Merge pull request #67531 from Sauermann/fix-drag-n-drop

Enable Drag and Drop between SubViewports and Windows
This commit is contained in:
Rémi Verschelde 2024-09-16 13:33:57 +02:00
commit b92fe32ae1
No known key found for this signature in database
GPG Key ID: C3336907360768E1
7 changed files with 213 additions and 148 deletions

View File

@ -151,7 +151,7 @@
<method name="gui_is_dragging" qualifiers="const">
<return type="bool" />
<description>
Returns [code]true[/code] if the viewport is currently performing a drag operation.
Returns [code]true[/code] if a drag operation is currently ongoing and where the drop action could happen in this viewport.
Alternative to [constant Node.NOTIFICATION_DRAG_BEGIN] and [constant Node.NOTIFICATION_DRAG_END] when you prefer polling the value.
</description>
</method>

View File

@ -1787,12 +1787,6 @@ void DisplayServerX11::delete_sub_window(WindowID p_id) {
_send_window_event(windows[p_id], WINDOW_EVENT_MOUSE_EXIT);
}
window_set_rect_changed_callback(Callable(), p_id);
window_set_window_event_callback(Callable(), p_id);
window_set_input_event_callback(Callable(), p_id);
window_set_input_text_callback(Callable(), p_id);
window_set_drop_files_callback(Callable(), p_id);
while (wd.transient_children.size()) {
window_set_transient(*wd.transient_children.begin(), INVALID_WINDOW_ID);
}
@ -1836,6 +1830,12 @@ void DisplayServerX11::delete_sub_window(WindowID p_id) {
XUnmapWindow(x11_display, wd.x11_window);
XDestroyWindow(x11_display, wd.x11_window);
window_set_rect_changed_callback(Callable(), p_id);
window_set_window_event_callback(Callable(), p_id);
window_set_input_event_callback(Callable(), p_id);
window_set_input_text_callback(Callable(), p_id);
window_set_drop_files_callback(Callable(), p_id);
windows.erase(p_id);
}

