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Canvas item hierarchical culling
Adds optional hierarchical culling to the 2D rendering (within VisualServer). Each canvas item maintains a bound in local space of the item itself and all child / grandchild items. This allows branches to be culled at once when they don't intersect a viewport.
This commit is contained in:
parent
15c729e1d9
commit
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@ -1437,6 +1437,10 @@
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[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag for legacy buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] flag.
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[b]Note:[/b] Use with care. You are advised to leave this as default for exports. A non-default setting that works better on your machine may adversely affect performance for end users.
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</member>
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<member name="rendering/2d/options/culling_mode" type="int" setter="" getter="" default="1">
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The culling mode determines the method used for rejecting canvas items that are outside a viewport. The visual result should be identical, but some modes may be faster for a particular project.
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You can either cull items individually ([code]Item mode[/code]), or use hierarchical culling ([code]Node mode[/code]) which has a little more housekeeping but can increase performance by culling large numbers of items at once.
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</member>
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<member name="rendering/2d/options/ninepatch_mode" type="int" setter="" getter="" default="1">
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Choose between fixed mode where corner scalings are preserved matching the artwork, and scaling mode.
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Not available in GLES3 when [member rendering/batching/options/use_batching] is off.
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@ -484,6 +484,7 @@ public:
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void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) {}
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Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const { return Transform2D(); }
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uint32_t skeleton_get_revision(RID p_skeleton) const { return 0; }
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void skeleton_attach_canvas_item(RID p_skeleton, RID p_canvas_item, bool p_attach) {}
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/* Light API */
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@ -35,6 +35,8 @@
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#include "rasterizer_canvas_gles2.h"
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#include "rasterizer_scene_gles2.h"
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#include "servers/visual/shader_language.h"
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#include "servers/visual/visual_server_canvas.h"
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#include "servers/visual/visual_server_globals.h"
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GLuint RasterizerStorageGLES2::system_fbo = 0;
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@ -3772,6 +3774,20 @@ void RasterizerStorageGLES2::skeleton_set_base_transform_2d(RID p_skeleton, cons
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skeleton->base_transform_2d = p_base_transform;
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}
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void RasterizerStorageGLES2::skeleton_attach_canvas_item(RID p_skeleton, RID p_canvas_item, bool p_attach) {
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Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
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ERR_FAIL_NULL(skeleton);
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ERR_FAIL_COND(!p_canvas_item.is_valid());
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if (p_attach) {
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skeleton->linked_canvas_items.push_back(p_canvas_item);
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} else {
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int64_t found = skeleton->linked_canvas_items.find(p_canvas_item);
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ERR_FAIL_COND(found == -1);
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skeleton->linked_canvas_items.remove_unordered(found);
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}
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}
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uint32_t RasterizerStorageGLES2::skeleton_get_revision(RID p_skeleton) const {
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const Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
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ERR_FAIL_COND_V(!skeleton, 0);
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@ -4101,6 +4117,23 @@ void RasterizerStorageGLES2::_update_skeleton_transform_buffer(const PoolVector<
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}
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void RasterizerStorageGLES2::update_dirty_skeletons() {
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// 2D Skeletons always need to update the polygons so they
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// know the bounds have changed.
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// TODO : Could we have a separate list for 2D only?
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SelfList<Skeleton> *ele = skeleton_update_list.first();
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while (ele) {
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Skeleton *skeleton = ele->self();
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int num_linked = skeleton->linked_canvas_items.size();
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for (int n = 0; n < num_linked; n++) {
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const RID &rid = skeleton->linked_canvas_items[n];
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VSG::canvas->_canvas_item_skeleton_moved(rid);
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}
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ele = ele->next();
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}
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if (config.use_skeleton_software) {
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return;
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}
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@ -903,6 +903,7 @@ public:
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Set<RasterizerScene::InstanceBase *> instances;
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Transform2D base_transform_2d;
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LocalVector<RID> linked_canvas_items;
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Skeleton() :
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use_2d(false),
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@ -928,6 +929,7 @@ public:
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virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const;
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virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform);
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virtual uint32_t skeleton_get_revision(RID p_skeleton) const;
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virtual void skeleton_attach_canvas_item(RID p_skeleton, RID p_canvas_item, bool p_attach);
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void _update_skeleton_transform_buffer(const PoolVector<float> &p_data, size_t p_size);
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@ -37,6 +37,8 @@
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#include "main/main.h"
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#include "rasterizer_canvas_gles3.h"
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#include "rasterizer_scene_gles3.h"
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#include "servers/visual/visual_server_canvas.h"
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#include "servers/visual/visual_server_globals.h"
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#include "servers/visual_server.h"
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#if defined(IPHONE_ENABLED) || defined(ANDROID_ENABLED)
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@ -5314,6 +5316,20 @@ void RasterizerStorageGLES3::skeleton_set_base_transform_2d(RID p_skeleton, cons
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skeleton->base_transform_2d = p_base_transform;
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}
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void RasterizerStorageGLES3::skeleton_attach_canvas_item(RID p_skeleton, RID p_canvas_item, bool p_attach) {
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Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
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ERR_FAIL_NULL(skeleton);
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ERR_FAIL_COND(!p_canvas_item.is_valid());
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if (p_attach) {
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skeleton->linked_canvas_items.push_back(p_canvas_item);
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} else {
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int64_t found = skeleton->linked_canvas_items.find(p_canvas_item);
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ERR_FAIL_COND(found == -1);
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skeleton->linked_canvas_items.remove_unordered(found);
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}
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}
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uint32_t RasterizerStorageGLES3::skeleton_get_revision(RID p_skeleton) const {
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const Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
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ERR_FAIL_COND_V(!skeleton, 0);
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@ -5321,6 +5337,24 @@ uint32_t RasterizerStorageGLES3::skeleton_get_revision(RID p_skeleton) const {
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}
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void RasterizerStorageGLES3::update_dirty_skeletons() {
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// 2D Skeletons always need to update the polygons so they
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// know the bounds have changed.
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// TODO : Could we have a separate list for 2D only?
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SelfList<Skeleton> *ele = skeleton_update_list.first();
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while (ele) {
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Skeleton *skeleton = ele->self();
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int num_linked = skeleton->linked_canvas_items.size();
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for (int n = 0; n < num_linked; n++) {
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const RID &rid = skeleton->linked_canvas_items[n];
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VSG::canvas->_canvas_item_skeleton_moved(rid);
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}
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ele = ele->next();
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}
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// TODO : Is this update necessary for 2D software skinning?
