Display language icons in script create dialog

This commit is contained in:
Andrii Doroshenko (Xrayez) 2019-08-12 14:41:24 +03:00
parent e23f5e6415
commit bd9852b982
2 changed files with 22 additions and 4 deletions

View File

@ -44,6 +44,23 @@ void ScriptCreateDialog::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_THEME_CHANGED:
case NOTIFICATION_ENTER_TREE: {
for (int i = 0; i < ScriptServer::get_language_count(); i++) {
String lang = ScriptServer::get_language(i)->get_name();
Ref<Texture> lang_icon = get_icon(lang, "EditorIcons");
if (lang_icon.is_valid()) {
language_menu->set_item_icon(i, lang_icon);
}
}
String last_lang = EditorSettings::get_singleton()->get_project_metadata("script_setup", "last_selected_language", "");
Ref<Texture> last_lang_icon;
if (!last_lang.empty()) {
last_lang_icon = get_icon(last_lang, "EditorIcons");
} else {
last_lang_icon = language_menu->get_item_icon(default_language);
}
if (last_lang_icon.is_valid()) {
language_menu->set_icon(last_lang_icon);
}
path_button->set_icon(get_icon("Folder", "EditorIcons"));
parent_browse_button->set_icon(get_icon("Folder", "EditorIcons"));
parent_search_button->set_icon(get_icon("ClassList", "EditorIcons"));
@ -671,13 +688,13 @@ ScriptCreateDialog::ScriptCreateDialog() {
gc->add_child(l);
gc->add_child(language_menu);
int default_lang = 0;
default_language = 0;
for (int i = 0; i < ScriptServer::get_language_count(); i++) {
String lang = ScriptServer::get_language(i)->get_name();
language_menu->add_item(lang);
if (lang == "GDScript") {
default_lang = i;
default_language = i;
}
}
@ -691,8 +708,8 @@ ScriptCreateDialog::ScriptCreateDialog() {
}
}
} else {
language_menu->select(default_lang);
current_language = default_lang;
language_menu->select(default_language);
current_language = default_language;
}
language_menu->connect("item_selected", this, "_lang_changed");

View File

@ -76,6 +76,7 @@ class ScriptCreateDialog : public ConfirmationDialog {
bool is_built_in;
bool built_in_enabled;
int current_language;
int default_language;
bool re_check_path;
String script_template;
Vector<String> template_list;