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doc: Remove hardcoded default values from descriptions
They are now generated automatically by doctool.
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@ -20,7 +20,7 @@
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</argument>
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<description>
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Adds a button with label [code]text[/code] and a custom [code]action[/code] to the dialog and returns the created button. [code]action[/code] will be passed to the [signal custom_action] signal when pressed.
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If [code]true[/code], [code]right[/code] will place the button to the right of any sibling buttons. Default value: [code]false[/code].
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If [code]true[/code], [code]right[/code] will place the button to the right of any sibling buttons.
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</description>
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</method>
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<method name="add_cancel">
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@ -61,7 +61,7 @@
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Sets autowrapping for the text in the dialog.
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</member>
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<member name="dialog_hide_on_ok" type="bool" setter="set_hide_on_ok" getter="get_hide_on_ok" default="true">
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If [code]true[/code], the dialog is hidden when the OK button is pressed. You can set it to [code]false[/code] if you want to do e.g. input validation when receiving the [signal confirmed] signal, and handle hiding the dialog in your own logic. Default value: [code]true[/code].
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If [code]true[/code], the dialog is hidden when the OK button is pressed. You can set it to [code]false[/code] if you want to do e.g. input validation when receiving the [signal confirmed] signal, and handle hiding the dialog in your own logic.
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[b]Note:[/b] Some nodes derived from this class can have a different default value, and potentially their own built-in logic overriding this setting. For example [FileDialog] defaults to [code]false[/code], and has its own input validation code that is called when you press OK, which eventually hides the dialog if the input is valid. As such, this property can't be used in [FileDialog] to disable hiding the dialog when pressing OK.
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</member>
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<member name="dialog_text" type="String" setter="set_text" getter="get_text" default="""">
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@ -40,13 +40,13 @@
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The current animation from the [code]frames[/code] resource. If this value changes, the [code]frame[/code] counter is reset.
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</member>
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<member name="centered" type="bool" setter="set_centered" getter="is_centered" default="true">
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If [code]true[/code], texture will be centered. Default value: [code]true[/code].
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If [code]true[/code], texture will be centered.
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</member>
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<member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h" default="false">
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If [code]true[/code], texture is flipped horizontally. Default value: [code]false[/code].
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If [code]true[/code], texture is flipped horizontally.
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</member>
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<member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v" default="false">
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If [code]true[/code], texture is flipped vertically. Default value: [code]false[/code].
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If [code]true[/code], texture is flipped vertically.
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</member>
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<member name="frame" type="int" setter="set_frame" getter="get_frame" default="0">
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The displayed animation frame's index.
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@ -62,11 +62,11 @@
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</methods>
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<members>
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<member name="fps" type="float" setter="set_fps" getter="get_fps" default="4.0">
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Animation speed in frames per second. This value defines the default time interval between two frames of the animation, and thus the overall duration of the animation loop based on the [member frames] property. A value of 0 means no predefined number of frames per second, the animation will play according to each frame's frame delay (see [method set_frame_delay]). Default value: 4.
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Animation speed in frames per second. This value defines the default time interval between two frames of the animation, and thus the overall duration of the animation loop based on the [member frames] property. A value of 0 means no predefined number of frames per second, the animation will play according to each frame's frame delay (see [method set_frame_delay]).
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For example, an animation with 8 frames, no frame delay and a [code]fps[/code] value of 2 will run for 4 seconds, with each frame lasting 0.5 seconds.
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</member>
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<member name="frames" type="int" setter="set_frames" getter="get_frames" default="1">
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Number of frames to use in the animation. While you can create the frames independently with [method set_frame_texture], you need to set this value for the animation to take new frames into account. The maximum number of frames is [constant MAX_FRAMES]. Default value: 1.
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Number of frames to use in the animation. While you can create the frames independently with [method set_frame_texture], you need to set this value for the animation to take new frames into account. The maximum number of frames is [constant MAX_FRAMES].
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</member>
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</members>
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<constants>
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@ -336,7 +336,7 @@
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<argument index="0" name="idx" type="int">
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</argument>
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<description>
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Returns [code]true[/code] if the track at [code]idx[/code] wraps the interpolation loop. Default value: [code]true[/code].
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Returns [code]true[/code] if the track at [code]idx[/code] wraps the interpolation loop. New tracks wrap the interpolation loop by default.
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</description>
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</method>
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<method name="track_get_interpolation_type" qualifiers="const">
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@ -227,10 +227,10 @@
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If playing, the current animation; otherwise, the animation last played. When set, would change the animation, but would not play it unless currently playing. See also [member current_animation].
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</member>
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<member name="autoplay" type="String" setter="set_autoplay" getter="get_autoplay" default="""">
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The name of the animation to play when the scene loads. Default value: [code]""[/code].
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The name of the animation to play when the scene loads.
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</member>
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<member name="current_animation" type="String" setter="set_current_animation" getter="get_current_animation" default="""">
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The name of the current animation, "" if not playing anything. When being set, does not restart the animation. See also [method play]. Default value: [code]""[/code].
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The name of the current animation, "" if not playing anything. When being set, does not restart the animation. See also [method play].
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</member>
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<member name="current_animation_length" type="float" setter="" getter="get_current_animation_length" default="null">
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The length (in seconds) of the currently being played animation.
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@ -239,22 +239,22 @@
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The position (in seconds) of the currently playing animation.
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</member>
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<member name="method_call_mode" type="int" setter="set_method_call_mode" getter="get_method_call_mode" enum="AnimationPlayer.AnimationMethodCallMode" default="0">
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The call mode to use for Call Method tracks. Default value: [constant ANIMATION_METHOD_CALL_DEFERRED].
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The call mode to use for Call Method tracks.
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</member>
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<member name="playback_active" type="bool" setter="set_active" getter="is_active" default="null">
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If [code]true[/code], updates animations in response to process-related notifications. Default value: [code]true[/code].
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If [code]true[/code], updates animations in response to process-related notifications.
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</member>
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<member name="playback_default_blend_time" type="float" setter="set_default_blend_time" getter="get_default_blend_time" default="0.0">
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The default time in which to blend animations. Ranges from 0 to 4096 with 0.01 precision. Default value: [code]0[/code].
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The default time in which to blend animations. Ranges from 0 to 4096 with 0.01 precision.
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</member>
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<member name="playback_process_mode" type="int" setter="set_animation_process_mode" getter="get_animation_process_mode" enum="AnimationPlayer.AnimationProcessMode" default="1">
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The process notification in which to update animations. Default value: [constant ANIMATION_PROCESS_IDLE].
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The process notification in which to update animations.
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</member>
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<member name="playback_speed" type="float" setter="set_speed_scale" getter="get_speed_scale" default="1.0">
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The speed scaling ratio. For instance, if this value is 1, then the animation plays at normal speed. If it's 0.5, then it plays at half speed. If it's 2, then it plays at double speed. Default value: [code]1[/code].
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The speed scaling ratio. For instance, if this value is 1, then the animation plays at normal speed. If it's 0.5, then it plays at half speed. If it's 2, then it plays at double speed.
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</member>
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<member name="root_node" type="NodePath" setter="set_root" getter="get_root" default="NodePath("..")">
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The node from which node path references will travel. Default value: [code]".."[/code].
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The node from which node path references will travel.
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</member>
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</members>
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<signals>
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@ -605,10 +605,10 @@
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</methods>
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<members>
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<member name="active" type="bool" setter="set_active" getter="is_active" default="false">
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If [code]true[/code], the [AnimationTreePlayer] is able to play animations. Default value: [code]false[/code].
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If [code]true[/code], the [AnimationTreePlayer] is able to play animations.
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</member>
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<member name="base_path" type="NodePath" setter="set_base_path" getter="get_base_path" default="NodePath("..")">
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The node from which to relatively access other nodes. Default value: [code]".."[/code].
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The node from which to relatively access other nodes.
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It accesses the Bones, so it should point to the same Node the AnimationPlayer would point its Root Node at.
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</member>
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<member name="master_player" type="NodePath" setter="set_master_player" getter="get_master_player" default="NodePath("")">
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@ -616,7 +616,7 @@
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Once set, Animation nodes can be added to the AnimationTreePlayer.
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</member>
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<member name="playback_process_mode" type="int" setter="set_animation_process_mode" getter="get_animation_process_mode" enum="AnimationTreePlayer.AnimationProcessMode" default="1">
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The thread in which to update animations. Default value: [constant ANIMATION_PROCESS_IDLE].
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The thread in which to update animations.
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</member>
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</members>
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<constants>
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The name of the area's audio bus.
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</member>
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<member name="audio_bus_override" type="bool" setter="set_audio_bus_override" getter="is_overriding_audio_bus" default="false">
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If [code]true[/code], the area's audio bus overrides the default audio bus. Default value: [code]false[/code].
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If [code]true[/code], the area's audio bus overrides the default audio bus.
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</member>
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<member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1">
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The area's physics layer(s). Collidable objects can exist in any of 32 different layers. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See also [member collision_mask].
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@ -108,7 +108,7 @@
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The falloff factor for point gravity. The greater the value, the faster gravity decreases with distance.
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</member>
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<member name="gravity_point" type="bool" setter="set_gravity_is_point" getter="is_gravity_a_point" default="false">
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If [code]true[/code], gravity is calculated from a point (set via [member gravity_vec]). See also [member space_override]. Default value: [code]false[/code].
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If [code]true[/code], gravity is calculated from a point (set via [member gravity_vec]). See also [member space_override].
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</member>
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<member name="gravity_vec" type="Vector3" setter="set_gravity_vector" getter="get_gravity_vector" default="Vector3( 0, -1, 0 )">
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The area's gravity vector (not normalized). If gravity is a point (see [member gravity_point]), this will be the point of attraction.
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@ -117,13 +117,13 @@
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The rate at which objects stop moving in this area. Represents the linear velocity lost per second. Values range from [code]0[/code] (no damping) to [code]1[/code] (full damping).
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</member>
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<member name="monitorable" type="bool" setter="set_monitorable" getter="is_monitorable" default="true">
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If [code]true[/code], other monitoring areas can detect this area. Default value: [code]true[/code].
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If [code]true[/code], other monitoring areas can detect this area.
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</member>
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<member name="monitoring" type="bool" setter="set_monitoring" getter="is_monitoring" default="true">
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If [code]true[/code], the area detects bodies or areas entering and exiting it. Default value: [code]true[/code].
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If [code]true[/code], the area detects bodies or areas entering and exiting it.
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</member>
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<member name="priority" type="float" setter="set_priority" getter="get_priority" default="0.0">
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The area's priority. Higher priority areas are processed first. Default value: 0.
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The area's priority. Higher priority areas are processed first.
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</member>
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<member name="reverb_bus_amount" type="float" setter="set_reverb_amount" getter="get_reverb_amount" default="0.0">
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The degree to which this area applies reverb to its associated audio. Ranges from [code]0[/code] to [code]1[/code] with [code]0.1[/code] precision.
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The name of the area's audio bus.
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</member>
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<member name="audio_bus_override" type="bool" setter="set_audio_bus_override" getter="is_overriding_audio_bus" default="false">
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If [code]true[/code], the area's audio bus overrides the default audio bus. Default value: [code]false[/code].
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If [code]true[/code], the area's audio bus overrides the default audio bus.
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</member>
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<member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1">
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The area's physics layer(s). Collidable objects can exist in any of 32 different layers. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See also [member collision_mask].
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@ -108,7 +108,7 @@
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The falloff factor for point gravity. The greater the value, the faster gravity decreases with distance.
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</member>
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<member name="gravity_point" type="bool" setter="set_gravity_is_point" getter="is_gravity_a_point" default="false">
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If [code]true[/code], gravity is calculated from a point (set via [member gravity_vec]). See also [member space_override]. Default value: [code]false[/code].
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If [code]true[/code], gravity is calculated from a point (set via [member gravity_vec]). See also [member space_override].
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</member>
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<member name="gravity_vec" type="Vector2" setter="set_gravity_vector" getter="get_gravity_vector" default="Vector2( 0, 1 )">
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The area's gravity vector (not normalized). If gravity is a point (see [member gravity_point]), this will be the point of attraction.
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The rate at which objects stop moving in this area. Represents the linear velocity lost per second. Values range from [code]0[/code] (no damping) to [code]1[/code] (full damping).
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</member>
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<member name="monitorable" type="bool" setter="set_monitorable" getter="is_monitorable" default="true">
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If [code]true[/code], other monitoring areas can detect this area. Default value: [code]true[/code].
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If [code]true[/code], other monitoring areas can detect this area.
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</member>
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<member name="monitoring" type="bool" setter="set_monitoring" getter="is_monitoring" default="true">
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If [code]true[/code], the area detects bodies or areas entering and exiting it. Default value: [code]true[/code].
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If [code]true[/code], the area detects bodies or areas entering and exiting it.
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</member>
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<member name="priority" type="float" setter="set_priority" getter="get_priority" default="0.0">
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The area's priority. Higher priority areas are processed first. Default value: 0.
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The area's priority. Higher priority areas are processed first.
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</member>
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<member name="space_override" type="int" setter="set_space_override_mode" getter="get_space_override_mode" enum="Area2D.SpaceOverride" default="0">
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Override mode for gravity and damping calculations within this area. See [enum SpaceOverride] for possible values.
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<member name="blend_shape_mode" type="int" setter="set_blend_shape_mode" getter="get_blend_shape_mode" enum="Mesh.BlendShapeMode" default="1">
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</member>
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<member name="custom_aabb" type="AABB" setter="set_custom_aabb" getter="get_custom_aabb" default="AABB( 0, 0, 0, 0, 0, 0 )">
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Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unnexpected culling when using a shader to offset vertices.
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Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices.
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</member>
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</members>
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<constants>
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</methods>
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<members>
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<member name="volume_db" type="float" setter="set_volume_db" getter="get_volume_db" default="0.0">
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Amount of amplification in decibels. Positive values make the sound louder, negative values make it quieter. Value can range from -80 to 24. Default value: [code]0[/code].
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Amount of amplification in decibels. Positive values make the sound louder, negative values make it quieter. Value can range from -80 to 24.
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</member>
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</members>
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<constants>
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</methods>
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<members>
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<member name="attack_us" type="float" setter="set_attack_us" getter="get_attack_us" default="20.0">
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Compressor's reaction time when the signal exceeds the threshold, in microseconds. Value can range from 20 to 2000. Default value: [code]20us[/code].
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Compressor's reaction time when the signal exceeds the threshold, in microseconds. Value can range from 20 to 2000.
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</member>
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<member name="gain" type="float" setter="set_gain" getter="get_gain" default="0.0">
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Gain applied to the output signal.
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</member>
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<member name="mix" type="float" setter="set_mix" getter="get_mix" default="1.0">
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Balance between original signal and effect signal. Value can range from 0 (totally dry) to 1 (totally wet). Default value: [code]1[/code].
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Balance between original signal and effect signal. Value can range from 0 (totally dry) to 1 (totally wet).
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</member>
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<member name="ratio" type="float" setter="set_ratio" getter="get_ratio" default="4.0">
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Amount of compression applied to the audio once it passes the threshold level. The higher the ratio, the more the loud parts of the audio will be compressed. Value can range from 1 to 48. Default value: [code]4[/code].
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Amount of compression applied to the audio once it passes the threshold level. The higher the ratio, the more the loud parts of the audio will be compressed. Value can range from 1 to 48.
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</member>
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<member name="release_ms" type="float" setter="set_release_ms" getter="get_release_ms" default="250.0">
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Compressor's delay time to stop reducing the signal after the signal level falls below the threshold, in milliseconds. Value can range from 20 to 2000. Default value: [code]250ms[/code].
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Compressor's delay time to stop reducing the signal after the signal level falls below the threshold, in milliseconds. Value can range from 20 to 2000.
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</member>
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<member name="sidechain" type="String" setter="set_sidechain" getter="get_sidechain" default="""">
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Reduce the sound level using another audio bus for threshold detection.
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</member>
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<member name="threshold" type="float" setter="set_threshold" getter="get_threshold" default="0.0">
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The level above which compression is applied to the audio. Value can range from -60 to 0. Default value: [code]0[/code].
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The level above which compression is applied to the audio. Value can range from -60 to 0.
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</member>
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</members>
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<constants>
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</methods>
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<members>
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<member name="dry" type="float" setter="set_dry" getter="get_dry" default="1.0">
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Output percent of original sound. At 0, only delayed sounds are output. Value can range from 0 to 1. Default value: [code]1[/code].
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Output percent of original sound. At 0, only delayed sounds are output. Value can range from 0 to 1.
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</member>
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<member name="feedback/active" type="bool" setter="set_feedback_active" getter="is_feedback_active" default="false">
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If [code]true[/code], feedback is enabled. Default value: [code]false[/code].
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If [code]true[/code], feedback is enabled.
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</member>
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<member name="feedback/delay_ms" type="float" setter="set_feedback_delay_ms" getter="get_feedback_delay_ms" default="340.0">
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Feedback delay time in milliseconds. Default value: [code]340[/code].
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Feedback delay time in milliseconds.
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</member>
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<member name="feedback/level_db" type="float" setter="set_feedback_level_db" getter="get_feedback_level_db" default="-6.0">
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Sound level for [code]tap1[/code]. Default value: [code]-6 dB[/code].
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Sound level for [code]tap1[/code].
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</member>
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<member name="feedback/lowpass" type="float" setter="set_feedback_lowpass" getter="get_feedback_lowpass" default="16000.0">
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Low-pass filter for feedback, in Hz. Frequencies below this value are filtered out of the source signal. Default value: [code]16000[/code].
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Low-pass filter for feedback, in Hz. Frequencies below this value are filtered out of the source signal.
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</member>
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<member name="tap1/active" type="bool" setter="set_tap1_active" getter="is_tap1_active" default="true">
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If [code]true[/code], [code]tap1[/code] will be enabled. Default value: [code]true[/code].
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If [code]true[/code], [code]tap1[/code] will be enabled.
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</member>
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<member name="tap1/delay_ms" type="float" setter="set_tap1_delay_ms" getter="get_tap1_delay_ms" default="250.0">
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[code]tap1[/code] delay time in milliseconds. Default value: [code]250ms[/code].
|
||||
[code]tap1[/code] delay time in milliseconds.
|
||||
</member>
|
||||
<member name="tap1/level_db" type="float" setter="set_tap1_level_db" getter="get_tap1_level_db" default="-6.0">
|
||||
Sound level for [code]tap1[/code]. Default value: [code]-6 dB[/code].
|
||||
Sound level for [code]tap1[/code].
|
||||
</member>
|
||||
<member name="tap1/pan" type="float" setter="set_tap1_pan" getter="get_tap1_pan" default="0.2">
|
||||
Pan position for [code]tap1[/code]. Value can range from -1 (fully left) to 1 (fully right). Default value: [code]0.2[/code].
|
||||
Pan position for [code]tap1[/code]. Value can range from -1 (fully left) to 1 (fully right).
|
||||
</member>
|
||||
<member name="tap2/active" type="bool" setter="set_tap2_active" getter="is_tap2_active" default="true">
|
||||
If [code]true[/code], [code]tap2[/code] will be enabled. Default value: [code]true[/code].
|
||||
If [code]true[/code], [code]tap2[/code] will be enabled.
|
||||
</member>
|
||||
<member name="tap2/delay_ms" type="float" setter="set_tap2_delay_ms" getter="get_tap2_delay_ms" default="500.0">
|
||||
[b]Tap2[/b] delay time in milliseconds. Default value: [code]500ms[/code].
|
||||
[b]Tap2[/b] delay time in milliseconds.
|
||||
</member>
|
||||
<member name="tap2/level_db" type="float" setter="set_tap2_level_db" getter="get_tap2_level_db" default="-12.0">
|
||||
Sound level for [code]tap2[/code]. Default value: [code]-12 dB[/code].
|
||||
Sound level for [code]tap2[/code].
|
||||
</member>
|
||||
<member name="tap2/pan" type="float" setter="set_tap2_pan" getter="get_tap2_pan" default="-0.4">
|
||||
Pan position for [code]tap2[/code]. Value can range from -1 (fully left) to 1 (fully right). Default value: [code]-0.4[/code].
|
||||
Pan position for [code]tap2[/code]. Value can range from -1 (fully left) to 1 (fully right).
|
||||
</member>
|
||||
</members>
|
||||
<constants>
|
||||
|
@ -14,19 +14,19 @@
|
||||
</methods>
|
||||
<members>
|
||||
<member name="drive" type="float" setter="set_drive" getter="get_drive" default="0.0">
|
||||
Distortion power. Value can range from 0 to 1. Default value: [code]0[/code].
|
||||
Distortion power. Value can range from 0 to 1.
|
||||
</member>
|
||||
<member name="keep_hf_hz" type="float" setter="set_keep_hf_hz" getter="get_keep_hf_hz" default="16000.0">
|
||||
High-pass filter, in Hz. Frequencies higher than this value will not be affected by the distortion. Value can range from 1 to 20000. Default value: [code]16000[/code].
|
||||
High-pass filter, in Hz. Frequencies higher than this value will not be affected by the distortion. Value can range from 1 to 20000.
|
||||
</member>
|
||||
<member name="mode" type="int" setter="set_mode" getter="get_mode" enum="AudioEffectDistortion.Mode" default="0">
|
||||
Distortion type. Default value: [constant MODE_CLIP].
|
||||
Distortion type.
|
||||
</member>
|
||||
<member name="post_gain" type="float" setter="set_post_gain" getter="get_post_gain" default="0.0">
|
||||
Increases or decreases the volume after the effect. Value can range from -80 to 24. Default value: [code]0[/code].
|
||||
Increases or decreases the volume after the effect. Value can range from -80 to 24.