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glActiveTexture(GL_TEXTURE0);
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while (skeleton_update_list.first()) {
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@ -926,7 +926,9 @@ public:
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GLuint texture;
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SelfList<Skeleton> update_list;
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Set<RasterizerScene::InstanceBase *> instances; //instances using skeleton
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Transform2D base_transform_2d;
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LocalVector<RID> linked_canvas_items;
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Skeleton() :
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use_2d(false),
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@ -952,6 +954,7 @@ public:
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virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const;
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virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform);
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virtual uint32_t skeleton_get_revision(RID p_skeleton) const;
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virtual void skeleton_attach_canvas_item(RID p_skeleton, RID p_canvas_item, bool p_attach);
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/* Light API */
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@ -39,6 +39,7 @@
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#include "scene/resources/style_box.h"
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#include "scene/resources/texture.h"
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#include "scene/scene_string_names.h"
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#include "servers/visual/visual_server_constants.h"
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#include "servers/visual/visual_server_raster.h"
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#include "servers/visual_server.h"
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@ -613,6 +614,17 @@ void CanvasItem::_notification(int p_what) {
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}
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}
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#ifdef DEV_ENABLED
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void CanvasItem::_name_changed_notify() {
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// Even in DEV builds, there is no point in calling this unless we are debugging
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// canvas item names. Even calling the stub function will be expensive, as there
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// are a lot of canvas items.
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#ifdef VISUAL_SERVER_CANVAS_DEBUG_ITEM_NAMES
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VisualServer::get_singleton()->canvas_item_set_name(canvas_item, get_name());
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#endif
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}
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#endif
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void CanvasItem::update() {
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if (!is_inside_tree()) {
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return;
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@ -240,6 +240,10 @@ protected:
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void _notification(int p_what);
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static void _bind_methods();
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#ifdef DEV_ENABLED
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virtual void _name_changed_notify();
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#endif
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public:
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enum {
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NOTIFICATION_TRANSFORM_CHANGED = SceneTree::NOTIFICATION_TRANSFORM_CHANGED, //unique
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@ -96,6 +96,15 @@ void Polygon2D::_skeleton_bone_setup_changed() {
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void Polygon2D::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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// Must re-establish any existing links with skeletons on re-entering the tree.
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update();
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} break;
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case NOTIFICATION_EXIT_TREE: {
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// Always detach skeleton when exiting the tree, so skeletons don't inform
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// Polygon2Ds outside the tree that they have moved (this would be useless work).
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VS::get_singleton()->canvas_item_attach_skeleton(get_canvas_item(), RID());
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} break;
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case NOTIFICATION_DRAW: {
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if (polygon.size() < 3) {
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return;
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@ -665,3 +674,11 @@ Polygon2D::Polygon2D() {
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internal_vertices = 0;
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current_skeleton_id = 0;
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}
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Polygon2D::~Polygon2D() {
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// Most definitely don't want to leave references to this deleted canvas item
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// in the skeleton.
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if (get_canvas_item().is_valid()) {
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VS::get_singleton()->canvas_item_attach_skeleton(get_canvas_item(), RID());
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}
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}
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@ -147,6 +147,7 @@ public:
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NodePath get_skeleton() const;
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Polygon2D();
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virtual ~Polygon2D();
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};
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#endif // POLYGON_2D_H
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@ -1051,8 +1051,16 @@ StringName Node::get_name() const {
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void Node::_set_name_nocheck(const StringName &p_name) {
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data.name = p_name;
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#ifdef DEV_ENABLED
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_name_changed_notify();
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#endif
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}
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#ifdef DEV_ENABLED
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void Node::_name_changed_notify() {
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}
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#endif
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void Node::set_name(const String &p_name) {
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String name = p_name.validate_node_name();
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@ -1078,6 +1086,10 @@ void Node::set_name(const String &p_name) {
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get_tree()->node_renamed(this);
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get_tree()->tree_changed();
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}
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#ifdef DEV_ENABLED
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_name_changed_notify();
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#endif
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}
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static bool node_hrcr = false;
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@ -1262,7 +1274,7 @@ void Node::_generate_serial_child_name(const Node *p_child, StringName &name) co
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void Node::_add_child_nocheck(Node *p_child, const StringName &p_name) {
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//add a child node quickly, without name validation
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p_child->data.name = p_name;
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p_child->_set_name_nocheck(p_name);
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p_child->data.pos = data.children.size();
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data.children.push_back(p_child);
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p_child->data.parent = this;
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@ -238,6 +238,9 @@ protected:
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virtual void remove_child_notify(Node *p_child);
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virtual void move_child_notify(Node *p_child);
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virtual void owner_changed_notify();
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#ifdef DEV_ENABLED
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virtual void _name_changed_notify();
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#endif
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virtual void _physics_interpolated_changed();
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@ -449,6 +449,7 @@ public:
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virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const = 0;
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virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) = 0;
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virtual uint32_t skeleton_get_revision(RID p_skeleton) const = 0;
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virtual void skeleton_attach_canvas_item(RID p_skeleton, RID p_canvas_item, bool p_attach) = 0;
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/* Light API */
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@ -985,6 +986,7 @@ public:
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bool light_masked : 1;
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mutable bool custom_rect : 1;
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mutable bool rect_dirty : 1;
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mutable bool bound_dirty : 1;
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Vector<Command *> commands;
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mutable Rect2 rect;
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@ -1024,6 +1026,10 @@ public:
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void precalculate_polygon_bone_bounds(const Item::CommandPolygon &p_polygon) const;
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public:
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// the rect containing this item and all children,
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// in local space.
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Rect2 local_bound;
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const Rect2 &get_rect() const {
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if (custom_rect) {
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return rect;
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@ -1201,6 +1207,7 @@ public:
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final_modulate = Color(1, 1, 1, 1);
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visible = true;
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rect_dirty = true;
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bound_dirty = true;
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custom_rect = false;
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behind = false;
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material_owner = nullptr;
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@ -39,7 +39,12 @@ void VisualServerCanvas::_render_canvas_item_tree(Item *p_canvas_item, const Tra
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memset(z_list, 0, z_range * sizeof(RasterizerCanvas::Item *));
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memset(z_last_list, 0, z_range * sizeof(RasterizerCanvas::Item *));
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_render_canvas_item(p_canvas_item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr);
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if (_canvas_cull_mode == CANVAS_CULL_MODE_NODE) {
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_prepare_tree_bounds(p_canvas_item);
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_render_canvas_item_cull_by_node(p_canvas_item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr, false);
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} else {
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_render_canvas_item_cull_by_item(p_canvas_item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr);
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}
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VSG::canvas_render->canvas_render_items_begin(p_modulate, p_lights, p_transform);
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for (int i = 0; i < z_range; i++) {
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@ -85,7 +90,201 @@ void _mark_ysort_dirty(VisualServerCanvas::Item *ysort_owner, RID_Owner<VisualSe
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} while (ysort_owner && ysort_owner->sort_y);
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}
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void VisualServerCanvas::_render_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RasterizerCanvas::Item **z_list, RasterizerCanvas::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner) {
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void VisualServerCanvas::_make_bound_dirty_reparent(Item *p_item) {
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MutexLock lock(_bound_mutex);
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DEV_ASSERT(p_item);
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Item *p_orig_item = p_item;
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// propagate up
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while (p_item) {
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// Don't worry about invisible objects
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if (!p_item->visible) {
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return;
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}
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if (!p_item->bound_dirty) {
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p_item->bound_dirty = true;
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if (canvas_item_owner.owns(p_item->parent)) {
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p_item = canvas_item_owner.get(p_item->parent);
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} else {
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break;
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}
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} else {
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break;
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}
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}
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// propagate down
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_make_bound_dirty_down(p_orig_item);
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}
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void VisualServerCanvas::_make_bound_dirty(Item *p_item, bool p_changing_visibility) {
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if (_canvas_cull_mode != CANVAS_CULL_MODE_NODE) {
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return;
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}
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MutexLock lock(_bound_mutex);
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DEV_ASSERT(p_item);
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if (!p_changing_visibility) {
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_check_bound_integrity(p_item);
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}
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if (!p_changing_visibility) {
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// Traverse up the tree, making each item bound dirty until
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// we reach an item that is already dirty (as by definition, if this happens,
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// the tree should already be dirty up until the root).
