rect2 source;
|
||||
RID texture;
|
||||
float margin[4];
|
||||
bool draw_center;
|
||||
@ -944,12 +945,12 @@ public:
|
||||
virtual void canvas_disable_blending()=0;
|
||||
virtual void canvas_set_opacity(float p_opacity)=0;
|
||||
virtual void canvas_set_blend_mode(VS::MaterialBlendMode p_mode)=0;
|
||||
virtual void canvas_begin_rect(const Matrix32& p_transform)=0;;
|
||||
virtual void canvas_begin_rect(const Matrix32& p_transform)=0;
|
||||
virtual void canvas_set_clip(bool p_clip, const Rect2& p_rect)=0;
|
||||
virtual void canvas_end_rect()=0;
|
||||
virtual void canvas_draw_line(const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width)=0;
|
||||
virtual void canvas_draw_rect(const Rect2& p_rect, int p_flags, const Rect2& p_source,RID p_texture,const Color& p_modulate)=0;
|
||||
virtual void canvas_draw_style_box(const Rect2& p_rect, RID p_texture,const float *p_margins, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1))=0;
|
||||
virtual void canvas_draw_style_box(const Rect2& p_rect, const Rect2& p_src_region, RID p_texture,const float *p_margins, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1))=0;
|
||||
virtual void canvas_draw_primitive(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width)=0;
|
||||
virtual void canvas_draw_polygon(int p_vertex_count, const int* p_indices, const Vector2* p_vertices, const Vector2* p_uvs, const Color* p_colors,const RID& p_texture,bool p_singlecolor)=0;
|
||||
virtual void canvas_set_transform(const Matrix32& p_transform)=0;
|
||||
|
@ -1627,7 +1627,7 @@ void RasterizerDummy::canvas_draw_rect(const Rect2& p_rect, int p_flags, const R
|
||||
|
||||
|
||||
}
|
||||
void RasterizerDummy::canvas_draw_style_box(const Rect2& p_rect, RID p_texture,const float *p_margin, bool p_draw_center,const Color& p_modulate) {
|
||||
void RasterizerDummy::canvas_draw_style_box(const Rect2& p_rect, const Rect2& p_src_region, RID p_texture,const float *p_margin, bool p_draw_center,const Color& p_modulate) {
|
||||
|
||||
|
||||
}
|
||||
@ -1959,4 +1959,3 @@ RasterizerDummy::RasterizerDummy() {
|
||||
RasterizerDummy::~RasterizerDummy() {
|
||||
|
||||
};
|
||||
|
||||
|
@ -708,7 +708,7 @@ public:
|
||||
virtual void canvas_end_rect();
|
||||
virtual void canvas_draw_line(const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width);
|
||||
virtual void canvas_draw_rect(const Rect2& p_rect, int p_flags, const Rect2& p_source,RID p_texture,const Color& p_modulate);
|
||||
virtual void canvas_draw_style_box(const Rect2& p_rect, RID p_texture,const float *p_margins, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1));
|
||||
virtual void canvas_draw_style_box(const Rect2& p_rect, const Rect2& p_src_region, RID p_texture,const float *p_margins, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1));
|
||||
virtual void canvas_draw_primitive(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width);
|
||||
virtual void canvas_draw_polygon(int p_vertex_count, const int* p_indices, const Vector2* p_vertices, const Vector2* p_uvs, const Color* p_colors,const RID& p_texture,bool p_singlecolor);
|
||||
virtual void canvas_set_transform(const Matrix32& p_transform);
|
||||
|
@ -3745,7 +3745,7 @@ void VisualServerRaster::canvas_item_add_texture_rect_region(RID p_item, const R
|
||||
|
||||
}
|
||||
|
||||
void VisualServerRaster::canvas_item_add_style_box(RID p_item, const Rect2& p_rect, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center,const Color& p_modulate) {
|
||||
void VisualServerRaster::canvas_item_add_style_box(RID p_item, const Rect2& p_rect, const Rect2& p_source, RID p_texture, const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center,const Color& p_modulate) {
|
||||
|
||||
VS_CHANGED;
|
||||
CanvasItem *canvas_item = canvas_item_owner.get( p_item );
|
||||
@ -3755,6 +3755,7 @@ void VisualServerRaster::canvas_item_add_style_box(RID p_item, const Rect2& p_re
|
||||
ERR_FAIL_COND(!style);
|
||||
style->texture=p_texture;
|
||||
style->rect=p_rect;
|
||||
style->source=p_source;
|
||||
style->draw_center=p_draw_center;
|
||||
style->color=p_modulate;
|
||||
style->margin[MARGIN_LEFT]=p_topleft.x;
|
||||
|
@ -1171,7 +1171,7 @@ public:
|
||||
virtual void canvas_item_add_circle(RID p_item, const Point2& p_pos, float p_radius,const Color& p_color);
|
||||
virtual void canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile=false,const Color& p_modulate=Color(1,1,1),bool p_transpose=false);