|
||||
</member>
|
||||
<member name="pre_gain" type="float" setter="set_pre_gain" getter="get_pre_gain" default="0.0">
|
||||
Increases or decreases the volume before the effect. Value can range from -60 to 60. Default value: [code]0[/code].
|
||||
Increases or decreases the volume before the effect. Value can range from -60 to 60.
|
||||
</member>
|
||||
</members>
|
||||
<constants>
|
||||
|
@ -13,15 +13,15 @@
|
||||
</methods>
|
||||
<members>
|
||||
<member name="ceiling_db" type="float" setter="set_ceiling_db" getter="get_ceiling_db" default="-0.1">
|
||||
The waveform's maximum allowed value, in decibels. Value can range from -20 to -0.1. Default value: [code]-0.1dB[/code].
|
||||
The waveform's maximum allowed value, in decibels. Value can range from -20 to -0.1.
|
||||
</member>
|
||||
<member name="soft_clip_db" type="float" setter="set_soft_clip_db" getter="get_soft_clip_db" default="2.0">
|
||||
Applies a gain to the limited waves, in decibels. Value can range from 0 to 6. Default value: [code]2dB[/code].
|
||||
Applies a gain to the limited waves, in decibels. Value can range from 0 to 6.
|
||||
</member>
|
||||
<member name="soft_clip_ratio" type="float" setter="set_soft_clip_ratio" getter="get_soft_clip_ratio" default="10.0">
|
||||
</member>
|
||||
<member name="threshold_db" type="float" setter="set_threshold_db" getter="get_threshold_db" default="0.0">
|
||||
Threshold from which the limiter begins to be active, in decibels. Value can range from -30 to 0. Default value: [code]0dB[/code].
|
||||
Threshold from which the limiter begins to be active, in decibels. Value can range from -30 to 0.
|
||||
</member>
|
||||
</members>
|
||||
<constants>
|
||||
|
@ -13,16 +13,16 @@
|
||||
</methods>
|
||||
<members>
|
||||
<member name="depth" type="float" setter="set_depth" getter="get_depth" default="1.0">
|
||||
Governs how high the filter frequencies sweep. Low value will primarily affect bass frequencies. High value can sweep high into the treble. Value can range from 0.1 to 4. Default value: [code]1[/code].
|
||||
Governs how high the filter frequencies sweep. Low value will primarily affect bass frequencies. High value can sweep high into the treble. Value can range from 0.1 to 4.
|
||||
</member>
|
||||
<member name="feedback" type="float" setter="set_feedback" getter="get_feedback" default="0.7">
|
||||
Output percent of modified sound. Value can range from 0.1 to 0.9. Default value: [code]0.7[/code].
|
||||
Output percent of modified sound. Value can range from 0.1 to 0.9.
|
||||
</member>
|
||||
<member name="range_max_hz" type="float" setter="set_range_max_hz" getter="get_range_max_hz" default="1600.0">
|
||||
Determines the maximum frequency affected by the LFO modulations, in Hz. Value can range from 10 to 10000. Default value: [code]1600hz[/code].
|
||||
Determines the maximum frequency affected by the LFO modulations, in Hz. Value can range from 10 to 10000.
|
||||
</member>
|
||||
<member name="range_min_hz" type="float" setter="set_range_min_hz" getter="get_range_min_hz" default="440.0">
|
||||
Determines the minimum frequency affected by the LFO modulations, in Hz. Value can range from 10 to 10000. Default value: [code]440hz[/code].
|
||||
Determines the minimum frequency affected by the LFO modulations, in Hz. Value can range from 10 to 10000.
|
||||
</member>
|
||||
<member name="rate_hz" type="float" setter="set_rate_hz" getter="get_rate_hz" default="0.5">
|
||||
Adjusts the rate in Hz at which the effect sweeps up and down across the frequency range.
|
||||
|
@ -13,28 +13,28 @@
|
||||
</methods>
|
||||
<members>
|
||||
<member name="damping" type="float" setter="set_damping" getter="get_damping" default="0.5">
|
||||
Defines how reflective the imaginary room's walls are. Value can range from 0 to 1. Default value: [code]1[/code].
|
||||
Defines how reflective the imaginary room's walls are. Value can range from 0 to 1.
|
||||
</member>
|
||||
<member name="dry" type="float" setter="set_dry" getter="get_dry" default="1.0">
|
||||
Output percent of original sound. At 0, only modified sound is outputted. Value can range from 0 to 1. Default value: [code]1[/code].
|
||||
Output percent of original sound. At 0, only modified sound is outputted. Value can range from 0 to 1.
|
||||
</member>
|
||||
<member name="hipass" type="float" setter="set_hpf" getter="get_hpf" default="0.0">
|
||||
High-pass filter passes signals with a frequency higher than a certain cutoff frequency and attenuates signals with frequencies lower than the cutoff frequency. Value can range from 0 to 1. Default value: [code]0[/code].
|
||||
High-pass filter passes signals with a frequency higher than a certain cutoff frequency and attenuates signals with frequencies lower than the cutoff frequency. Value can range from 0 to 1.
|
||||
</member>
|
||||
<member name="predelay_feedback" type="float" setter="set_predelay_feedback" getter="get_predelay_feedback" default="0.4">
|
||||
Output percent of predelay. Value can range from 0 to 1. Default value: [code]1[/code].
|
||||
Output percent of predelay. Value can range from 0 to 1.
|
||||
</member>
|
||||
<member name="predelay_msec" type="float" setter="set_predelay_msec" getter="get_predelay_msec" default="150.0">
|
||||
Time between the original signal and the early reflections of the reverb signal, in milliseconds. Default value: [code]150ms[/code].
|
||||
Time between the original signal and the early reflections of the reverb signal, in milliseconds.
|
||||
</member>
|
||||
<member name="room_size" type="float" setter="set_room_size" getter="get_room_size" default="0.8">
|
||||
Dimensions of simulated room. Bigger means more echoes. Value can range from 0 to 1. Default value: [code]0.8[/code].
|
||||
Dimensions of simulated room. Bigger means more echoes. Value can range from 0 to 1.
|
||||
</member>
|
||||
<member name="spread" type="float" setter="set_spread" getter="get_spread" default="1.0">
|
||||
Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1. Default value: [code]1[/code].
|
||||
Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1.
|
||||
</member>
|
||||
<member name="wet" type="float" setter="set_wet" getter="get_wet" default="0.5">
|
||||
Output percent of modified sound. At 0, only original sound is outputted. Value can range from 0 to 1. Default value: [code]0.5[/code].
|
||||
Output percent of modified sound. At 0, only original sound is outputted. Value can range from 0 to 1.
|
||||
</member>
|
||||
</members>
|
||||
<constants>
|
||||
|
@ -51,7 +51,7 @@
|
||||
</methods>
|
||||
<members>
|
||||
<member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled" default="false">
|
||||
If [code]true[/code], audio plays when added to scene tree. Default value: [code]false[/code].
|
||||
If [code]true[/code], audio plays when added to scene tree.
|
||||
</member>
|
||||
<member name="bus" type="String" setter="set_bus" getter="get_bus" default=""Master"">
|
||||
Bus on which this audio is playing.
|
||||
|
@ -57,7 +57,7 @@
|
||||
Dampens audio over distance with this as an exponent.
|
||||
</member>
|
||||
<member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled" default="false">
|
||||
If [code]true[/code], audio plays when added to scene tree. Default value: [code]false[/code].
|
||||
If [code]true[/code], audio plays when added to scene tree.
|
||||
</member>
|
||||
<member name="bus" type="String" setter="set_bus" getter="get_bus" default=""Master"">
|
||||
Bus on which this audio is playing.
|
||||
|
@ -63,7 +63,7 @@
|
||||
Decides if audio should get quieter with distance linearly, quadratically, logarithmically, or not be affected by distance, effectively disabling attenuation.
|
||||
</member>
|
||||
<member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled" default="false">
|
||||
If [code]true[/code], audio plays when added to scene tree. Default value: [code]false[/code].
|
||||
If [code]true[/code], audio plays when added to scene tree.
|
||||
</member>
|
||||
<member name="bus" type="String" setter="set_bus" getter="get_bus" default=""Master"">
|
||||
Bus on which this audio is playing.
|
||||
|
@ -41,7 +41,7 @@
|
||||
The sample rate for mixing this audio.
|
||||
</member>
|
||||
<member name="stereo" type="bool" setter="set_stereo" getter="is_stereo" default="false">
|
||||
If [code]true[/code], audio is stereo. Default value: [code]false[/code].
|
||||
If [code]true[/code], audio is stereo.
|
||||
</member>
|
||||
</members>
|
||||
<constants>
|
||||
|
@ -29,7 +29,7 @@
|
||||
</methods>
|
||||
<members>
|
||||
<member name="bake_cell_size" type="float" setter="set_bake_cell_size" getter="get_bake_cell_size" default="0.25">
|
||||
Grid subdivision size for lightmapper calculation. Default value of [code]0.25[/code] will work for most cases. Increase for better lighting on small details or if your scene is very large.
|
||||
Grid subdivision size for lightmapper calculation. The default value will work for most cases. Increase for better lighting on small details or if your scene is very large.
|
||||
</member>
|
||||
<member name="bake_energy" type="float" setter="set_energy" getter="get_energy" default="1.0">
|
||||
</member>
|
||||
@ -37,7 +37,7 @@
|
||||
The size of the affected area.
|
||||
</member>
|
||||
<member name="bake_hdr" type="bool" setter="set_hdr" getter="is_hdr" default="false">
|
||||
If [code]true[/code], the lightmap can capture light values greater than [code]1.0[/code]. Turning this off will result in a smaller file size. Default value: [code]false[/code].
|
||||
If [code]true[/code], the lightmap can capture light values greater than [code]1.0[/code]. Turning this off will result in a smaller file size.
|
||||
</member>
|
||||
<member name="bake_mode" type="int" setter="set_bake_mode" getter="get_bake_mode" enum="BakedLightmap.BakeMode" default="0">
|
||||
Lightmapping mode. See [enum BakeMode].
|
||||
|
@ -58,7 +58,7 @@
|
||||
[ButtonGroup] associated to the button.
|
||||
</member>
|
||||
<member name="keep_pressed_outside" type="bool" setter="set_keep_pressed_outside" getter="is_keep_pressed_outside" default="false">
|
||||
If [code]true[/code], the button stays pressed when moving the cursor outside the button while pressing it. Default value: [code]false[/code].
|
||||
If [code]true[/code], the button stays pressed when moving the cursor outside the button while pressing it.
|
||||
</member>
|
||||
<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false">
|
||||
If [code]true[/code], the button's state is pressed. Means the button is pressed down or toggled (if toggle_mode is active).
|
||||
|
@ -38,7 +38,7 @@
|
||||
Each particle's rotation will be animated along this [Curve].
|
||||
</member>
|
||||
<member name="angle_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
Rotation randomness ratio. Default value: [code]0[/code].
|
||||
Rotation randomness ratio.
|
||||
</member>
|
||||
<member name="angular_velocity" type="float" setter="set_param" getter="get_param" default="0.0">
|
||||
Initial angular velocity applied to each particle. Sets the speed of rotation of the particle.
|
||||
@ -47,7 +47,7 @@
|
||||
Each particle's angular velocity will vary along this [Curve].
|
||||
</member>
|
||||
<member name="angular_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
Angular velocity randomness ratio. Default value: [code]0[/code].
|
||||
Angular velocity randomness ratio.
|
||||
</member>
|
||||
<member name="anim_offset" type="float" setter="set_param" getter="get_param" default="0.0">
|
||||
Particle animation offset.
|
||||
@ -56,7 +56,7 @@
|
||||
Each particle's animation offset will vary along this [Curve].
|
||||
</member>
|
||||
<member name="anim_offset_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
Animation offset randomness ratio. Default value: [code]0[/code].
|
||||
Animation offset randomness ratio.
|
||||
</member>
|
||||
<member name="anim_speed" type="float" setter="set_param" getter="get_param" default="0.0">
|
||||
Particle animation speed.
|
||||
@ -65,7 +65,7 @@
|
||||
Each particle's animation speed will vary along this [Curve].
|
||||
</member>
|
||||
<member name="anim_speed_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
Animation speed randomness ratio. Default value: [code]0[/code].
|
||||
Animation speed randomness ratio.
|
||||
</member>
|
||||
<member name="color" type="Color" setter="set_color" getter="get_color" default="Color( 1, 1, 1, 1 )">
|
||||
Unused for 3D particles.
|
||||
@ -80,10 +80,10 @@
|
||||
Damping will vary along this [Curve].
|
||||
</member>
|
||||
<member name="damping_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
Damping randomness ratio. Default value: [code]0[/code].
|
||||
Damping randomness ratio.
|
||||
</member>
|
||||
<member name="draw_order" type="int" setter="set_draw_order" getter="get_draw_order" enum="CPUParticles.DrawOrder" default="0">
|
||||
Particle draw order. Uses [enum DrawOrder] values. Default value: [constant DRAW_ORDER_INDEX].
|
||||
Particle draw order. Uses [enum DrawOrder] values.
|
||||
</member>
|
||||
<member name="emission_box_extents" type="Vector3" setter="set_emission_box_extents" getter="get_emission_box_extents" default="null">
|
||||
The rectangle's extents if [member emission_shape] is set to [constant EMISSION_SHAPE_BOX].
|
||||
@ -95,16 +95,16 @@
|
||||
<member name="emission_points" type="PoolVector3Array" setter="set_emission_points" getter="get_emission_points" default="PoolVector3Array( )">
|
||||
</member>
|
||||
<member name="emission_shape" type="int" setter="set_emission_shape" getter="get_emission_shape" enum="CPUParticles.EmissionShape" default="0">
|
||||
Particles will be emitted inside this region. See [enum EmissionShape] for possible values. Default value: [constant EMISSION_SHAPE_POINT].
|
||||
Particles will be emitted inside this region. See [enum EmissionShape] for possible values.
|
||||
</member>
|
||||
<member name="emission_sphere_radius" type="float" setter="set_emission_sphere_radius" getter="get_emission_sphere_radius" default="null">
|
||||
The sphere's radius if [enum EmissionShape] is set to [constant EMISSION_SHAPE_SPHERE].
|
||||
</member>
|
||||
<member name="emitting" type="bool" setter="set_emitting" getter="is_emitting" default="true">
|
||||
If [code]true[/code], particles are being emitted. Default value: [code]true[/code].
|
||||
If [code]true[/code], particles are being emitted.
|
||||
</member>
|
||||
<member name="explosiveness" type="float" setter="set_explosiveness_ratio" getter="get_explosiveness_ratio" default="0.0">
|
||||
How rapidly particles in an emission cycle are emitted. If greater than [code]0[/code], there will be a gap in emissions before the next cycle begins. Default value: [code]0[/code].
|
||||
How rapidly particles in an emission cycle are emitted. If greater than [code]0[/code], there will be a gap in emissions before the next cycle begins.
|
||||
</member>
|
||||
<member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps" default="0">
|
||||
The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the particle system itself.
|
||||
@ -113,19 +113,19 @@
|
||||
Align Y axis of particle with the direction of its velocity.
|
||||
</member>
|
||||
<member name="flag_disable_z" type="bool" setter="set_particle_flag" getter="get_particle_flag" default="false">
|
||||
If [code]true[/code], particles will not move on the z axis. Default value: [code]false[/code].
|
||||
If [code]true[/code], particles will not move on the z axis.
|
||||
</member>
|
||||
<member name="flag_rotate_y" type="bool" setter="set_particle_flag" getter="get_particle_flag" default="false">
|
||||
If [code]true[/code], particles rotate around Y axis by [member angle].
|
||||
</member>
|
||||
<member name="flatness" type="float" setter="set_flatness" getter="get_flatness" default="0.0">
|
||||
Amount of [member spread] in Y/Z plane. A value of [code]1[/code] restricts particles to X/Z plane. Default [code]0[/code].
|
||||
Amount of [member spread] in Y/Z plane. A value of [code]1[/code] restricts particles to X/Z plane.
|
||||
</member>
|
||||
<member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta" default="true">
|
||||
If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect. Default value: [code]true[/code].
|
||||
If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect.
|
||||
</member>
|
||||
<member name="gravity" type="Vector3" setter="set_gravity" getter="get_gravity" default="Vector3( 0, -9.8, 0 )">
|
||||
Gravity applied to every particle. Default value: [code](0, -9.8, 0)[/code].
|
||||
Gravity applied to every particle.
|
||||
</member>
|
||||
<member name="hue_variation" type="float" setter="set_param" getter="get_param" default="0.0">
|
||||
Initial hue variation applied to each particle.
|
||||
@ -134,16 +134,16 @@
|
||||
Each particle's hue will vary along this [Curve].
|
||||
</member>
|
||||
<member name="hue_variation_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
Hue variation randomness ratio. Default value: [code]0[/code].
|
||||
Hue variation randomness ratio.
|
||||
</member>
|
||||
<member name="initial_velocity" type="float" setter="set_param" getter="get_param" default="0.0">
|
||||
Initial velocity magnitude for each particle. Direction comes from [member spread] and the node's orientation.
|
||||
</member>
|
||||
<member name="initial_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
Initial velocity randomness ratio. Default value: [code]0[/code].
|
||||
Initial velocity randomness ratio.
|
||||
</member>
|
||||
<member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime" default="1.0">
|
||||
Amount of time each particle will exist. Default value: [code]1[/code].
|
||||
Amount of time each particle will exist.
|
||||
</member>
|
||||
<member name="linear_accel" type="float" setter="set_param" getter="get_param" default="0.0">
|
||||
Linear acceleration applied to each particle in the direction of motion.
|
||||
@ -152,16 +152,16 @@
|
||||
Each particle's linear acceleration will vary along this [Curve].
|
||||
</member>
|
||||
<member name="linear_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
Linear acceleration randomness ratio. Default value: [code]0[/code].
|
||||
Linear acceleration randomness ratio.
|
||||
</member>
|
||||
<member name="local_coords" type="bool" setter="set_use_local_coordinates" getter="get_use_local_coordinates" default="true">
|
||||
If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates. Default value: [code]true[/code].
|
||||
If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates.
|
||||
</member>
|
||||
<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh" default="null">
|
||||
The [Mesh] used for each particle. If [code]null[/code], particles will be spheres.
|
||||
</member>
|
||||
<member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot" default="false">
|
||||
If [code]true[/code], only one emission cycle occurs. If set [code]true[/code] during a cycle, emission will stop at the cycle's end. Default value: [code]false[/code].
|
||||
If [code]true[/code], only one emission cycle occurs. If set [code]true[/code] during a cycle, emission will stop at the cycle's end.
|
||||
</member>
|
||||
<member name="orbit_velocity" type="float" setter="set_param" getter="get_param" default="null">
|
||||
Orbital velocity applied to each particle. Makes the particles circle around origin in the local XY plane. Specified in number of full rotations around origin per second.
|
||||
@ -171,7 +171,7 @@
|
||||
Each particle's orbital velocity will vary along this [Curve].
|
||||
</member>
|
||||
<member name="orbit_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="null">
|
||||
Orbital velocity randomness ratio. Default value: [code]0[/code].
|
||||
Orbital velocity randomness ratio.
|
||||
</member>
|
||||
<member name="preprocess" type="float" setter="set_pre_process_time" getter="get_pre_process_time" default="0.0">
|
||||
Particle system starts as if it had already run for this many seconds.
|
||||
@ -183,10 +183,10 @@
|
||||
Each particle's radial acceleration will vary along this [Curve].
|
||||
</member>
|
||||
<member name="radial_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
Radial acceleration randomness ratio. Default value: [code]0[/code].
|
||||
Radial acceleration randomness ratio.
|
||||
</member>
|
||||
<member name="randomness" type="float" setter="set_randomness_ratio" getter="get_randomness_ratio" default="0.0">
|
||||
Emission lifetime randomness ratio. Default value: [code]0[/code].
|
||||
Emission lifetime randomness ratio.
|
||||
</member>
|
||||
<member name="scale_amount" type="float" setter="set_param" getter="get_param" default="1.0">
|
||||
Initial scale applied to each particle.
|
||||
@ -195,13 +195,13 @@
|
||||
Each particle's scale will vary along this [Curve].
|
||||
</member>
|
||||
<member name="scale_amount_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
Scale randomness ratio. Default value: [code]0[/code].
|
||||
Scale randomness ratio.
|
||||
</member>
|
||||
<member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale" default="1.0">
|
||||
Particle system's running speed scaling ratio. Default value: [code]1[/code]. A value of [code]0[/code] can be used to pause the particles.
|
||||
Particle system's running speed scaling ratio. A value of [code]0[/code] can be used to pause the particles.
|
||||
</member>
|
||||
<member name="spread" type="float" setter="set_spread" getter="get_spread" default="45.0">
|
||||
Each particle's initial direction range from [code]+spread[/code] to [code]-spread[/code] degrees. Default value: [code]45[/code].
|
||||
Each particle's initial direction range from [code]+spread[/code] to [code]-spread[/code] degrees. Applied to X/Z plane and Y/Z planes.
|
||||
</member>
|
||||
<member name="tangential_accel" type="float" setter="set_param" getter="get_param" default="0.0">
|
||||
Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion.
|
||||
@ -210,7 +210,7 @@
|
||||
Each particle's tangential acceleration will vary along this [Curve].
|
||||
</member>
|
||||
<member name="tangential_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
Tangential acceleration randomness ratio. Default value: [code]0[/code].
|
||||
Tangential acceleration randomness ratio.
|
||||
</member>
|
||||
</members>
|
||||
<constants>
|
||||
|
@ -39,7 +39,7 @@
|
||||
Each particle's rotation will be animated along this [Curve].