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while (p_item) {
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// Don't worry about invisible objects
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if (!p_item->visible) {
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return;
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}
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if (!p_item->bound_dirty) {
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p_item->bound_dirty = true;
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if (canvas_item_owner.owns(p_item->parent)) {
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p_item = canvas_item_owner.get(p_item->parent);
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} else {
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break;
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}
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} else {
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break;
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}
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}
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} else {
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// special case for visibility changes.
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// if hiding, we propagate upwards.
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while (p_item) {
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if (!p_item->bound_dirty) {
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p_item->bound_dirty = true;
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}
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if (canvas_item_owner.owns(p_item->parent)) {
|
||||
p_item = canvas_item_owner.get(p_item->parent);
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// if showing we propagate upwards AND downwards
|
||||
if (p_item->visible) {
|
||||
_make_bound_dirty_down(p_item);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void VisualServerCanvas::_make_bound_dirty_down(Item *p_item) {
|
||||
// Bounds below an item that is being made visible may be out of date,
|
||||
// so we make them all dirty.
|
||||
if (!p_item->visible) {
|
||||
return;
|
||||
}
|
||||
|
||||
p_item->bound_dirty = true;
|
||||
|
||||
int child_item_count = p_item->child_items.size();
|
||||
Item **child_items = p_item->child_items.ptrw();
|
||||
|
||||
for (int i = 0; i < child_item_count; i++) {
|
||||
_make_bound_dirty_down(child_items[i]);
|
||||
}
|
||||
}
|
||||
|
||||
void VisualServerCanvas::_prepare_tree_bounds(Item *p_root) {
|
||||
Rect2 root_bound;
|
||||
_calculate_canvas_item_bound(p_root, &root_bound);
|
||||
}
|
||||
|
||||
// This function provides an alternative means of recursively calculating canvas item
|
||||
// bounds through a branch, leading to an identical (hopefully) result to that
|
||||
// calculated for the bound in _render_canvas_item().
|
||||
// The reason for this function's existence is that there are some conditions which
|
||||
// prevent further drawing in the tree (such as alpha nearing 0.0), in which we
|
||||
// *still* need to calculate the bounds for lower branches and use them for culling,
|
||||
// just in case alpha increases above the threshold in a later frame.
|
||||
void VisualServerCanvas::_calculate_canvas_item_bound(Item *p_canvas_item, Rect2 *r_branch_bound) {
|
||||
// TODO - this higher level technique may be able to be optimized better,
|
||||
// to perhaps only recalculate this on "reappearance" of the child branch, in a
|
||||
// similar manner to how visibility is handled.
|
||||
|
||||
Item *ci = p_canvas_item;
|
||||
|
||||
if (!ci->visible) {
|
||||
return;
|
||||
}
|
||||
|
||||
// easy case, not dirty
|
||||
if (!ci->bound_dirty) {
|
||||
_merge_local_bound_to_branch(ci, r_branch_bound);
|
||||
return;
|
||||
}
|
||||
|
||||
// recalculate the local bound only if out of date
|
||||
Rect2 *local_bound = nullptr;
|
||||
if (ci->bound_dirty) {
|
||||
local_bound = &ci->local_bound;
|
||||
*local_bound = Rect2();
|
||||
ci->bound_dirty = false;
|
||||
}
|
||||
|
||||
int child_item_count = ci->child_items.size();
|
||||
Item **child_items = ci->child_items.ptrw();
|
||||
|
||||
for (int i = 0; i < child_item_count; i++) {
|
||||
// if (ci->sort_y)
|
||||
// NYI do we need to apply the child_items[i]->ysort_xform? TEST
|
||||
// See the _render_canvas_item for how to apply.
|
||||
_calculate_canvas_item_bound(child_items[i], local_bound);
|
||||
}
|
||||
|
||||
_finalize_and_merge_local_bound_to_branch(ci, r_branch_bound);
|
||||
}
|
||||
|
||||
void VisualServerCanvas::_finalize_and_merge_local_bound_to_branch(Item *p_canvas_item, Rect2 *r_branch_bound) {
|
||||
if (r_branch_bound) {
|
||||
Rect2 this_rect = p_canvas_item->get_rect();
|
||||
|
||||
// If this item has a bound...
|
||||
if (!p_canvas_item->local_bound.has_no_area()) {
|
||||
// If the rect has an area...
|
||||
if (!this_rect.has_no_area()) {
|
||||
p_canvas_item->local_bound = p_canvas_item->local_bound.merge(this_rect);
|
||||
} else {
|
||||
// The local bound is set by the children, but is not affected by the canvas item rect.
|
||||
// So pass through and merge the local bound to the parent.
|
||||
}
|
||||
} else {
|
||||
p_canvas_item->local_bound = this_rect;
|
||||
// don't merge zero area, as it may expand the branch bound
|
||||
// unnecessarily.
|
||||
if (p_canvas_item->local_bound.has_no_area()) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Merge the local bound to the parent.
