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Add the ability to hide scrollcontainer's scrollbars
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@ -39,12 +39,18 @@
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<member name="scroll_horizontal_enabled" type="bool" setter="set_enable_h_scroll" getter="is_h_scroll_enabled" default="true">
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If [code]true[/code], enables horizontal scrolling.
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</member>
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<member name="scroll_horizontal_visible" type="bool" setter="set_h_scroll_visible" getter="is_h_scroll_visible" default="true">
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If [code]false[/code], hides the horizontal scrollbar.
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</member>
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<member name="scroll_vertical" type="int" setter="set_v_scroll" getter="get_v_scroll" default="0">
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The current vertical scroll value.
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</member>
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<member name="scroll_vertical_enabled" type="bool" setter="set_enable_v_scroll" getter="is_v_scroll_enabled" default="true">
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If [code]true[/code], enables vertical scrolling.
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</member>
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<member name="scroll_vertical_visible" type="bool" setter="set_v_scroll_visible" getter="is_v_scroll_visible" default="true">
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If [code]false[/code], hides the vertical scrollbar.
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</member>
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</members>
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<signals>
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<signal name="scroll_ended">
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@ -299,7 +299,7 @@ void ScrollContainer::_update_dimensions() {
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child_max_size.x = MAX(child_max_size.x, minsize.x);
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child_max_size.y = MAX(child_max_size.y, minsize.y);
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Rect2 r = Rect2(-scroll, minsize);
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Rect2 r = Rect2(-Size2(get_h_scroll(), get_v_scroll()), minsize);
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if (!scroll_h || (!h_scroll->is_visible_in_tree() && c->get_h_size_flags() & SIZE_EXPAND)) {
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r.position.x = 0;
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if (c->get_h_size_flags() & SIZE_EXPAND) {
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@ -434,40 +434,16 @@ void ScrollContainer::update_scrollbars() {
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Size2 min = child_max_size;
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bool hide_scroll_v = !scroll_v || min.height <= size.height;
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bool hide_scroll_h = !scroll_h || min.width <= size.width;
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v_scroll->set_max(min.height);
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if (hide_scroll_v) {
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v_scroll->set_page(size.height);
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v_scroll->hide();
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scroll.y = 0;
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} else {
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v_scroll->show();
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if (hide_scroll_h) {
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v_scroll->set_page(size.height);
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} else {
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v_scroll->set_page(size.height - hmin.height);
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}
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scroll.y = v_scroll->get_value();
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}
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bool hide_scroll_h = !scroll_h || min.width <= size.width || !h_scroll_visible;
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bool hide_scroll_v = !scroll_v || min.height <= size.height || !v_scroll_visible;
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h_scroll->set_max(min.width);
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if (hide_scroll_h) {
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h_scroll->set_page(size.width);
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h_scroll->hide();
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scroll.x = 0;
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} else {
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h_scroll->show();
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if (hide_scroll_v) {
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h_scroll->set_page(size.width);
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} else {
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h_scroll->set_page(size.width - vmin.width);
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}
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h_scroll->set_page(size.width - (hide_scroll_v ? 0 : vmin.width));
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h_scroll->set_visible(!hide_scroll_h);
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scroll.x = h_scroll->get_value();
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}
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v_scroll->set_max(min.height);
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v_scroll->set_page(size.height - (hide_scroll_h ? 0 : hmin.height));
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v_scroll->set_visible(!hide_scroll_v);
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// Avoid scrollbar overlapping.
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h_scroll->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, hide_scroll_v ? 0 : -vmin.width);
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@ -475,13 +451,28 @@ void ScrollContainer::update_scrollbars() {
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}
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void ScrollContainer::_scroll_moved(float) {
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scroll.x = h_scroll->get_value();
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scroll.y = v_scroll->get_value();
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queue_sort();
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update();
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};
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void ScrollContainer::set_h_scroll(int p_pos) {
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h_scroll->set_value(p_pos);
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_cancel_drag();
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}
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int ScrollContainer::get_h_scroll() const {
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return h_scroll->get_value();
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}
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void ScrollContainer::set_v_scroll(int p_pos) {
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v_scroll->set_value(p_pos);
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_cancel_drag();
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}
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int ScrollContainer::get_v_scroll() const {
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return v_scroll->get_value();
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}
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void ScrollContainer::set_enable_h_scroll(bool p_enable) {
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if (scroll_h == p_enable) {
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return;
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@ -510,22 +501,30 @@ bool ScrollContainer::is_v_scroll_enabled() const {
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return scroll_v;
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}
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int ScrollContainer::get_v_scroll() const {
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return v_scroll->get_value();
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void ScrollContainer::set_h_scroll_visible(bool p_visible) {
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if (h_scroll_visible == p_visible) {
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return;
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}
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h_scroll_visible = p_visible;
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update_scrollbars();
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}
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void ScrollContainer::set_v_scroll(int p_pos) {
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v_scroll->set_value(p_pos);
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_cancel_drag();
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bool ScrollContainer::is_h_scroll_visible() const {
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return h_scroll_visible;