View File

@ -1235,14 +1235,16 @@ Ref<World2D> Viewport::find_world_2d() const {
}
}
void Viewport::_propagate_viewport_notification(Node *p_node, int p_what) {
void Viewport::_propagate_drag_notification(Node *p_node, int p_what) {
// Send notification to p_node and all children and descendant nodes of p_node, except to SubViewports which are not children of a SubViewportContainer.
p_node->notification(p_what);
bool is_svc = Object::cast_to<SubViewportContainer>(p_node);
for (int i = 0; i < p_node->get_child_count(); i++) {
Node *c = p_node->get_child(i);
if (Object::cast_to<Viewport>(c)) {
if (!is_svc && Object::cast_to<SubViewport>(c)) {
continue;
}
_propagate_viewport_notification(c, p_what);
Viewport::_propagate_drag_notification(c, p_what);
}
}
@ -1345,7 +1347,7 @@ Ref<InputEvent> Viewport::_make_input_local(const Ref<InputEvent> &ev) {
Vector2 Viewport::get_mouse_position() const {
ERR_READ_THREAD_GUARD_V(Vector2());
if (!is_directly_attached_to_screen()) {
if (get_section_root_viewport() != SceneTree::get_singleton()->get_root()) {
// Rely on the most recent mouse coordinate from an InputEventMouse in push_input.
// In this case get_screen_transform is not applicable, because it is ambiguous.
return gui.last_mouse_pos;
@ -1701,14 +1703,15 @@ Control *Viewport::_gui_find_control_at_pos(CanvasItem *p_node, const Point2 &p_
}
bool Viewport::_gui_drop(Control *p_at_control, Point2 p_at_pos, bool p_just_check) {
// Attempt grab, try parent controls too.
// Attempt drop, try parent controls too.
CanvasItem *ci = p_at_control;
Viewport *section_root = get_section_root_viewport();
while (ci) {
Control *control = Object::cast_to<Control>(ci);
if (control) {
if (control->can_drop_data(p_at_pos, gui.drag_data)) {
if (control->can_drop_data(p_at_pos, section_root->gui.drag_data)) {
if (!p_just_check) {
control->drop_data(p_at_pos, gui.drag_data);
control->drop_data(p_at_pos, section_root->gui.drag_data);
}
return true;
@ -1806,13 +1809,13 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (gui.dragging && mb->get_button_index() == MouseButton::LEFT) {
// Alternate drop use (when using force_drag(), as proposed by #5342).
_perform_drop(gui.mouse_focus, pos);
_perform_drop(gui.mouse_focus);
}
_gui_cancel_tooltip();
} else {
if (gui.dragging && mb->get_button_index() == MouseButton::LEFT) {
_perform_drop(gui.drag_mouse_over, gui.drag_mouse_over_pos);
_perform_drop(gui.drag_mouse_over);
}
gui.mouse_focus_mask.clear_flag(mouse_button_to_mask(mb->get_button_index())); // Remove from mask.
@ -1848,7 +1851,8 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
Point2 mpos = mm->get_position();
// Drag & drop.
if (!gui.drag_attempted && gui.mouse_focus && (mm->get_button_mask().has_flag(MouseButtonMask::LEFT))) {
Viewport *section_root = get_section_root_viewport();
if (!gui.drag_attempted && gui.mouse_focus && section_root && !section_root->gui.global_dragging && (mm->get_button_mask().has_flag(MouseButtonMask::LEFT))) {
gui.drag_accum += mm->get_relative();
float len = gui.drag_accum.length();
if (len > 10) {
@ -1857,11 +1861,12 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
while (ci) {
Control *control = Object::cast_to<Control>(ci);
if (control) {
gui.dragging = true;
gui.drag_data = control->get_drag_data(control->get_global_transform_with_canvas().affine_inverse().xform(mpos - gui.drag_accum));
if (gui.drag_data.get_type() != Variant::NIL) {
section_root->gui.global_dragging = true;
section_root->gui.drag_data = control->get_drag_data(control->get_global_transform_with_canvas().affine_inverse().xform(mpos - gui.drag_accum));
if (section_root->gui.drag_data.get_type() != Variant::NIL) {
gui.mouse_focus = nullptr;
gui.mouse_focus_mask.clear();
gui.dragging = true;
break;
} else {
Control *drag_preview = _gui_get_drag_preview();
@ -1870,7 +1875,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
memdelete(drag_preview);
gui.drag_preview_id = ObjectID();
}
gui.dragging = false;
section_root->gui.global_dragging = false;
}
if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP) {
@ -1888,7 +1893,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
