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Add useful links for contributors to CONTRIBUTING and README docs.
(cherry picked from commit 172694ac4c
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@ -70,11 +70,15 @@ Similar rules can be applied when contributing bug fixes - it's always best to
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discuss the implementation in the bug report first if you are not 100% about
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what would be the best fix.
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In addition to the following tips, also take a look at the
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[Engine development guide](http://docs.godotengine.org/en/latest/development/cpp/)
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for an introduction to developing on Godot.
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#### Be nice to the git history
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Try to make simple PRs with that handle one specific topic. Just like for
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reporting issues, it's better to open 3 different PRs that each address a
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different issue than one big PR with three commits.
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Try to make simple PRs that handle one specific topic. Just like for reporting
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issues, it's better to open 3 different PRs that each address a different issue
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than one big PR with three commits.
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When updating your fork with upstream changes, please use ``git pull --rebase``
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to avoid creating "merge commits". Those commits unnecessarily pollute the git
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@ -40,7 +40,7 @@ Official binaries for the Godot editor and the export templates can be found
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[See the official docs](http://docs.godotengine.org/en/latest/development/compiling/)
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for compilation instructions for every supported platform.
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### Community
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### Community and contributing
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Godot is not only an engine but an ever-growing community of users and engine
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developers. The main community channels are listed [on the homepage](https://godotengine.org/community).
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@ -49,6 +49,8 @@ To get in touch with the developers, the best way is to join the
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[#godotengine IRC channel](https://webchat.freenode.net/?channels=godotengine)
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on Freenode.
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To get started contributing to the project, see the [contributing guide](CONTRIBUTING.md).
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### Documentation and demos
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The official documentation is hosted on [ReadTheDocs](http://docs.godotengine.org).
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