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Fix: CollisionObject shape owner indexing is inconsistent
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@ -82,7 +82,7 @@ uint32_t CollisionObject2D::create_shape_owner(Object *p_owner) {
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uint32_t id;
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if (shapes.size() == 0) {
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id = 1;
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id = 0;
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} else {
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id = shapes.back()->key() + 1;
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}
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@ -161,7 +161,7 @@ uint32_t CollisionObject::create_shape_owner(Object *p_owner) {
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uint32_t id;
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if (shapes.size() == 0) {
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id = 1;
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id = 0;
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} else {
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id = shapes.back()->key() + 1;
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}
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