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https://github.com/godotengine/godot.git
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Merge pull request #93064 from Hilderin/fix-fileSystem-dock-wont-show-any-file-folders
Fix FileSystem dock won't show any file folders (v2)
This commit is contained in:
commit
b78da13e2a
@ -59,11 +59,9 @@ bool FileAccess::exists(const String &p_name) {
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return true;
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}
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Ref<FileAccess> f = open(p_name, READ);
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if (f.is_null()) {
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return false;
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}
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return true;
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// Using file_exists because it's faster than trying to open the file.
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Ref<FileAccess> ret = create_for_path(p_name);
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return ret->file_exists(p_name);
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}
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void FileAccess::_set_access_type(AccessType p_access) {
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@ -364,6 +364,23 @@ ResourceUID::ID ResourceFormatImporter::get_resource_uid(const String &p_path) c
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return pat.uid;
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}
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Error ResourceFormatImporter::get_resource_import_info(const String &p_path, StringName &r_type, ResourceUID::ID &r_uid, String &r_import_group_file) const {
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PathAndType pat;
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Error err = _get_path_and_type(p_path, pat);
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if (err == OK) {
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r_type = pat.type;
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r_uid = pat.uid;
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r_import_group_file = pat.group_file;
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} else {
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r_type = "";
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r_uid = ResourceUID::INVALID_ID;
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r_import_group_file = "";
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}
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return err;
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}
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Variant ResourceFormatImporter::get_resource_metadata(const String &p_path) const {
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PathAndType pat;
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Error err = _get_path_and_type(p_path, pat);
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@ -93,6 +93,7 @@ public:
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String get_import_settings_hash() const;
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String get_import_base_path(const String &p_for_file) const;
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Error get_resource_import_info(const String &p_path, StringName &r_type, ResourceUID::ID &r_uid, String &r_import_group_file) const;
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ResourceFormatImporter();
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};
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@ -1104,36 +1104,39 @@ String ResourceLoader::_path_remap(const String &p_path, bool *r_translation_rem
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new_path = path_remaps[new_path];
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} else {
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// Try file remap.
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Error err;
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Ref<FileAccess> f = FileAccess::open(new_path + ".remap", FileAccess::READ, &err);
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if (f.is_valid()) {
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VariantParser::StreamFile stream;
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stream.f = f;
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// Usually, there's no remap file and FileAccess::exists() is faster than FileAccess::open().
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if (FileAccess::exists(new_path + ".remap")) {
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Error err;
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Ref<FileAccess> f = FileAccess::open(new_path + ".remap", FileAccess::READ, &err);
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if (f.is_valid()) {
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VariantParser::StreamFile stream;
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stream.f = f;
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String assign;
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Variant value;
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VariantParser::Tag next_tag;
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String assign;
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Variant value;
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VariantParser::Tag next_tag;
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int lines = 0;
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String error_text;
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while (true) {
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assign = Variant();
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next_tag.fields.clear();
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next_tag.name = String();
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int lines = 0;
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String error_text;
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while (true) {
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assign = Variant();
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next_tag.fields.clear();
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next_tag.name = String();
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err = VariantParser::parse_tag_assign_eof(&stream, lines, error_text, next_tag, assign, value, nullptr, true);
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if (err == ERR_FILE_EOF) {
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break;
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} else if (err != OK) {
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ERR_PRINT("Parse error: " + p_path + ".remap:" + itos(lines) + " error: " + error_text + ".");
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break;
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}
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err = VariantParser::parse_tag_assign_eof(&stream, lines, error_text, next_tag, assign, value, nullptr, true);
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if (err == ERR_FILE_EOF) {
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break;
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} else if (err != OK) {
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ERR_PRINT("Parse error: " + p_path + ".remap:" + itos(lines) + " error: " + error_text + ".");
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break;
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}
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if (assign == "path") {
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new_path = value;
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break;
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} else if (next_tag.name != "remap") {
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break;
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if (assign == "path") {
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new_path = value;
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break;
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} else if (next_tag.name != "remap") {
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break;
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}
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}
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}
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}
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@ -228,15 +228,18 @@ EditorFileSystem::ScannedDirectory::~ScannedDirectory() {
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}
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void EditorFileSystem::_first_scan_filesystem() {
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EditorProgress ep = EditorProgress("first_scan_filesystem", TTR("Project initialization"), 5);
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Ref<DirAccess> d = DirAccess::create(DirAccess::ACCESS_RESOURCES);
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first_scan_root_dir = memnew(ScannedDirectory);
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first_scan_root_dir->full_path = "res://";
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HashSet<String> existing_class_names;
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ep.step(TTR("Scanning file structure..."), 0, true);
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nb_files_total = _scan_new_dir(first_scan_root_dir, d);
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// This loads the global class names from the scripts and ensures that even if the
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// global_script_class_cache.cfg was missing or invalid, the global class names are valid in ScriptServer.
