mirror of
https://github.com/godotengine/godot.git
synced 2024-11-10 06:03:09 +00:00
Merge pull request #93511 from Repiteo/style/relocate-pretty-print
Style: Relocate `godot_gdb_pretty_print.py`
This commit is contained in:
commit
b7ba0b84ff
48
misc/scripts/godot_gdb_pretty_print.py → misc/utility/godot_gdb_pretty_print.py
Executable file → Normal file
48
misc/scripts/godot_gdb_pretty_print.py → misc/utility/godot_gdb_pretty_print.py
Executable file → Normal file
@ -1,28 +1,30 @@
|
||||
#!/usr/bin/env python3
|
||||
# Load this file to your GDB session to enable pretty-printing
|
||||
# of some Godot C++ types.
|
||||
# GDB command: source misc/scripts/godot_gdb_pretty_print.py
|
||||
#
|
||||
# To load these automatically in Visual Studio Code,
|
||||
# add the source command to the setupCommands of your configuration
|
||||
# in launch.json.
|
||||
# "setupCommands": [
|
||||
# ...
|
||||
# {
|
||||
# "description": "Load custom pretty-printers for Godot types.",
|
||||
# "text": "source ${workspaceRoot}/misc/scripts/godot_gdb_pretty_print.py"
|
||||
# }
|
||||
# ]
|
||||
# Other UI:s that use GDB under the hood are likely to have their own ways to achieve this.
|
||||
#
|
||||
# To debug this script it's easiest to use the interactive python from a command-line
|
||||
# GDB session. Stop at a breakpoint, then use
|
||||
# python-interactive to enter the python shell and
|
||||
# acquire a Value object using gdb.selected_frame().read_var("variable name").
|
||||
# From there you can figure out how to print it nicely.
|
||||
"""
|
||||
Load this file to your GDB session to enable pretty-printing of some Godot C++ types.
|
||||
|
||||
GDB command: `source misc/utility/godot_gdb_pretty_print.py`.
|
||||
|
||||
To load these automatically in Visual Studio Code, add the source command to
|
||||
the `setupCommands` of your configuration in `launch.json`:
|
||||
```json
|
||||
"setupCommands": [
|
||||
...
|
||||
{
|
||||
"description": "Load custom pretty-printers for Godot types.",
|
||||
"text": "source ${workspaceFolder}/misc/utility/godot_gdb_pretty_print.py"
|
||||
}
|
||||
]
|
||||
```
|
||||
Other UIs that use GDB under the hood are likely to have their own ways to achieve this.
|
||||
|
||||
To debug this script it's easiest to use the interactive python from a command-line
|
||||
GDB session. Stop at a breakpoint, then use python-interactive to enter the python shell
|
||||
and acquire a `Value` object using `gdb.selected_frame().read_var("variable name")`.
|
||||
From there you can figure out how to print it nicely.
|
||||
"""
|
||||
|
||||
import re
|
||||
|
||||
import gdb
|
||||
import gdb # type: ignore
|
||||
|
||||
|
||||
# Printer for Godot StringName variables.
|
Loading…
Reference in New Issue
Block a user