|
||||
_merge_local_bound_to_branch(p_canvas_item, r_branch_bound);
|
||||
}
|
||||
}
|
||||
|
||||
void VisualServerCanvas::_merge_local_bound_to_branch(Item *p_canvas_item, Rect2 *r_branch_bound) {
|
||||
if (!r_branch_bound) {
|
||||
return;
|
||||
}
|
||||
|
||||
Rect2 this_item_total_local_bound = p_canvas_item->xform.xform(p_canvas_item->local_bound);
|
||||
|
||||
if (!r_branch_bound->has_no_area()) {
|
||||
*r_branch_bound = r_branch_bound->merge(this_item_total_local_bound);
|
||||
} else {
|
||||
*r_branch_bound = this_item_total_local_bound;
|
||||
}
|
||||
}
|
||||
|
||||
void VisualServerCanvas::_render_canvas_item_cull_by_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RasterizerCanvas::Item **z_list, RasterizerCanvas::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner) {
|
||||
Item *ci = p_canvas_item;
|
||||
|
||||
if (!ci->visible) {
|
||||
@ -161,9 +360,9 @@ void VisualServerCanvas::_render_canvas_item(Item *p_canvas_item, const Transfor
|
||||
continue;
|
||||
}
|
||||
if (ci->sort_y) {
|
||||
_render_canvas_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate * child_items[i]->ysort_modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner);
|
||||
_render_canvas_item_cull_by_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate * child_items[i]->ysort_modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner);
|
||||
} else {
|
||||
_render_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner);
|
||||
_render_canvas_item_cull_by_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner);
|
||||
}
|
||||
}
|
||||
|
||||
@ -202,9 +401,172 @@ void VisualServerCanvas::_render_canvas_item(Item *p_canvas_item, const Transfor
|
||||
continue;
|
||||
}
|
||||
if (ci->sort_y) {
|
||||
_render_canvas_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate * child_items[i]->ysort_modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner);
|
||||
_render_canvas_item_cull_by_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate * child_items[i]->ysort_modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner);
|
||||
} else {
|
||||
_render_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner);
|
||||
_render_canvas_item_cull_by_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void VisualServerCanvas::_render_canvas_item_cull_by_node(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RasterizerCanvas::Item **z_list, RasterizerCanvas::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner, bool p_enclosed) {
|
||||
Item *ci = p_canvas_item;
|
||||
|
||||
if (!ci->visible) {
|
||||
return;
|
||||
}
|
||||
|
||||
// This should have been calculated as a pre-process.
|
||||
DEV_ASSERT(!ci->bound_dirty);
|
||||
|
||||
Rect2 rect = ci->get_rect();
|
||||
|
||||
Transform2D final_xform = ci->xform;
|
||||
final_xform = p_transform * final_xform;
|
||||
|
||||
Rect2 global_rect = final_xform.xform(rect);
|
||||
ci->global_rect_cache = global_rect;
|
||||
ci->final_transform = final_xform;
|
||||
|
||||
global_rect.position += p_clip_rect.position;
|
||||
|
||||
int child_item_count = ci->child_items.size();
|
||||
|
||||
// If there are children, we can maybe cull them all out if the cached bound has not changed.
|
||||
if (!p_enclosed && child_item_count) {
|
||||
// Get the bound in final space.
|
||||
Rect2 bound = final_xform.xform(ci->local_bound);
|
||||
|
||||
bound.position += p_clip_rect.position;
|
||||
if (!ci->vp_render && !ci->copy_back_buffer) {
|
||||
// Cull out ALL children in one step.
|
||||
if (!p_clip_rect.intersects(bound, true)) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// can we combine with earlier check?
|
||||
// if we enclose the bound completely, no need to check further children
|
||||
p_enclosed = p_clip_rect.encloses(bound);
|
||||
}
|
||||
|
||||
// if we are culled, and no children, no more needs doing
|
||||
bool item_is_visible = ((!ci->commands.empty() && (p_enclosed ? true : p_clip_rect.intersects(global_rect, true))) || ci->vp_render || ci->copy_back_buffer);
|
||||
|
||||
if (!item_is_visible && !child_item_count) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (ci->use_parent_material && p_material_owner) {
|
||||
ci->material_owner = p_material_owner;
|
||||
} else {
|
||||
p_material_owner = ci;
|
||||
ci->material_owner = nullptr;
|
||||
}
|
||||
|
||||
Color modulate(ci->modulate.r * p_modulate.r, ci->modulate.g * p_modulate.g, ci->modulate.b * p_modulate.b, ci->modulate.a * p_modulate.a);
|
||||
|
||||
if (modulate.a < 0.007) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (ci->children_order_dirty) {
|
||||
ci->child_items.sort_custom<ItemIndexSort>();
|
||||
ci->children_order_dirty = false;
|
||||
}
|
||||
|
||||
Item **child_items = ci->child_items.ptrw();
|
||||
|
||||
if (ci->clip) {
|
||||
if (p_canvas_clip != nullptr) {
|
||||
ci->final_clip_rect = p_canvas_clip->final_clip_rect.clip(global_rect);
|
||||
} else {
|
||||
ci->final_clip_rect = global_rect;
|
||||
}
|
||||
ci->final_clip_rect.position = ci->final_clip_rect.position.round();
|
||||
ci->final_clip_rect.size = ci->final_clip_rect.size.round();
|
||||
ci->final_clip_owner = ci;
|
||||
|
||||
} else {
|
||||
ci->final_clip_owner = p_canvas_clip;
|
||||
}
|
||||
|
||||
if (ci->sort_y) {
|
||||
if (ci->ysort_children_count == -1) {
|
||||
ci->ysort_children_count = 0;
|
||||
_collect_ysort_children(ci, Transform2D(), p_material_owner, Color(1, 1, 1, 1), nullptr, ci->ysort_children_count);
|
||||
}
|
||||
|
||||
child_item_count = ci->ysort_children_count;
|
||||
|
||||
// NOTE : Use of alloca here in a recursive function could make it susceptible to stack overflow.
|
||||
// This was present in the original Item code. Consider changing to make safer.
|
||||
child_items = (Item **)alloca(child_item_count * sizeof(Item *));
|
||||
|
||||
int i = 0;
|
||||
_collect_ysort_children(ci, Transform2D(), p_material_owner, Color(1, 1, 1, 1), child_items, i);
|
||||
|
||||
SortArray<Item *, ItemPtrSort> sorter;
|
||||
sorter.sort(child_items, child_item_count);
|
||||
}
|
||||
|
||||
if (ci->z_relative) {
|
||||
p_z = CLAMP(p_z + ci->z_index, VS::CANVAS_ITEM_Z_MIN, VS::CANVAS_ITEM_Z_MAX);
|
||||
} else {
|
||||
p_z = ci->z_index;
|
||||
}
|
||||
|
||||
for (int i = 0; i < child_item_count; i++) {
|
||||
if (!child_items[i]->behind || (ci->sort_y && child_items[i]->sort_y)) {
|
||||
continue;
|
||||
}
|
||||
if (ci->sort_y) {
|
||||
_render_canvas_item_cull_by_node(child_items[i], final_xform * child_items[i]->ysort_xform, p_clip_rect, modulate * child_items[i]->ysort_modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner, p_enclosed);
|
||||
} else {
|
||||
_render_canvas_item_cull_by_node(child_items[i], final_xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner, p_enclosed);
|
||||
}
|
||||
}
|
||||
|
||||
if (ci->copy_back_buffer) {
|
||||
ci->copy_back_buffer->screen_rect = final_xform.xform(ci->copy_back_buffer->rect).clip(p_clip_rect);
|
||||
}
|
||||
|
||||
// something to draw?