|
||||
virtual void canvas_item_add_texture_rect_region(RID p_item, const Rect2& p_rect, RID p_texture,const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1),bool p_transpose=false);
|
||||
virtual void canvas_item_add_style_box(RID p_item, const Rect2& p_rect, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1));
|
||||
virtual void canvas_item_add_style_box(RID p_item, const Rect2& p_rect, const Rect2& p_source, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1));
|
||||
virtual void canvas_item_add_primitive(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width=1.0);
|
||||
virtual void canvas_item_add_polygon(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), RID p_texture=RID());
|
||||
virtual void canvas_item_add_triangle_array(RID p_item, const Vector<int>& p_indices, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), RID p_texture=RID(), int p_count=-1);
|
||||
|
@ -607,7 +607,7 @@ public:
|
||||
FUNC4(canvas_item_add_circle,RID, const Point2& , float ,const Color& );
|
||||
FUNC6(canvas_item_add_texture_rect,RID, const Rect2& , RID ,bool ,const Color&,bool );
|
||||
FUNC6(canvas_item_add_texture_rect_region,RID, const Rect2& , RID ,const Rect2& ,const Color&,bool );
|
||||
FUNC7(canvas_item_add_style_box,RID, const Rect2& , RID ,const Vector2& ,const Vector2&, bool ,const Color& );
|
||||
FUNC8(canvas_item_add_style_box,RID, const Rect2& , const Rect2&, RID ,const Vector2& ,const Vector2&, bool ,const Color& );
|
||||
FUNC6(canvas_item_add_primitive,RID, const Vector<Point2>& , const Vector<Color>& ,const Vector<Point2>& , RID ,float );
|
||||
FUNC5(canvas_item_add_polygon,RID, const Vector<Point2>& , const Vector<Color>& ,const Vector<Point2>& , RID );
|
||||
FUNC7(canvas_item_add_triangle_array,RID, const Vector<int>& , const Vector<Point2>& , const Vector<Color>& ,const Vector<Point2>& , RID , int );
|
||||
|
@ -705,10 +705,10 @@ void VisualServer::_bind_methods() {
|
||||
|
||||
}
|
||||
|
||||
void VisualServer::_canvas_item_add_style_box(RID p_item, const Rect2& p_rect, RID p_texture,const Vector<float>& p_margins, const Color& p_modulate) {
|
||||
void VisualServer::_canvas_item_add_style_box(RID p_item, const Rect2& p_rect, const Rect2& p_source, RID p_texture,const Vector<float>& p_margins, const Color& p_modulate) {
|
||||
|
||||
ERR_FAIL_COND(p_margins.size()!=4);
|
||||
canvas_item_add_style_box(p_item, p_rect, p_texture,Vector2(p_margins[0],p_margins[1]),Vector2(p_margins[2],p_margins[3]),true,p_modulate);
|
||||
canvas_item_add_style_box(p_item,p_rect,p_source,p_texture,Vector2(p_margins[0],p_margins[1]),Vector2(p_margins[2],p_margins[3]),true,p_modulate);
|
||||
}
|
||||
|
||||
void VisualServer::_camera_set_orthogonal(RID p_camera,float p_size,float p_z_near,float p_z_far) {
|
||||
@ -822,5 +822,3 @@ VisualServer::~VisualServer() {
|
||||
|
||||
singleton=NULL;
|
||||
}
|
||||
|
||||
|
||||
|
@ -52,7 +52,7 @@ class VisualServer : public Object {
|
||||
void _camera_set_orthogonal(RID p_camera,float p_size,float p_z_near,float p_z_far);
|
||||
void _viewport_set_rect(RID p_viewport,const Rect2& p_rect);
|
||||
Rect2 _viewport_get_rect(RID p_viewport) const;
|
||||
void _canvas_item_add_style_box(RID p_item, const Rect2& p_rect, RID p_texture,const Vector<float>& p_margins, const Color& p_modulate=Color(1,1,1));
|
||||
void _canvas_item_add_style_box(RID p_item, const Rect2& p_rect, const Rect2& p_source, RID p_texture,const Vector<float>& p_margins, const Color& p_modulate=Color(1,1,1));
|
||||
protected:
|
||||
RID _make_test_cube();
|
||||
void _free_internal_rids();
|
||||
@ -1025,7 +1025,7 @@ public:
|
||||
virtual void canvas_item_add_circle(RID p_item, const Point2& p_pos, float p_radius,const Color& p_color)=0;
|
||||
virtual void canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile=false,const Color& p_modulate=Color(1,1,1),bool p_transpose=false)=0;
|
||||
virtual void canvas_item_add_texture_rect_region(RID p_item, const Rect2& p_rect, RID p_texture,const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1),bool p_transpose=false)=0;
|
||||
virtual void canvas_item_add_style_box(RID p_item, const Rect2& p_rect, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1))=0;
|
||||
virtual void canvas_item_add_style_box(RID p_item, const Rect2& p_rect, const Rect2& p_source, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1))=0;