gui.drag_attempted = true;
if (gui.dragging) {
_propagate_viewport_notification(this, NOTIFICATION_DRAG_BEGIN);
Viewport::_propagate_drag_notification(section_root, NOTIFICATION_DRAG_BEGIN);
}
}
}
@ -1986,105 +1991,29 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
}
if (gui.dragging) {
// Handle drag & drop.
// Handle drag & drop. This happens in the viewport where dragging started.
Control *drag_preview = _gui_get_drag_preview();
if (drag_preview) {
drag_preview->set_position(mpos);
}
gui.drag_mouse_over = over;
gui.drag_mouse_over_pos = Vector2();
// Find the window this is above of.
// See if there is an embedder.
Viewport *embedder = nullptr;
Vector2 viewport_pos;
if (is_embedding_subwindows()) {
embedder = this;
viewport_pos = mpos;
} else {
// Not an embedder, but may be a subwindow of an embedder.
Window *w = Object::cast_to<Window>(this);
if (w) {
if (w->is_embedded()) {
embedder = w->get_embedder();
viewport_pos = get_final_transform().xform(mpos) + w->get_position(); // To parent coords.
}
gui.drag_mouse_over = section_root->gui.target_control;
if (gui.drag_mouse_over) {
if (!_gui_drop(gui.drag_mouse_over, gui.drag_mouse_over->get_local_mouse_position(), true)) {
gui.drag_mouse_over = nullptr;
}
}
Viewport *viewport_under = nullptr;
if (embedder) {
// Use embedder logic.
for (int i = embedder->gui.sub_windows.size() - 1; i >= 0; i--) {
Window *sw = embedder->gui.sub_windows[i].window;
Rect2 swrect = Rect2i(sw->get_position(), sw->get_size());
if (!sw->get_flag(Window::FLAG_BORDERLESS)) {
int title_height = sw->theme_cache.title_height;
swrect.position.y -= title_height;
swrect.size.y += title_height;
}
if (swrect.has_point(viewport_pos)) {
viewport_under = sw;
viewport_pos -= sw->get_position();
}
}
if (!viewport_under) {
// Not in a subwindow, likely in embedder.
viewport_under = embedder;
}
} else {
// Use DisplayServer logic.
Vector2i screen_mouse_pos = DisplayServer::get_singleton()->mouse_get_position();
DisplayServer::WindowID window_id = DisplayServer::get_singleton()->get_window_at_screen_position(screen_mouse_pos);
if (window_id != DisplayServer::INVALID_WINDOW_ID) {
ObjectID object_under = DisplayServer::get_singleton()->window_get_attached_instance_id(window_id);
if (object_under != ObjectID()) { // Fetch window.
Window *w = Object::cast_to<Window>(ObjectDB::get_instance(object_under));
if (w) {
viewport_under = w;
viewport_pos = w->get_final_transform().affine_inverse().xform(screen_mouse_pos - w->get_position());
}
}
}
}
if (viewport_under) {
if (viewport_under != this) {
Transform2D ai = viewport_under->get_final_transform().affine_inverse();
viewport_pos = ai.xform(viewport_pos);
}
// Find control under at position.
gui.drag_mouse_over = viewport_under->gui_find_control(viewport_pos);
if (gui.drag_mouse_over) {
Transform2D localizer = gui.drag_mouse_over->get_global_transform_with_canvas().affine_inverse();
gui.drag_mouse_over_pos = localizer.xform(viewport_pos);
bool can_drop = _gui_drop(gui.drag_mouse_over, gui.drag_mouse_over_pos, true);
if (!can_drop) {
ds_cursor_shape = DisplayServer::CURSOR_FORBIDDEN;
} else {
ds_cursor_shape = DisplayServer::CURSOR_CAN_DROP;
}
ds_cursor_shape = DisplayServer::CURSOR_CAN_DROP;
} else {
ds_cursor_shape = DisplayServer::CURSOR_FORBIDDEN;
}
} else {
gui.drag_mouse_over = nullptr;
}
}
if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CURSOR_SHAPE) && !Object::cast_to<SubViewportContainer>(over)) {
if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CURSOR_SHAPE) && (gui.dragging || (!section_root->gui.global_dragging && !Object::cast_to<SubViewportContainer>(over)))) {
// If dragging is active, then set the cursor shape only from the Viewport where dragging started.
// If dragging is inactive, then set the cursor shape only when not over a SubViewportContainer.
DisplayServer::get_singleton()->cursor_set_shape(ds_cursor_shape);
}
}
@ -2284,10 +2213,10 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
}
}
void Viewport::_perform_drop(Control *p_control, Point2 p_pos) {
void Viewport::_perform_drop(Control *p_control) {
// Without any arguments, simply cancel Drag and Drop.