|
||||
if (item_is_visible) {
|
||||
// Note : This has been moved to inside the (item_is_visible) check.
|
||||
// It was OUTSIDE in the item culled code, which I suspect was incorrect.
|
||||
// A redraw should not be issued if an item is not on screen?
|
||||
// Even so, watch for regressions here.
|
||||
if (ci->update_when_visible) {
|
||||
VisualServerRaster::redraw_request(false);
|
||||
}
|
||||
|
||||
// Note we have already stored ci->final_transform
|
||||
// and ci->global_rect_cache, and made sure these are up to date.
|
||||
ci->final_modulate = Color(modulate.r * ci->self_modulate.r, modulate.g * ci->self_modulate.g, modulate.b * ci->self_modulate.b, modulate.a * ci->self_modulate.a);
|
||||
ci->light_masked = false;
|
||||
|
||||
int zidx = p_z - VS::CANVAS_ITEM_Z_MIN;
|
||||
|
||||
if (z_last_list[zidx]) {
|
||||
z_last_list[zidx]->next = ci;
|
||||
z_last_list[zidx] = ci;
|
||||
|
||||
} else {
|
||||
z_list[zidx] = ci;
|
||||
z_last_list[zidx] = ci;
|
||||
}
|
||||
|
||||
ci->next = nullptr;
|
||||
}
|
||||
|
||||
for (int i = 0; i < child_item_count; i++) {
|
||||
if (child_items[i]->behind || (ci->sort_y && child_items[i]->sort_y)) {
|
||||
continue;
|
||||
}
|
||||
if (ci->sort_y) {
|
||||
_render_canvas_item_cull_by_node(child_items[i], final_xform * child_items[i]->ysort_xform, p_clip_rect, modulate * child_items[i]->ysort_modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner, p_enclosed);
|
||||
} else {
|
||||
_render_canvas_item_cull_by_node(child_items[i], final_xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner, p_enclosed);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -253,9 +615,47 @@ void VisualServerCanvas::render_canvas(Canvas *p_canvas, const Transform2D &p_tr
|
||||
memset(z_list, 0, z_range * sizeof(RasterizerCanvas::Item *));
|
||||
memset(z_last_list, 0, z_range * sizeof(RasterizerCanvas::Item *));
|
||||
|
||||
for (int i = 0; i < l; i++) {
|
||||
_render_canvas_item(ci[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr);
|
||||
}
|
||||
#ifdef VISUAL_SERVER_CANVAS_TIME_NODE_CULLING
|
||||
bool measure = (Engine::get_singleton()->get_frames_drawn() % 100) == 0;
|
||||
measure &= !Engine::get_singleton()->is_editor_hint();
|
||||
|
||||
if (measure) {
|
||||
uint64_t totalA = 0;
|
||||
uint64_t totalB = 0;
|
||||
|
||||
for (int i = 0; i < l; i++) {
|
||||
uint64_t beforeB = OS::get_singleton()->get_ticks_usec();
|
||||
_render_canvas_item_cull_by_item(ci[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr);
|
||||
uint64_t afterB = OS::get_singleton()->get_ticks_usec();
|
||||
|
||||
uint64_t beforeA = OS::get_singleton()->get_ticks_usec();
|
||||
_prepare_tree_bounds(ci[i].item);
|
||||
_render_canvas_item_cull_by_node(ci[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr, false);
|
||||
uint64_t afterA = OS::get_singleton()->get_ticks_usec();
|
||||
|
||||
totalA += afterA - beforeA;
|
||||
totalB += afterB - beforeB;
|
||||
|
||||
} // for i
|
||||
|
||||
print_line("old : " + itos(totalB) + ", new : " + itos(totalA));
|
||||
|
||||
} // if measure
|
||||
else {
|
||||
#else
|
||||
{
|
||||
#endif
|
||||
if (_canvas_cull_mode == CANVAS_CULL_MODE_NODE) {
|
||||
for (int i = 0; i < l; i++) {
|
||||
_prepare_tree_bounds(ci[i].item);
|
||||
_render_canvas_item_cull_by_node(ci[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr, false);
|
||||
}
|
||||
} else {
|
||||
for (int i = 0; i < l; i++) {
|
||||
_render_canvas_item_cull_by_item(ci[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr);
|
||||
}
|
||||
}
|
||||
} // if not measure
|
||||
|
||||
VSG::canvas_render->canvas_render_items_begin(p_canvas->modulate, p_lights, p_transform);
|
||||
for (int i = 0; i < z_range; i++) {
|
||||
@ -337,10 +737,21 @@ RID VisualServerCanvas::canvas_item_create() {
|
||||
return canvas_item_owner.make_rid(canvas_item);
|
||||
}
|
||||
|
||||
void VisualServerCanvas::canvas_item_set_name(RID p_item, String p_name) {
|
||||
#ifdef VISUAL_SERVER_CANVAS_DEBUG_ITEM_NAMES
|
||||
Item *canvas_item = canvas_item_owner.getornull(p_item);
|
||||
ERR_FAIL_COND(!canvas_item);
|
||||
canvas_item->name = p_name;
|
||||
#endif
|
||||
}
|
||||
|
||||
void VisualServerCanvas::canvas_item_set_parent(RID p_item, RID p_parent) {
|
||||
Item *canvas_item = canvas_item_owner.getornull(p_item);
|
||||
ERR_FAIL_COND(!canvas_item);
|
||||
|
||||
// dirty the item and any previous parents
|
||||
_make_bound_dirty(canvas_item);
|
||||
|
||||
if (canvas_item->parent.is_valid()) {
|
||||
if (canvas_owner.owns(canvas_item->parent)) {
|
||||
Canvas *canvas = canvas_owner.get(canvas_item->parent);
|
||||
@ -364,6 +775,8 @@ void VisualServerCanvas::canvas_item_set_parent(RID p_item, RID p_parent) {
|
||||
ci.item = canvas_item;
|
||||
canvas->child_items.push_back(ci);
|
||||
canvas->children_order_dirty = true;
|
||||
|
||||
_make_bound_dirty(canvas_item);
|
||||
} else if (canvas_item_owner.owns(p_parent)) {
|
||||
Item *item_owner = canvas_item_owner.get(p_parent);
|
||||
item_owner->child_items.push_back(canvas_item);
|
||||
@ -373,19 +786,31 @@ void VisualServerCanvas::canvas_item_set_parent(RID p_item, RID p_parent) {
|
||||
_mark_ysort_dirty(item_owner, canvas_item_owner);
|
||||
}
|
||||
|
||||
// keep the integrity of the bounds when adding to avoid false
|
||||
// warning flags, by forcing the added child to be dirty
|
||||
canvas_item->bound_dirty = false;
|
||||
canvas_item->parent = p_parent;
|
||||
_make_bound_dirty_reparent(canvas_item);
|
||||
} else {
|
||||
ERR_FAIL_MSG("Invalid parent.");
|
||||
}
|
||||
}
|
||||
|
||||
canvas_item->parent = p_parent;
|
||||
|
||||
_check_bound_integrity(canvas_item);
|
||||
}
|
||||
void VisualServerCanvas::canvas_item_set_visible(RID p_item, bool p_visible) {
|
||||
Item *canvas_item = canvas_item_owner.getornull(p_item);