|
||||
virtual void canvas_item_add_primitive(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width=1.0)=0;
|
||||
virtual void canvas_item_add_polygon(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), RID p_texture=RID())=0;
|
||||
virtual void canvas_item_add_triangle_array(RID p_item, const Vector<int>& p_indices, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), RID p_texture=RID(), int p_count=-1)=0;
|
||||
|
@ -59,7 +59,7 @@
|
||||
|
||||
// plugins
|
||||
#include "plugins/sprite_frames_editor_plugin.h"
|
||||
#include "plugins/sprite_region_editor_plugin.h"
|
||||
#include "plugins/texture_region_editor_plugin.h"
|
||||
#include "plugins/canvas_item_editor_plugin.h"
|
||||
#include "addon_editor_plugin.h"
|
||||
#include "plugins/spatial_editor_plugin.h"
|
||||
@ -6407,7 +6407,7 @@ EditorNode::EditorNode() {
|
||||
add_editor_plugin( memnew( TileSetEditorPlugin(this) ) );
|
||||
add_editor_plugin( memnew( TileMapEditorPlugin(this) ) );
|
||||
add_editor_plugin( memnew( SpriteFramesEditorPlugin(this) ) );
|
||||
add_editor_plugin( memnew( SpriteRegionEditorPlugin(this) ) );
|
||||
add_editor_plugin( memnew( TextureRegionEditorPlugin(this) ) );
|
||||
add_editor_plugin( memnew( Particles2DEditorPlugin(this) ) );
|
||||
add_editor_plugin( memnew( Path2DEditorPlugin(this) ) );
|
||||
add_editor_plugin( memnew( PathEditorPlugin(this) ) );
|
||||
@ -6639,6 +6639,3 @@ EditorPluginList::EditorPluginList() {
|
||||
|
||||
EditorPluginList::~EditorPluginList() {
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
/*************************************************************************/
|
||||
/* sprite_region_editor_plugin.cpp */
|
||||
/* texture_region_editor_plugin.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
@ -29,14 +29,20 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#include "sprite_region_editor_plugin.h"
|
||||
#include "texture_region_editor_plugin.h"
|
||||
#include "scene/gui/check_box.h"
|
||||
#include "os/input.h"
|
||||
#include "os/keyboard.h"
|
||||
|
||||
void SpriteRegionEditor::_region_draw()
|
||||
void TextureRegionEditor::_region_draw()
|
||||
{
|
||||
Ref<Texture> base_tex = node->get_texture();
|
||||
Ref<Texture> base_tex = NULL;
|
||||
if(node_type == "Sprite" && node_sprite)
|
||||
base_tex = node_sprite->get_texture();
|
||||
else if(node_type == "Patch9Frame" && node_patch9)
|
||||
base_tex = node_patch9->get_texture();
|
||||
else if(node_type == "StyleBoxTexture" && obj_styleBox)
|
||||
base_tex = obj_styleBox->get_texture();
|
||||
if (base_tex.is_null())
|
||||
return;
|
||||
|
||||
@ -87,7 +93,9 @@ void SpriteRegionEditor::_region_draw()
|
||||
mtx.basis_xform(rect.pos+rect.size),
|
||||
mtx.basis_xform(rect.pos+Vector2(0,rect.size.y))
|
||||
};
|
||||
|
||||
Color color(0.9,0.5,0.5);
|
||||
if(this->editing_region == REGION_PATCH_MARGIN)
|
||||
color = Color(0.21, 0.79, 0.31);
|
||||
for(int i=0;i<4;i++) {
|
||||
|
||||
int prev = (i+3)%4;
|
||||
@ -96,7 +104,7 @@ void SpriteRegionEditor::_region_draw()
|
||||
Vector2 ofs = ((endpoints[i] - endpoints[prev]).normalized() + ((endpoints[i] - endpoints[next]).normalized())).normalized();
|
||||
ofs*=1.4144*(select_handle->get_size().width/2);
|
||||
|
||||
edit_draw->draw_line(endpoints[i]-draw_ofs, endpoints[next]-draw_ofs, Color(0.9,0.5,0.5), 2);
|
||||
edit_draw->draw_line(endpoints[i]-draw_ofs, endpoints[next]-draw_ofs, color , 2);
|
||||
|
||||
edit_draw->draw_texture(select_handle,(endpoints[i]+ofs-(select_handle->get_size()/2)).floor()-draw_ofs);
|
||||
|
||||
@ -124,7 +132,7 @@ void SpriteRegionEditor::_region_draw()
|
||||
updating_scroll=false;
|
||||
}
|
||||
|
||||
void SpriteRegionEditor::_region_input(const InputEvent& p_input)
|
||||
void TextureRegionEditor::_region_input(const InputEvent& p_input)
|
||||
{
|
||||
Matrix32 mtx;
|
||||
mtx.elements[2]=-draw_ofs;
|
||||
@ -154,7 +162,12 @@ void SpriteRegionEditor::_region_input(const InputEvent& p_input)
|
||||
drag_from=mtx.affine_inverse().xform(Vector2(mb.x,mb.y));
|
||||
drag_from=snap_point(drag_from);
|
||||
drag=true;
|
||||
rect_prev=node->get_region_rect();
|
||||
if(node_type == "Sprite" && node_sprite )
|
||||
rect_prev=node_sprite->get_region_rect();
|
||||
else if(node_type == "Patch9Frame" && node_patch9)
|
||||
rect_prev=node_patch9->get_region_rect();