|
||||
</member>
|
||||
<member name="angle_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
Rotation randomness ratio. Default value: [code]0[/code].
|
||||
Rotation randomness ratio.
|
||||
</member>
|
||||
<member name="angular_velocity" type="float" setter="set_param" getter="get_param" default="0.0">
|
||||
Initial angular velocity applied to each particle. Sets the speed of rotation of the particle.
|
||||
@ -48,7 +48,7 @@
|
||||
Each particle's angular velocity will vary along this [Curve].
|
||||
</member>
|
||||
<member name="angular_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
Angular velocity randomness ratio. Default value: [code]0[/code].
|
||||
Angular velocity randomness ratio.
|
||||
</member>
|
||||
<member name="anim_offset" type="float" setter="set_param" getter="get_param" default="0.0">
|
||||
Particle animation offset.
|
||||
@ -57,7 +57,7 @@
|
||||
Each particle's animation offset will vary along this [Curve].
|
||||
</member>
|
||||
<member name="anim_offset_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
Animation offset randomness ratio. Default value: [code]0[/code].
|
||||
Animation offset randomness ratio.
|
||||
</member>
|
||||
<member name="anim_speed" type="float" setter="set_param" getter="get_param" default="0.0">
|
||||
Particle animation speed.
|
||||
@ -66,7 +66,7 @@
|
||||
Each particle's animation speed will vary along this [Curve].
|
||||
</member>
|
||||
<member name="anim_speed_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
Animation speed randomness ratio. Default value: [code]0[/code].
|
||||
Animation speed randomness ratio.
|
||||
</member>
|
||||
<member name="color" type="Color" setter="set_color" getter="get_color" default="Color( 1, 1, 1, 1 )">
|
||||
Each particle's initial color. If [member texture] is defined, it will be multiplied by this color.
|
||||
@ -81,10 +81,10 @@
|
||||
Damping will vary along this [Curve].
|
||||
</member>
|
||||
<member name="damping_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
Damping randomness ratio. Default value: [code]0[/code].
|
||||
Damping randomness ratio.
|
||||
</member>
|
||||
<member name="draw_order" type="int" setter="set_draw_order" getter="get_draw_order" enum="CPUParticles2D.DrawOrder" default="0">
|
||||
Particle draw order. Uses [enum DrawOrder] values. Default value: [constant DRAW_ORDER_INDEX].
|
||||
Particle draw order. Uses [enum DrawOrder] values.
|
||||
</member>
|
||||
<member name="emission_colors" type="PoolColorArray" setter="set_emission_colors" getter="get_emission_colors" default="null">
|
||||
</member>
|
||||
@ -96,16 +96,16 @@
|
||||
The rectangle's extents if [member emission_shape] is set to [constant EMISSION_SHAPE_RECTANGLE].
|
||||
</member>
|
||||
<member name="emission_shape" type="int" setter="set_emission_shape" getter="get_emission_shape" enum="CPUParticles2D.EmissionShape" default="0">
|
||||
Particles will be emitted inside this region. See [enum EmissionShape] for possible values. Default value: [constant EMISSION_SHAPE_POINT].
|
||||
Particles will be emitted inside this region. See [enum EmissionShape] for possible values.
|
||||
</member>
|
||||
<member name="emission_sphere_radius" type="float" setter="set_emission_sphere_radius" getter="get_emission_sphere_radius" default="null">
|
||||
The sphere's radius if [member emission_shape] is set to [constant EMISSION_SHAPE_SPHERE].
|
||||
</member>
|
||||
<member name="emitting" type="bool" setter="set_emitting" getter="is_emitting" default="true">
|
||||
If [code]true[/code], particles are being emitted. Default value: [code]true[/code].
|
||||
If [code]true[/code], particles are being emitted.
|
||||
</member>
|
||||
<member name="explosiveness" type="float" setter="set_explosiveness_ratio" getter="get_explosiveness_ratio" default="0.0">
|
||||
How rapidly particles in an emission cycle are emitted. If greater than [code]0[/code], there will be a gap in emissions before the next cycle begins. Default value: [code]0[/code].
|
||||
How rapidly particles in an emission cycle are emitted. If greater than [code]0[/code], there will be a gap in emissions before the next cycle begins.
|
||||
</member>
|
||||
<member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps" default="0">
|
||||
The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself.
|
||||
@ -116,10 +116,10 @@
|
||||
<member name="flatness" type="float" setter="set_flatness" getter="get_flatness" default="0.0">
|
||||
</member>
|
||||
<member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta" default="true">
|
||||
If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect. Default value: [code]true[/code].
|
||||
If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect.
|
||||
</member>
|
||||
<member name="gravity" type="Vector2" setter="set_gravity" getter="get_gravity" default="Vector2( 0, 98.8 )">
|
||||
Gravity applied to every particle. Default value: [code](0, 98)[/code].
|
||||
Gravity applied to every particle.
|
||||
</member>
|
||||
<member name="hue_variation" type="float" setter="set_param" getter="get_param" default="0.0">
|
||||
Initial hue variation applied to each particle.
|
||||
@ -128,16 +128,16 @@
|
||||
Each particle's hue will vary along this [Curve].
|
||||
</member>
|
||||
<member name="hue_variation_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
Hue variation randomness ratio. Default value: [code]0[/code].
|
||||
Hue variation randomness ratio.
|
||||
</member>
|
||||
<member name="initial_velocity" type="float" setter="set_param" getter="get_param" default="0.0">
|
||||
Initial velocity magnitude for each particle. Direction comes from [member spread] and the node's orientation.
|
||||
</member>
|
||||
<member name="initial_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
Initial velocity randomness ratio. Default value: [code]0[/code].
|
||||
Initial velocity randomness ratio.
|
||||
</member>
|
||||
<member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime" default="1.0">
|
||||
Amount of time each particle will exist. Default value: [code]1[/code].
|
||||
Amount of time each particle will exist.
|
||||
</member>
|
||||
<member name="linear_accel" type="float" setter="set_param" getter="get_param" default="0.0">
|
||||
Linear acceleration applied to each particle in the direction of motion.
|
||||
@ -146,16 +146,16 @@
|
||||
Each particle's linear acceleration will vary along this [Curve].
|
||||
</member>
|
||||
<member name="linear_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
Linear acceleration randomness ratio. Default value: [code]0[/code].
|
||||
Linear acceleration randomness ratio.
|
||||
</member>
|
||||
<member name="local_coords" type="bool" setter="set_use_local_coordinates" getter="get_use_local_coordinates" default="true">
|
||||
If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates. Default value: [code]true[/code].
|
||||
If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates.
|
||||
</member>
|
||||
<member name="normalmap" type="Texture" setter="set_normalmap" getter="get_normalmap" default="null">
|
||||
Normal map to be used for the [member texture] property.
|
||||
</member>
|
||||
<member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot" default="false">
|
||||
If [code]true[/code], only one emission cycle occurs. If set [code]true[/code] during a cycle, emission will stop at the cycle's end. Default value: [code]false[/code].
|
||||
If [code]true[/code], only one emission cycle occurs. If set [code]true[/code] during a cycle, emission will stop at the cycle's end.
|
||||
</member>
|
||||
<member name="orbit_velocity" type="float" setter="set_param" getter="get_param" default="0.0">
|
||||
Orbital velocity applied to each particle. Makes the particles circle around origin. Specified in number of full rotations around origin per second.
|
||||
@ -164,7 +164,7 @@
|
||||
Each particle's orbital velocity will vary along this [Curve].
|
||||
</member>
|
||||
<member name="orbit_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
Orbital velocity randomness ratio. Default value: [code]0[/code].
|
||||
Orbital velocity randomness ratio.
|
||||
</member>
|
||||
<member name="preprocess" type="float" setter="set_pre_process_time" getter="get_pre_process_time" default="0.0">
|
||||
Particle system starts as if it had already run for this many seconds.
|
||||
@ -176,10 +176,10 @@
|
||||
Each particle's radial acceleration will vary along this [Curve].
|
||||
</member>
|
||||
<member name="radial_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
Radial acceleration randomness ratio. Default value: [code]0[/code].
|
||||
Radial acceleration randomness ratio.
|
||||
</member>
|
||||
<member name="randomness" type="float" setter="set_randomness_ratio" getter="get_randomness_ratio" default="0.0">
|
||||
Emission lifetime randomness ratio. Default value: [code]0[/code].
|
||||
Emission lifetime randomness ratio.
|
||||
</member>
|
||||
<member name="scale_amount" type="float" setter="set_param" getter="get_param" default="1.0">
|
||||
Initial scale applied to each particle.
|
||||
@ -188,13 +188,13 @@
|
||||
Each particle's scale will vary along this [Curve].
|
||||
</member>
|
||||
<member name="scale_amount_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
Scale randomness ratio. Default value: [code]0[/code].
|
||||
Scale randomness ratio.
|
||||
</member>
|
||||
<member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale" default="1.0">
|
||||
Particle system's running speed scaling ratio. Default value: [code]1[/code]. A value of [code]0[/code] can be used to pause the particles.
|
||||
Particle system's running speed scaling ratio. A value of [code]0[/code] can be used to pause the particles.
|
||||
</member>
|
||||
<member name="spread" type="float" setter="set_spread" getter="get_spread" default="45.0">
|
||||
Each particle's initial direction range from [code]+spread[/code] to [code]-spread[/code] degrees. Default value: [code]45[/code].
|
||||
Each particle's initial direction range from [code]+spread[/code] to [code]-spread[/code] degrees.
|
||||
</member>
|
||||
<member name="tangential_accel" type="float" setter="set_param" getter="get_param" default="0.0">
|
||||
Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion.
|
||||
@ -203,7 +203,7 @@
|
||||
Each particle's tangential acceleration will vary along this [Curve].
|
||||
</member>
|
||||
<member name="tangential_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
Tangential acceleration randomness ratio. Default value: [code]0[/code].
|
||||
Tangential acceleration randomness ratio.
|
||||
</member>
|
||||
<member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null">
|
||||
Particle texture. If [code]null[/code], particles will be squares.
|
||||
|
@ -166,10 +166,10 @@
|
||||
The culling mask that describes which 3D render layers are rendered by this camera.
|
||||
</member>
|
||||
<member name="current" type="bool" setter="set_current" getter="is_current" default="false">
|
||||
If [code]true[/code], the ancestor [Viewport] is currently using this camera. Default value: [code]false[/code].
|
||||
If [code]true[/code], the ancestor [Viewport] is currently using this camera.
|
||||
</member>
|
||||
<member name="doppler_tracking" type="int" setter="set_doppler_tracking" getter="get_doppler_tracking" enum="Camera.DopplerTracking" default="0">
|
||||
If not [constant DOPPLER_TRACKING_DISABLED], this camera will simulate the Doppler effect for objects changed in particular [code]_process[/code] methods. See [enum DopplerTracking] for possible values. Default value: [constant DOPPLER_TRACKING_DISABLED].
|
||||
If not [constant DOPPLER_TRACKING_DISABLED], this camera will simulate the Doppler effect for objects changed in particular [code]_process[/code] methods. See [enum DopplerTracking] for possible values.
|
||||
</member>
|
||||
<member name="environment" type="Environment" setter="set_environment" getter="get_environment" default="null">
|
||||
The [Environment] to use for this camera.
|
||||
|
@ -75,7 +75,7 @@
|
||||
Bottom margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the edge of the screen.
|
||||
</member>
|
||||
<member name="drag_margin_h_enabled" type="bool" setter="set_h_drag_enabled" getter="is_h_drag_enabled" default="true">
|
||||
If [code]true[/code], the camera only moves when reaching the horizontal drag margins. If [code]false[/code], the camera moves horizontally regardless of margins. Default value: [code]true[/code].
|
||||
If [code]true[/code], the camera only moves when reaching the horizontal drag margins. If [code]false[/code], the camera moves horizontally regardless of margins.
|
||||
</member>
|
||||
<member name="drag_margin_left" type="float" setter="set_drag_margin" getter="get_drag_margin" default="0.2">
|
||||
Left margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the edge of the screen.
|
||||
@ -87,16 +87,16 @@
|
||||
Top margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the edge of the screen.
|
||||
</member>
|
||||
<member name="drag_margin_v_enabled" type="bool" setter="set_v_drag_enabled" getter="is_v_drag_enabled" default="true">
|
||||
If [code]true[/code], the camera only moves when reaching the vertical drag margins. If [code]false[/code], the camera moves vertically regardless of margins. Default value: [code]true[/code].
|
||||
If [code]true[/code], the camera only moves when reaching the vertical drag margins. If [code]false[/code], the camera moves vertically regardless of margins.
|
||||
</member>
|
||||
<member name="editor_draw_drag_margin" type="bool" setter="set_margin_drawing_enabled" getter="is_margin_drawing_enabled" default="false">
|
||||
If [code]true[/code], draws the camera's drag margin rectangle in the editor. Default value: [code]false[/code].
|
||||
If [code]true[/code], draws the camera's drag margin rectangle in the editor.
|
||||
</member>
|
||||
<member name="editor_draw_limits" type="bool" setter="set_limit_drawing_enabled" getter="is_limit_drawing_enabled" default="false">
|
||||
If [code]true[/code], draws the camera's limits rectangle in the editor. Default value: [code]true[/code].
|
||||
If [code]true[/code], draws the camera's limits rectangle in the editor.
|
||||
</member>
|
||||
<member name="editor_draw_screen" type="bool" setter="set_screen_drawing_enabled" getter="is_screen_drawing_enabled" default="true">
|
||||
If [code]true[/code], draws the camera's screen rectangle in the editor. Default value: [code]false[/code].
|
||||
If [code]true[/code], draws the camera's screen rectangle in the editor.
|
||||
</member>
|
||||
<member name="limit_bottom" type="int" setter="set_limit" getter="get_limit" default="10000000">
|
||||
Bottom scroll limit in pixels. The camera stops moving when reaching this value.
|
||||
@ -108,7 +108,7 @@
|
||||
Right scroll limit in pixels. The camera stops moving when reaching this value.
|
||||
</member>
|
||||
<member name="limit_smoothed" type="bool" setter="set_limit_smoothing_enabled" getter="is_limit_smoothing_enabled" default="false">
|
||||
If [code]true[/code], the camera smoothly stops when reaches its limits. Default value: [code]false[/code].
|
||||
If [code]true[/code], the camera smoothly stops when reaches its limits.
|
||||
</member>
|
||||
<member name="limit_top" type="int" setter="set_limit" getter="get_limit" default="-10000000">
|
||||
Top scroll limit in pixels. The camera stops moving when reaching this value.
|
||||
@ -117,18 +117,18 @@
|
||||
The camera's offset, useful for looking around or camera shake animations.
|
||||
</member>
|
||||
<member name="offset_h" type="float" setter="set_h_offset" getter="get_h_offset" default="0.0">
|
||||
The horizontal offset of the camera, relative to the drag margins. Default value: [code]0[/code].
|
||||
The horizontal offset of the camera, relative to the drag margins.
|
||||
</member>
|
||||
<member name="offset_v" type="float" setter="set_v_offset" getter="get_v_offset" default="0.0">
|
||||
The vertical offset of the camera, relative to the drag margins. Default value: [code]0[/code].
|
||||
The vertical offset of the camera, relative to the drag margins.
|
||||
</member>
|
||||
<member name="process_mode" type="int" setter="set_process_mode" getter="get_process_mode" enum="Camera2D.Camera2DProcessMode" default="1">
|
||||
</member>
|
||||
<member name="rotating" type="bool" setter="set_rotating" getter="is_rotating" default="false">
|
||||
If [code]true[/code], the camera rotates with the target. Default value: [code]false[/code].
|
||||
If [code]true[/code], the camera rotates with the target.
|
||||
</member>
|
||||
<member name="smoothing_enabled" type="bool" setter="set_enable_follow_smoothing" getter="is_follow_smoothing_enabled" default="false">
|
||||
If [code]true[/code], the camera smoothly moves towards the target at [member smoothing_speed]. Default value: [code]false[/code].
|
||||
If [code]true[/code], the camera smoothly moves towards the target at [member smoothing_speed].
|
||||
</member>
|
||||
<member name="smoothing_speed" type="float" setter="set_follow_smoothing" getter="get_follow_smoothing" default="5.0">
|
||||
Speed in pixels per second of the camera's smoothing effect when [member smoothing_enabled] is [code]true[/code].
|
||||
|
@ -512,28 +512,28 @@
|
||||
</methods>
|
||||
<members>
|
||||
<member name="light_mask" type="int" setter="set_light_mask" getter="get_light_mask" default="1">
|
||||
The rendering layers in which this [CanvasItem] responds to [Light2D] nodes. Default value: [code]1[/code].
|
||||
The rendering layers in which this [CanvasItem] responds to [Light2D] nodes.
|
||||
</member>
|
||||
<member name="material" type="Material" setter="set_material" getter="get_material" default="null">
|
||||
The material applied to textures on this [CanvasItem]. Default value: [code]null[/code].
|
||||
The material applied to textures on this [CanvasItem].
|
||||
</member>
|
||||
<member name="modulate" type="Color" setter="set_modulate" getter="get_modulate" default="Color( 1, 1, 1, 1 )">
|
||||
The color applied to textures on this [CanvasItem]. Default value: [code]Color(1, 1, 1, 1)[/code] (opaque "white").
|
||||
The color applied to textures on this [CanvasItem].
|
||||
</member>
|
||||
<member name="self_modulate" type="Color" setter="set_self_modulate" getter="get_self_modulate" default="Color( 1, 1, 1, 1 )">
|
||||
The color applied to textures on this [CanvasItem]. This is not inherited by children [CanvasItem]s. Default value: [code]Color(1, 1, 1, 1)[/code] (opaque "white")..
|
||||
The color applied to textures on this [CanvasItem]. This is not inherited by children [CanvasItem]s.
|
||||
</member>
|
||||
<member name="show_behind_parent" type="bool" setter="set_draw_behind_parent" getter="is_draw_behind_parent_enabled" default="false">
|
||||
If [code]true[/code], the object draws behind its parent. Default value: [code]false[/code].
|
||||
If [code]true[/code], the object draws behind its parent.
|
||||
</member>
|
||||
<member name="show_on_top" type="bool" setter="_set_on_top" getter="_is_on_top" default="null">
|
||||
If [code]true[/code], the object draws on top of its parent. Default value: [code]true[/code].
|
||||
If [code]true[/code], the object draws on top of its parent.
|
||||
</member>
|
||||
<member name="use_parent_material" type="bool" setter="set_use_parent_material" getter="get_use_parent_material" default="false">
|
||||
If [code]true[/code], the parent [CanvasItem]'s [member material] property is used as this one's material. Default value: [code]false[/code].
|
||||
If [code]true[/code], the parent [CanvasItem]'s [member material] property is used as this one's material.
|
||||
</member>
|
||||
<member name="visible" type="bool" setter="set_visible" getter="is_visible" default="true">
|
||||
If [code]true[/code], this [CanvasItem] is drawn. Default value: [code]true[/code]. For controls that inherit [Popup], the correct way to make them visible is to call one of the multiple [code]popup*()[/code] functions instead.
|
||||
If [code]true[/code], this [CanvasItem] is drawn. For controls that inherit [Popup], the correct way to make them visible is to call one of the multiple [code]popup*()[/code] functions instead.
|
||||
</member>
|
||||
</members>
|
||||
<signals>
|
||||
|
@ -28,7 +28,7 @@
|
||||
<member name="follow_viewport_scale" type="float" setter="set_follow_viewport_scale" getter="get_follow_viewport_scale" default="1.0">
|
||||
</member>
|
||||
<member name="layer" type="int" setter="set_layer" getter="get_layer" default="1">
|
||||
Layer index for draw order. Lower values are drawn first. Default value: [code]1[/code].
|
||||
Layer index for draw order. Lower values are drawn first.
|
||||
</member>
|
||||
<member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2( 0, 0 )">
|
||||
The layer's base offset.
|
||||
|
@ -12,16 +12,16 @@
|
||||
</methods>
|
||||
<members>
|
||||
<member name="mid_height" type="float" setter="set_mid_height" getter="get_mid_height" default="1.0">
|
||||
Height of the capsule mesh from the center point. Defaults to 1.0.
|
||||
Height of the capsule mesh from the center point.
|
||||
</member>
|
||||
<member name="radial_segments" type="int" setter="set_radial_segments" getter="get_radial_segments" default="64">
|
||||
Number of radial segments on the capsule mesh. Defaults to 64.
|
||||
Number of radial segments on the capsule mesh.
|
||||
</member>
|
||||
<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
|
||||
Radius of the capsule mesh. Defaults to 1.0.
|
||||
Radius of the capsule mesh.
|
||||
</member>
|
||||
<member name="rings" type="int" setter="set_rings" getter="get_rings" default="8">
|
||||
Number of rings along the height of the capsule. Defaults to 8.
|
||||
Number of rings along the height of the capsule.
|
||||
</member>
|
||||
</members>
|
||||
<constants>
|
||||
|
@ -12,7 +12,7 @@
|
||||
</methods>
|
||||
<members>
|
||||
<member name="use_top_left" type="bool" setter="set_use_top_left" getter="is_using_top_left" default="false">
|
||||
If [code]true[/code], centers children relative to the [CenterContainer]'s top left corner. Default value: [code]false[/code].
|
||||
If [code]true[/code], centers children relative to the [CenterContainer]'s top left corner.
|
||||
</member>
|
||||
</members>
|
||||
<constants>
|
||||
|
@ -181,10 +181,10 @@
|
||||
</methods>
|
||||
<members>
|
||||
<member name="input_capture_on_drag" type="bool" setter="set_capture_input_on_drag" getter="get_capture_input_on_drag" default="false">
|
||||
If [code]true[/code], the [CollisionObject] will continue to receive input events as the mouse is dragged across its shapes. Default value: [code]false[/code].