if (p_control) {
gui.drag_successful = _gui_drop(p_control, p_pos, false);
gui.drag_successful = _gui_drop(p_control, p_control->get_local_mouse_position(), false);
} else {
gui.drag_successful = false;
}
@ -2298,10 +2227,12 @@ void Viewport::_perform_drop(Control *p_control, Point2 p_pos) {
gui.drag_preview_id = ObjectID();
}
gui.drag_data = Variant();
Viewport *section_root = get_section_root_viewport();
section_root->gui.drag_data = Variant();
gui.dragging = false;
section_root->gui.global_dragging = false;
gui.drag_mouse_over = nullptr;
_propagate_viewport_notification(this, NOTIFICATION_DRAG_END);
Viewport::_propagate_drag_notification(section_root, NOTIFICATION_DRAG_END);
// Display the new cursor shape instantly.
update_mouse_cursor_state();
}
@ -2331,14 +2262,16 @@ void Viewport::_gui_force_drag(Control *p_base, const Variant &p_data, Control *
ERR_FAIL_COND_MSG(p_data.get_type() == Variant::NIL, "Drag data must be a value.");
gui.dragging = true;
gui.drag_data = p_data;
Viewport *section_root = get_section_root_viewport();
section_root->gui.global_dragging = true;
section_root->gui.drag_data = p_data;
gui.mouse_focus = nullptr;
gui.mouse_focus_mask.clear();
if (p_control) {
_gui_set_drag_preview(p_base, p_control);
}
_propagate_viewport_notification(this, NOTIFICATION_DRAG_BEGIN);
Viewport::_propagate_drag_notification(section_root, NOTIFICATION_DRAG_BEGIN);
}
void Viewport::_gui_set_drag_preview(Control *p_base, Control *p_control) {
@ -3022,6 +2955,7 @@ void Viewport::_update_mouse_over() {
}
void Viewport::_update_mouse_over(Vector2 p_pos) {
gui.last_mouse_pos = p_pos; // Necessary, because mouse cursor can be over Viewports that are not reached by the InputEvent.
// Look for embedded windows at mouse position.
if (is_embedding_subwindows()) {
for (int i = gui.sub_windows.size() - 1; i >= 0; i--) {
@ -3073,6 +3007,7 @@ void Viewport::_update_mouse_over(Vector2 p_pos) {
// Look for Controls at mouse position.
Control *over = gui_find_control(p_pos);
get_section_root_viewport()->gui.target_control = over;
bool notify_embedded_viewports = false;
if (over != gui.mouse_over || (!over && !gui.mouse_over_hierarchy.is_empty())) {
// Find the common ancestor of `gui.mouse_over` and `over`.
@ -3195,6 +3130,10 @@ void Viewport::_drop_mouse_over(Control *p_until_control) {
if (gui.mouse_over && gui.mouse_over->is_inside_tree()) {
gui.mouse_over->notification(Control::NOTIFICATION_MOUSE_EXIT_SELF);
}
Viewport *section_root = get_section_root_viewport();
if (section_root && section_root->gui.target_control == gui.mouse_over) {
section_root->gui.target_control = nullptr;
}
gui.mouse_over = nullptr;
// Send Mouse Exit notifications to children first. Don't send to p_until_control or above.
@ -3403,7 +3342,7 @@ bool Viewport::is_input_disabled() const {
Variant Viewport::gui_get_drag_data() const {
ERR_READ_THREAD_GUARD_V(Variant());
return gui.drag_data;
return get_section_root_viewport()->gui.drag_data;
}
PackedStringArray Viewport::get_configuration_warnings() const {
@ -3597,7 +3536,7 @@ bool Viewport::is_snap_2d_vertices_to_pixel_enabled() const {
bool Viewport::gui_is_dragging() const {
ERR_READ_THREAD_GUARD_V(false);
return gui.dragging;
return get_section_root_viewport()->gui.global_dragging;
}
bool Viewport::gui_is_drag_successful() const {
@ -5156,9 +5095,12 @@ Transform2D SubViewport::get_popup_base_transform() const {
return c->get_screen_transform() * container_transform * get_final_transform();
}
bool SubViewport::is_directly_attached_to_screen() const {
// SubViewports, that are used as Textures are not considered to be directly attached to screen.
return Object::cast_to<SubViewportContainer>(get_parent()) && get_parent()->get_viewport() && get_parent()->get_viewport()->is_directly_attached_to_screen();
Viewport *SubViewport::get_section_root_viewport() const {
if (Object::cast_to<SubViewportContainer>(get_parent()) && get_parent()->get_viewport()) {
return get_parent()->get_viewport()->get_section_root_viewport();
}
SubViewport *vp = const_cast<SubViewport *>(this);
return vp;
}
bool SubViewport::is_attached_in_viewport() const {