|
||||
else if(node_type == "StyleBoxTexture" && obj_styleBox)
|
||||
rect_prev=obj_styleBox->get_region_rect();
|
||||
|
||||
drag_index=-1;
|
||||
for(int i=0;i<8;i++) {
|
||||
@ -172,14 +185,20 @@ void SpriteRegionEditor::_region_input(const InputEvent& p_input)
|
||||
}
|
||||
|
||||
} else if (drag) {
|
||||
|
||||
undo_redo->create_action(TTR("Set region_rect"));
|
||||
undo_redo->add_do_method(node,"set_region_rect",node->get_region_rect());
|
||||
undo_redo->add_undo_method(node,"set_region_rect",rect_prev);
|
||||
if(editing_region == REGION_TEXTURE_REGION) {
|
||||
undo_redo->create_action("Set region_rect");
|
||||
if(node_type == "Sprite" && node_sprite ){
|
||||
undo_redo->add_do_method(node_sprite ,"set_region_rect",node_sprite->get_region_rect());
|
||||
undo_redo->add_undo_method(node_sprite,"set_region_rect",rect_prev);
|
||||
}
|
||||
else if(node_type == "Patch9Frame" && node_patch9){
|
||||
undo_redo->add_do_method(node_patch9 ,"set_region_rect",node_patch9->get_region_rect());
|
||||
undo_redo->add_undo_method(node_patch9,"set_region_rect",rect_prev);
|
||||
}
|
||||
undo_redo->add_do_method(edit_draw,"update");
|
||||
undo_redo->add_undo_method(edit_draw,"update");
|
||||
undo_redo->commit_action();
|
||||
|
||||
}
|
||||
drag=false;
|
||||
}
|
||||
|
||||
@ -187,7 +206,7 @@ void SpriteRegionEditor::_region_input(const InputEvent& p_input)
|
||||
|
||||
if (drag) {
|
||||
drag=false;
|
||||
node->set_region_rect(rect_prev);
|
||||
apply_rect(rect_prev);
|
||||
rect=rect_prev;
|
||||
edit_draw->update();
|
||||
}
|
||||
@ -218,7 +237,7 @@ void SpriteRegionEditor::_region_input(const InputEvent& p_input)
|
||||
if (creating) {
|
||||
rect = Rect2(drag_from,Size2());
|
||||
rect.expand_to(new_pos);
|
||||
node->set_region_rect(rect);
|
||||
apply_rect(rect);
|
||||
edit_draw->update();
|
||||
return;
|
||||
}
|
||||
@ -228,49 +247,49 @@ void SpriteRegionEditor::_region_input(const InputEvent& p_input)
|
||||
Vector2 p=rect_prev.pos+rect_prev.size;
|
||||
rect = Rect2(p,Size2());
|
||||
rect.expand_to(new_pos);
|
||||
node->set_region_rect(rect);
|
||||
apply_rect(rect);
|
||||
} break;
|
||||
case 1: {
|
||||
Vector2 p=rect_prev.pos+Vector2(0,rect_prev.size.y);
|
||||
rect = Rect2(p,Size2(rect_prev.size.x,0));
|
||||
rect.expand_to(new_pos);
|
||||
node->set_region_rect(rect);
|
||||
apply_rect(rect);
|
||||
} break;
|
||||
case 2: {
|
||||
Vector2 p=rect_prev.pos+Vector2(0,rect_prev.size.y);
|
||||
rect = Rect2(p,Size2());
|
||||
rect.expand_to(new_pos);
|
||||
node->set_region_rect(rect);
|
||||
apply_rect(rect);
|
||||
} break;
|
||||
case 3: {
|
||||
Vector2 p=rect_prev.pos;
|
||||
rect = Rect2(p,Size2(0,rect_prev.size.y));
|
||||
rect.expand_to(new_pos);
|
||||
node->set_region_rect(rect);
|
||||
apply_rect(rect);
|
||||
} break;
|
||||
case 4: {
|
||||
Vector2 p=rect_prev.pos;
|
||||
rect = Rect2(p,Size2());
|
||||
rect.expand_to(new_pos);
|
||||
node->set_region_rect(rect);
|
||||
apply_rect(rect);
|
||||
} break;
|
||||
case 5: {
|
||||
Vector2 p=rect_prev.pos;
|
||||
rect = Rect2(p,Size2(rect_prev.size.x,0));
|
||||
rect.expand_to(new_pos);
|
||||
node->set_region_rect(rect);
|
||||
apply_rect(rect);
|
||||
} break;
|
||||
case 6: {
|
||||
Vector2 p=rect_prev.pos+Vector2(rect_prev.size.x,0);
|
||||
rect = Rect2(p,Size2());
|
||||
rect.expand_to(new_pos);
|
||||
node->set_region_rect(rect);
|
||||
apply_rect(rect);
|
||||
} break;
|
||||
case 7: {
|
||||
Vector2 p=rect_prev.pos+Vector2(rect_prev.size.x,0);
|
||||
rect = Rect2(p,Size2(0,rect_prev.size.y));
|
||||
rect.expand_to(new_pos);
|
||||
node->set_region_rect(rect);
|
||||
apply_rect(rect);
|
||||
} break;
|
||||
|
||||
}
|
||||
@ -280,7 +299,7 @@ void SpriteRegionEditor::_region_input(const InputEvent& p_input)
|
||||
}
|
||||
}
|
||||
|
||||
void SpriteRegionEditor::_scroll_changed(float)
|
||||
void TextureRegionEditor::_scroll_changed(float)
|
||||
{
|
||||
if (updating_scroll)
|
||||
return;
|
||||
@ -292,47 +311,73 @@ void SpriteRegionEditor::_scroll_changed(float)
|
||||
edit_draw->update();
|
||||
}
|
||||
|
||||
void SpriteRegionEditor::_set_use_snap(bool p_use)
|
||||
void TextureRegionEditor::_set_use_snap(bool p_use)
|
||||
{
|
||||
use_snap=p_use;
|
||||
}
|
||||
|
||||
void SpriteRegionEditor::_set_show_grid(bool p_show)
|
||||
void TextureRegionEditor::_set_show_grid(bool p_show)
|
||||
{
|