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ep.step(TTR("Loading global class names..."), 1, true);
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_first_scan_process_scripts(first_scan_root_dir, existing_class_names);
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// Removing invalid global class to prevent having invalid paths in ScriptServer.
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@ -245,8 +248,13 @@ void EditorFileSystem::_first_scan_filesystem() {
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// Now that all the global class names should be loaded, create autoloads and plugins.
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// This is done after loading the global class names because autoloads and plugins can use
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// global class names.
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ep.step(TTR("Creating autoload scripts..."), 3, true);
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ProjectSettingsEditor::get_singleton()->init_autoloads();
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ep.step(TTR("Initializing plugins..."), 4, true);
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EditorNode::get_singleton()->init_plugins();
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ep.step(TTR("Starting file scan..."), 5, true);
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}
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void EditorFileSystem::_first_scan_process_scripts(const ScannedDirectory *p_scan_dir, HashSet<String> &p_existing_class_names) {
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@ -650,6 +658,12 @@ bool EditorFileSystem::_update_scan_actions() {
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Vector<String> reimports;
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Vector<String> reloads;
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EditorProgress *ep = nullptr;
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if (scan_actions.size() > 1) {
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ep = memnew(EditorProgress("_update_scan_actions", TTR("Scanning actions..."), scan_actions.size()));
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}
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int step_count = 0;
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for (const ItemAction &ia : scan_actions) {
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switch (ia.action) {
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case ItemAction::ACTION_NONE: {
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@ -781,8 +795,14 @@ bool EditorFileSystem::_update_scan_actions() {
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} break;
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}
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if (ep) {
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ep->step(ia.file, step_count++, false);
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}
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}
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memdelete_notnull(ep);
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if (_scan_extensions()) {
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//needs editor restart
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//extensions also may provide filetypes to be imported, so they must run before importing
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@ -872,8 +892,6 @@ void EditorFileSystem::scan() {
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scan_total = 0;
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s.priority = Thread::PRIORITY_LOW;
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thread.start(_thread_func, this, s);
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//tree->hide();
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//progress->show();
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}
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}
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@ -1022,9 +1040,8 @@ void EditorFileSystem::_process_file_system(const ScannedDirectory *p_scan_dir,
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}
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} else {
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fi->type = ResourceFormatImporter::get_singleton()->get_resource_type(path);
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fi->uid = ResourceFormatImporter::get_singleton()->get_resource_uid(path);
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fi->import_group_file = ResourceFormatImporter::get_singleton()->get_import_group_file(path);
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// Using get_resource_import_info() to prevent calling 3 times ResourceFormatImporter::_get_path_and_type.