View File

@ -281,7 +281,7 @@ private:
bool disable_3d = false;
void _propagate_viewport_notification(Node *p_node, int p_what);
static void _propagate_drag_notification(Node *p_node, int p_what);
void _update_global_transform();
@ -362,7 +362,6 @@ private:
Window *subwindow_over = nullptr; // mouse_over and subwindow_over are mutually exclusive. At all times at least one of them is nullptr.
Window *windowmanager_window_over = nullptr; // Only used in root Viewport.
Control *drag_mouse_over = nullptr;
Vector2 drag_mouse_over_pos;
Control *tooltip_control = nullptr;
Window *tooltip_popup = nullptr;
Label *tooltip_label = nullptr;
@ -371,7 +370,7 @@ private:
Point2 last_mouse_pos;
Point2 drag_accum;
bool drag_attempted = false;
Variant drag_data;
Variant drag_data; // Only used in root-Viewport and SubViewports, that are not children of a SubViewportContainer.
ObjectID drag_preview_id;
Ref<SceneTreeTimer> tooltip_timer;
double tooltip_delay = 0.0;
@ -379,8 +378,10 @@ private:
List<Control *> roots;
HashSet<ObjectID> canvas_parents_with_dirty_order;
int canvas_sort_index = 0; //for sorting items with canvas as root
bool dragging = false;
bool dragging = false; // Is true in the viewport in which dragging started while dragging is active.
bool global_dragging = false; // Is true while dragging is active. Only used in root-Viewport and SubViewports that are not children of a SubViewportContainer.
bool drag_successful = false;
Control *target_control = nullptr; // Control that the mouse is over in the innermost nested Viewport. Only used in root-Viewport and SubViewports, that are not children of a SubViewportContainer.
bool embed_subwindows_hint = false;
Window *subwindow_focused = nullptr;
@ -408,7 +409,7 @@ private:
Control *_gui_find_control_at_pos(CanvasItem *p_node, const Point2 &p_global, const Transform2D &p_xform);
void _gui_input_event(Ref<InputEvent> p_event);
void _perform_drop(Control *p_control = nullptr, Point2 p_pos = Point2());
void _perform_drop(Control *p_control = nullptr);
void _gui_cleanup_internal_state(Ref<InputEvent> p_event);
void _push_unhandled_input_internal(const Ref<InputEvent> &p_event);
@ -672,9 +673,9 @@ public:
Transform2D get_screen_transform() const;
virtual Transform2D get_screen_transform_internal(bool p_absolute_position = false) const;
virtual Transform2D get_popup_base_transform() const { return Transform2D(); }
virtual bool is_directly_attached_to_screen() const { return false; };
virtual bool is_attached_in_viewport() const { return false; };
virtual bool is_sub_viewport() const { return false; };
virtual Viewport *get_section_root_viewport() const { return nullptr; }
virtual bool is_attached_in_viewport() const { return false; }
virtual bool is_sub_viewport() const { return false; }
private:
// 2D audio, camera, and physics. (don't put World2D here because World2D is needed for Control nodes).
@ -836,9 +837,9 @@ public:
virtual Transform2D get_screen_transform_internal(bool p_absolute_position = false) const override;
virtual Transform2D get_popup_base_transform() const override;
virtual bool is_directly_attached_to_screen() const override;
virtual Viewport *get_section_root_viewport() const override;
virtual bool is_attached_in_viewport() const override;
virtual bool is_sub_viewport() const override { return true; };
virtual bool is_sub_viewport() const override { return true; }
void _validate_property(PropertyInfo &p_property) const;
SubViewport();

View File

@ -2755,12 +2755,16 @@ Transform2D Window::get_popup_base_transform() const {
return popup_base_transform;
}
bool Window::is_directly_attached_to_screen() const {
Viewport *Window::get_section_root_viewport() const {
if (get_embedder()) {
return get_embedder()->is_directly_attached_to_screen();
return get_embedder()->get_section_root_viewport();
}
// Distinguish between the case that this is a native Window and not inside the tree.
return is_inside_tree();
if (is_inside_tree()) {
// Native window.
return SceneTree::get_singleton()->get_root();
}
Window *vp = const_cast<Window *>(this);
return vp;
}
bool Window::is_attached_in_viewport() const {

View File

@ -469,7 +469,7 @@ public:
virtual Transform2D get_final_transform() const override;
virtual Transform2D get_screen_transform_internal(bool p_absolute_position = false) const override;
virtual Transform2D get_popup_base_transform() const override;
virtual bool is_directly_attached_to_screen() const override;
virtual Viewport *get_section_root_viewport() const override;
virtual bool is_attached_in_viewport() const override;
Rect2i get_parent_rect() const;