|
||||
If [code]true[/code], the [CollisionObject] will continue to receive input events as the mouse is dragged across its shapes.
|
||||
</member>
|
||||
<member name="input_ray_pickable" type="bool" setter="set_ray_pickable" getter="is_ray_pickable" default="true">
|
||||
If [code]true[/code], the [CollisionObject]'s shapes will respond to [RayCast]s. Default value: [code]true[/code].
|
||||
If [code]true[/code], the [CollisionObject]'s shapes will respond to [RayCast]s.
|
||||
</member>
|
||||
</members>
|
||||
<signals>
|
||||
|
@ -12,7 +12,7 @@
|
||||
</methods>
|
||||
<members>
|
||||
<member name="build_mode" type="int" setter="set_build_mode" getter="get_build_mode" enum="CollisionPolygon2D.BuildMode" default="0">
|
||||
Collision build mode. Use one of the [code]BUILD_*[/code] constants. Default value: [constant BUILD_SOLIDS].
|
||||
Collision build mode. Use one of the [code]BUILD_*[/code] constants.
|
||||
</member>
|
||||
<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false">
|
||||
If [code]true[/code], no collisions will be detected.
|
||||
|
@ -29,7 +29,7 @@
|
||||
The currently selected color.
|
||||
</member>
|
||||
<member name="edit_alpha" type="bool" setter="set_edit_alpha" getter="is_editing_alpha" default="true">
|
||||
If [code]true[/code], the alpha channel in the displayed [ColorPicker] will be visible. Default value: [code]true[/code].
|
||||
If [code]true[/code], the alpha channel in the displayed [ColorPicker] will be visible.
|
||||
</member>
|
||||
</members>
|
||||
<signals>
|
||||
|
@ -27,7 +27,7 @@
|
||||
Swing is rotation from side to side, around the axis perpendicular to the twist axis.
|
||||
The swing span defines, how much rotation will not get corrected along the swing axis.
|
||||
Could be defined as looseness in the [ConeTwistJoint].
|
||||
If below 0.05, this behavior is locked. Default value: [code]PI/4[/code].
|
||||
If below 0.05, this behavior is locked.
|
||||
</member>
|
||||
<member name="twist_span" type="float" setter="_set_twist_span" getter="_get_twist_span" default="180.0">
|
||||
Twist is the rotation around the twist axis, this value defined how far the joint can twist.
|
||||
@ -39,7 +39,7 @@
|
||||
Swing is rotation from side to side, around the axis perpendicular to the twist axis.
|
||||
The swing span defines, how much rotation will not get corrected along the swing axis.
|
||||
Could be defined as looseness in the [ConeTwistJoint].
|
||||
If below 0.05, this behavior is locked. Default value: [code]PI/4[/code].
|
||||
If below 0.05, this behavior is locked.
|
||||
</constant>
|
||||
<constant name="PARAM_TWIST_SPAN" value="1" enum="Param">
|
||||
Twist is the rotation around the twist axis, this value defined how far the joint can twist.
|
||||
|
@ -645,16 +645,16 @@
|
||||
</methods>
|
||||
<members>
|
||||
<member name="anchor_bottom" type="float" setter="_set_anchor" getter="get_anchor" default="0.0">
|
||||
Anchors the bottom edge of the node to the origin, the center, or the end of its parent control. It changes how the bottom margin updates when the node moves or changes size. You can use one of the [code]ANCHOR_*[/code] constants for convenience. Default value: [constant ANCHOR_BEGIN].
|
||||
Anchors the bottom edge of the node to the origin, the center, or the end of its parent control. It changes how the bottom margin updates when the node moves or changes size. You can use one of the [code]ANCHOR_*[/code] constants for convenience.
|
||||
</member>
|
||||
<member name="anchor_left" type="float" setter="_set_anchor" getter="get_anchor" default="0.0">
|
||||
Anchors the left edge of the node to the origin, the center or the end of its parent control. It changes how the left margin updates when the node moves or changes size. You can use one of the [code]ANCHOR_*[/code] constants for convenience.Default value: [constant ANCHOR_BEGIN].
|
||||
Anchors the left edge of the node to the origin, the center or the end of its parent control. It changes how the left margin updates when the node moves or changes size. You can use one of the [code]ANCHOR_*[/code] constants for convenience.
|
||||
</member>
|
||||
<member name="anchor_right" type="float" setter="_set_anchor" getter="get_anchor" default="0.0">
|
||||
Anchors the right edge of the node to the origin, the center or the end of its parent control. It changes how the right margin updates when the node moves or changes size. You can use one of the [code]ANCHOR_*[/code] constants for convenience. Default value: [constant ANCHOR_BEGIN].
|
||||
Anchors the right edge of the node to the origin, the center or the end of its parent control. It changes how the right margin updates when the node moves or changes size. You can use one of the [code]ANCHOR_*[/code] constants for convenience.
|
||||
</member>
|
||||
<member name="anchor_top" type="float" setter="_set_anchor" getter="get_anchor" default="0.0">
|
||||
Anchors the top edge of the node to the origin, the center or the end of its parent control. It changes how the top margin updates when the node moves or changes size. You can use one of the [code]ANCHOR_*[/code] constants for convenience. Default value: [constant ANCHOR_BEGIN].
|
||||
Anchors the top edge of the node to the origin, the center or the end of its parent control. It changes how the top margin updates when the node moves or changes size. You can use one of the [code]ANCHOR_*[/code] constants for convenience.
|
||||
</member>
|
||||
<member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" enum="Control.FocusMode" default="0">
|
||||
The focus access mode for the control (None, Click or All). Only one Control can be focused at the same time, and it will receive keyboard signals.
|
||||
|
@ -13,16 +13,16 @@
|
||||
</methods>
|
||||
<members>
|
||||
<member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3( 2, 2, 2 )">
|
||||
Size of the cuboid mesh. Defaults to (2, 2, 2).
|
||||
Size of the cuboid mesh.
|
||||
</member>
|
||||
<member name="subdivide_depth" type="int" setter="set_subdivide_depth" getter="get_subdivide_depth" default="0">
|
||||
Number of extra edge loops inserted along the Z axis. Defaults to 0.
|
||||
Number of extra edge loops inserted along the Z axis.
|
||||
</member>
|
||||
<member name="subdivide_height" type="int" setter="set_subdivide_height" getter="get_subdivide_height" default="0">
|
||||
Number of extra edge loops inserted along the Y axis. Defaults to 0.
|
||||
Number of extra edge loops inserted along the Y axis.
|
||||
</member>
|
||||
<member name="subdivide_width" type="int" setter="set_subdivide_width" getter="get_subdivide_width" default="0">
|
||||
Number of extra edge loops inserted along the X axis. Defaults to 0.
|
||||
Number of extra edge loops inserted along the X axis.
|
||||
</member>
|
||||
</members>
|
||||
<constants>
|
||||
|
@ -198,10 +198,10 @@
|
||||
The number of points to include in the baked (i.e. cached) curve data.
|
||||
</member>
|
||||
<member name="max_value" type="float" setter="set_max_value" getter="get_max_value" default="1.0">
|
||||
The maximum value the curve can reach. Default value: [code]1[/code].
|
||||
The maximum value the curve can reach.
|
||||
</member>
|
||||
<member name="min_value" type="float" setter="set_min_value" getter="get_min_value" default="0.0">
|
||||
The minimum value the curve can reach. Default value: [code]0[/code].
|
||||
The minimum value the curve can reach.
|
||||
</member>
|
||||
</members>
|
||||
<signals>
|
||||
|
@ -12,19 +12,19 @@
|
||||
</methods>
|
||||
<members>
|
||||
<member name="bottom_radius" type="float" setter="set_bottom_radius" getter="get_bottom_radius" default="1.0">
|
||||
Bottom radius of the cylinder. Defaults to 1.0.
|
||||
Bottom radius of the cylinder.
|
||||
</member>
|
||||
<member name="height" type="float" setter="set_height" getter="get_height" default="2.0">
|
||||
Full height of the cylinder. Defaults to 2.0.
|
||||
Full height of the cylinder.
|
||||
</member>
|
||||
<member name="radial_segments" type="int" setter="set_radial_segments" getter="get_radial_segments" default="64">
|
||||
Number of radial segments on the cylinder. Defaults to 64.
|
||||
Number of radial segments on the cylinder.
|
||||
</member>
|
||||
<member name="rings" type="int" setter="set_rings" getter="get_rings" default="4">
|
||||
Number of edge rings along the height of the cylinder. Defaults to 4.
|
||||
Number of edge rings along the height of the cylinder.
|
||||
</member>
|
||||
<member name="top_radius" type="float" setter="set_top_radius" getter="get_top_radius" default="1.0">
|
||||
Top radius of the cylinder. Defaults to 1.0.
|
||||
Top radius of the cylinder.
|
||||
</member>
|
||||
</members>
|
||||
<constants>
|
||||
|
@ -12,16 +12,16 @@
|
||||
</methods>
|
||||
<members>
|
||||
<member name="damping" type="float" setter="set_damping" getter="get_damping" default="1.0">
|
||||
The spring joint's damping ratio. A value between [code]0[/code] and [code]1[/code]. When the two bodies move into different directions the system tries to align them to the spring axis again. A high [code]damping[/code] value forces the attached bodies to align faster. Default value: [code]1[/code].
|
||||
The spring joint's damping ratio. A value between [code]0[/code] and [code]1[/code]. When the two bodies move into different directions the system tries to align them to the spring axis again. A high [code]damping[/code] value forces the attached bodies to align faster.
|
||||
</member>
|
||||
<member name="length" type="float" setter="set_length" getter="get_length" default="50.0">
|
||||
The spring joint's maximum length. The two attached bodies cannot stretch it past this value. Default value: [code]50[/code].
|
||||
The spring joint's maximum length. The two attached bodies cannot stretch it past this value.
|
||||
</member>
|
||||
<member name="rest_length" type="float" setter="set_rest_length" getter="get_rest_length" default="0.0">
|
||||
When the bodies attached to the spring joint move they stretch or squash it. The joint always tries to resize towards this length. Default value: [code]0[/code].
|
||||
When the bodies attached to the spring joint move they stretch or squash it. The joint always tries to resize towards this length.
|
||||
</member>
|
||||
<member name="stiffness" type="float" setter="set_stiffness" getter="get_stiffness" default="20.0">
|
||||
The higher the value, the less the bodies attached to the joint will deform it. The joint applies an opposing force to the bodies, the product of the stiffness multiplied by the size difference from its resting length. Default value: [code]20[/code].
|
||||
The higher the value, the less the bodies attached to the joint will deform it. The joint applies an opposing force to the bodies, the product of the stiffness multiplied by the size difference from its resting length.
|
||||
</member>
|
||||
</members>
|
||||
<constants>
|
||||
|
@ -16,7 +16,7 @@
|
||||
Amount of extra bias for shadow splits that are far away. If self-shadowing occurs only on the splits far away, increasing this value can fix them.
|
||||
</member>
|
||||
<member name="directional_shadow_blend_splits" type="bool" setter="set_blend_splits" getter="is_blend_splits_enabled" default="false">
|
||||
If [code]true[/code], shadow detail is sacrificed in exchange for smoother transitions between splits. Default value: [code]false[/code].
|
||||
If [code]true[/code], shadow detail is sacrificed in exchange for smoother transitions between splits.
|
||||
</member>
|
||||
<member name="directional_shadow_depth_range" type="int" setter="set_shadow_depth_range" getter="get_shadow_depth_range" enum="DirectionalLight.ShadowDepthRange" default="0">
|
||||
Optimizes shadow rendering for detail versus movement. See [enum ShadowDepthRange].
|
||||
@ -51,7 +51,7 @@
|
||||
Splits the view frustum in 4 areas, each with its own shadow map.
|
||||
</constant>
|
||||
<constant name="SHADOW_DEPTH_RANGE_STABLE" value="0" enum="ShadowDepthRange">
|
||||
Keeps the shadow stable when the camera moves, at the cost of lower effective shadow resolution. Default value.
|
||||
Keeps the shadow stable when the camera moves, at the cost of lower effective shadow resolution.
|
||||
</constant>
|
||||
<constant name="SHADOW_DEPTH_RANGE_OPTIMIZED" value="1" enum="ShadowDepthRange">
|
||||
Tries to achieve maximum shadow resolution. May result in saw effect on shadow edges.
|
||||
|
@ -105,7 +105,7 @@
|
||||
<return type="float">
|
||||
</return>
|
||||
<description>
|
||||
Gets the priority of this plugin for the recognized extension. Higher priority plugins will be preferred. Default value is 1.0.
|
||||
Gets the priority of this plugin for the recognized extension. Higher priority plugins will be preferred. The default priority is [code]1.0[/code].
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_recognized_extensions" qualifiers="virtual">
|
||||
|
@ -25,7 +25,7 @@
|
||||
<return type="bool">
|
||||
</return>
|
||||
<description>
|
||||
Override this method to define whether the gizmo can be hidden or not. Defaults to [code]true[/code].
|
||||
Override this method to define whether the gizmo can be hidden or not. Returns [code]true[/code] if not overridden.
|
||||
</description>
|
||||
</method>
|
||||
<method name="commit_handle" qualifiers="virtual">
|
||||
|
@ -129,7 +129,7 @@
|
||||
<member name="physics_jitter_fix" type="float" setter="set_physics_jitter_fix" getter="get_physics_jitter_fix" default="0.5">
|
||||
</member>
|
||||
<member name="target_fps" type="int" setter="set_target_fps" getter="get_target_fps" default="0">
|
||||
The desired frames per second. If the hardware cannot keep up, this setting may not be respected. Defaults to 0, which indicates no limit.
|
||||
The desired frames per second. If the hardware cannot keep up, this setting may not be respected. A value of 0 means no limit.
|
||||
</member>
|
||||
<member name="time_scale" type="float" setter="set_time_scale" getter="get_time_scale" default="1.0">
|
||||
Controls how fast or slow the in-game clock ticks versus the real life one. It defaults to 1.0. A value of 2.0 means the game moves twice as fast as real life, whilst a value of 0.5 means the game moves at half the regular speed.
|
||||
|
@ -12,10 +12,10 @@
|
||||
</methods>
|
||||
<members>
|
||||
<member name="initial_offset" type="float" setter="set_initial_offset" getter="get_initial_offset" default="25.0">
|
||||
The body B's initial anchor position defined by the joint's origin and a local offset [member initial_offset] along the joint's Y axis (along the groove). Default value: [code]25[/code].
|
||||
The body B's initial anchor position defined by the joint's origin and a local offset [member initial_offset] along the joint's Y axis (along the groove).
|
||||
</member>
|
||||
<member name="length" type="float" setter="set_length" getter="get_length" default="50.0">
|
||||
The groove's length. The groove is from the joint's origin towards [member length] along the joint's local Y axis. Default value: [code]50[/code].
|
||||
The groove's length. The groove is from the joint's origin towards [member length] along the joint's local Y axis.
|
||||
</member>
|
||||
</members>
|
||||
<constants>
|
||||
|
@ -335,7 +335,7 @@
|
||||
<argument index="0" name="enable" type="bool">
|
||||
</argument>
|
||||
<description>
|
||||
Whether to accumulate similar input events sent by the operating system. Defaults to [code]true[/code].
|
||||
Whether to accumulate similar input events sent by the operating system. Enabled by default.
|
||||
</description>
|
||||
</method>
|
||||
<method name="start_joy_vibration">
|
||||
|
@ -73,7 +73,7 @@
|
||||
<argument index="0" name="idx" type="int">
|
||||
</argument>
|
||||
<description>
|
||||
Returns the custom background color of the item specified by [code]idx[/code] index. Default value is [code]Color(0, 0, 0, 0)[/code].
|
||||
Returns the custom background color of the item specified by [code]idx[/code] index.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_item_custom_fg_color" qualifiers="const">
|
||||
@ -82,7 +82,7 @@
|
||||
<argument index="0" name="idx" type="int">
|
||||
</argument>
|
||||
<description>
|
||||
Returns the custom foreground color of the item specified by [code]idx[/code] index. Default value is [code]Color(0, 0, 0, 0)[/code].
|
||||
Returns the custom foreground color of the item specified by [code]idx[/code] index.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_item_icon" qualifiers="const">
|
||||
@ -91,7 +91,7 @@
|
||||
<argument index="0" name="idx" type="int">
|
||||
</argument>
|
||||
<description>
|
||||
Returns the icon associated with the specified index. Default value is [code]null[/code].
|
||||
Returns the icon associated with the specified index.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_item_icon_modulate" qualifiers="const">
|
||||
@ -418,7 +418,7 @@
|
||||
Sets the default position of the icon to either [constant ICON_MODE_LEFT] or [constant ICON_MODE_TOP].
|
||||
</member>
|
||||
<member name="icon_scale" type="float" setter="set_icon_scale" getter="get_icon_scale" default="1.0">
|
||||
Sets the icon size to its initial size multiplied by the specified scale. Default value is 1.0.
|
||||
Sets the icon size to its initial size multiplied by the specified scale.
|
||||
</member>
|
||||
<member name="max_columns" type="int" setter="set_max_columns" getter="get_max_columns" default="1">
|
||||
Sets the maximum columns the list will have. If set to anything other than the default, the content will be split among the specified columns.
|
||||
|
@ -12,10 +12,10 @@
|
||||
</methods>
|
||||
<members>
|
||||
<member name="bias" type="float" setter="set_bias" getter="get_bias" default="0.0">
|
||||
When [member node_a] and [member node_b] move in different directions the [code]bias[/code] controls how fast the joint pulls them back to their original position. The lower the [code]bias[/code] the more the two bodies can pull on the joint. Default value: [code]0[/code].
|
||||
When [member node_a] and [member node_b] move in different directions the [code]bias[/code] controls how fast the joint pulls them back to their original position. The lower the [code]bias[/code] the more the two bodies can pull on the joint.
|
||||
</member>
|
||||
<member name="disable_collision" type="bool" setter="set_exclude_nodes_from_collision" getter="get_exclude_nodes_from_collision" default="true">
|
||||
If [code]true[/code], [member node_a] and [member node_b] can collide. Default value: [code]false[/code].
|
||||
If [code]true[/code], [member node_a] and [member node_b] can collide.
|
||||
</member>
|
||||
<member name="node_a" type="NodePath" setter="set_node_a" getter="get_node_a" default="NodePath("")">
|
||||
The first body attached to the joint. Must derive from [PhysicsBody2D].
|
||||
|
@ -44,7 +44,7 @@
|
||||
Controls the text's horizontal align. Supports left, center, right, and fill, or justify. Set it to one of the [code]ALIGN_*[/code] constants.
|
||||
</member>
|
||||
<member name="autowrap" type="bool" setter="set_autowrap" getter="has_autowrap" default="false">
|
||||
If [code]true[/code], wraps the text inside the node's bounding rectangle. If you resize the node, it will change its height automatically to show all the text. Default: [code]false[/code].
|
||||
If [code]true[/code], wraps the text inside the node's bounding rectangle. If you resize the node, it will change its height automatically to show all the text.
|
||||
</member>
|
||||
<member name="clip_text" type="bool" setter="set_clip_text" getter="is_clipping_text" default="false">
|
||||
If [code]true[/code], the Label only shows the text that fits inside its bounding rectangle. It also lets you scale the node down freely.
|
||||
|
@ -13,7 +13,7 @@
|
||||
</methods>
|
||||
<members>
|
||||
<member name="editor_only" type="bool" setter="set_editor_only" getter="is_editor_only" default="false">
|
||||
If [code]true[/code], the light only appears in the editor and will not be visible at runtime. Default value: [code]false[/code].
|
||||
If [code]true[/code], the light only appears in the editor and will not be visible at runtime.
|
||||
</member>
|
||||
<member name="light_bake_mode" type="int" setter="set_bake_mode" getter="get_bake_mode" enum="Light.BakeMode" default="1">
|
||||
The light's bake mode. See [enum BakeMode].
|
||||
@ -31,7 +31,7 @@
|
||||
Secondary multiplier used with indirect light (light bounces). This works on both [BakedLightmap] and [GIProbe].
|
||||
</member>
|
||||
<member name="light_negative" type="bool" setter="set_negative" getter="is_negative" default="false">
|
||||
If [code]true[/code], the light's effect is reversed, darkening areas and casting bright shadows. Default value: [code]false[/code].
|
||||
If [code]true[/code], the light's effect is reversed, darkening areas and casting bright shadows.
|
||||
</member>
|
||||
<member name="light_specular" type="float" setter="set_param" getter="get_param" default="0.5">
|
||||
The intensity of the specular blob in objects affected by the light. At [code]0[/code] the light becomes a pure diffuse light.
|
||||
@ -46,7 +46,7 @@
|
||||
Attempts to reduce [member shadow_bias] gap.
|
||||
</member>
|
||||
<member name="shadow_enabled" type="bool" setter="set_shadow" getter="has_shadow" default="false">
|
||||
If [code]true[/code], the light will cast shadows. Default value: [code]false[/code].
|
||||
If [code]true[/code], the light will cast shadows.
|
||||
</member>
|
||||
<member name="shadow_reverse_cull_face" type="bool" setter="set_shadow_reverse_cull_face" getter="get_shadow_reverse_cull_face" default="false">
|
||||
</member>
|
||||
|
@ -17,10 +17,10 @@
|
||||
The Light2D's [Color].
|
||||
</member>
|
||||
<member name="editor_only" type="bool" setter="set_editor_only" getter="is_editor_only" default="false">
|
||||
If [code]true[/code], Light2D will only appear when editing the scene. Default value: [code]false[/code].
|
||||
If [code]true[/code], Light2D will only appear when editing the scene.