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}
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int ScrollContainer::get_h_scroll() const {
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return h_scroll->get_value();
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void ScrollContainer::set_v_scroll_visible(bool p_visible) {
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if (v_scroll_visible == p_visible) {
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return;
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}
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v_scroll_visible = p_visible;
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update_scrollbars();
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}
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void ScrollContainer::set_h_scroll(int p_pos) {
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h_scroll->set_value(p_pos);
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_cancel_drag();
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bool ScrollContainer::is_v_scroll_visible() const {
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return v_scroll_visible;
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}
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int ScrollContainer::get_deadzone() const {
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@ -581,17 +580,29 @@ VScrollBar *ScrollContainer::get_v_scrollbar() {
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void ScrollContainer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_gui_input"), &ScrollContainer::_gui_input);
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ClassDB::bind_method(D_METHOD("set_enable_h_scroll", "enable"), &ScrollContainer::set_enable_h_scroll);
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ClassDB::bind_method(D_METHOD("is_h_scroll_enabled"), &ScrollContainer::is_h_scroll_enabled);
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ClassDB::bind_method(D_METHOD("set_enable_v_scroll", "enable"), &ScrollContainer::set_enable_v_scroll);
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ClassDB::bind_method(D_METHOD("is_v_scroll_enabled"), &ScrollContainer::is_v_scroll_enabled);
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ClassDB::bind_method(D_METHOD("_update_scrollbar_position"), &ScrollContainer::_update_scrollbar_position);
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ClassDB::bind_method(D_METHOD("set_h_scroll", "value"), &ScrollContainer::set_h_scroll);
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ClassDB::bind_method(D_METHOD("get_h_scroll"), &ScrollContainer::get_h_scroll);
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ClassDB::bind_method(D_METHOD("set_v_scroll", "value"), &ScrollContainer::set_v_scroll);
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ClassDB::bind_method(D_METHOD("get_v_scroll"), &ScrollContainer::get_v_scroll);
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ClassDB::bind_method(D_METHOD("set_enable_h_scroll", "enable"), &ScrollContainer::set_enable_h_scroll);
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ClassDB::bind_method(D_METHOD("is_h_scroll_enabled"), &ScrollContainer::is_h_scroll_enabled);
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ClassDB::bind_method(D_METHOD("set_enable_v_scroll", "enable"), &ScrollContainer::set_enable_v_scroll);
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ClassDB::bind_method(D_METHOD("is_v_scroll_enabled"), &ScrollContainer::is_v_scroll_enabled);
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ClassDB::bind_method(D_METHOD("set_h_scroll_visible", "visible"), &ScrollContainer::set_h_scroll_visible);
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ClassDB::bind_method(D_METHOD("is_h_scroll_visible"), &ScrollContainer::is_h_scroll_visible);
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ClassDB::bind_method(D_METHOD("set_v_scroll_visible", "visible"), &ScrollContainer::set_v_scroll_visible);
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ClassDB::bind_method(D_METHOD("is_v_scroll_visible"), &ScrollContainer::is_v_scroll_visible);
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ClassDB::bind_method(D_METHOD("set_deadzone", "deadzone"), &ScrollContainer::set_deadzone);
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ClassDB::bind_method(D_METHOD("get_deadzone"), &ScrollContainer::get_deadzone);
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ClassDB::bind_method(D_METHOD("set_follow_focus", "enabled"), &ScrollContainer::set_follow_focus);
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ClassDB::bind_method(D_METHOD("is_following_focus"), &ScrollContainer::is_following_focus);
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@ -604,10 +615,12 @@ void ScrollContainer::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "follow_focus"), "set_follow_focus", "is_following_focus");
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ADD_GROUP("Scroll", "scroll_");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scroll_horizontal_enabled"), "set_enable_h_scroll", "is_h_scroll_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "scroll_horizontal"), "set_h_scroll", "get_h_scroll");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scroll_vertical_enabled"), "set_enable_v_scroll", "is_v_scroll_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "scroll_vertical"), "set_v_scroll", "get_v_scroll");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scroll_horizontal_enabled"), "set_enable_h_scroll", "is_h_scroll_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scroll_vertical_enabled"), "set_enable_v_scroll", "is_v_scroll_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scroll_horizontal_visible"), "set_h_scroll_visible", "is_h_scroll_visible");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scroll_vertical_visible"), "set_v_scroll_visible", "is_v_scroll_visible");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "scroll_deadzone"), "set_deadzone", "get_deadzone");
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GLOBAL_DEF("gui/common/default_scroll_deadzone", 0);
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@ -42,7 +42,6 @@ class ScrollContainer : public Container {
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VScrollBar *v_scroll;
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Size2 child_max_size;
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Size2 scroll;
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void update_scrollbars();
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@ -50,16 +49,17 @@ class ScrollContainer : public Container {
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Vector2 drag_accum;
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Vector2 drag_from;
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Vector2 last_drag_accum;
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float last_drag_time = 0.0;
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float time_since_motion = 0.0;
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float time_since_motion = 0.0f;
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bool drag_touching = false;
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bool drag_touching_deaccel = false;
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bool click_handled = false;
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bool beyond_deadzone = false;
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bool scroll_h = true;
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bool scroll_v = true;
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bool h_scroll_visible = true;
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bool v_scroll_visible = true;
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int deadzone = 0;
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bool follow_focus = false;
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@ -80,11 +80,11 @@ protected:
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void _ensure_focused_visible(Control *p_node);
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public:
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int get_v_scroll() const;
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void set_v_scroll(int p_pos);
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int get_h_scroll() const;
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void set_h_scroll(int p_pos);
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int get_h_scroll() const;
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void set_v_scroll(int p_pos);
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int get_v_scroll() const;
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void set_enable_h_scroll(bool p_enable);
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bool is_h_scroll_enabled() const;
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@ -92,6 +92,12 @@ public:
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void set_enable_v_scroll(bool p_enable);
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bool is_v_scroll_enabled() const;
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void set_h_scroll_visible(bool p_visible);
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bool is_h_scroll_visible() const;
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void set_v_scroll_visible(bool p_visible);
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bool is_v_scroll_visible() const;
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int get_deadzone() const;
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void set_deadzone(int p_deadzone);
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