View File

@ -119,8 +119,23 @@ public:
class DragTarget : public NotificationControlViewport {
GDCLASS(DragTarget, NotificationControlViewport);
protected:
void _notification(int p_what) {
switch (p_what) {
case NOTIFICATION_DRAG_BEGIN: {
during_drag = true;
} break;
case NOTIFICATION_DRAG_END: {
during_drag = false;
} break;
}
}
public:
Variant drag_data;
bool valid_drop = false;
bool during_drag = false;
virtual bool can_drop_data(const Point2 &p_point, const Variant &p_data) const override {
StringName string_data = p_data;
// Verify drag data is compatible.
@ -136,6 +151,7 @@ public:
virtual void drop_data(const Point2 &p_point, const Variant &p_data) override {
drag_data = p_data;
valid_drop = true;
}
};
@ -1107,12 +1123,10 @@ TEST_CASE("[SceneTree][Viewport] Controls and InputEvent handling") {
SUBCASE("[Viewport][GuiInputEvent] Drag and Drop") {
// FIXME: Drag-Preview will likely change. Tests for this part would have to be rewritten anyway.
// See https://github.com/godotengine/godot/pull/67531#issuecomment-1385353430 for details.
// FIXME: Testing Drag and Drop with non-embedded windows would require DisplayServerMock additions
// FIXME: Drag and Drop currently doesn't work with embedded Windows and SubViewports - not testing.
// See https://github.com/godotengine/godot/issues/28522 for example.
// Note: Testing Drag and Drop with non-embedded windows would require DisplayServerMock additions.
int min_grab_movement = 11;
SUBCASE("[Viewport][GuiInputEvent] Drag from one Control to another in the same viewport.") {
SUBCASE("[Viewport][GuiInputEvent] Perform successful Drag and Drop on a different Control.") {
SUBCASE("[Viewport][GuiInputEvent][DnD] Drag from one Control to another in the same viewport.") {
SUBCASE("[Viewport][GuiInputEvent][DnD] Perform successful Drag and Drop on a different Control.") {
SEND_GUI_MOUSE_BUTTON_EVENT(on_a, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
CHECK_FALSE(root->gui_is_dragging());
@ -1131,7 +1145,7 @@ TEST_CASE("[SceneTree][Viewport] Controls and InputEvent handling") {
CHECK((StringName)node_d->drag_data == SNAME("Drag Data"));
}
SUBCASE("[Viewport][GuiInputEvent] Perform unsuccessful drop on Control.") {
SUBCASE("[Viewport][GuiInputEvent][DnD] Perform unsuccessful drop on Control.") {
SEND_GUI_MOUSE_BUTTON_EVENT(on_a, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
CHECK_FALSE(root->gui_is_dragging());
@ -1157,7 +1171,7 @@ TEST_CASE("[SceneTree][Viewport] Controls and InputEvent handling") {
CHECK_FALSE(root->gui_is_drag_successful());
}
SUBCASE("[Viewport][GuiInputEvent] Perform unsuccessful drop on No-Control.") {
SUBCASE("[Viewport][GuiInputEvent][DnD] Perform unsuccessful drop on No-Control.") {
SEND_GUI_MOUSE_BUTTON_EVENT(on_a, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
CHECK_FALSE(root->gui_is_dragging());
@ -1171,7 +1185,7 @@ TEST_CASE("[SceneTree][Viewport] Controls and InputEvent handling") {
// Move away from Controls.
SEND_GUI_MOUSE_MOTION_EVENT(on_background, MouseButtonMask::LEFT, Key::NONE);
CHECK(DS->get_cursor_shape() == DisplayServer::CURSOR_ARROW); // This could also be CURSOR_FORBIDDEN.
CHECK(DS->get_cursor_shape() == DisplayServer::CURSOR_ARROW);