|
||||
</member>
|
||||
<member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="true">
|
||||
If [code]true[/code], Light2D will emit light. Default value: [code]true[/code].
|
||||
If [code]true[/code], Light2D will emit light.
|
||||
</member>
|
||||
<member name="energy" type="float" setter="set_energy" getter="get_energy" default="1.0">
|
||||
The Light2D's energy value. The larger the value, the stronger the light.
|
||||
@ -38,28 +38,28 @@
|
||||
The layer mask. Only objects with a matching mask will be affected by the Light2D.
|
||||
</member>
|
||||
<member name="range_layer_max" type="int" setter="set_layer_range_max" getter="get_layer_range_max" default="0">
|
||||
Maximum layer value of objects that are affected by the Light2D. Default value: [code]0[/code].
|
||||
Maximum layer value of objects that are affected by the Light2D.
|
||||
</member>
|
||||
<member name="range_layer_min" type="int" setter="set_layer_range_min" getter="get_layer_range_min" default="0">
|
||||
Minimum layer value of objects that are affected by the Light2D. Default value: [code]0[/code].
|
||||
Minimum layer value of objects that are affected by the Light2D.
|
||||
</member>
|
||||
<member name="range_z_max" type="int" setter="set_z_range_max" getter="get_z_range_max" default="1024">
|
||||
Maximum [code]z[/code] value of objects that are affected by the Light2D. Default value: [code]1024[/code].
|
||||
Maximum [code]z[/code] value of objects that are affected by the Light2D.
|
||||
</member>
|
||||
<member name="range_z_min" type="int" setter="set_z_range_min" getter="get_z_range_min" default="-1024">
|
||||
Minimum [code]z[/code] value of objects that are affected by the Light2D. Default value: [code]-1024[/code].
|
||||
Minimum [code]z[/code] value of objects that are affected by the Light2D.
|
||||
</member>
|
||||
<member name="shadow_buffer_size" type="int" setter="set_shadow_buffer_size" getter="get_shadow_buffer_size" default="2048">
|
||||
Shadow buffer size. Default value: [code]2048[/code].
|
||||
Shadow buffer size.
|
||||
</member>
|
||||
<member name="shadow_color" type="Color" setter="set_shadow_color" getter="get_shadow_color" default="Color( 0, 0, 0, 0 )">
|
||||
[Color] of shadows cast by the Light2D.
|
||||
</member>
|
||||
<member name="shadow_enabled" type="bool" setter="set_shadow_enabled" getter="is_shadow_enabled" default="false">
|
||||
If [code]true[/code], the Light2D will cast shadows. Default value: [code]false[/code].
|
||||
If [code]true[/code], the Light2D will cast shadows.
|
||||
</member>
|
||||
<member name="shadow_filter" type="int" setter="set_shadow_filter" getter="get_shadow_filter" enum="Light2D.ShadowFilter" default="0">
|
||||
Shadow filter type. See [enum ShadowFilter] for possible values. Default value: [constant SHADOW_FILTER_NONE].
|
||||
Shadow filter type. See [enum ShadowFilter] for possible values.
|
||||
</member>
|
||||
<member name="shadow_filter_smooth" type="float" setter="set_shadow_smooth" getter="get_shadow_smooth" default="0.0">
|
||||
Smoothing value for shadows.
|
||||
|
@ -67,13 +67,13 @@
|
||||
</methods>
|
||||
<members>
|
||||
<member name="begin_cap_mode" type="int" setter="set_begin_cap_mode" getter="get_begin_cap_mode" enum="Line2D.LineCapMode" default="0">
|
||||
Controls the style of the line's first point. Use [code]LINE_CAP_*[/code] constants. Default value: [constant LINE_CAP_NONE].
|
||||
Controls the style of the line's first point. Use [code]LINE_CAP_*[/code] constants.
|
||||
</member>
|
||||
<member name="default_color" type="Color" setter="set_default_color" getter="get_default_color" default="Color( 0.4, 0.5, 1, 1 )">
|
||||
The line's color. Will not be used if a gradient is set.
|
||||
</member>
|
||||
<member name="end_cap_mode" type="int" setter="set_end_cap_mode" getter="get_end_cap_mode" enum="Line2D.LineCapMode" default="0">
|
||||
Controls the style of the line's last point. Use [code]LINE_CAP_*[/code] constants. Default value: [constant LINE_CAP_NONE].
|
||||
Controls the style of the line's last point. Use [code]LINE_CAP_*[/code] constants.
|
||||
</member>
|
||||
<member name="gradient" type="Gradient" setter="set_gradient" getter="get_gradient" default="null">
|
||||
The gradient is drawn through the whole line from start to finish. The default color will not be used if a gradient is set.
|
||||
@ -94,7 +94,7 @@
|
||||
The texture used for the line's texture. Uses [code]texture_mode[/code] for drawing style.
|
||||
</member>
|
||||
<member name="texture_mode" type="int" setter="set_texture_mode" getter="get_texture_mode" enum="Line2D.LineTextureMode" default="1101004800">
|
||||
The style to render the [code]texture[/code] on the line. Use [code]LINE_TEXTURE_*[/code] constants. Default value: [constant LINE_TEXTURE_NONE].
|
||||
The style to render the [code]texture[/code] on the line. Use [code]LINE_TEXTURE_*[/code] constants.
|
||||
</member>
|
||||
<member name="width" type="float" setter="set_width" getter="get_width" default="10.0">
|
||||
The line's width.
|
||||
|
@ -45,13 +45,13 @@
|
||||
</argument>
|
||||
<description>
|
||||
Sets the peer to which packets will be sent.
|
||||
The [code]id[/code] can be one of: [constant TARGET_PEER_BROADCAST] to send to all connected peers, [constant TARGET_PEER_SERVER] to send to the peer acting as server, a valid peer ID to send to that specific peer, a negative peer ID to send to all peers except that one. Default: [constant TARGET_PEER_BROADCAST]
|
||||
The [code]id[/code] can be one of: [constant TARGET_PEER_BROADCAST] to send to all connected peers, [constant TARGET_PEER_SERVER] to send to the peer acting as server, a valid peer ID to send to that specific peer, a negative peer ID to send to all peers except that one. By default, the target peer is [constant TARGET_PEER_BROADCAST].
|
||||
</description>
|
||||
</method>
|
||||
</methods>
|
||||
<members>
|
||||
<member name="refuse_new_connections" type="bool" setter="set_refuse_new_connections" getter="is_refusing_new_connections" default="true">
|
||||
If [code]true[/code], this [NetworkedMultiplayerPeer] refuses new connections. Default value: [code]false[/code].
|
||||
If [code]true[/code], this [NetworkedMultiplayerPeer] refuses new connections.
|
||||
</member>
|
||||
<member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" enum="NetworkedMultiplayerPeer.TransferMode" default="0">
|
||||
The manner in which to send packets to the [code]target_peer[/code]. See [enum TransferMode].
|
||||
|
@ -18,7 +18,7 @@
|
||||
Doesn't do anything at the time of writing.
|
||||
</member>
|
||||
<member name="draw_center" type="bool" setter="set_draw_center" getter="is_draw_center_enabled" default="true">
|
||||
If [code]true[/code], draw the panel's center. Else, only draw the 9-slice's borders. Default value: [code]true[/code].
|
||||
If [code]true[/code], draw the panel's center. Else, only draw the 9-slice's borders.
|
||||
</member>
|
||||
<member name="patch_margin_bottom" type="int" setter="set_patch_margin" getter="get_patch_margin" default="0">
|
||||
The height of the 9-slice's bottom row. A margin of 16 means the 9-slice's bottom corners and side will have a height of 16 pixels. You can set all 4 margin values individually to create panels with non-uniform borders.
|
||||
@ -48,7 +48,7 @@
|
||||
</signals>
|
||||
<constants>
|
||||
<constant name="AXIS_STRETCH_MODE_STRETCH" value="0" enum="AxisStretchMode">
|
||||
Doesn't do anything at the time of writing. Default value for [code]axis_stretch_horizontal[/code] and [code]axis_stretch_vertical[/code].
|
||||
Doesn't do anything at the time of writing.
|
||||
</constant>
|
||||
<constant name="AXIS_STRETCH_MODE_TILE" value="1" enum="AxisStretchMode">
|
||||
Doesn't do anything at the time of writing.
|
||||
|
@ -66,7 +66,7 @@
|
||||
</return>
|
||||
<description>
|
||||
Virtual method which can be overridden to customize the return value of [method to_string], and thus the object's representation where it is converted to a string, e.g. with [code]print(obj)[/code].
|
||||
Returns a [String] representing the object. Default is [code]"[ClassName:RID]"[/code].
|
||||
Returns a [String] representing the object. If not overridden, defaults to [code]"[ClassName:RID]"[/code].
|
||||
</description>
|
||||
</method>
|
||||
<method name="add_user_signal">
|
||||
@ -426,7 +426,7 @@
|
||||
<argument index="0" name="enable" type="bool">
|
||||
</argument>
|
||||
<description>
|
||||
Defines whether the object can translate strings (with calls to [method tr]). Default is [code]true[/code].
|
||||
Defines whether the object can translate strings (with calls to [method tr]). Enabled by default.
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_meta">
|
||||
@ -453,7 +453,7 @@
|
||||
<return type="String">
|
||||
</return>
|
||||
<description>
|
||||
Returns a [String] representing the object. Default is [code]"[ClassName:RID]"[/code].
|
||||
Returns a [String] representing the object. If not overridden, defaults to [code]"[ClassName:RID]"[/code].
|
||||
Override the method [method _to_string] to customize the [String] representation.
|
||||
</description>
|
||||
</method>
|
||||
|
@ -12,10 +12,10 @@
|
||||
</methods>
|
||||
<members>
|
||||
<member name="closed" type="bool" setter="set_closed" getter="is_closed" default="true">
|
||||
If [code]true[/code], closes the polygon. A closed OccluderPolygon2D occludes the light coming from any direction. An opened OccluderPolygon2D occludes the light only at its outline's direction. Default value: [code]true[/code].
|
||||
If [code]true[/code], closes the polygon. A closed OccluderPolygon2D occludes the light coming from any direction. An opened OccluderPolygon2D occludes the light only at its outline's direction.
|
||||
</member>
|
||||
<member name="cull_mode" type="int" setter="set_cull_mode" getter="get_cull_mode" enum="OccluderPolygon2D.CullMode" default="0">
|
||||
The culling mode to use. Default value: [constant CULL_DISABLED].
|
||||
The culling mode to use.
|
||||
</member>
|
||||
<member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon" default="PoolVector2Array( )">
|
||||
A [Vector2] array with the index for polygon's vertices positions.
|
||||
|
@ -14,7 +14,7 @@
|
||||
</methods>
|
||||
<members>
|
||||
<member name="motion_mirroring" type="Vector2" setter="set_mirroring" getter="get_mirroring" default="Vector2( 0, 0 )">
|
||||
The ParallaxLayer's [Texture] mirroring. Useful for creating an infinite scrolling background. If an axis is set to [code]0[/code], the [Texture] will not be mirrored. Default value: [code](0, 0)[/code].
|
||||
The ParallaxLayer's [Texture] mirroring. Useful for creating an infinite scrolling background. If an axis is set to [code]0[/code], the [Texture] will not be mirrored.
|
||||
</member>
|
||||
<member name="motion_offset" type="Vector2" setter="set_motion_offset" getter="get_motion_offset" default="Vector2( 0, 0 )">
|
||||
The ParallaxLayer's offset relative to the parent ParallaxBackground's [member ParallaxBackground.scroll_offset].
|
||||
|
@ -31,7 +31,7 @@
|
||||
Number of particles to emit.
|
||||
</member>
|
||||
<member name="draw_order" type="int" setter="set_draw_order" getter="get_draw_order" enum="Particles.DrawOrder" default="0">
|
||||
Particle draw order. Uses [code]DRAW_ORDER_*[/code] values. Default value: [constant DRAW_ORDER_INDEX].
|
||||
Particle draw order. Uses [code]DRAW_ORDER_*[/code] values.
|
||||
</member>
|
||||
<member name="draw_pass_1" type="Mesh" setter="set_draw_pass_mesh" getter="get_draw_pass_mesh" default="null">
|
||||
[Mesh] that is drawn for the first draw pass.
|
||||
@ -49,25 +49,25 @@
|
||||
The number of draw passes when rendering particles.
|
||||
</member>
|
||||
<member name="emitting" type="bool" setter="set_emitting" getter="is_emitting" default="true">
|
||||
If [code]true[/code], particles are being emitted. Default value: [code]true[/code].
|
||||
If [code]true[/code], particles are being emitted.
|
||||
</member>
|
||||
<member name="explosiveness" type="float" setter="set_explosiveness_ratio" getter="get_explosiveness_ratio" default="0.0">
|
||||
Time ratio between each emission. If [code]0[/code], particles are emitted continuously. If [code]1[/code], all particles are emitted simultaneously. Default value: [code]0[/code].
|
||||
Time ratio between each emission. If [code]0[/code], particles are emitted continuously. If [code]1[/code], all particles are emitted simultaneously.
|
||||
</member>
|
||||
<member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps" default="0">
|
||||
The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself.
|
||||
</member>
|
||||
<member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta" default="true">
|
||||
If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect. Default value: [code]true[/code].
|
||||
If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect.
|
||||
</member>
|
||||
<member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime" default="1.0">
|
||||
Amount of time each particle will exist. Default value: [code]1[/code].
|
||||
Amount of time each particle will exist.
|
||||
</member>
|
||||
<member name="local_coords" type="bool" setter="set_use_local_coordinates" getter="get_use_local_coordinates" default="true">
|
||||
If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates. Default value: [code]true[/code].
|
||||
If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates.
|
||||
</member>
|
||||
<member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot" default="false">
|
||||
If [code]true[/code], only [code]amount[/code] particles will be emitted. Default value: [code]false[/code].
|
||||
If [code]true[/code], only [code]amount[/code] particles will be emitted.
|
||||
</member>
|
||||
<member name="preprocess" type="float" setter="set_pre_process_time" getter="get_pre_process_time" default="0.0">
|
||||
Amount of time to preprocess the particles before animation starts. Lets you start the animation some time after particles have started emitting.
|
||||
@ -76,10 +76,10 @@
|
||||
[Material] for processing particles. Can be a [ParticlesMaterial] or a [ShaderMaterial].
|
||||
</member>
|
||||
<member name="randomness" type="float" setter="set_randomness_ratio" getter="get_randomness_ratio" default="0.0">
|
||||
Emission randomness ratio. Default value: [code]0[/code].
|
||||
Emission randomness ratio.
|
||||
</member>
|
||||
<member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale" default="1.0">
|
||||
Speed scaling ratio. Default value: [code]1[/code]. A value of [code]0[/code] can be used to pause the particles.
|
||||
Speed scaling ratio. A value of [code]0[/code] can be used to pause the particles.
|
||||
</member>
|
||||
<member name="visibility_aabb" type="AABB" setter="set_visibility_aabb" getter="get_visibility_aabb" default="AABB( -4, -4, -4, 8, 8, 8 )">
|
||||
The [AABB] that determines the area of the world part of which needs to be visible on screen for the particle system to be active.
|
||||
|
@ -31,31 +31,31 @@
|
||||
Number of particles emitted in one emission cycle.
|
||||
</member>
|
||||
<member name="draw_order" type="int" setter="set_draw_order" getter="get_draw_order" enum="Particles2D.DrawOrder" default="0">
|
||||
Particle draw order. Uses [code]DRAW_ORDER_*[/code] values. Default value: [constant DRAW_ORDER_INDEX].
|
||||
Particle draw order. Uses [code]DRAW_ORDER_*[/code] values.
|
||||
</member>
|
||||
<member name="emitting" type="bool" setter="set_emitting" getter="is_emitting" default="true">
|
||||
If [code]true[/code], particles are being emitted. Default value: [code]true[/code].
|
||||
If [code]true[/code], particles are being emitted.
|
||||
</member>
|
||||
<member name="explosiveness" type="float" setter="set_explosiveness_ratio" getter="get_explosiveness_ratio" default="0.0">
|
||||
How rapidly particles in an emission cycle are emitted. If greater than [code]0[/code], there will be a gap in emissions before the next cycle begins. Default value: [code]0[/code].
|
||||
How rapidly particles in an emission cycle are emitted. If greater than [code]0[/code], there will be a gap in emissions before the next cycle begins.
|
||||
</member>
|
||||
<member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps" default="0">
|
||||
The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself.
|
||||
</member>
|
||||
<member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta" default="true">
|
||||
If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect. Default value: [code]true[/code].
|
||||
If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect.
|
||||
</member>
|
||||
<member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime" default="1.0">
|
||||
Amount of time each particle will exist. Default value: [code]1[/code].
|
||||
Amount of time each particle will exist.
|
||||
</member>
|
||||
<member name="local_coords" type="bool" setter="set_use_local_coordinates" getter="get_use_local_coordinates" default="true">
|
||||
If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates. Default value: [code]true[/code].
|
||||
If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates.
|
||||
</member>
|
||||
<member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map" default="null">
|
||||
Normal map to be used for the [member texture] property.
|
||||
</member>
|
||||
<member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot" default="false">
|
||||
If [code]true[/code], only one emission cycle occurs. If set [code]true[/code] during a cycle, emission will stop at the cycle's end. Default value: [code]false[/code].
|
||||
If [code]true[/code], only one emission cycle occurs. If set [code]true[/code] during a cycle, emission will stop at the cycle's end.
|
||||
</member>
|
||||
<member name="preprocess" type="float" setter="set_pre_process_time" getter="get_pre_process_time" default="0.0">
|
||||
Particle system starts as if it had already run for this many seconds.
|
||||
@ -64,10 +64,10 @@
|
||||
[Material] for processing particles. Can be a [ParticlesMaterial] or a [ShaderMaterial].
|
||||
</member>
|
||||
<member name="randomness" type="float" setter="set_randomness_ratio" getter="get_randomness_ratio" default="0.0">
|
||||
Emission lifetime randomness ratio. Default value: [code]0[/code].
|
||||
Emission lifetime randomness ratio.
|
||||
</member>
|
||||
<member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale" default="1.0">
|
||||
Particle system's running speed scaling ratio. Default value: [code]1[/code]. A value of [code]0[/code] can be used to pause the particles.
|
||||
Particle system's running speed scaling ratio. A value of [code]0[/code] can be used to pause the particles.
|
||||
</member>
|
||||
<member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null">
|
||||
Particle texture. If [code]null[/code], particles will be squares.
|
||||
|
@ -21,7 +21,7 @@
|
||||
Each particle's rotation will be animated along this [CurveTexture].
|
||||
</member>
|
||||
<member name="angle_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
Rotation randomness ratio. Default value: [code]0[/code].
|
||||
Rotation randomness ratio.
|
||||
</member>
|
||||
<member name="angular_velocity" type="float" setter="set_param" getter="get_param" default="0.0">
|
||||
Initial angular velocity applied to each particle. Sets the speed of rotation of the particle.
|
||||
@ -31,7 +31,7 @@
|
||||
Each particle's angular velocity will vary along this [CurveTexture].
|
||||
</member>
|
||||
<member name="angular_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
Angular velocity randomness ratio. Default value: [code]0[/code].
|
||||
Angular velocity randomness ratio.
|
||||
</member>
|
||||
<member name="anim_offset" type="float" setter="set_param" getter="get_param" default="0.0">
|
||||
Particle animation offset.
|
||||
@ -40,7 +40,7 @@
|
||||
Each particle's animation offset will vary along this [CurveTexture].
|
||||
</member>
|
||||
<member name="anim_offset_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
Animation offset randomness ratio. Default value: [code]0[/code].
|
||||
Animation offset randomness ratio.
|
||||
</member>
|
||||
<member name="anim_speed" type="float" setter="set_param" getter="get_param" default="0.0">
|
||||
Particle animation speed.
|
||||
@ -49,7 +49,7 @@
|
||||
Each particle's animation speed will vary along this [CurveTexture].
|
||||
</member>
|
||||
<member name="anim_speed_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
Animation speed randomness ratio. Default value: [code]0[/code].
|
||||
Animation speed randomness ratio.
|
||||
</member>
|
||||
<member name="color" type="Color" setter="set_color" getter="get_color" default="Color( 1, 1, 1, 1 )">
|
||||
Each particle's initial color. If the [Particles2D]'s [code]texture[/code] is defined, it will be multiplied by this color. To have particle display color in a [SpatialMaterial] make sure to set [member SpatialMaterial.vertex_color_use_as_albedo] to [code]true[/code].
|
||||
@ -64,7 +64,7 @@
|
||||
Damping will vary along this [CurveTexture].
|
||||
</member>
|
||||
<member name="damping_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
Damping randomness ratio. Default value: [code]0[/code].
|
||||
Damping randomness ratio.
|
||||
</member>
|
||||
<member name="emission_box_extents" type="Vector3" setter="set_emission_box_extents" getter="get_emission_box_extents" default="null">
|
||||
The box's extents if [code]emission_shape[/code] is set to [constant EMISSION_SHAPE_BOX].
|
||||
@ -82,7 +82,7 @@
|
||||
Particles will be emitted at positions determined by sampling this texture at a random position. Used with [constant EMISSION_SHAPE_POINTS] and [constant EMISSION_SHAPE_DIRECTED_POINTS]. Can be created automatically from mesh or node by selecting "Create Emission Points from Mesh/Node" under the "Particles" tool in the toolbar.
|
||||
</member>
|
||||
<member name="emission_shape" type="int" setter="set_emission_shape" getter="get_emission_shape" enum="ParticlesMaterial.EmissionShape" default="0">
|
||||
Particles will be emitted inside this region. Use [code]EMISSION_SHAPE_*[/code] constants for values. Default value: [constant EMISSION_SHAPE_POINT].