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ResourceFormatImporter::get_singleton()->get_resource_import_info(path, fi->type, fi->uid, fi->import_group_file);
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fi->script_class_name = _get_global_script_class(fi->type, path, &fi->script_class_extends, &fi->script_class_icon_path);
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fi->modified_time = 0;
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fi->import_modified_time = 0;
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@ -1830,10 +1847,21 @@ void EditorFileSystem::_update_script_classes() {
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update_script_mutex.lock();
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EditorProgress *ep = nullptr;
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if (update_script_paths.size() > 1) {
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ep = memnew(EditorProgress("update_scripts_classes", TTR("Registering global classes..."), update_script_paths.size()));
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}
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int step_count = 0;
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for (const KeyValue<String, ScriptInfo> &E : update_script_paths) {
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_register_global_class_script(E.key, E.key, E.value.type, E.value.script_class_name, E.value.script_class_extends, E.value.script_class_icon_path);
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if (ep) {
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ep->step(E.value.script_class_name, step_count++, false);
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}
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}
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memdelete_notnull(ep);
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update_script_paths.clear();
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update_script_mutex.unlock();
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@ -1858,6 +1886,12 @@ void EditorFileSystem::_update_script_documentation() {
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update_script_mutex.lock();
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EditorProgress *ep = nullptr;
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if (update_script_paths_documentation.size() > 1) {
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ep = memnew(EditorProgress("update_script_paths_documentation", TTR("Updating scripts documentation"), update_script_paths_documentation.size()));
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}
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int step_count = 0;
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for (const String &path : update_script_paths_documentation) {
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int index = -1;
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EditorFileSystemDirectory *efd = find_file(path, &index);
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@ -1880,8 +1914,14 @@ void EditorFileSystem::_update_script_documentation() {
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}
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}
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}
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if (ep) {
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ep->step(efd->files[index]->file, step_count++, false);
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}
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}
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memdelete_notnull(ep);
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update_script_paths_documentation.clear();
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update_script_mutex.unlock();
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}
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@ -1916,7 +1956,7 @@ void EditorFileSystem::_update_scene_groups() {
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EditorProgress *ep = nullptr;
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if (update_scene_paths.size() > 20) {
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ep = memnew(EditorProgress("update_scene_groups", TTR("Update Scene Groups"), update_scene_paths.size()));
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ep = memnew(EditorProgress("update_scene_groups", TTR("Updating Scene Groups"), update_scene_paths.size()));
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}
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int step_count = 0;
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@ -1938,7 +1978,7 @@ void EditorFileSystem::_update_scene_groups() {
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}
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if (ep) {
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ep->step(TTR("Updating Scene Groups..."), step_count++);
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ep->step(efd->files[index]->file, step_count++);
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}
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}
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@ -2654,13 +2694,15 @@ void EditorFileSystem::reimport_files(const Vector<String> &p_files) {
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Vector<String> reloads;
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EditorProgress pr("reimport", TTR("(Re)Importing Assets"), p_files.size());
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EditorProgress *ep = memnew(EditorProgress("reimport", TTR("(Re)Importing Assets"), p_files.size()));
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Vector<ImportFile> reimport_files;
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HashSet<String> groups_to_reimport;
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for (int i = 0; i < p_files.size(); i++) {
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ep->step(TTR("Preparing files to reimport..."), i, false);
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String file = p_files[i];
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ResourceUID::ID uid = ResourceUID::get_singleton()->text_to_id(file);
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@ -2700,6 +2742,8 @@ void EditorFileSystem::reimport_files(const Vector<String> &p_files) {
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reimport_files.sort();
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ep->step(TTR("Executing pre-reimport operations..."), 0, true);
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// Emit the resource_reimporting signal for the single file before the actual importation.
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emit_signal(SNAME("resources_reimporting"), reloads);
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@ -2720,7 +2764,7 @@ void EditorFileSystem::reimport_files(const Vector<String> &p_files) {
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if (i + 1 == reimport_files.size() || reimport_files[i + 1].importer != reimport_files[from].importer || groups_to_reimport.has(reimport_files[i + 1].path)) {
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if (from - i == 0) {
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// Single file, do not use threads.