CHECK(root->gui_is_dragging());
SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(on_background, MouseButton::LEFT, MouseButtonMask::NONE, Key::NONE);
@ -1179,7 +1193,7 @@ TEST_CASE("[SceneTree][Viewport] Controls and InputEvent handling") {
CHECK_FALSE(root->gui_is_drag_successful());
}
SUBCASE("[Viewport][GuiInputEvent] Perform unsuccessful drop outside of window.") {
SUBCASE("[Viewport][GuiInputEvent][DnD] Perform unsuccessful drop outside of window.") {
SEND_GUI_MOUSE_BUTTON_EVENT(on_a, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
CHECK_FALSE(root->gui_is_dragging());
@ -1192,7 +1206,6 @@ TEST_CASE("[SceneTree][Viewport] Controls and InputEvent handling") {
// Move outside of window.
SEND_GUI_MOUSE_MOTION_EVENT(on_outside, MouseButtonMask::LEFT, Key::NONE);
CHECK(DS->get_cursor_shape() == DisplayServer::CURSOR_ARROW);
CHECK(root->gui_is_dragging());
SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(on_outside, MouseButton::LEFT, MouseButtonMask::NONE, Key::NONE);
@ -1200,7 +1213,7 @@ TEST_CASE("[SceneTree][Viewport] Controls and InputEvent handling") {
CHECK_FALSE(root->gui_is_drag_successful());
}
SUBCASE("[Viewport][GuiInputEvent] Drag and Drop doesn't work with other Mouse Buttons than LMB.") {
SUBCASE("[Viewport][GuiInputEvent][DnD] Drag and Drop doesn't work with other Mouse Buttons than LMB.") {
SEND_GUI_MOUSE_BUTTON_EVENT(on_a, MouseButton::MIDDLE, MouseButtonMask::MIDDLE, Key::NONE);
CHECK_FALSE(root->gui_is_dragging());
@ -1209,7 +1222,7 @@ TEST_CASE("[SceneTree][Viewport] Controls and InputEvent handling") {
SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(on_a, MouseButton::MIDDLE, MouseButtonMask::NONE, Key::NONE);
}
SUBCASE("[Viewport][GuiInputEvent] Drag and Drop parent propagation.") {
SUBCASE("[Viewport][GuiInputEvent][DnD] Drag and Drop parent propagation.") {
Node2D *node_aa = memnew(Node2D);
Control *node_aaa = memnew(Control);
Node2D *node_dd = memnew(Node2D);
@ -1318,7 +1331,7 @@ TEST_CASE("[SceneTree][Viewport] Controls and InputEvent handling") {
memdelete(node_aa);
}
SUBCASE("[Viewport][GuiInputEvent] Force Drag and Drop.") {
SUBCASE("[Viewport][GuiInputEvent][DnD] Force Drag and Drop.") {
SEND_GUI_MOUSE_MOTION_EVENT(on_background, MouseButtonMask::NONE, Key::NONE);
CHECK_FALSE(root->gui_is_dragging());
node_a->force_drag(SNAME("Drag Data"), nullptr);
@ -1339,6 +1352,111 @@ TEST_CASE("[SceneTree][Viewport] Controls and InputEvent handling") {
SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(on_d, MouseButton::LEFT, MouseButtonMask::NONE, Key::NONE);
}
}
SUBCASE("[Viewport][GuiInputEvent][DnD] Drag to a different Viewport.") {
SubViewportContainer *svc = memnew(SubViewportContainer);
svc->set_size(Size2(100, 100));
svc->set_position(Point2(200, 50));
root->add_child(svc);
SubViewport *sv = memnew(SubViewport);
sv->set_embedding_subwindows(true);
sv->set_size(Size2i(100, 100));
svc->add_child(sv);
DragStart *sv_a = memnew(DragStart);
sv_a->set_position(Point2(10, 10));
sv_a->set_size(Size2(10, 10));
sv->add_child(sv_a);
Point2i on_sva = Point2i(215, 65);
DragTarget *sv_b = memnew(DragTarget);
sv_b->set_position(Point2(30, 30));
sv_b->set_size(Size2(20, 20));
sv->add_child(sv_b);