||||
snap_show_grid=p_show;
|
||||
edit_draw->update();
|
||||
}
|
||||
|
||||
void SpriteRegionEditor::_set_snap_off_x(float p_val)
|
||||
void TextureRegionEditor::_set_snap_off_x(float p_val)
|
||||
{
|
||||
snap_offset.x=p_val;
|
||||
edit_draw->update();
|
||||
}
|
||||
|
||||
void SpriteRegionEditor::_set_snap_off_y(float p_val)
|
||||
void TextureRegionEditor::_set_snap_off_y(float p_val)
|
||||
{
|
||||
snap_offset.y=p_val;
|
||||
edit_draw->update();
|
||||
}
|
||||
|
||||
void SpriteRegionEditor::_set_snap_step_x(float p_val)
|
||||
void TextureRegionEditor::_set_snap_step_x(float p_val)
|
||||
{
|
||||
snap_step.x=p_val;
|
||||
edit_draw->update();
|
||||
}
|
||||
|
||||
void SpriteRegionEditor::_set_snap_step_y(float p_val)
|
||||
void TextureRegionEditor::_set_snap_step_y(float p_val)
|
||||
{
|
||||
snap_step.y=p_val;
|
||||
edit_draw->update();
|
||||
}
|
||||
|
||||
void SpriteRegionEditor::_notification(int p_what)
|
||||
void TextureRegionEditor::apply_rect(const Rect2& rect){
|
||||
|
||||
if(this->editing_region == REGION_TEXTURE_REGION) {
|
||||
if(node_sprite)
|
||||
node_sprite->set_region_rect(rect);
|
||||
else if(node_patch9)
|
||||
node_patch9->set_region_rect(rect);
|
||||
else if(obj_styleBox)
|
||||
obj_styleBox->set_region_rect(rect);
|
||||
}
|
||||
else if(this->editing_region == REGION_PATCH_MARGIN) {
|
||||
if(node_patch9) {
|
||||
node_patch9->set_patch_margin(MARGIN_LEFT, rect.pos.x - tex_region.pos.x);
|
||||
node_patch9->set_patch_margin(MARGIN_RIGHT, tex_region.pos.x+tex_region.size.width-(rect.pos.x+rect.size.width));
|
||||
node_patch9->set_patch_margin(MARGIN_TOP, rect.pos.y - tex_region.pos.y);
|
||||
node_patch9->set_patch_margin(MARGIN_BOTTOM, tex_region.pos.y+tex_region.size.height-(rect.pos.y+rect.size.height));
|
||||
}
|
||||
else if(obj_styleBox) {
|
||||
obj_styleBox->set_margin_size(MARGIN_LEFT, rect.pos.x - tex_region.pos.x);
|
||||
obj_styleBox->set_margin_size(MARGIN_RIGHT, tex_region.pos.x+tex_region.size.width-(rect.pos.x+rect.size.width));
|
||||
obj_styleBox->set_margin_size(MARGIN_TOP, rect.pos.y - tex_region.pos.y);
|
||||
obj_styleBox->set_margin_size(MARGIN_BOTTOM, tex_region.pos.y+tex_region.size.height-(rect.pos.y+rect.size.height));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TextureRegionEditor::_notification(int p_what)
|
||||
{
|
||||
switch(p_what) {
|
||||
|
||||
case NOTIFICATION_READY: {
|
||||
edit_node->set_icon( get_icon("RegionEdit","EditorIcons"));
|
||||
region_button->set_icon( get_icon("RegionEdit","EditorIcons"));
|
||||
margin_button->set_icon( get_icon("Patch9Frame", "EditorIcons"));
|
||||
b_snap_grid->set_icon( get_icon("Grid", "EditorIcons"));
|
||||
b_snap_enable->set_icon( get_icon("Snap", "EditorIcons"));
|
||||
icon_zoom->set_texture( get_icon("Zoom", "EditorIcons"));
|
||||
@ -340,60 +385,129 @@ void SpriteRegionEditor::_notification(int p_what)
|
||||
}
|
||||
}
|
||||
|
||||
void SpriteRegionEditor::_node_removed(Node *p_node)
|
||||
void TextureRegionEditor::_node_removed(Object *p_obj)
|
||||
{
|
||||
if(p_node==node) {
|
||||
node=NULL;
|
||||
if(p_obj == node_sprite || p_obj == node_patch9 || p_obj == obj_styleBox) {
|
||||
node_patch9 = NULL;
|
||||
node_sprite = NULL;
|
||||
obj_styleBox = NULL;
|
||||
hide();
|
||||
}
|
||||
}
|
||||
|
||||
void SpriteRegionEditor::_bind_methods()
|
||||
void TextureRegionEditor::_bind_methods()
|
||||
{
|
||||
ObjectTypeDB::bind_method(_MD("_edit_node"),&SpriteRegionEditor::_edit_node);
|
||||
ObjectTypeDB::bind_method(_MD("_region_draw"),&SpriteRegionEditor::_region_draw);
|
||||
ObjectTypeDB::bind_method(_MD("_region_input"),&SpriteRegionEditor::_region_input);
|
||||
ObjectTypeDB::bind_method(_MD("_scroll_changed"),&SpriteRegionEditor::_scroll_changed);
|
||||
ObjectTypeDB::bind_method(_MD("_node_removed"),&SpriteRegionEditor::_node_removed);
|
||||
ObjectTypeDB::bind_method(_MD("_set_use_snap"),&SpriteRegionEditor::_set_use_snap);
|
||||
ObjectTypeDB::bind_method(_MD("_set_show_grid"),&SpriteRegionEditor::_set_show_grid);
|
||||
ObjectTypeDB::bind_method(_MD("_set_snap_off_x"),&SpriteRegionEditor::_set_snap_off_x);
|
||||
ObjectTypeDB::bind_method(_MD("_set_snap_off_y"),&SpriteRegionEditor::_set_snap_off_y);
|
||||
ObjectTypeDB::bind_method(_MD("_set_snap_step_x"),&SpriteRegionEditor::_set_snap_step_x);
|
||||