|
||||
Particles will be emitted inside this region. Use [code]EMISSION_SHAPE_*[/code] constants for values.
|
||||
</member>
|
||||
<member name="emission_sphere_radius" type="float" setter="set_emission_sphere_radius" getter="get_emission_sphere_radius" default="null">
|
||||
The sphere's radius if [code]emission_shape[/code] is set to [constant EMISSION_SHAPE_SPHERE].
|
||||
@ -91,16 +91,16 @@
|
||||
Align Y axis of particle with the direction of its velocity.
|
||||
</member>
|
||||
<member name="flag_disable_z" type="bool" setter="set_flag" getter="get_flag" default="false">
|
||||
If [code]true[/code], particles will not move on the z axis. Default value: [code]true[/code] for [Particles2D], [code]false[/code] for [Particles].
|
||||
If [code]true[/code], particles will not move on the z axis.
|
||||
</member>
|
||||
<member name="flag_rotate_y" type="bool" setter="set_flag" getter="get_flag" default="false">
|
||||
If [code]true[/code], particles rotate around Y axis by [member angle].
|
||||
</member>
|
||||
<member name="flatness" type="float" setter="set_flatness" getter="get_flatness" default="0.0">
|
||||
Amount of [member spread] in Y/Z plane. A value of [code]1[/code] restricts particles to X/Z plane. Default [code]0[/code].
|
||||
Amount of [member spread] in Y/Z plane. A value of [code]1[/code] restricts particles to X/Z plane.
|
||||
</member>
|
||||
<member name="gravity" type="Vector3" setter="set_gravity" getter="get_gravity" default="Vector3( 0, -9.8, 0 )">
|
||||
Gravity applied to every particle. Default value: [code](0, -9.8, 0)[/code].
|
||||
Gravity applied to every particle.
|
||||
</member>
|
||||
<member name="hue_variation" type="float" setter="set_param" getter="get_param" default="0.0">
|
||||
Initial hue variation applied to each particle.
|
||||
@ -109,13 +109,13 @@
|
||||
Each particle's hue will vary along this [CurveTexture].
|
||||
</member>
|
||||
<member name="hue_variation_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
Hue variation randomness ratio. Default value: [code]0[/code].
|
||||
Hue variation randomness ratio.
|
||||
</member>
|
||||
<member name="initial_velocity" type="float" setter="set_param" getter="get_param" default="0.0">
|
||||
Initial velocity magnitude for each particle. Direction comes from [member spread] and the node's orientation.
|
||||
</member>
|
||||
<member name="initial_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
Initial velocity randomness ratio. Default value: [code]0[/code].
|
||||
Initial velocity randomness ratio.
|
||||
</member>
|
||||
<member name="linear_accel" type="float" setter="set_param" getter="get_param" default="0.0">
|
||||
Linear acceleration applied to each particle in the direction of motion.
|
||||
@ -124,7 +124,7 @@
|
||||
Each particle's linear acceleration will vary along this [CurveTexture].
|
||||
</member>
|
||||
<member name="linear_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
Linear acceleration randomness ratio. Default value: [code]0[/code].
|
||||
Linear acceleration randomness ratio.
|
||||
</member>
|
||||
<member name="orbit_velocity" type="float" setter="set_param" getter="get_param" default="null">
|
||||
Orbital velocity applied to each particle. Makes the particles circle around origin. Specified in number of full rotations around origin per second.
|
||||
@ -134,7 +134,7 @@
|
||||
Each particle's orbital velocity will vary along this [CurveTexture].
|
||||
</member>
|
||||
<member name="orbit_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="null">
|
||||
Orbital velocity randomness ratio. Default value: [code]0[/code].
|
||||
Orbital velocity randomness ratio.
|
||||
</member>
|
||||
<member name="radial_accel" type="float" setter="set_param" getter="get_param" default="0.0">
|
||||
Radial acceleration applied to each particle. Makes particle accelerate away from origin.
|
||||
@ -143,7 +143,7 @@
|
||||
Each particle's radial acceleration will vary along this [CurveTexture].
|
||||
</member>
|
||||
<member name="radial_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
Radial acceleration randomness ratio. Default value: [code]0[/code].
|
||||
Radial acceleration randomness ratio.
|
||||
</member>
|
||||
<member name="scale" type="float" setter="set_param" getter="get_param" default="1.0">
|
||||
Initial scale applied to each particle.
|
||||
@ -152,10 +152,10 @@
|
||||
Each particle's scale will vary along this [CurveTexture].
|
||||
</member>
|
||||
<member name="scale_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
Scale randomness ratio. Default value: [code]0[/code].
|
||||
Scale randomness ratio.
|
||||
</member>
|
||||
<member name="spread" type="float" setter="set_spread" getter="get_spread" default="45.0">
|
||||
Each particle's initial direction range from [code]+spread[/code] to [code]-spread[/code] degrees. Default value: [code]45[/code]. Applied to X/Z plane and Y/Z planes.
|
||||
Each particle's initial direction range from [code]+spread[/code] to [code]-spread[/code] degrees. Applied to X/Z plane and Y/Z planes.
|
||||
</member>
|
||||
<member name="tangential_accel" type="float" setter="set_param" getter="get_param" default="0.0">
|
||||
Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion.
|
||||
@ -164,7 +164,7 @@
|
||||
Each particle's tangential acceleration will vary along this [CurveTexture].
|
||||
</member>
|
||||
<member name="tangential_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
Tangential acceleration randomness ratio. Default value: [code]0[/code].
|
||||
Tangential acceleration randomness ratio.
|
||||
</member>
|
||||
<member name="trail_color_modifier" type="GradientTexture" setter="set_trail_color_modifier" getter="get_trail_color_modifier" default="null">
|
||||
Trail particles' color will vary along this [GradientTexture].
|
||||
|
@ -21,7 +21,7 @@
|
||||
The node's offset along the curve.
|
||||
</member>
|
||||
<member name="lookahead" type="float" setter="set_lookahead" getter="get_lookahead" default="4.0">
|
||||
How far to look ahead of the curve to calculate the tangent if the node is rotating. E.g. shorter lookaheads will lead to faster rotations. Default value: [code]4[/code].
|
||||
How far to look ahead of the curve to calculate the tangent if the node is rotating. E.g. shorter lookaheads will lead to faster rotations.
|
||||
</member>
|
||||
<member name="loop" type="bool" setter="set_loop" getter="has_loop" default="true">
|
||||
If [code]true[/code], any offset outside the path's length will wrap around, instead of stopping at the ends. Use it for cyclic paths.
|
||||
|
@ -81,11 +81,9 @@
|
||||
The physics layers this area is in.
|
||||
Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the [member collision_mask] property.
|
||||
A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A.
|
||||
Default value: 1 (the first layer/bit is enabled).
|
||||
</member>
|
||||
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
|
||||
The physics layers this area scans for collisions.
|
||||
Default value: 1 (the first layer/bit is enabled).
|
||||
</member>
|
||||
</members>
|
||||
<constants>
|
||||
|
@ -81,11 +81,9 @@
|
||||
The physics layers this area is in.
|
||||
Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the [member collision_mask] property.
|
||||
A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A.
|
||||
Default value: 1 (the first layer/bit is enabled).
|
||||
</member>
|
||||
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
|
||||
The physics layers this area scans for collisions.
|
||||
Default value: 1 (the first layer/bit is enabled).
|
||||
</member>
|
||||
<member name="layers" type="int" setter="_set_layers" getter="_get_layers" default="null">
|
||||
Both [member collision_layer] and [member collision_mask]. Returns [member collision_layer] when accessed. Updates [member collision_layer] and [member collision_mask] when modified.
|
||||
|
@ -14,10 +14,10 @@
|
||||
<member name="absorbent" type="bool" setter="set_absorbent" getter="is_absorbent" default="false">
|
||||
</member>
|
||||
<member name="bounce" type="float" setter="set_bounce" getter="get_bounce" default="0.0">
|
||||
The body's bounciness. Default value: [code]0[/code].
|
||||
The body's bounciness.
|
||||
</member>
|
||||
<member name="friction" type="float" setter="set_friction" getter="get_friction" default="1.0">
|
||||
The body's friction. Values range from [code]0[/code] (frictionless) to [code]1[/code] (maximum friction). Default value: [code]1[/code].
|
||||
The body's friction. Values range from [code]0[/code] (frictionless) to [code]1[/code] (maximum friction).
|
||||
</member>
|
||||
<member name="rough" type="bool" setter="set_rough" getter="is_rough" default="false">
|
||||
</member>
|
||||
|
@ -1390,7 +1390,7 @@
|
||||
Swing is rotation from side to side, around the axis perpendicular to the twist axis.
|
||||
The swing span defines, how much rotation will not get corrected allong the swing axis.
|
||||
Could be defined as looseness in the [ConeTwistJoint].
|
||||
If below 0.05, this behavior is locked. Default value: [code]PI/4[/code].
|
||||
If below 0.05, this behavior is locked.
|
||||
</constant>
|
||||
<constant name="CONE_TWIST_JOINT_TWIST_SPAN" value="1" enum="ConeTwistJointParam">
|
||||
Twist is the rotation around the twist axis, this value defined how far the joint can twist.
|
||||
|
@ -12,13 +12,13 @@
|
||||
</methods>
|
||||
<members>
|
||||
<member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2( 2, 2 )">
|
||||
Size of the generated plane. Defaults to (2.0, 2.0).
|
||||
Size of the generated plane.
|
||||
</member>
|
||||
<member name="subdivide_depth" type="int" setter="set_subdivide_depth" getter="get_subdivide_depth" default="0">
|
||||
Number of subdivision along the Z axis. Defaults to 0.
|
||||
Number of subdivision along the Z axis.
|
||||
</member>
|
||||
<member name="subdivide_width" type="int" setter="set_subdivide_width" getter="get_subdivide_width" default="0">
|
||||
Number of subdivision along the X axis. Defaults to 0.
|
||||
Number of subdivision along the X axis.
|
||||
</member>
|
||||
</members>
|
||||
<constants>
|
||||
|
@ -78,7 +78,7 @@
|
||||
</methods>
|
||||
<members>
|
||||
<member name="antialiased" type="bool" setter="set_antialiased" getter="get_antialiased" default="false">
|
||||
If [code]true[/code], polygon edges will be anti-aliased. Default value: [code]false[/code].
|
||||
If [code]true[/code], polygon edges will be anti-aliased.
|
||||
</member>
|
||||
<member name="bones" type="Array" setter="_set_bones" getter="_get_bones" default="[ ]">
|
||||
</member>
|
||||
@ -88,10 +88,10 @@
|
||||
<member name="internal_vertex_count" type="int" setter="set_internal_vertex_count" getter="get_internal_vertex_count" default="0">
|
||||
</member>
|
||||
<member name="invert_border" type="float" setter="set_invert_border" getter="get_invert_border" default="100.0">
|
||||
Added padding applied to the bounding box when using [code]invert[/code]. Setting this value too small may result in a "Bad Polygon" error. Default value: [code]100[/code].
|
||||
Added padding applied to the bounding box when using [code]invert[/code]. Setting this value too small may result in a "Bad Polygon" error.
|
||||
</member>
|
||||
<member name="invert_enable" type="bool" setter="set_invert" getter="get_invert" default="false">
|
||||
If [code]true[/code], polygon will be inverted, containing the area outside the defined points and extending to the [code]invert_border[/code]. Default value: [code]false[/code].
|
||||
If [code]true[/code], polygon will be inverted, containing the area outside the defined points and extending to the [code]invert_border[/code].
|
||||
</member>
|
||||
<member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2( 0, 0 )">
|
||||
The offset applied to each vertex.
|
||||
|
@ -551,7 +551,7 @@
|
||||
</methods>
|
||||
<members>
|
||||
<member name="allow_search" type="bool" setter="set_allow_search" getter="get_allow_search" default="false">
|
||||
If [code]true[/code], allows to navigate [PopupMenu] with letter keys. Default value: [code]false[/code].
|
||||
If [code]true[/code], allows to navigate [PopupMenu] with letter keys.
|
||||
</member>
|
||||
<member name="hide_on_checkable_item_selection" type="bool" setter="set_hide_on_checkable_item_selection" getter="is_hide_on_checkable_item_selection" default="true">
|
||||
If [code]true[/code], hides the [PopupMenu] when a checkbox or radio button is selected.
|
||||
@ -563,7 +563,7 @@
|
||||
If [code]true[/code], hides the [PopupMenu] when a state item is selected.
|
||||
</member>
|
||||
<member name="submenu_popup_delay" type="float" setter="set_submenu_popup_delay" getter="get_submenu_popup_delay" default="0.3">
|
||||
Sets the delay time for the submenu item to popup on mouse hovering. If the popup menu is added as a child of another (acting as a submenu), it will inherit the delay time of the parent menu item. Default value: [code]0.3[/code] seconds.
|
||||
Sets the delay time in seconds for the submenu item to popup on mouse hovering. If the popup menu is added as a child of another (acting as a submenu), it will inherit the delay time of the parent menu item.
|
||||
</member>
|
||||
</members>
|
||||
<signals>
|
||||
|
@ -22,7 +22,7 @@
|
||||
Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unnexpected culling when using a shader to offset vertices.
|
||||
</member>
|
||||
<member name="flip_faces" type="bool" setter="set_flip_faces" getter="get_flip_faces" default="false">
|
||||
If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn. Result is the same as using *CULL_BACK* in [SpatialMaterial]. Default is false.
|
||||
If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn. Result is the same as using *CULL_BACK* in [SpatialMaterial].
|
||||
</member>
|
||||
<member name="material" type="Material" setter="set_material" getter="get_material" default="null">
|
||||
The current [Material] of the primitive mesh.
|
||||
|
@ -12,19 +12,19 @@
|
||||
</methods>
|
||||
<members>
|
||||
<member name="left_to_right" type="float" setter="set_left_to_right" getter="get_left_to_right" default="0.5">
|
||||
Displacement of the upper edge along the X axis. 0.0 positions edge straight above the bottom-left edge. Defaults to 0.5 (positioned on the midpoint).
|
||||
Displacement of the upper edge along the X axis. 0.0 positions edge straight above the bottom-left edge.
|
||||
</member>
|
||||
<member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3( 2, 2, 2 )">
|
||||
Size of the prism. Defaults to (2.0, 2.0, 2.0).
|
||||
Size of the prism.
|
||||
</member>
|
||||
<member name="subdivide_depth" type="int" setter="set_subdivide_depth" getter="get_subdivide_depth" default="0">
|
||||
Number of added edge loops along the Z axis. Defaults to 0.
|
||||
Number of added edge loops along the Z axis.
|
||||
</member>
|
||||
<member name="subdivide_height" type="int" setter="set_subdivide_height" getter="get_subdivide_height" default="0">
|
||||
Number of added edge loops along the Y axis. Defaults to 0.
|
||||
Number of added edge loops along the Y axis.
|
||||
</member>
|
||||
<member name="subdivide_width" type="int" setter="set_subdivide_width" getter="get_subdivide_width" default="0">
|
||||
Number of added edge loops along the X axis. Defaults to 0.
|
||||
Number of added edge loops along the X axis.
|
||||
</member>
|
||||
</members>
|
||||
<constants>
|
||||
|
@ -12,7 +12,7 @@
|
||||
</methods>
|
||||
<members>
|
||||
<member name="percent_visible" type="bool" setter="set_percent_visible" getter="is_percent_visible" default="true">
|
||||
If [code]true[/code], the fill percentage is displayed on the bar. Default value: [code]true[/code].
|
||||
If [code]true[/code], the fill percentage is displayed on the bar.
|
||||
</member>
|
||||
</members>
|
||||
<constants>
|
||||
|
@ -12,7 +12,7 @@
|
||||
</methods>
|
||||
<members>
|
||||
<member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2( 1, 1 )">
|
||||
Size in the X and Y axes. Default is [code]Vector2(1, 1)[/code].
|
||||
Size on the X and Y axes.
|
||||
</member>
|
||||
</members>
|
||||
<constants>
|
||||
|
@ -172,16 +172,16 @@
|
||||
</methods>
|
||||
<members>
|
||||
<member name="w" type="float" setter="" getter="" default="1.0">
|
||||
W component of the quaternion. Default value: [code]1[/code].
|
||||
W component of the quaternion.
|
||||
</member>
|
||||
<member name="x" type="float" setter="" getter="" default="0.0">
|
||||
X component of the quaternion. Default value: [code]0[/code].
|
||||
X component of the quaternion.
|
||||
</member>
|
||||
<member name="y" type="float" setter="" getter="" default="0.0">
|
||||
Y component of the quaternion. Default value: [code]0[/code].
|
||||
Y component of the quaternion.
|
||||
</member>
|
||||
<member name="z" type="float" setter="" getter="" default="0.0">
|
||||
Z component of the quaternion. Default value: [code]0[/code].
|
||||
Z component of the quaternion.
|
||||
</member>
|
||||
</members>
|
||||
<constants>
|
||||
|
@ -28,19 +28,19 @@
|
||||
</methods>
|
||||
<members>
|
||||
<member name="allow_greater" type="bool" setter="set_allow_greater" getter="is_greater_allowed" default="false">
|
||||
If [code]true[/code], [member value] may be greater than [member max_value]. Default value: [code]false[/code].
|
||||
If [code]true[/code], [member value] may be greater than [member max_value].
|
||||
</member>
|
||||
<member name="allow_lesser" type="bool" setter="set_allow_lesser" getter="is_lesser_allowed" default="false">
|
||||
If [code]true[/code], [member value] may be less than [member min_value]. Default value: [code]false[/code].
|
||||
If [code]true[/code], [member value] may be less than [member min_value].
|
||||
</member>
|
||||
<member name="exp_edit" type="bool" setter="set_exp_ratio" getter="is_ratio_exp" default="false">
|
||||
If [code]true[/code], and [code]min_value[/code] is greater than 0, [code]value[/code] will be represented exponentially rather than linearly.
|
||||
</member>
|
||||
<member name="max_value" type="float" setter="set_max" getter="get_max" default="100.0">
|
||||
Maximum value. Range is clamped if [code]value[/code] is greater than [code]max_value[/code]. Default value: [code]100[/code].
|
||||
Maximum value. Range is clamped if [code]value[/code] is greater than [code]max_value[/code].
|
||||
</member>
|
||||
<member name="min_value" type="float" setter="set_min" getter="get_min" default="0.0">
|
||||
Minimum value. Range is clamped if [code]value[/code] is less than [code]min_value[/code]. Default value: [code]0[/code].
|
||||
Minimum value. Range is clamped if [code]value[/code] is less than [code]min_value[/code].
|
||||
</member>
|
||||
<member name="page" type="float" setter="set_page" getter="get_page" default="0.0">
|
||||
Page size. Used mainly for [ScrollBar]. ScrollBar's length is its size multiplied by [code]page[/code] over the difference between [code]min_value[/code] and [code]max_value[/code].
|
||||
@ -49,7 +49,7 @@
|
||||
The value mapped between 0 and 1.
|
||||
</member>
|
||||
<member name="rounded" type="bool" setter="set_use_rounded_values" getter="is_using_rounded_values" default="false">
|
||||
If [code]true[/code], [code]value[/code] will always be rounded to the nearest integer. Default value: [code]false[/code].
|
||||
If [code]true[/code], [code]value[/code] will always be rounded to the nearest integer.
|
||||
</member>
|
||||
<member name="step" type="float" setter="set_step" getter="get_step" default="1.0">
|
||||
If greater than 0, [code]value[/code] will always be rounded to a multiple of [code]step[/code]. If [code]rounded[/code] is also [code]true[/code], [code]value[/code] will first be rounded to a multiple of [code]step[/code] then rounded to the nearest integer.
|
||||
|
@ -129,19 +129,19 @@
|
||||
The ray's destination point, relative to the RayCast's [code]position[/code].
|
||||
</member>
|
||||
<member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled" default="false">
|
||||
If [code]true[/code], collision with [Area]s will be reported. Default value: [code]false[/code].
|
||||
If [code]true[/code], collision with [Area]s will be reported.
|
||||
</member>
|
||||
<member name="collide_with_bodies" type="bool" setter="set_collide_with_bodies" getter="is_collide_with_bodies_enabled" default="true">
|
||||
If [code]true[/code], collision with [PhysicsBody]s will be reported. Default value: [code]true[/code].
|
||||
If [code]true[/code], collision with [PhysicsBody]s will be reported.
|
||||
</member>
|
||||
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
|
||||
The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected.
|
||||
</member>
|
||||
<member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="false">
|
||||
If [code]true[/code], collisions will be reported. Default value: [code]false[/code].
|
||||
If [code]true[/code], collisions will be reported.
|
||||
</member>
|
||||
<member name="exclude_parent" type="bool" setter="set_exclude_parent_body" getter="get_exclude_parent_body" default="true">
|
||||
If [code]true[/code], collisions will be ignored for this RayCast's immediate parent. Default value: [code]true[/code].
|
||||
If [code]true[/code], collisions will be ignored for this RayCast's immediate parent.
|
||||
</member>
|
||||
</members>
|
||||
<constants>
|
||||
|
@ -126,19 +126,19 @@
|
||||
The ray's destination point, relative to the RayCast's [code]position[/code].
|
||||
</member>
|
||||
<member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled" default="false">
|
||||
If [code]true[/code], collision with [Area2D]s will be reported. Default value: [code]false[/code].
|
||||
If [code]true[/code], collision with [Area2D]s will be reported.