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pr.step(reimport_files[i].path.get_file(), i);
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ep->step(reimport_files[i].path.get_file(), i, false);
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_reimport_file(reimport_files[i].path);
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} else {
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Ref<ResourceImporter> importer = ResourceFormatImporter::get_singleton()->get_importer_by_name(reimport_files[from].importer);
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@ -2742,7 +2786,7 @@ void EditorFileSystem::reimport_files(const Vector<String> &p_files) {
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do {
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if (current_index < tdata.max_index.get()) {
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current_index = tdata.max_index.get();
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pr.step(reimport_files[current_index].path.get_file(), current_index);
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ep->step(reimport_files[current_index].path.get_file(), current_index, false);
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}
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OS::get_singleton()->delay_usec(1);
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} while (!WorkerThreadPool::get_singleton()->is_group_task_completed(group_task));
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@ -2756,7 +2800,7 @@ void EditorFileSystem::reimport_files(const Vector<String> &p_files) {
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}
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} else {
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pr.step(reimport_files[i].path.get_file(), i);
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ep->step(reimport_files[i].path.get_file(), i, false);
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_reimport_file(reimport_files[i].path);
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// We need to increment the counter, maybe the next file is multithreaded
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@ -2773,7 +2817,7 @@ void EditorFileSystem::reimport_files(const Vector<String> &p_files) {
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HashMap<String, Vector<String>> group_files;
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_find_group_files(filesystem, group_files, groups_to_reimport);
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for (const KeyValue<String, Vector<String>> &E : group_files) {
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pr.step(E.key.get_file(), from++);
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ep->step(E.key.get_file(), from++, false);
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Error err = _reimport_group(E.key, E.value);
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reloads.push_back(E.key);
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reloads.append_array(E.value);
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@ -2784,15 +2828,20 @@ void EditorFileSystem::reimport_files(const Vector<String> &p_files) {
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}
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ResourceUID::get_singleton()->update_cache(); // After reimporting, update the cache.
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_save_filesystem_cache();
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memdelete_notnull(ep);
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_process_update_pending();
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importing = false;
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ep = memnew(EditorProgress("reimport", TTR("(Re)Importing Assets"), p_files.size()));
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ep->step(TTR("Executing post-reimport operations..."), 0, true);
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if (!is_scanning()) {
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emit_signal(SNAME("filesystem_changed"));
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}
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emit_signal(SNAME("resources_reimported"), reloads);
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memdelete_notnull(ep);
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}
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Error EditorFileSystem::reimport_append(const String &p_file, const HashMap<StringName, Variant> &p_custom_options, const String &p_custom_importer, Variant p_generator_parameters) {
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@ -1073,30 +1073,32 @@ void EditorNode::_resources_reimporting(const Vector<String> &p_resources) {
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// the inherited scene. Then, get_modified_properties_for_node will return the mesh property,
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// which will trigger a recopy of the previous mesh, preventing the reload.
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scenes_modification_table.clear();
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List<String> scenes;
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scenes_reimported.clear();
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resources_reimported.clear();
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EditorFileSystem *editor_file_system = EditorFileSystem::get_singleton();
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for (const String &res_path : p_resources) {
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if (ResourceLoader::get_resource_type(res_path) == "PackedScene") {
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scenes.push_back(res_path);
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// It's faster to use EditorFileSystem::get_file_type than fetching the resource type from disk.
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// This makes a big difference when reimporting many resources.
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String file_type = editor_file_system->get_file_type(res_path);
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if (file_type.is_empty()) {
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file_type = ResourceLoader::get_resource_type(res_path);
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}
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if (file_type == "PackedScene") {
|
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scenes_reimported.push_back(res_path);
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} else {
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resources_reimported.push_back(res_path);
|
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}
|
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}
|
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|
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if (scenes.size() > 0) {
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preload_reimporting_with_path_in_edited_scenes(scenes);
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if (scenes_reimported.size() > 0) {
|
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preload_reimporting_with_path_in_edited_scenes(scenes_reimported);
|
||||
}
|
||||
}
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||||
|
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void EditorNode::_resources_reimported(const Vector<String> &p_resources) {
|
||||
List<String> scenes;
|
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int current_tab = scene_tabs->get_current_tab();
|
||||
|
||||
for (const String &res_path : p_resources) {
|
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String file_type = ResourceLoader::get_resource_type(res_path);
|
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if (file_type == "PackedScene") {
|
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scenes.push_back(res_path);
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// Reload later if needed, first go with normal resources.