ObjectTypeDB::bind_method(_MD("_set_snap_step_y"),&SpriteRegionEditor::_set_snap_step_y);
|
||||
ObjectTypeDB::bind_method(_MD("_edit_node"),&TextureRegionEditor::_edit_node);
|
||||
ObjectTypeDB::bind_method(_MD("_edit_region"),&TextureRegionEditor::_edit_region);
|
||||
ObjectTypeDB::bind_method(_MD("_edit_margin"),&TextureRegionEditor::_edit_margin);
|
||||
ObjectTypeDB::bind_method(_MD("_region_draw"),&TextureRegionEditor::_region_draw);
|
||||
ObjectTypeDB::bind_method(_MD("_region_input"),&TextureRegionEditor::_region_input);
|
||||
ObjectTypeDB::bind_method(_MD("_scroll_changed"),&TextureRegionEditor::_scroll_changed);
|
||||
ObjectTypeDB::bind_method(_MD("_node_removed"),&TextureRegionEditor::_node_removed);
|
||||
ObjectTypeDB::bind_method(_MD("_set_use_snap"),&TextureRegionEditor::_set_use_snap);
|
||||
ObjectTypeDB::bind_method(_MD("_set_show_grid"),&TextureRegionEditor::_set_show_grid);
|
||||
ObjectTypeDB::bind_method(_MD("_set_snap_off_x"),&TextureRegionEditor::_set_snap_off_x);
|
||||
ObjectTypeDB::bind_method(_MD("_set_snap_off_y"),&TextureRegionEditor::_set_snap_off_y);
|
||||
ObjectTypeDB::bind_method(_MD("_set_snap_step_x"),&TextureRegionEditor::_set_snap_step_x);
|
||||
ObjectTypeDB::bind_method(_MD("_set_snap_step_y"),&TextureRegionEditor::_set_snap_step_y);
|
||||
}
|
||||
|
||||
void SpriteRegionEditor::edit(Node *p_sprite)
|
||||
void TextureRegionEditor::edit(Object *p_obj)
|
||||
{
|
||||
if (p_sprite) {
|
||||
node=p_sprite->cast_to<Sprite>();
|
||||
node->connect("exit_tree",this,"_node_removed",varray(p_sprite),CONNECT_ONESHOT);
|
||||
if (p_obj) {
|
||||
margin_button->hide();
|
||||
node_type = p_obj->get_type();
|
||||
if(node_type == "Sprite"){
|
||||
node_sprite = p_obj->cast_to<Sprite>();
|
||||
node_patch9 = NULL;
|
||||
obj_styleBox = NULL;
|
||||
}
|
||||
else if(node_type == "Patch9Frame") {
|
||||
node_patch9 = p_obj->cast_to<Patch9Frame>();
|
||||
node_sprite = NULL;
|
||||
obj_styleBox = NULL;
|
||||
margin_button->show();
|
||||
}
|
||||
else if(node_type == "StyleBoxTexture") {
|
||||
obj_styleBox = p_obj->cast_to<StyleBoxTexture>();
|
||||
node_sprite = NULL;
|
||||
node_patch9 = NULL;
|
||||
margin_button->show();
|
||||
}
|
||||
p_obj->connect("exit_tree",this,"_node_removed",varray(p_obj),CONNECT_ONESHOT);
|
||||
} else {
|
||||
if (node)
|
||||
node->disconnect("exit_tree",this,"_node_removed");
|
||||
node=NULL;
|
||||
if(node_sprite)
|
||||
node_sprite->disconnect("exit_tree",this,"_node_removed");
|
||||
else if(node_patch9)
|
||||
node_patch9->disconnect("exit_tree",this,"_node_removed");
|
||||
else if(obj_styleBox)
|
||||
obj_styleBox->disconnect("exit_tree",this,"_node_removed");
|
||||
node_sprite = NULL;
|
||||
node_patch9 = NULL;
|
||||
obj_styleBox = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
void SpriteRegionEditor::_edit_node()
|
||||
void TextureRegionEditor::_edit_region()
|
||||
{
|
||||
if (node->get_texture().is_null()) {
|
||||
this->_edit_node(REGION_TEXTURE_REGION);
|
||||
dlg_editor->set_title(TTR("Texture Region Editor"));
|
||||
}
|
||||
|
||||
error->set_text("No texture in this sprite.\nSet a texture to be able to edit Region.");
|
||||
void TextureRegionEditor::_edit_margin()
|
||||
{
|
||||
this->_edit_node(REGION_PATCH_MARGIN);
|
||||
dlg_editor->set_title(TTR("Scale Region Editor"));
|
||||
}
|
||||
|
||||
void TextureRegionEditor::_edit_node(int region)
|
||||
{
|
||||
Ref<Texture> texture = NULL;
|
||||
if(node_type == "Sprite" && node_sprite )
|
||||
texture = node_sprite->get_texture();
|
||||
else if(node_type == "Patch9Frame" && node_patch9 )
|
||||
texture = node_patch9->get_texture();
|
||||
else if(node_type == "StyleBoxTexture" && obj_styleBox)
|
||||
texture = obj_styleBox->get_texture();
|
||||
|
||||
if (texture.is_null()) {
|
||||
error->set_text(TTR("No texture in this node.\nSet a texture to be able to edit region."));
|
||||
error->popup_centered_minsize();
|
||||
return;
|
||||
}
|
||||
|
||||
rect=node->get_region_rect();
|
||||
if(node_type == "Sprite" && node_sprite )
|
||||
tex_region = node_sprite->get_region_rect();
|
||||
else if(node_type == "Patch9Frame" && node_patch9 )
|
||||
tex_region = node_patch9->get_region_rect();
|
||||
else if(node_type == "StyleBoxTexture" && obj_styleBox)
|
||||
tex_region = obj_styleBox->get_region_rect();
|
||||
rect = tex_region;
|
||||
|
||||
if(region == REGION_PATCH_MARGIN) {
|
||||
if(node_patch9){