|
||||
</member>
|
||||
<member name="collide_with_bodies" type="bool" setter="set_collide_with_bodies" getter="is_collide_with_bodies_enabled" default="true">
|
||||
If [code]true[/code], collision with [PhysicsBody2D]s will be reported. Default value: [code]true[/code].
|
||||
If [code]true[/code], collision with [PhysicsBody2D]s will be reported.
|
||||
</member>
|
||||
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
|
||||
The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected.
|
||||
</member>
|
||||
<member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="false">
|
||||
If [code]true[/code], collisions will be reported. Default value: [code]false[/code].
|
||||
If [code]true[/code], collisions will be reported.
|
||||
</member>
|
||||
<member name="exclude_parent" type="bool" setter="set_exclude_parent_body" getter="get_exclude_parent_body" default="true">
|
||||
If [code]true[/code], the parent node will be excluded from collision detection. Default value: [code]true[/code].
|
||||
If [code]true[/code], the parent node will be excluded from collision detection.
|
||||
</member>
|
||||
</members>
|
||||
<constants>
|
||||
|
@ -15,7 +15,7 @@
|
||||
The ray's length.
|
||||
</member>
|
||||
<member name="slips_on_slope" type="bool" setter="set_slips_on_slope" getter="get_slips_on_slope" default="false">
|
||||
If [code]true[/code], allow the shape to return the correct normal. Default value: [code]false[/code].
|
||||
If [code]true[/code], allow the shape to return the correct normal.
|
||||
</member>
|
||||
</members>
|
||||
<constants>
|
||||
|
@ -15,7 +15,7 @@
|
||||
The ray's length.
|
||||
</member>
|
||||
<member name="slips_on_slope" type="bool" setter="set_slips_on_slope" getter="get_slips_on_slope" default="false">
|
||||
If [code]true[/code], allow the shape to return the correct normal. Default value: [code]false[/code].
|
||||
If [code]true[/code], allow the shape to return the correct normal.
|
||||
</member>
|
||||
</members>
|
||||
<constants>
|
||||
|
@ -16,16 +16,16 @@
|
||||
The [NodePath] to the remote node, relative to the RemoteTransform's position in the scene.
|
||||
</member>
|
||||
<member name="update_position" type="bool" setter="set_update_position" getter="get_update_position" default="true">
|
||||
If [code]true[/code], the remote node's position is updated. Default value: [code]true[/code].
|
||||
If [code]true[/code], the remote node's position is updated.
|
||||
</member>
|
||||
<member name="update_rotation" type="bool" setter="set_update_rotation" getter="get_update_rotation" default="true">
|
||||
If [code]true[/code], the remote node's rotation is updated. Default value: [code]true[/code].
|
||||
If [code]true[/code], the remote node's rotation is updated.
|
||||
</member>
|
||||
<member name="update_scale" type="bool" setter="set_update_scale" getter="get_update_scale" default="true">
|
||||
If [code]true[/code], the remote node's scale is updated. Default value: [code]true[/code].
|
||||
If [code]true[/code], the remote node's scale is updated.
|
||||
</member>
|
||||
<member name="use_global_coordinates" type="bool" setter="set_use_global_coordinates" getter="get_use_global_coordinates" default="true">
|
||||
If [code]true[/code], global coordinates are used. If [code]false[/code], local coordinates are used. Default value: [code]true[/code].
|
||||
If [code]true[/code], global coordinates are used. If [code]false[/code], local coordinates are used.
|
||||
</member>
|
||||
</members>
|
||||
<constants>
|
||||
|
@ -16,16 +16,16 @@
|
||||
The [NodePath] to the remote node, relative to the RemoteTransform2D's position in the scene.
|
||||
</member>
|
||||
<member name="update_position" type="bool" setter="set_update_position" getter="get_update_position" default="true">
|
||||
If [code]true[/code], the remote node's position is updated. Default value: [code]true[/code].
|
||||
If [code]true[/code], the remote node's position is updated.
|
||||
</member>
|
||||
<member name="update_rotation" type="bool" setter="set_update_rotation" getter="get_update_rotation" default="true">
|
||||
If [code]true[/code], the remote node's rotation is updated. Default value: [code]true[/code].
|
||||
If [code]true[/code], the remote node's rotation is updated.
|
||||
</member>
|
||||
<member name="update_scale" type="bool" setter="set_update_scale" getter="get_update_scale" default="true">
|
||||
If [code]true[/code], the remote node's scale is updated. Default value: [code]true[/code].
|
||||
If [code]true[/code], the remote node's scale is updated.
|
||||
</member>
|
||||
<member name="use_global_coordinates" type="bool" setter="set_use_global_coordinates" getter="get_use_global_coordinates" default="true">
|
||||
If [code]true[/code], global coordinates are used. If [code]false[/code], local coordinates are used. Default value: [code]true[/code].
|
||||
If [code]true[/code], global coordinates are used. If [code]false[/code], local coordinates are used.
|
||||
</member>
|
||||
</members>
|
||||
<constants>
|
||||
|
@ -223,25 +223,25 @@
|
||||
</methods>
|
||||
<members>
|
||||
<member name="bbcode_enabled" type="bool" setter="set_use_bbcode" getter="is_using_bbcode" default="false">
|
||||
If [code]true[/code], the label uses BBCode formatting. Default value: [code]false[/code].
|
||||
If [code]true[/code], the label uses BBCode formatting.
|
||||
</member>
|
||||
<member name="bbcode_text" type="String" setter="set_bbcode" getter="get_bbcode" default="""">
|
||||
The label's text in BBCode format. Is not representative of manual modifications to the internal tag stack. Erases changes made by other methods when edited.
|
||||
</member>
|
||||
<member name="meta_underlined" type="bool" setter="set_meta_underline" getter="is_meta_underlined" default="true">
|
||||
If [code]true[/code], the label underlines meta tags such as [code][url]{text}[/url][/code]. Default value: [code]true[/code].
|
||||
If [code]true[/code], the label underlines meta tags such as [code][url]{text}[/url][/code].
|
||||
</member>
|
||||
<member name="override_selected_font_color" type="bool" setter="set_override_selected_font_color" getter="is_overriding_selected_font_color" default="false">
|
||||
If [code]true[/code], the label uses the custom font color. Default value: [code]false[/code].
|
||||
If [code]true[/code], the label uses the custom font color.
|
||||
</member>
|
||||
<member name="percent_visible" type="float" setter="set_percent_visible" getter="get_percent_visible" default="1.0">
|
||||
The text's visibility, as a [float] between 0.0 and 1.0.
|
||||
</member>
|
||||
<member name="scroll_active" type="bool" setter="set_scroll_active" getter="is_scroll_active" default="true">
|
||||
If [code]true[/code], the scrollbar is visible. Does not block scrolling completely. See [method scroll_to_line]. Default value: [code]true[/code].
|
||||
If [code]true[/code], the scrollbar is visible. Does not block scrolling completely. See [method scroll_to_line].
|
||||
</member>
|
||||
<member name="scroll_following" type="bool" setter="set_scroll_follow" getter="is_scroll_following" default="false">
|
||||
If [code]true[/code], the window scrolls down to display new content automatically. Default value: [code]false[/code].
|
||||
If [code]true[/code], the window scrolls down to display new content automatically.
|
||||
</member>
|
||||
<member name="selection_enabled" type="bool" setter="set_selection_enabled" getter="is_selection_enabled" default="false">
|
||||
If [code]true[/code], the label allows text selection.
|
||||
|
@ -151,7 +151,7 @@
|
||||
This is multiplied by the global 3D gravity setting found in [b]Project > Project Settings > Physics > 3d[/b] to produce RigidBody's gravity. For example, a value of 1 will be normal gravity, 2 will apply double gravity, and 0.5 will apply half gravity to this object.
|
||||
</member>
|
||||
<member name="linear_damp" type="float" setter="set_linear_damp" getter="get_linear_damp" default="-1.0">
|
||||
The body's linear damp. Default value: -1, cannot be less than -1. If this value is different from -1, any linear damp derived from the world or areas will be overridden.
|
||||
The body's linear damp. Cannot be less than -1.0. If this value is different from -1.0, any linear damp derived from the world or areas will be overridden.
|
||||
</member>
|
||||
<member name="linear_velocity" type="Vector3" setter="set_linear_velocity" getter="get_linear_velocity" default="Vector3( 0, 0, 0 )">
|
||||
The body's linear velocity. Can be used sporadically, but [b]don't set this every frame[/b], because physics may run in another thread and runs at a different granularity. Use [method _integrate_forces] as your process loop for precise control of the body state.
|
||||
@ -160,7 +160,7 @@
|
||||
The body's mass.
|
||||
</member>
|
||||
<member name="mode" type="int" setter="set_mode" getter="get_mode" enum="RigidBody.Mode" default="0">
|
||||
The body mode. See [enum Mode] for possible values. Default value: [code]MODE_RIGID[/code].
|
||||
The body mode. See [enum Mode] for possible values.
|
||||
</member>
|
||||
<member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override" default="null">
|
||||
</member>
|
||||
|
@ -115,7 +115,7 @@
|
||||
</methods>
|
||||
<members>
|
||||
<member name="angular_damp" type="float" setter="set_angular_damp" getter="get_angular_damp" default="-1.0">
|
||||
Damps the body's [member angular_velocity]. If [code]-1[/code], the body will use the [b]Default Angular Damp[/b] defined in [b]Project > Project Settings > Physics > 2d[/b]. Default value: [code]-1[/code].
|
||||
Damps the body's [member angular_velocity]. If [code]-1[/code], the body will use the [b]Default Angular Damp[/b] defined in [b]Project > Project Settings > Physics > 2d[/b].
|
||||
</member>
|
||||
<member name="angular_velocity" type="float" setter="set_angular_velocity" getter="get_angular_velocity" default="0.0">
|
||||
The body's rotational velocity.
|
||||
@ -127,44 +127,44 @@
|
||||
The body's total applied torque.
|
||||
</member>
|
||||
<member name="bounce" type="float" setter="set_bounce" getter="get_bounce" default="null">
|
||||
The body's bounciness. Default value: [code]0[/code].
|
||||
The body's bounciness.
|
||||
</member>
|
||||
<member name="can_sleep" type="bool" setter="set_can_sleep" getter="is_able_to_sleep" default="true">
|
||||
If [code]true[/code], the body will not calculate forces and will act as a static body if there is no movement. The body will wake up when other forces are applied via collisions or by using [method apply_impulse] or [method add_force]. Default value: [code]true[/code].
|
||||
If [code]true[/code], the body will not calculate forces and will act as a static body if there is no movement. The body will wake up when other forces are applied via collisions or by using [method apply_impulse] or [method add_force].
|
||||
</member>
|
||||
<member name="contact_monitor" type="bool" setter="set_contact_monitor" getter="is_contact_monitor_enabled" default="false">
|
||||
If [code]true[/code], the body will emit signals when it collides with another RigidBody2D. See also [member contacts_reported]. Default value: [code]false[/code].
|
||||
If [code]true[/code], the body will emit signals when it collides with another RigidBody2D. See also [member contacts_reported].
|
||||
</member>
|
||||
<member name="contacts_reported" type="int" setter="set_max_contacts_reported" getter="get_max_contacts_reported" default="0">
|
||||
The maximum number of contacts to report. Default value: [code]0[/code].
|
||||
The maximum number of contacts to report.
|
||||
</member>
|
||||
<member name="continuous_cd" type="int" setter="set_continuous_collision_detection_mode" getter="get_continuous_collision_detection_mode" enum="RigidBody2D.CCDMode" default="0">
|
||||
Continuous collision detection mode. Default value: [constant CCD_MODE_DISABLED].
|
||||
Continuous collision detection mode.
|
||||
Continuous collision detection tries to predict where a moving body will collide instead of moving it and correcting its movement after collision. Continuous collision detection is slower, but more precise and misses fewer collisions with small, fast-moving objects. Raycasting and shapecasting methods are available. See [enum CCDMode] for details.
|
||||
</member>
|
||||
<member name="custom_integrator" type="bool" setter="set_use_custom_integrator" getter="is_using_custom_integrator" default="false">
|
||||
If [code]true[/code], internal force integration is disabled for this body. Aside from collision response, the body will only move as determined by the [method _integrate_forces] function.
|
||||
</member>
|
||||
<member name="friction" type="float" setter="set_friction" getter="get_friction" default="null">
|
||||
The body's friction. Values range from [code]0[/code] (frictionless) to [code]1[/code] (maximum friction). Default value: [code]1[/code].
|
||||
The body's friction. Values range from [code]0[/code] (frictionless) to [code]1[/code] (maximum friction).
|
||||
</member>
|
||||
<member name="gravity_scale" type="float" setter="set_gravity_scale" getter="get_gravity_scale" default="1.0">
|
||||
Multiplies the gravity applied to the body. The body's gravity is calculated from the [b]Default Gravity[/b] value in [b]Project > Project Settings > Physics > 2d[/b] and/or any additional gravity vector applied by [Area2D]s. Default value: [code]1[/code].
|
||||
Multiplies the gravity applied to the body. The body's gravity is calculated from the [b]Default Gravity[/b] value in [b]Project > Project Settings > Physics > 2d[/b] and/or any additional gravity vector applied by [Area2D]s.
|
||||
</member>
|
||||
<member name="inertia" type="float" setter="set_inertia" getter="get_inertia" default="null">
|
||||
The body's moment of inertia. This is like mass, but for rotation: it determines how much torque it takes to rotate the body. The moment of inertia is usually computed automatically from the mass and the shapes, but this function allows you to set a custom value. Set 0 (or negative) inertia to return to automatically computing it.
|
||||
</member>
|
||||
<member name="linear_damp" type="float" setter="set_linear_damp" getter="get_linear_damp" default="-1.0">
|
||||
Damps the body's [member linear_velocity]. If [code]-1[/code], the body will use the [b]Default Linear Damp[/b] in [b]Project > Project Settings > Physics > 2d[/b]. Default value: [code]-1[/code].
|
||||
Damps the body's [member linear_velocity]. If [code]-1[/code], the body will use the [b]Default Linear Damp[/b] in [b]Project > Project Settings > Physics > 2d[/b].
|
||||
</member>
|
||||
<member name="linear_velocity" type="Vector2" setter="set_linear_velocity" getter="get_linear_velocity" default="Vector2( 0, 0 )">
|
||||
The body's linear velocity.
|
||||
</member>
|
||||
<member name="mass" type="float" setter="set_mass" getter="get_mass" default="1.0">
|
||||
The body's mass. Default value: [code]1[/code].
|
||||
The body's mass.
|
||||
</member>
|
||||
<member name="mode" type="int" setter="set_mode" getter="get_mode" enum="RigidBody2D.Mode" default="0">
|
||||
The body's mode. See [enum Mode] for possible values. Default value: [constant MODE_RIGID].
|
||||
The body's mode. See [enum Mode] for possible values.
|
||||
</member>
|
||||
<member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override" default="null">
|
||||
</member>
|
||||
|
@ -203,7 +203,7 @@
|
||||
<argument index="0" name="enabled" type="bool">
|
||||
</argument>
|
||||
<description>
|
||||
If [code]true[/code], the application automatically accepts quitting. Defaults to [code]true[/code].
|
||||
If [code]true[/code], the application automatically accepts quitting. Enabled by default.
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_group">
|
||||
@ -247,7 +247,7 @@
|
||||
<argument index="0" name="enabled" type="bool">
|
||||
</argument>
|
||||
<description>
|
||||
If [code]true[/code], the application quits automatically on going back (e.g. on Android). Defaults to [code]true[/code].
|
||||
If [code]true[/code], the application quits automatically on going back (e.g. on Android). Enabled by default.
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_screen_stretch">
|
||||
|
@ -13,7 +13,7 @@
|
||||
<members>
|
||||
<member name="radiance_size" type="int" setter="set_radiance_size" getter="get_radiance_size" enum="Sky.RadianceSize" default="2">
|
||||
The [Sky]'s radiance map size. The higher the radiance map size, the more detailed the lighting from the [Sky] will be.
|
||||
See [enum RadianceSize] constants for values. Default size is [constant RADIANCE_SIZE_512].
|
||||
See [enum RadianceSize] constants for values.
|
||||
</member>
|
||||
</members>
|
||||
<constants>
|
||||
|
@ -316,7 +316,7 @@
|
||||
Local translation of this node.
|
||||
</member>
|
||||
<member name="visible" type="bool" setter="set_visible" getter="is_visible" default="true">
|
||||
If [code]true[/code], this node is drawn. Default value: [code]true[/code].
|
||||
If [code]true[/code], this node is drawn.
|
||||
</member>
|
||||
</members>
|
||||
<signals>
|
||||
|
@ -21,7 +21,7 @@
|
||||
The strength of the anisotropy effect.
|
||||
</member>
|
||||
<member name="anisotropy_enabled" type="bool" setter="set_feature" getter="get_feature" default="false">
|
||||
If [code]true[/code], anisotropy is enabled. Changes the shape of the specular blob and aligns it to tangent space. Default value: [code]false[/code].
|
||||
If [code]true[/code], anisotropy is enabled. Changes the shape of the specular blob and aligns it to tangent space.
|
||||
</member>
|
||||
<member name="anisotropy_flowmap" type="Texture" setter="set_texture" getter="get_texture" default="null">
|
||||
</member>
|
||||
@ -39,7 +39,7 @@
|
||||
<member name="clearcoat" type="float" setter="set_clearcoat" getter="get_clearcoat" default="null">
|
||||
</member>
|
||||
<member name="clearcoat_enabled" type="bool" setter="set_feature" getter="get_feature" default="false">
|
||||
If [code]true[/code], clearcoat rendering is enabled. Adds a secondary transparent pass to the material. Default value: [code]false[/code].
|
||||
If [code]true[/code], clearcoat rendering is enabled. Adds a secondary transparent pass to the material.
|
||||
</member>
|
||||
<member name="clearcoat_gloss" type="float" setter="set_clearcoat_gloss" getter="get_clearcoat_gloss" default="null">
|
||||
</member>
|
||||
@ -98,24 +98,24 @@
|
||||
<member name="flags_albedo_tex_force_srgb" type="bool" setter="set_flag" getter="get_flag" default="false">
|
||||
</member>
|
||||
<member name="flags_disable_ambient_light" type="bool" setter="set_flag" getter="get_flag" default="false">
|
||||
If [code]true[/code], the object receives no ambient light. Default value: [code]false[/code].
|
||||
If [code]true[/code], the object receives no ambient light.
|
||||
</member>
|
||||
<member name="flags_do_not_receive_shadows" type="bool" setter="set_flag" getter="get_flag" default="false">
|
||||
If [code]true[/code], the object receives no shadow that would otherwise be cast onto it. Default value: [code]false[/code].
|
||||
If [code]true[/code], the object receives no shadow that would otherwise be cast onto it.
|
||||
</member>
|
||||
<member name="flags_ensure_correct_normals" type="bool" setter="set_flag" getter="get_flag" default="false">
|
||||
</member>
|
||||
<member name="flags_fixed_size" type="bool" setter="set_flag" getter="get_flag" default="false">
|
||||
If [code]true[/code], the object is rendered at the same size regardless of distance. Default value: [code]false[/code].
|
||||
If [code]true[/code], the object is rendered at the same size regardless of distance.
|
||||
</member>
|
||||
<member name="flags_no_depth_test" type="bool" setter="set_flag" getter="get_flag" default="false">
|
||||
If [code]true[/code], depth testing is disabled and the object will be drawn in render order.
|
||||
</member>
|
||||
<member name="flags_transparent" type="bool" setter="set_feature" getter="get_feature" default="false">
|
||||
If [code]true[/code], transparency is enabled on the body. Default value: [code]false[/code]. See also [member params_blend_mode].
|
||||
If [code]true[/code], transparency is enabled on the body. See also [member params_blend_mode].
|
||||
</member>
|
||||
<member name="flags_unshaded" type="bool" setter="set_flag" getter="get_flag" default="false">
|
||||
If [code]true[/code], the object is unaffected by lighting. Default value: [code]false[/code].
|
||||
If [code]true[/code], the object is unaffected by lighting.
|
||||
</member>
|
||||
<member name="flags_use_point_size" type="bool" setter="set_flag" getter="get_flag" default="false">
|
||||
If [code]true[/code], render point size can be changed.
|
||||
@ -124,10 +124,10 @@
|
||||
<member name="flags_use_shadow_to_opacity" type="bool" setter="set_flag" getter="get_flag" default="false">
|
||||
</member>
|
||||
<member name="flags_vertex_lighting" type="bool" setter="set_flag" getter="get_flag" default="false">
|
||||
If [code]true[/code], lighting is calculated per vertex rather than per pixel. This may increase performance on low-end devices. Default value: [code]false[/code].
|
||||
If [code]true[/code], lighting is calculated per vertex rather than per pixel. This may increase performance on low-end devices.
|
||||
</member>
|
||||
<member name="flags_world_triplanar" type="bool" setter="set_flag" getter="get_flag" default="false">
|
||||
If [code]true[/code], triplanar mapping is calculated in world space rather than object local space. See also [member uv1_triplanar]. Default value: [code]false[/code].
|
||||
If [code]true[/code], triplanar mapping is calculated in world space rather than object local space. See also [member uv1_triplanar].
|
||||
</member>
|
||||
<member name="metallic" type="float" setter="set_metallic" getter="get_metallic" default="0.0">
|
||||
The reflectivity of the object's surface. The higher the value, the more light is reflected.
|
||||
@ -196,10 +196,10 @@
|
||||
<member name="proximity_fade_distance" type="float" setter="set_proximity_fade_distance" getter="get_proximity_fade_distance" default="null">
|
||||
</member>
|
||||
<member name="proximity_fade_enable" type="bool" setter="set_proximity_fade" getter="is_proximity_fade_enabled" default="false">
|
||||
If [code]true[/code], the proximity and distance fade effect is enabled. Default value: [code]false[/code].
