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Fix for folding "Editable Children" nodes in Scene tree not being saved
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@ -93,7 +93,7 @@ void EditorFolding::_fill_folds(const Node *p_root, const Node *p_node, Array &p
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if (!p_node->get_owner()) {
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return; //not owned, bye
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}
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if (p_node->get_owner() != p_root && !p_root->is_editable_instance(p_node)) {
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if (p_node->get_owner() != p_root && !p_root->is_editable_instance(p_node->get_owner())) {
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return;
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}
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}
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