|
||||
Patch9Frame *node = node_patch9;
|
||||
rect.pos += Point2(node->get_patch_margin(MARGIN_LEFT),node->get_patch_margin(MARGIN_TOP));
|
||||
rect.size -= Size2(node->get_patch_margin(MARGIN_RIGHT)+node->get_patch_margin(MARGIN_LEFT), node->get_patch_margin(MARGIN_BOTTOM)+node->get_patch_margin(MARGIN_TOP));
|
||||
}
|
||||
else if(obj_styleBox) {
|
||||
StyleBoxTexture * node = obj_styleBox;
|
||||
rect.pos += Point2(node->get_margin_size(MARGIN_LEFT),node->get_margin_size(MARGIN_TOP));
|
||||
rect.size -= Size2(node->get_margin_size(MARGIN_RIGHT)+node->get_margin_size(MARGIN_LEFT), node->get_margin_size(MARGIN_BOTTOM)+node->get_margin_size(MARGIN_TOP));
|
||||
}
|
||||
}
|
||||
|
||||
dlg_editor->popup_centered_ratio(0.85);
|
||||
dlg_editor->get_ok()->release_focus();
|
||||
|
||||
editing_region = region;
|
||||
}
|
||||
|
||||
inline float _snap_scalar(float p_offset, float p_step, float p_target) {
|
||||
return p_step != 0 ? Math::stepify(p_target - p_offset, p_step) + p_offset : p_target;
|
||||
}
|
||||
|
||||
Vector2 SpriteRegionEditor::snap_point(Vector2 p_target) const {
|
||||
Vector2 TextureRegionEditor::snap_point(Vector2 p_target) const {
|
||||
if (use_snap) {
|
||||
p_target.x = _snap_scalar(snap_offset.x, snap_step.x, p_target.x);
|
||||
p_target.y = _snap_scalar(snap_offset.y, snap_step.y, p_target.y);
|
||||
@ -403,9 +517,10 @@ Vector2 SpriteRegionEditor::snap_point(Vector2 p_target) const {
|
||||
return p_target;
|
||||
}
|
||||
|
||||
SpriteRegionEditor::SpriteRegionEditor(EditorNode* p_editor)
|
||||
TextureRegionEditor::TextureRegionEditor(EditorNode* p_editor)
|
||||
{
|
||||
node=NULL;
|
||||
node_sprite = NULL;
|
||||
node_patch9 = NULL;
|
||||
editor=p_editor;
|
||||
undo_redo = editor->get_undo_redo();
|
||||
|
||||
@ -415,14 +530,18 @@ SpriteRegionEditor::SpriteRegionEditor(EditorNode* p_editor)
|
||||
drag=false;
|
||||
|
||||
add_child( memnew( VSeparator ));
|
||||
edit_node = memnew( ToolButton );
|
||||
add_child(edit_node);
|
||||
edit_node->set_tooltip(TTR("Sprite Region Editor"));
|
||||
edit_node->connect("pressed",this,"_edit_node");
|
||||
region_button = memnew( ToolButton );
|
||||
add_child(region_button);
|
||||
region_button->set_tooltip(TTR("Texture Region Editor"));
|
||||
region_button->connect("pressed",this,"_edit_region");
|
||||
|
||||
margin_button = memnew( ToolButton );
|
||||
add_child(margin_button);
|
||||
margin_button->set_tooltip(TTR("Scale Region Editor"));
|
||||
margin_button->connect("pressed",this,"_edit_margin");
|
||||
|
||||
dlg_editor = memnew( AcceptDialog );
|
||||
add_child(dlg_editor);
|
||||
dlg_editor->set_title(TTR("Sprite Region Editor"));
|
||||
dlg_editor->set_self_opacity(0.9);
|
||||
|
||||
VBoxContainer *main_vb = memnew( VBoxContainer );
|
||||
@ -535,17 +654,17 @@ SpriteRegionEditor::SpriteRegionEditor(EditorNode* p_editor)
|
||||
|
||||
}
|
||||
|
||||
void SpriteRegionEditorPlugin::edit(Object *p_node)
|
||||
void TextureRegionEditorPlugin::edit(Object *p_node)
|
||||
{
|
||||
region_editor->edit(p_node->cast_to<Node>());
|
||||
region_editor->edit(p_node);
|
||||
}
|
||||
|
||||
bool SpriteRegionEditorPlugin::handles(Object *p_node) const
|
||||
bool TextureRegionEditorPlugin::handles(Object *p_obj) const
|
||||
{
|
||||
return p_node->is_type("Sprite");
|
||||
return p_obj->is_type("Sprite") || p_obj->is_type("Patch9Frame") || p_obj->is_type("StyleBoxTexture");
|
||||
}
|
||||
|
||||
void SpriteRegionEditorPlugin::make_visible(bool p_visible)
|
||||
void TextureRegionEditorPlugin::make_visible(bool p_visible)
|
||||
{
|
||||
if (p_visible) {
|
||||
region_editor->show();
|
||||
@ -556,7 +675,7 @@ void SpriteRegionEditorPlugin::make_visible(bool p_visible)
|
||||
}
|
||||
|
||||
|
||||
Dictionary SpriteRegionEditorPlugin::get_state() const {
|
||||
Dictionary TextureRegionEditorPlugin::get_state() const {
|
||||
|
||||
Dictionary state;
|
||||
state["zoom"]=region_editor->zoom->get_val();
|
||||
@ -567,7 +686,7 @@ Dictionary SpriteRegionEditorPlugin::get_state() const {
|
||||
return state;
|
||||
}
|
||||
|
||||
void SpriteRegionEditorPlugin::set_state(const Dictionary& p_state){
|
||||
void TextureRegionEditorPlugin::set_state(const Dictionary& p_state){
|
||||
|
||||
Dictionary state=p_state;
|
||||
if (state.has("zoom")) {
|
||||
@ -599,12 +718,11 @@ void SpriteRegionEditorPlugin::set_state(const Dictionary& p_state){
