Expose 3D Delaunay tetrahedralization in Geometry3D

This commit is contained in:
Jakub Marcowski 2023-10-14 15:18:14 +02:00
parent a574c0296b
commit bc78c832e9
4 changed files with 29 additions and 0 deletions

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@ -1039,6 +1039,10 @@ Vector<Vector3> Geometry3D::clip_polygon(const Vector<Vector3> &p_points, const
return ::Geometry3D::clip_polygon(p_points, p_plane);
}
Vector<int32_t> Geometry3D::tetrahedralize_delaunay(const Vector<Vector3> &p_points) {
return ::Geometry3D::tetrahedralize_delaunay(p_points);
}
void Geometry3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("compute_convex_mesh_points", "planes"), &Geometry3D::compute_convex_mesh_points);
ClassDB::bind_method(D_METHOD("build_box_planes", "extents"), &Geometry3D::build_box_planes);
@ -1060,6 +1064,7 @@ void Geometry3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("segment_intersects_convex", "from", "to", "planes"), &Geometry3D::segment_intersects_convex);
ClassDB::bind_method(D_METHOD("clip_polygon", "points", "plane"), &Geometry3D::clip_polygon);
ClassDB::bind_method(D_METHOD("tetrahedralize_delaunay", "points"), &Geometry3D::tetrahedralize_delaunay);
}
////// Marshalls //////

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@ -336,6 +336,7 @@ public:
Vector<Vector3> segment_intersects_convex(const Vector3 &p_from, const Vector3 &p_to, const TypedArray<Plane> &p_planes);
Vector<Vector3> clip_polygon(const Vector<Vector3> &p_points, const Plane &p_plane);
Vector<int32_t> tetrahedralize_delaunay(const Vector<Vector3> &p_points);
Geometry3D() { singleton = this; }
};

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@ -31,6 +31,7 @@
#ifndef GEOMETRY_3D_H
#define GEOMETRY_3D_H
#include "core/math/delaunay_3d.h"
#include "core/math/face3.h"
#include "core/object/object.h"
#include "core/templates/local_vector.h"
@ -532,6 +533,21 @@ public:
return clipped;
}
static Vector<int32_t> tetrahedralize_delaunay(const Vector<Vector3> &p_points) {
Vector<Delaunay3D::OutputSimplex> tetr = Delaunay3D::tetrahedralize(p_points);
Vector<int32_t> tetrahedrons;
tetrahedrons.resize(4 * tetr.size());
int32_t *ptr = tetrahedrons.ptrw();
for (int i = 0; i < tetr.size(); i++) {
*ptr++ = tetr[i].points[0];
*ptr++ = tetr[i].points[1];
*ptr++ = tetr[i].points[2];
*ptr++ = tetr[i].points[3];
}
return tetrahedrons;
}
// Create a "wrap" that encloses the given geometry.
static Vector<Face3> wrap_geometry(Vector<Face3> p_array, real_t *p_error = nullptr);

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@ -142,5 +142,12 @@
Tests if the segment ([param from], [param to]) intersects the triangle [param a], [param b], [param c]. If yes, returns the point of intersection as [Vector3]. If no intersection takes place, returns [code]null[/code].
</description>
</method>
<method name="tetrahedralize_delaunay">
<return type="PackedInt32Array" />
<param index="0" name="points" type="PackedVector3Array" />
<description>
Tetrahedralizes the volume specified by a discrete set of [param points] in 3D space, ensuring that no point lies within the circumsphere of any resulting tetrahedron. The method returns a [PackedInt32Array] where each tetrahedron consists of four consecutive point indices into the [param points] array (resulting in an array with [code]n * 4[/code] elements, where [code]n[/code] is the number of tetrahedra found). If the tetrahedralization is unsuccessful, an empty [PackedInt32Array] is returned.
</description>
</method>
</methods>
</class>