|
||||
ERR_FAIL_COND(!canvas_item);
|
||||
|
||||
canvas_item->visible = p_visible;
|
||||
// check for noop
|
||||
if (p_visible != canvas_item->visible) {
|
||||
canvas_item->visible = p_visible;
|
||||
_make_bound_dirty(canvas_item, true);
|
||||
}
|
||||
|
||||
// could this be enclosed in the noop? not sure
|
||||
_mark_ysort_dirty(canvas_item, canvas_item_owner);
|
||||
}
|
||||
void VisualServerCanvas::canvas_item_set_light_mask(RID p_item, int p_mask) {
|
||||
@ -393,6 +818,7 @@ void VisualServerCanvas::canvas_item_set_light_mask(RID p_item, int p_mask) {
|
||||
ERR_FAIL_COND(!canvas_item);
|
||||
|
||||
canvas_item->light_mask = p_mask;
|
||||
_check_bound_integrity(canvas_item);
|
||||
}
|
||||
|
||||
void VisualServerCanvas::canvas_item_set_transform(RID p_item, const Transform2D &p_transform) {
|
||||
@ -400,18 +826,28 @@ void VisualServerCanvas::canvas_item_set_transform(RID p_item, const Transform2D
|
||||
ERR_FAIL_COND(!canvas_item);
|
||||
|
||||
canvas_item->xform = p_transform;
|
||||
|
||||
// Special case!
|
||||
// Modifying the transform DOES NOT affect the local bound.
|
||||
// It only affects the local bound of the PARENT node (if there is one).
|
||||
if (canvas_item_owner.owns(canvas_item->parent)) {
|
||||
Item *canvas_item_parent = canvas_item_owner.get(canvas_item->parent);
|
||||
_make_bound_dirty(canvas_item_parent);
|
||||
}
|
||||
}
|
||||
void VisualServerCanvas::canvas_item_set_clip(RID p_item, bool p_clip) {
|
||||
Item *canvas_item = canvas_item_owner.getornull(p_item);
|
||||
ERR_FAIL_COND(!canvas_item);
|
||||
|
||||
canvas_item->clip = p_clip;
|
||||
_make_bound_dirty(canvas_item);
|
||||
}
|
||||
void VisualServerCanvas::canvas_item_set_distance_field_mode(RID p_item, bool p_enable) {
|
||||
Item *canvas_item = canvas_item_owner.getornull(p_item);
|
||||
ERR_FAIL_COND(!canvas_item);
|
||||
|
||||
canvas_item->distance_field = p_enable;
|
||||
_make_bound_dirty(canvas_item);
|
||||
}
|
||||
void VisualServerCanvas::canvas_item_set_custom_rect(RID p_item, bool p_custom_rect, const Rect2 &p_rect) {
|
||||
Item *canvas_item = canvas_item_owner.getornull(p_item);
|
||||
@ -419,18 +855,21 @@ void VisualServerCanvas::canvas_item_set_custom_rect(RID p_item, bool p_custom_r
|
||||
|
||||
canvas_item->custom_rect = p_custom_rect;
|
||||
canvas_item->rect = p_rect;
|
||||
_make_bound_dirty(canvas_item);
|
||||
}
|
||||
void VisualServerCanvas::canvas_item_set_modulate(RID p_item, const Color &p_color) {
|
||||
Item *canvas_item = canvas_item_owner.getornull(p_item);
|
||||
ERR_FAIL_COND(!canvas_item);
|
||||
|
||||
canvas_item->modulate = p_color;
|
||||
_make_bound_dirty(canvas_item);
|
||||
}
|
||||
void VisualServerCanvas::canvas_item_set_self_modulate(RID p_item, const Color &p_color) {
|
||||
Item *canvas_item = canvas_item_owner.getornull(p_item);
|
||||
ERR_FAIL_COND(!canvas_item);
|
||||
|
||||
canvas_item->self_modulate = p_color;
|
||||
_make_bound_dirty(canvas_item);
|
||||
}
|
||||
|
||||
void VisualServerCanvas::canvas_item_set_draw_behind_parent(RID p_item, bool p_enable) {
|
||||
@ -438,6 +877,7 @@ void VisualServerCanvas::canvas_item_set_draw_behind_parent(RID p_item, bool p_e
|
||||
ERR_FAIL_COND(!canvas_item);
|
||||
|
||||
canvas_item->behind = p_enable;
|
||||
_check_bound_integrity(canvas_item);
|
||||
}
|
||||
|
||||
void VisualServerCanvas::canvas_item_set_update_when_visible(RID p_item, bool p_update) {
|
||||
@ -445,6 +885,7 @@ void VisualServerCanvas::canvas_item_set_update_when_visible(RID p_item, bool p_
|
||||
ERR_FAIL_COND(!canvas_item);
|
||||
|
||||
canvas_item->update_when_visible = p_update;
|
||||
_check_bound_integrity(canvas_item);
|
||||
}
|
||||
|
||||
void VisualServerCanvas::canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width, bool p_antialiased) {
|
||||
@ -504,6 +945,7 @@ void VisualServerCanvas::canvas_item_add_line(RID p_item, const Point2 &p_from,
|
||||
canvas_item->rect_dirty = true;
|
||||
|
||||
canvas_item->commands.push_back(line);
|
||||
_make_bound_dirty(canvas_item);
|
||||
}
|
||||
|
||||
void VisualServerCanvas::canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
|
||||
@ -586,6 +1028,7 @@ void VisualServerCanvas::canvas_item_add_polyline(RID p_item, const Vector<Point
|
||||
}
|
||||
canvas_item->rect_dirty = true;
|
||||
canvas_item->commands.push_back(pline);
|
||||
_make_bound_dirty(canvas_item);
|
||||
}
|
||||
|
||||
void VisualServerCanvas::canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
|
||||
@ -609,6 +1052,7 @@ void VisualServerCanvas::canvas_item_add_multiline(RID p_item, const Vector<Poin
|
||||
|
||||
canvas_item->rect_dirty = true;
|
||||
canvas_item->commands.push_back(pline);
|
||||
_make_bound_dirty(canvas_item);
|
||||
}
|
||||
|
||||
void VisualServerCanvas::canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color) {
|
||||
@ -622,6 +1066,7 @@ void VisualServerCanvas::canvas_item_add_rect(RID p_item, const Rect2 &p_rect, c
|
||||
canvas_item->rect_dirty = true;
|
||||
|
||||
canvas_item->commands.push_back(rect);
|
||||
_make_bound_dirty(canvas_item);
|
||||
}
|
||||
|
||||
void VisualServerCanvas::canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color) {
|
||||
@ -635,6 +1080,7 @@ void VisualServerCanvas::canvas_item_add_circle(RID p_item, const Point2 &p_pos,
|
||||
circle->radius = p_radius;
|
||||
|
||||
canvas_item->commands.push_back(circle);
|
||||
_make_bound_dirty(canvas_item);
|
||||
}
|
||||
|
||||
void VisualServerCanvas::canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile, const Color &p_modulate, bool p_transpose, RID p_normal_map) {
|
||||
@ -668,6 +1114,7 @@ void VisualServerCanvas::canvas_item_add_texture_rect(RID p_item, const Rect2 &p
|
||||
rect->normal_map = p_normal_map;
|
||||
canvas_item->rect_dirty = true;