|
||||
}
|
||||
}
|
||||
|
||||
SpriteRegionEditorPlugin::SpriteRegionEditorPlugin(EditorNode *p_node)
|
||||
TextureRegionEditorPlugin::TextureRegionEditorPlugin(EditorNode *p_node)
|
||||
{
|
||||
editor = p_node;
|
||||
region_editor= memnew ( SpriteRegionEditor(p_node) );
|
||||
region_editor= memnew ( TextureRegionEditor(p_node) );
|
||||
CanvasItemEditor::get_singleton()->add_control_to_menu_panel(region_editor);
|
||||
|
||||
region_editor->hide();
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
/*************************************************************************/
|
||||
/* sprite_region_editor_plugin.h */
|
||||
/* texture_region_editor_plugin.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
@ -29,22 +29,27 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef SPRITE_REGION_EDITOR_PLUGIN_H
|
||||
#define SPRITE_REGION_EDITOR_PLUGIN_H
|
||||
#ifndef TEXTURE_REGION_EDITOR_PLUGIN_H
|
||||
#define TEXTURE_REGION_EDITOR_PLUGIN_H
|
||||
|
||||
#include "canvas_item_editor_plugin.h"
|
||||
#include "tools/editor/editor_plugin.h"
|
||||
#include "tools/editor/editor_node.h"
|
||||
#include "scene/2d/sprite.h"
|
||||
#include "scene/gui/patch_9_frame.h"
|
||||
#include "scene/resources/style_box.h"
|
||||
|
||||
class SpriteRegionEditor : public HBoxContainer {
|
||||
class TextureRegionEditor : public HBoxContainer {
|
||||
|
||||
OBJ_TYPE(SpriteRegionEditor, HBoxContainer );
|
||||
OBJ_TYPE(TextureRegionEditor, HBoxContainer );
|
||||
enum RegionType {
|
||||
REGION_TEXTURE_REGION,
|
||||
REGION_PATCH_MARGIN
|
||||
};
|
||||
|
||||
friend class SpriteRegionEditorPlugin;
|
||||
|
||||
ToolButton *edit_node;
|
||||
// Button *use_region;
|
||||
friend class TextureRegionEditorPlugin;
|
||||
ToolButton *region_button;
|
||||
ToolButton *margin_button;
|
||||
ToolButton *b_snap_enable;
|
||||
ToolButton *b_snap_grid;
|
||||
TextureFrame *icon_zoom;
|
||||
@ -59,7 +64,6 @@ class SpriteRegionEditor : public HBoxContainer {
|
||||
VScrollBar *vscroll;
|
||||
HScrollBar *hscroll;
|
||||
|
||||
Sprite *node;
|
||||
EditorNode *editor;
|
||||
AcceptDialog *dlg_editor;
|
||||
UndoRedo* undo_redo;
|
||||
@ -73,8 +77,17 @@ class SpriteRegionEditor : public HBoxContainer {
|
||||
Vector2 snap_offset;
|
||||
Vector2 snap_step;
|
||||
|
||||
|
||||
String node_type;
|
||||
Patch9Frame *node_patch9;
|
||||
Sprite *node_sprite;
|
||||
StyleBoxTexture *obj_styleBox;
|
||||
|
||||
int editing_region;
|
||||
Rect2 rect;
|
||||
Rect2 rect_prev;
|
||||
Rect2 tex_region;
|
||||
|
||||
bool drag;
|
||||
bool creating;
|
||||
Vector2 drag_from;
|
||||
@ -88,34 +101,34 @@ class SpriteRegionEditor : public HBoxContainer {
|
||||
void _set_snap_off_y(float p_val);
|
||||
void _set_snap_step_x(float p_val);
|
||||
void _set_snap_step_y(float p_val);
|
||||
|
||||
void apply_rect(const Rect2& rect);
|
||||
protected:
|
||||
|
||||
void _notification(int p_what);
|
||||
void _node_removed(Node *p_node);
|
||||
void _node_removed(Object *p_obj);
|
||||
static void _bind_methods();
|
||||
|
||||
Vector2 snap_point(Vector2 p_target) const;
|
||||
|
||||
public:
|
||||
|
||||
void edit();
|
||||
void _edit_node();
|
||||
void _edit_node(int tex_region);
|
||||
void _edit_region();
|
||||
void _edit_margin();
|
||||
void _region_draw();
|
||||
void _region_input(const InputEvent &p_input);
|
||||
void _scroll_changed(float);
|
||||
|
||||
void edit(Node *p_sprite);
|
||||
SpriteRegionEditor(EditorNode* p_editor);
|
||||
void edit(Object *p_obj);
|
||||
TextureRegionEditor(EditorNode* p_editor);
|
||||
|
||||
};
|
||||
|
||||
class SpriteRegionEditorPlugin : public EditorPlugin
|
||||
class TextureRegionEditorPlugin : public EditorPlugin
|
||||
{
|
||||
OBJ_TYPE( TextureRegionEditorPlugin, EditorPlugin );
|
||||
|
||||
OBJ_TYPE( SpriteRegionEditorPlugin, EditorPlugin );
|
||||
|
||||
SpriteRegionEditor *region_editor;
|
||||
TextureRegionEditor *region_editor;
|
||||
EditorNode *editor;
|
||||
public:
|
||||
|
||||
@ -127,7 +140,7 @@ public:
|
||||
void set_state(const Dictionary &p_state);
|
||||
Dictionary get_state() const;
|
||||
|
||||
SpriteRegionEditorPlugin(EditorNode *p_node);
|
||||
TextureRegionEditorPlugin(EditorNode *p_node);
|
||||
};
|
||||
|
||||
#endif // SPRITE_REGION_EDITOR_PLUGIN_H
|
||||
#endif // TEXTURE_REGION_EDITOR_PLUGIN_H
|
Loading…
Reference in New Issue
Block a user