Point2i on_svb = Point2i(235, 85);
Window *ew = memnew(Window);
ew->set_position(Point2(50, 200));
ew->set_size(Size2(100, 100));
root->add_child(ew);
DragStart *ew_a = memnew(DragStart);
ew_a->set_position(Point2(10, 10));
ew_a->set_size(Size2(10, 10));
ew->add_child(ew_a);
Point2i on_ewa = Point2i(65, 215);
DragTarget *ew_b = memnew(DragTarget);
ew_b->set_position(Point2(30, 30));
ew_b->set_size(Size2(20, 20));
ew->add_child(ew_b);
Point2i on_ewb = Point2i(85, 235);
SUBCASE("[Viewport][GuiInputEvent][DnD] Drag to SubViewport") {
sv_b->valid_drop = false;
SEND_GUI_MOUSE_BUTTON_EVENT(on_a, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
SEND_GUI_MOUSE_MOTION_EVENT(on_a + Point2i(min_grab_movement, 0), MouseButtonMask::LEFT, Key::NONE);
CHECK(root->gui_is_dragging());
CHECK(sv_b->during_drag);
SEND_GUI_MOUSE_MOTION_EVENT(on_svb, MouseButtonMask::LEFT, Key::NONE);
CHECK(DS->get_cursor_shape() == DisplayServer::CURSOR_CAN_DROP);
SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(on_svb, MouseButton::LEFT, MouseButtonMask::NONE, Key::NONE);
CHECK(sv_b->valid_drop);
CHECK(!sv_b->during_drag);
}
SUBCASE("[Viewport][GuiInputEvent][DnD] Drag from SubViewport") {
node_d->valid_drop = false;
SEND_GUI_MOUSE_BUTTON_EVENT(on_sva, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
SEND_GUI_MOUSE_MOTION_EVENT(on_sva + Point2i(min_grab_movement, 0), MouseButtonMask::LEFT, Key::NONE);
CHECK(sv->gui_is_dragging());
CHECK(node_d->during_drag);
SEND_GUI_MOUSE_MOTION_EVENT(on_d, MouseButtonMask::LEFT, Key::NONE);
CHECK(DS->get_cursor_shape() == DisplayServer::CURSOR_CAN_DROP);
SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(on_d, MouseButton::LEFT, MouseButtonMask::NONE, Key::NONE);
CHECK(node_d->valid_drop);
CHECK(!node_d->during_drag);
}
SUBCASE("[Viewport][GuiInputEvent][DnD] Drag to embedded Window") {
ew_b->valid_drop = false;
SEND_GUI_MOUSE_BUTTON_EVENT(on_a, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
SEND_GUI_MOUSE_MOTION_EVENT(on_a + Point2i(min_grab_movement, 0), MouseButtonMask::LEFT, Key::NONE);
CHECK(root->gui_is_dragging());
CHECK(ew_b->during_drag);
SEND_GUI_MOUSE_MOTION_EVENT(on_ewb, MouseButtonMask::LEFT, Key::NONE);
CHECK(DS->get_cursor_shape() == DisplayServer::CURSOR_CAN_DROP);
SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(on_ewb, MouseButton::LEFT, MouseButtonMask::NONE, Key::NONE);
CHECK(ew_b->valid_drop);
CHECK(!ew_b->during_drag);
}
SUBCASE("[Viewport][GuiInputEvent][DnD] Drag from embedded Window") {
node_d->valid_drop = false;
SEND_GUI_MOUSE_BUTTON_EVENT(on_ewa, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
SEND_GUI_MOUSE_MOTION_EVENT(on_ewa + Point2i(min_grab_movement, 0), MouseButtonMask::LEFT, Key::NONE);
CHECK(ew->gui_is_dragging());
CHECK(node_d->during_drag);
SEND_GUI_MOUSE_MOTION_EVENT(on_d, MouseButtonMask::LEFT, Key::NONE);
CHECK(DS->get_cursor_shape() == DisplayServer::CURSOR_CAN_DROP);
SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(on_d, MouseButton::LEFT, MouseButtonMask::NONE, Key::NONE);
CHECK(node_d->valid_drop);
CHECK(!node_d->during_drag);
}
memdelete(ew_a);
memdelete(ew_b);
memdelete(ew);
memdelete(sv_a);
memdelete(sv_b);
memdelete(sv);
memdelete(svc);
}
}
memdelete(node_j);