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continue;
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}
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for (const String &res_path : resources_reimported) {
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if (!ResourceCache::has(res_path)) {
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// Not loaded, no need to reload.
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continue;
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@ -1110,16 +1112,20 @@ void EditorNode::_resources_reimported(const Vector<String> &p_resources) {
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||||
|
||||
// Editor may crash when related animation is playing while re-importing GLTF scene, stop it in advance.
|
||||
AnimationPlayer *ap = AnimationPlayerEditor::get_singleton()->get_player();
|
||||
if (ap && scenes.size() > 0) {
|
||||
if (ap && scenes_reimported.size() > 0) {
|
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ap->stop(true);
|
||||
}
|
||||
|
||||
for (const String &E : scenes) {
|
||||
for (const String &E : scenes_reimported) {
|
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reload_scene(E);
|
||||
}
|
||||
|
||||
reload_instances_with_path_in_edited_scenes();
|
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|
||||
scenes_modification_table.clear();
|
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scenes_reimported.clear();
|
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resources_reimported.clear();
|
||||
|
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_set_current_scene_nocheck(current_tab);
|
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}
|
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|
||||
@ -5239,6 +5245,8 @@ void EditorNode::save_editor_layout_delayed() {
|
||||
}
|
||||
|
||||
void EditorNode::_load_editor_layout() {
|
||||
EditorProgress ep("loading_editor_layout", TTR("Loading editor"), 5);
|
||||
ep.step(TTR("Loading editor layout..."), 0, true);
|
||||
Ref<ConfigFile> config;
|
||||
config.instantiate();
|
||||
Error err = config->load(EditorPaths::get_singleton()->get_project_settings_dir().path_join("editor_layout.cfg"));
|
||||
@ -5260,11 +5268,19 @@ void EditorNode::_load_editor_layout() {
|
||||
return;
|
||||
}
|
||||
|
||||
ep.step(TTR("Loading docks..."), 1, true);
|
||||
editor_dock_manager->load_docks_from_config(config, "docks");
|
||||
|
||||
ep.step(TTR("Reopening scenes..."), 2, true);
|
||||
_load_open_scenes_from_config(config);
|
||||
|
||||
ep.step(TTR("Loading central editor layout..."), 3, true);
|
||||
_load_central_editor_layout_from_config(config);
|
||||
|
||||
ep.step(TTR("Loading plugin window layout..."), 4, true);
|
||||
editor_data.set_plugin_window_layout(config);
|
||||
|
||||
ep.step(TTR("Editor layout ready."), 5, true);
|
||||
}
|
||||
|
||||
void EditorNode::_save_central_editor_layout_to_config(Ref<ConfigFile> p_config_file) {
|
||||
@ -6328,8 +6344,6 @@ void EditorNode::reload_instances_with_path_in_edited_scenes() {
|
||||
|
||||
editor_data.restore_edited_scene_state(editor_selection, &editor_history);
|
||||
|
||||
scenes_modification_table.clear();
|
||||
|
||||
progress.step(TTR("Reloading done."), editor_data.get_edited_scene_count());
|
||||
}
|
||||
|
||||
|
@ -845,6 +845,8 @@ public:
|
||||
};
|
||||
|
||||
HashMap<int, SceneModificationsEntry> scenes_modification_table;
|
||||
List<String> scenes_reimported;
|
||||
List<String> resources_reimported;
|
||||
|
||||
void update_node_from_node_modification_entry(Node *p_node, ModificationNodeEntry &p_node_modification);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user