|
||||
canvas_item->commands.push_back(rect);
|
||||
_make_bound_dirty(canvas_item);
|
||||
}
|
||||
|
||||
void VisualServerCanvas::canvas_item_add_texture_multirect_region(RID p_item, const Vector<Rect2> &p_rects, RID p_texture, const Vector<Rect2> &p_src_rects, const Color &p_modulate, uint32_t p_canvas_rect_flags, RID p_normal_map) {
|
||||
@ -738,6 +1185,7 @@ void VisualServerCanvas::canvas_item_add_texture_rect_region(RID p_item, const R
|
||||
canvas_item->rect_dirty = true;
|
||||
|
||||
canvas_item->commands.push_back(rect);
|
||||
_make_bound_dirty(canvas_item);
|
||||
}
|
||||
|
||||
void VisualServerCanvas::canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, VS::NinePatchAxisMode p_x_axis_mode, VS::NinePatchAxisMode p_y_axis_mode, bool p_draw_center, const Color &p_modulate, RID p_normal_map) {
|
||||
@ -761,6 +1209,7 @@ void VisualServerCanvas::canvas_item_add_nine_patch(RID p_item, const Rect2 &p_r
|
||||
canvas_item->rect_dirty = true;
|
||||
|
||||
canvas_item->commands.push_back(style);
|
||||
_make_bound_dirty(canvas_item);
|
||||
}
|
||||
void VisualServerCanvas::canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width, RID p_normal_map) {
|
||||
Item *canvas_item = canvas_item_owner.getornull(p_item);
|
||||
@ -777,6 +1226,7 @@ void VisualServerCanvas::canvas_item_add_primitive(RID p_item, const Vector<Poin
|
||||
canvas_item->rect_dirty = true;
|
||||
|
||||
canvas_item->commands.push_back(prim);
|
||||
_make_bound_dirty(canvas_item);
|
||||
}
|
||||
|
||||
void VisualServerCanvas::canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, RID p_normal_map, bool p_antialiased) {
|
||||
@ -807,6 +1257,7 @@ void VisualServerCanvas::canvas_item_add_polygon(RID p_item, const Vector<Point2
|
||||
canvas_item->rect_dirty = true;
|
||||
|
||||
canvas_item->commands.push_back(polygon);
|
||||
_make_bound_dirty(canvas_item);
|
||||
}
|
||||
|
||||
void VisualServerCanvas::canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, const Vector<int> &p_bones, const Vector<float> &p_weights, RID p_texture, int p_count, RID p_normal_map, bool p_antialiased, bool p_antialiasing_use_indices) {
|
||||
@ -852,6 +1303,7 @@ void VisualServerCanvas::canvas_item_add_triangle_array(RID p_item, const Vector
|
||||
canvas_item->rect_dirty = true;
|
||||
|
||||
canvas_item->commands.push_back(polygon);
|
||||
_make_bound_dirty(canvas_item);
|
||||
}
|
||||
|
||||
void VisualServerCanvas::canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform) {
|
||||
@ -863,6 +1315,7 @@ void VisualServerCanvas::canvas_item_add_set_transform(RID p_item, const Transfo
|
||||
tr->xform = p_transform;
|
||||
|
||||
canvas_item->commands.push_back(tr);
|
||||
_make_bound_dirty(canvas_item);
|
||||
}
|
||||
|
||||
void VisualServerCanvas::canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform, const Color &p_modulate, RID p_texture, RID p_normal_map) {
|
||||
@ -878,6 +1331,7 @@ void VisualServerCanvas::canvas_item_add_mesh(RID p_item, const RID &p_mesh, con
|
||||
m->modulate = p_modulate;
|
||||
|
||||
canvas_item->commands.push_back(m);
|
||||
_make_bound_dirty(canvas_item);
|
||||
}
|
||||
void VisualServerCanvas::canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture, RID p_normal) {
|
||||
Item *canvas_item = canvas_item_owner.getornull(p_item);
|
||||
@ -894,6 +1348,7 @@ void VisualServerCanvas::canvas_item_add_particles(RID p_item, RID p_particles,
|
||||
|
||||
canvas_item->rect_dirty = true;
|
||||
canvas_item->commands.push_back(part);
|
||||
_make_bound_dirty(canvas_item);
|
||||
}
|
||||
|
||||
void VisualServerCanvas::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture, RID p_normal_map) {
|
||||
@ -908,6 +1363,7 @@ void VisualServerCanvas::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p
|
||||
|
||||
canvas_item->rect_dirty = true;
|
||||
canvas_item->commands.push_back(mm);
|
||||
_make_bound_dirty(canvas_item);
|
||||
}
|
||||
|
||||
void VisualServerCanvas::canvas_item_add_clip_ignore(RID p_item, bool p_ignore) {
|
||||
@ -919,6 +1375,7 @@ void VisualServerCanvas::canvas_item_add_clip_ignore(RID p_item, bool p_ignore)
|
||||
ci->ignore = p_ignore;
|
||||
|
||||
canvas_item->commands.push_back(ci);
|
||||
_make_bound_dirty(canvas_item);
|
||||
}
|
||||
void VisualServerCanvas::canvas_item_set_sort_children_by_y(RID p_item, bool p_enable) {
|
||||
Item *canvas_item = canvas_item_owner.getornull(p_item);
|
||||
@ -927,6 +1384,7 @@ void VisualServerCanvas::canvas_item_set_sort_children_by_y(RID p_item, bool p_e
|
||||
canvas_item->sort_y = p_enable;
|
||||
|
||||
_mark_ysort_dirty(canvas_item, canvas_item_owner);
|
||||
_check_bound_integrity(canvas_item);
|
||||
}
|
||||
void VisualServerCanvas::canvas_item_set_z_index(RID p_item, int p_z) {
|
||||
ERR_FAIL_COND(p_z < VS::CANVAS_ITEM_Z_MIN || p_z > VS::CANVAS_ITEM_Z_MAX);
|
||||
@ -935,12 +1393,14 @@ void VisualServerCanvas::canvas_item_set_z_index(RID p_item, int p_z) {
|
||||
ERR_FAIL_COND(!canvas_item);
|
||||
|
||||
canvas_item->z_index = p_z;
|
||||
_check_bound_integrity(canvas_item);
|
||||
}
|
||||
void VisualServerCanvas::canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable) {
|
||||
Item *canvas_item = canvas_item_owner.getornull(p_item);
|
||||
ERR_FAIL_COND(!canvas_item);
|
||||
|
||||
canvas_item->z_relative = p_enable;
|
||||
_check_bound_integrity(canvas_item);
|
||||
}
|
||||
|
||||
Rect2 VisualServerCanvas::_debug_canvas_item_get_rect(RID p_item) {
|
||||
@ -979,7 +1439,34 @@ void VisualServerCanvas::canvas_item_attach_skeleton(RID p_item, RID p_skeleton)
|
||||
Item *canvas_item = canvas_item_owner.getornull(p_item);
|
||||
ERR_FAIL_COND(!canvas_item);
|
||||
|
||||
canvas_item->skeleton = p_skeleton;
|
||||
if (_canvas_cull_mode == CANVAS_CULL_MODE_NODE) {
|
||||
// No op?