|
||||
If [code]true[/code], the proximity and distance fade effect is enabled.
|
||||
</member>
|
||||
<member name="refraction_enabled" type="bool" setter="set_feature" getter="get_feature" default="false">
|
||||
If [code]true[/code], the refraction effect is enabled. Distorts transparency based on light from behind the object. Default value: [code]false[/code].
|
||||
If [code]true[/code], the refraction effect is enabled. Distorts transparency based on light from behind the object.
|
||||
</member>
|
||||
<member name="refraction_scale" type="float" setter="set_refraction" getter="get_refraction" default="null">
|
||||
The strength of the refraction effect.
|
||||
@ -211,7 +211,7 @@
|
||||
<member name="rim" type="float" setter="set_rim" getter="get_rim" default="null">
|
||||
</member>
|
||||
<member name="rim_enabled" type="bool" setter="set_feature" getter="get_feature" default="false">
|
||||
If [code]true[/code], rim effect is enabled. Default value: [code]false[/code].
|
||||
If [code]true[/code], rim effect is enabled.
|
||||
</member>
|
||||
<member name="rim_texture" type="Texture" setter="set_texture" getter="get_texture" default="null">
|
||||
</member>
|
||||
@ -237,7 +237,7 @@
|
||||
The color used by the transmission effect. Represents the light passing through an object.
|
||||
</member>
|
||||
<member name="transmission_enabled" type="bool" setter="set_feature" getter="get_feature" default="false">
|
||||
If [code]true[/code], the transmission effect is enabled. Default value: [code]false[/code].
|
||||
If [code]true[/code], the transmission effect is enabled.
|
||||
</member>
|
||||
<member name="transmission_texture" type="Texture" setter="set_texture" getter="get_texture" default="null">
|
||||
</member>
|
||||
@ -258,10 +258,10 @@
|
||||
<member name="uv2_triplanar_sharpness" type="float" setter="set_uv2_triplanar_blend_sharpness" getter="get_uv2_triplanar_blend_sharpness" default="1.0">
|
||||
</member>
|
||||
<member name="vertex_color_is_srgb" type="bool" setter="set_flag" getter="get_flag" default="false">
|
||||
If [code]true[/code], the model's vertex colors are processed as sRGB mode. Default value: [code]false[/code].
|
||||
If [code]true[/code], the model's vertex colors are processed as sRGB mode.
|
||||
</member>
|
||||
<member name="vertex_color_use_as_albedo" type="bool" setter="set_flag" getter="get_flag" default="false">
|
||||
If [code]true[/code], the vertex color is used as albedo color. Default value: [code]false[/code].
|
||||
If [code]true[/code], the vertex color is used as albedo color.
|
||||
</member>
|
||||
</members>
|
||||
<constants>
|
||||
@ -433,7 +433,7 @@
|
||||
No specular blob.
|
||||
</constant>
|
||||
<constant name="BILLBOARD_DISABLED" value="0" enum="BillboardMode">
|
||||
Default value.
|
||||
Billboard mode is disabled.
|
||||
</constant>
|
||||
<constant name="BILLBOARD_ENABLED" value="1" enum="BillboardMode">
|
||||
The object's Z axis will always face the camera.
|
||||
|
@ -12,20 +12,20 @@
|
||||
</methods>
|
||||
<members>
|
||||
<member name="height" type="float" setter="set_height" getter="get_height" default="2.0">
|
||||
Full height of the sphere. Defaults to 2.0.
|
||||
Full height of the sphere.
|
||||
</member>
|
||||
<member name="is_hemisphere" type="bool" setter="set_is_hemisphere" getter="get_is_hemisphere" default="false">
|
||||
Determines whether a full sphere or a hemisphere is created.
|
||||
[b]Note:[/b] To get a regular hemisphere, the height and radius of the sphere must be equal. Defaults to [code]false[/code].
|
||||
[b]Note:[/b] To get a regular hemisphere, the height and radius of the sphere must be equal.
|
||||
</member>
|
||||
<member name="radial_segments" type="int" setter="set_radial_segments" getter="get_radial_segments" default="64">
|
||||
Number of radial segments on the sphere. Defaults to 64.
|
||||
Number of radial segments on the sphere.
|
||||
</member>
|
||||
<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
|
||||
Radius of sphere. Defaults to 1.0.
|
||||
Radius of sphere.
|
||||
</member>
|
||||
<member name="rings" type="int" setter="set_rings" getter="get_rings" default="32">
|
||||
Number of segments along the height of the sphere. Defaults to 32.
|
||||
Number of segments along the height of the sphere.
|
||||
</member>
|
||||
</members>
|
||||
<constants>
|
||||
|
@ -35,13 +35,13 @@
|
||||
</methods>
|
||||
<members>
|
||||
<member name="centered" type="bool" setter="set_centered" getter="is_centered" default="true">
|
||||
If [code]true[/code], texture is centered. Default value: [code]true[/code].
|
||||
If [code]true[/code], texture is centered.
|
||||
</member>
|
||||
<member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h" default="false">
|
||||
If [code]true[/code], texture is flipped horizontally. Default value: [code]false[/code].
|
||||
If [code]true[/code], texture is flipped horizontally.
|
||||
</member>
|
||||
<member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v" default="false">
|
||||
If [code]true[/code], texture is flipped vertically. Default value: [code]false[/code].
|
||||
If [code]true[/code], texture is flipped vertically.
|
||||
</member>
|
||||
<member name="frame" type="int" setter="set_frame" getter="get_frame" default="0">
|
||||
Current frame to display from sprite sheet. [member vframes] or [member hframes] must be greater than 1.
|
||||
@ -56,7 +56,7 @@
|
||||
The texture's drawing offset.
|
||||
</member>
|
||||
<member name="region_enabled" type="bool" setter="set_region" getter="is_region" default="false">
|
||||
If [code]true[/code], texture is cut from a larger atlas texture. See [member region_rect]. Default value: [code]false[/code].
|
||||
If [code]true[/code], texture is cut from a larger atlas texture. See [member region_rect].
|
||||
</member>
|
||||
<member name="region_filter_clip" type="bool" setter="set_region_filter_clip" getter="is_region_filter_clip_enabled" default="false">
|
||||
If [code]true[/code], the outermost pixels get blurred out.
|
||||
|
@ -18,7 +18,7 @@
|
||||
The number of columns in the sprite sheet.
|
||||
</member>
|
||||
<member name="region_enabled" type="bool" setter="set_region" getter="is_region" default="false">
|
||||
If [code]true[/code], texture will be cut from a larger atlas texture. See [member region_rect]. Default value: [code]false[/code].
|
||||
If [code]true[/code], texture will be cut from a larger atlas texture. See [member region_rect].
|
||||
</member>
|
||||
<member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect" default="Rect2( 0, 0, 0, 0 )">
|
||||
The region of the atlas texture to display. [member region_enabled] must be [code]true[/code].
|
||||
|
@ -29,16 +29,16 @@
|
||||
The direction in which the front of the texture faces.
|
||||
</member>
|
||||
<member name="centered" type="bool" setter="set_centered" getter="is_centered" default="true">
|
||||
If [code]true[/code], texture will be centered. Default value: [code]true[/code].
|
||||
If [code]true[/code], texture will be centered.
|
||||
</member>
|
||||
<member name="double_sided" type="bool" setter="set_draw_flag" getter="get_draw_flag" default="true">
|
||||
If [code]true[/code], texture can be seen from the back as well, if [code]false[/code], it is invisible when looking at it from behind. Default value: [code]true[/code].
|
||||
If [code]true[/code], texture can be seen from the back as well, if [code]false[/code], it is invisible when looking at it from behind.
|
||||
</member>
|
||||
<member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h" default="false">
|
||||
If [code]true[/code], texture is flipped horizontally. Default value: [code]false[/code].
|
||||
If [code]true[/code], texture is flipped horizontally.
|
||||
</member>
|
||||
<member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v" default="false">
|
||||
If [code]true[/code], texture is flipped vertically. Default value: [code]false[/code].
|
||||
If [code]true[/code], texture is flipped vertically.
|
||||
</member>
|
||||
<member name="modulate" type="Color" setter="set_modulate" getter="get_modulate" default="Color( 1, 1, 1, 1 )">
|
||||
A color value that gets multiplied on, could be used for mood-coloring or to simulate the color of light.
|
||||
@ -53,10 +53,10 @@
|
||||
The size of one pixel's width on the sprite to scale it in 3D.
|
||||
</member>
|
||||
<member name="shaded" type="bool" setter="set_draw_flag" getter="get_draw_flag" default="false">
|
||||
If [code]true[/code], the [Light] in the [Environment] has effects on the sprite. Default value: [code]false[/code].
|
||||
If [code]true[/code], the [Light] in the [Environment] has effects on the sprite.
|
||||
</member>
|
||||
<member name="transparent" type="bool" setter="set_draw_flag" getter="get_draw_flag" default="true">
|
||||
If [code]true[/code], the texture's transparency and the opacity are used to make those parts of the sprite invisible. Default value: [code]true[/code].
|
||||
If [code]true[/code], the texture's transparency and the opacity are used to make those parts of the sprite invisible.
|
||||
</member>
|
||||
</members>
|
||||
<constants>
|
||||
|
@ -147,7 +147,7 @@
|
||||
The alignment of all tabs in the tab container. See the [code]ALIGN_*[/code] constants for details.
|
||||
</member>
|
||||
<member name="tabs_visible" type="bool" setter="set_tabs_visible" getter="are_tabs_visible" default="true">
|
||||
If [code]true[/code], tabs are visible. If [code]false[/code], tabs' content and titles are hidden. Default value: [code]true[/code].
|
||||
If [code]true[/code], tabs are visible. If [code]false[/code], tabs' content and titles are hidden.
|
||||
</member>
|
||||
</members>
|
||||
<signals>
|
||||
|
@ -94,7 +94,7 @@
|
||||
</argument>
|
||||
<description>
|
||||
Moves the cursor at the specified [code]column[/code] index.
|
||||
If [code]adjust_viewport[/code] is set to true, the viewport will center at the cursor position after the move occurs. Default value is [code]true[/code].
|
||||
If [code]adjust_viewport[/code] is set to true, the viewport will center at the cursor position after the move occurs.
|
||||
</description>
|
||||
</method>
|
||||
<method name="cursor_set_line">
|
||||
@ -110,8 +110,8 @@
|
||||
</argument>
|
||||
<description>
|
||||
Moves the cursor at the specified [code]line[/code] index.
|
||||
If [code]adjust_viewport[/code] is set to true, the viewport will center at the cursor position after the move occurs. Default value is [code]true[/code].
|
||||
If [code]can_be_hidden[/code] is set to true, the specified [code]line[/code] can be hidden using [method set_line_as_hidden]. Default value is [code]true[/code].
|
||||
If [code]adjust_viewport[/code] is set to true, the viewport will center at the cursor position after the move occurs.
|
||||
If [code]can_be_hidden[/code] is set to true, the specified [code]line[/code] can be hidden using [method set_line_as_hidden].
|
||||
</description>
|
||||
</method>
|
||||
<method name="cut">
|
||||
|
@ -105,7 +105,7 @@
|
||||
</members>
|
||||
<constants>
|
||||
<constant name="FLAGS_DEFAULT" value="7" enum="Flags">
|
||||
Default flags. [constant FLAG_MIPMAPS], [constant FLAG_REPEAT] and [constant FLAG_FILTER] are are enabled.
|
||||
Default flags. [constant FLAG_MIPMAPS], [constant FLAG_REPEAT] and [constant FLAG_FILTER] are enabled.
|
||||
</constant>
|
||||
<constant name="FLAG_MIPMAPS" value="1" enum="Flags">
|
||||
Generates mipmaps, which are smaller versions of the same texture to use when zoomed out, keeping the aspect ratio.
|
||||
|
@ -13,7 +13,7 @@
|
||||
</methods>
|
||||
<members>
|
||||
<member name="expand" type="bool" setter="set_expand" getter="get_expand" default="false">
|
||||
If [code]true[/code], the texture stretches to the edges of the node's bounding rectangle using the [member stretch_mode]. If [code]false[/code], the texture will not scale with the node. Default value: [code]false[/code].
|
||||
If [code]true[/code], the texture stretches to the edges of the node's bounding rectangle using the [member stretch_mode]. If [code]false[/code], the texture will not scale with the node.
|
||||
</member>
|
||||
<member name="stretch_mode" type="int" setter="set_stretch_mode" getter="get_stretch_mode" enum="TextureButton.StretchMode" default="0">
|
||||
Controls the texture's behavior when you resize the node's bounding rectangle, [b]only if[/b] [member expand] is [code]true[/code]. Set it to one of the [code]STRETCH_*[/code] constants. See the constants to learn more.
|
||||
|
@ -15,7 +15,7 @@
|
||||
The fill direction. See [enum FillMode] for possible values.
|
||||
</member>
|
||||
<member name="nine_patch_stretch" type="bool" setter="set_nine_patch_stretch" getter="get_nine_patch_stretch" default="false">
|
||||
If [code]true[/code], Godot treats the bar's textures like in [NinePatchRect]. Use the [code]stretch_margin_*[/code] properties like [member stretch_margin_bottom] to set up the nine patch's 3×3 grid. Default value: [code]false[/code].
|
||||
If [code]true[/code], Godot treats the bar's textures like in [NinePatchRect]. Use the [code]stretch_margin_*[/code] properties like [member stretch_margin_bottom] to set up the nine patch's 3×3 grid.
|
||||
</member>
|
||||
<member name="radial_center_offset" type="Vector2" setter="set_radial_center_offset" getter="get_radial_center_offset" default="Vector2( 0, 0 )">
|
||||
Offsets [member texture_progress] if [member fill_mode] is [constant FILL_CLOCKWISE] or [constant FILL_COUNTER_CLOCKWISE].
|
||||
|
@ -12,13 +12,13 @@
|
||||
</methods>
|
||||
<members>
|
||||
<member name="expand" type="bool" setter="set_expand" getter="has_expand" default="false">
|
||||
If [code]true[/code], the texture scales to fit its bounding rectangle. Default value: [code]false[/code].
|
||||
If [code]true[/code], the texture scales to fit its bounding rectangle.
|
||||
</member>
|
||||
<member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h" default="false">
|
||||
If [code]true[/code], texture is flipped horizontally. Default value: [code]false[/code].
|
||||
If [code]true[/code], texture is flipped horizontally.
|
||||
</member>
|
||||
<member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v" default="false">
|
||||
If [code]true[/code], texture is flipped vertically. Default value: [code]false[/code].
|
||||
If [code]true[/code], texture is flipped vertically.
|
||||
</member>
|
||||
<member name="stretch_mode" type="int" setter="set_stretch_mode" getter="get_stretch_mode" enum="TextureRect.StretchMode" default="0">
|
||||
Controls the texture's behavior when resizing the node's bounding rectangle. See [enum StretchMode].
|
||||
|
@ -260,25 +260,25 @@
|
||||
The custom [Transform2D] to be applied to the TileMap's cells.
|
||||
</member>
|
||||
<member name="cell_half_offset" type="int" setter="set_half_offset" getter="get_half_offset" enum="TileMap.HalfOffset" default="2">
|
||||
Amount to offset alternating tiles. See [enum HalfOffset] for possible values. Default value: [code]HALF_OFFSET_DISABLED[/code].
|
||||
Amount to offset alternating tiles. See [enum HalfOffset] for possible values.
|
||||
</member>
|
||||
<member name="cell_quadrant_size" type="int" setter="set_quadrant_size" getter="get_quadrant_size" default="16">
|
||||
The TileMap's quadrant size. Optimizes drawing by batching, using chunks of this size. Default value: 16.
|
||||
The TileMap's quadrant size. Optimizes drawing by batching, using chunks of this size.
|
||||
</member>
|
||||
<member name="cell_size" type="Vector2" setter="set_cell_size" getter="get_cell_size" default="Vector2( 64, 64 )">
|
||||
The TileMap's cell size.
|
||||
</member>
|
||||
<member name="cell_tile_origin" type="int" setter="set_tile_origin" getter="get_tile_origin" enum="TileMap.TileOrigin" default="0">
|
||||
Position for tile origin. See [enum TileOrigin] for possible values. Default value: [code]TILE_ORIGIN_TOP_LEFT[/code].
|
||||
Position for tile origin. See [enum TileOrigin] for possible values.
|
||||
</member>
|
||||
<member name="cell_y_sort" type="bool" setter="set_y_sort_mode" getter="is_y_sort_mode_enabled" default="false">
|
||||
If [code]true[/code], the TileMap's children will be drawn in order of their Y coordinate. Default value: [code]false[/code].
|
||||
If [code]true[/code], the TileMap's children will be drawn in order of their Y coordinate.
|
||||
</member>
|
||||
<member name="collision_bounce" type="float" setter="set_collision_bounce" getter="get_collision_bounce" default="0.0">
|
||||
Bounce value for static body collisions (see [code]collision_use_kinematic[/code]). Default value: 0.
|
||||
Bounce value for static body collisions (see [code]collision_use_kinematic[/code]).
|
||||
</member>
|
||||
<member name="collision_friction" type="float" setter="set_collision_friction" getter="get_collision_friction" default="1.0">
|
||||
Friction value for static body collisions (see [code]collision_use_kinematic[/code]). Default value: 1.
|
||||
Friction value for static body collisions (see [code]collision_use_kinematic[/code]).
|
||||
</member>
|
||||
<member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1">
|
||||
The collision layer(s) for all colliders in the TileMap.
|
||||
@ -287,10 +287,10 @@
|
||||
The collision mask(s) for all colliders in the TileMap.
|
||||
</member>
|
||||
<member name="collision_use_kinematic" type="bool" setter="set_collision_use_kinematic" getter="get_collision_use_kinematic" default="false">
|
||||
If [code]true[/code], TileMap collisions will be handled as a kinematic body. If [code]false[/code], collisions will be handled as static body. Default value: [code]false[/code].
|
||||
If [code]true[/code], TileMap collisions will be handled as a kinematic body. If [code]false[/code], collisions will be handled as static body.
|
||||
</member>
|
||||
<member name="mode" type="int" setter="set_mode" getter="get_mode" enum="TileMap.Mode" default="0">
|
||||
The TileMap orientation mode. See [enum Mode] for possible values. Default value: [code]MODE_SQUARE[/code].
|
||||
The TileMap orientation mode. See [enum Mode] for possible values.
|
||||
</member>
|
||||
<member name="occluder_light_mask" type="int" setter="set_occluder_light_mask" getter="get_occluder_light_mask" default="1">
|
||||
The light mask assigned to all light occluders in the TileMap. The TileSet's light occluders will cast shadows only from Light2D(s) that have the same light mask(s).
|
||||
|
@ -36,10 +36,10 @@
|
||||
</methods>
|
||||
<members>
|
||||
<member name="autostart" type="bool" setter="set_autostart" getter="has_autostart" default="false">
|
||||
If [code]true[/code], the timer will automatically start when entering the scene tree. Default value: [code]false[/code].
|
||||
If [code]true[/code], the timer will automatically start when entering the scene tree.
|
||||
</member>
|
||||
<member name="one_shot" type="bool" setter="set_one_shot" getter="is_one_shot" default="false">
|
||||
If [code]true[/code], the timer will stop when reaching 0. If [code]false[/code], it will restart. Default value: [code]false[/code].
|
||||
If [code]true[/code], the timer will stop when reaching 0. If [code]false[/code], it will restart.
|
||||
</member>
|
||||
<member name="paused" type="bool" setter="set_paused" getter="is_paused" default="null">
|
||||
If [code]true[/code], the timer is paused and will not process until it is unpaused again, even if [method start] is called.
|
||||
|
@ -339,7 +339,7 @@
|
||||
</methods>
|
||||
<members>
|
||||
<member name="playback_process_mode" type="int" setter="set_tween_process_mode" getter="get_tween_process_mode" enum="Tween.TweenProcessMode" default="1">
|
||||
The tween's animation process thread. See [enum TweenProcessMode]. Default value: [constant TWEEN_PROCESS_IDLE].
|
||||
The tween's animation process thread. See [enum TweenProcessMode].
|
||||
</member>
|
||||
<member name="playback_speed" type="float" setter="set_speed_scale" getter="get_speed_scale" default="1.0">
|
||||
The tween's speed multiplier. For example, set it to [code]1.0[/code] for normal speed, [code]2.0[/code] for two times normal speed, or [code]0.5[/code] for half of the normal speed. A value of [code]0[/code] pauses the animation, but see also [method set_active] or [method stop_all] for this.
|
||||
|
@ -50,7 +50,7 @@
|
||||
The embedded audio track to play.
|
||||
</member>
|
||||
<member name="autoplay" type="bool" setter="set_autoplay" getter="has_autoplay" default="false">
|
||||
If [code]true[/code], playback starts when the scene loads. Default value: [code]false[/code].
|
||||
If [code]true[/code], playback starts when the scene loads.
|
||||
</member>
|
||||
<member name="buffering_msec" type="int" setter="set_buffering_msec" getter="get_buffering_msec" default="500">
|
||||
Amount of time in milliseconds to store in buffer while playing.
|
||||
@ -59,7 +59,7 @@
|
||||
Audio bus to use for sound playback.
|
||||
</member>
|
||||
<member name="expand" type="bool" setter="set_expand" getter="has_expand" default="true">
|
||||
If [code]true[/code], the video scales to the control size. Default value: [code]true[/code].
|
||||
If [code]true[/code], the video scales to the control size.
|
||||
</member>
|
||||
<member name="paused" type="bool" setter="set_paused" getter="is_paused" default="false">
|
||||
If [code]true[/code], the video is paused.
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user