|
||||
if (canvas_item->skeleton == p_skeleton) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Detach from any previous skeleton.
|
||||
if (canvas_item->skeleton.is_valid()) {
|
||||
VSG::storage->skeleton_attach_canvas_item(canvas_item->skeleton, p_item, false);
|
||||
}
|
||||
|
||||
canvas_item->skeleton = p_skeleton;
|
||||
|
||||
// Attach to new skeleton.
|
||||
if (p_skeleton.is_valid()) {
|
||||
VSG::storage->skeleton_attach_canvas_item(p_skeleton, p_item, true);
|
||||
}
|
||||
|
||||
_make_bound_dirty(canvas_item);
|
||||
} else {
|
||||
canvas_item->skeleton = p_skeleton;
|
||||
}
|
||||
}
|
||||
|
||||
void VisualServerCanvas::_canvas_item_skeleton_moved(RID p_item) {
|
||||
Item *canvas_item = canvas_item_owner.getornull(p_item);
|
||||
ERR_FAIL_COND(!canvas_item);
|
||||
_make_bound_dirty(canvas_item);
|
||||
}
|
||||
|
||||
void VisualServerCanvas::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect) {
|
||||
@ -998,12 +1485,14 @@ void VisualServerCanvas::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_e
|
||||
canvas_item->copy_back_buffer->rect = p_rect;
|
||||
canvas_item->copy_back_buffer->full = p_rect == Rect2();
|
||||
}
|
||||
_make_bound_dirty(canvas_item);
|
||||
}
|
||||
|
||||
void VisualServerCanvas::canvas_item_clear(RID p_item) {
|
||||
Item *canvas_item = canvas_item_owner.getornull(p_item);
|
||||
ERR_FAIL_COND(!canvas_item);
|
||||
|
||||
_make_bound_dirty(canvas_item);
|
||||
canvas_item->clear();
|
||||
}
|
||||
void VisualServerCanvas::canvas_item_set_draw_index(RID p_item, int p_index) {
|
||||
@ -1023,6 +1512,7 @@ void VisualServerCanvas::canvas_item_set_draw_index(RID p_item, int p_index) {
|
||||
canvas->children_order_dirty = true;
|
||||
return;
|
||||
}
|
||||
_check_bound_integrity(canvas_item);
|
||||
}
|
||||
|
||||
void VisualServerCanvas::canvas_item_set_material(RID p_item, RID p_material) {
|
||||
@ -1030,6 +1520,7 @@ void VisualServerCanvas::canvas_item_set_material(RID p_item, RID p_material) {
|
||||
ERR_FAIL_COND(!canvas_item);
|
||||
|
||||
canvas_item->material = p_material;
|
||||
_make_bound_dirty(canvas_item);
|
||||
}
|
||||
|
||||
void VisualServerCanvas::canvas_item_set_use_parent_material(RID p_item, bool p_enable) {
|
||||
@ -1037,6 +1528,7 @@ void VisualServerCanvas::canvas_item_set_use_parent_material(RID p_item, bool p_
|
||||
ERR_FAIL_COND(!canvas_item);
|
||||
|
||||
canvas_item->use_parent_material = p_enable;
|
||||
_make_bound_dirty(canvas_item);
|
||||
}
|
||||
|
||||
RID VisualServerCanvas::canvas_light_create() {
|
||||
@ -1378,6 +1870,7 @@ bool VisualServerCanvas::free(RID p_rid) {
|
||||
} else if (canvas_item_owner.owns(p_rid)) {
|
||||
Item *canvas_item = canvas_item_owner.get(p_rid);
|
||||
ERR_FAIL_COND_V(!canvas_item, true);
|
||||
_make_bound_dirty(canvas_item);
|
||||
|
||||
if (canvas_item->parent.is_valid()) {
|
||||
if (canvas_owner.owns(canvas_item->parent)) {
|
||||
@ -1390,6 +1883,7 @@ bool VisualServerCanvas::free(RID p_rid) {
|
||||
if (item_owner->sort_y) {
|
||||
_mark_ysort_dirty(item_owner, canvas_item_owner);
|
||||
}
|
||||
_check_bound_integrity(item_owner);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1465,11 +1959,120 @@ bool VisualServerCanvas::free(RID p_rid) {
|
||||
return true;
|
||||
}
|
||||
|
||||
#ifdef VISUAL_SERVER_CANVAS_CHECK_BOUNDS
|
||||
// Debugging function to check that the bound dirty flags in the tree make sense.
|
||||
// Any item that has is dirty, all parents should be dirty up to the root
|
||||
// (except in hidden branches, which are not kept track of for performance reasons).
|
||||
bool VisualServerCanvas::_check_bound_integrity(const Item *p_item) {
|
||||
while (p_item) {
|
||||
if (canvas_item_owner.owns(p_item->parent)) {
|
||||
p_item = canvas_item_owner.get(p_item->parent);
|
||||
} else {
|
||||
return _check_bound_integrity_down(p_item, p_item->bound_dirty);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool VisualServerCanvas::_check_bound_integrity_down(const Item *p_item, bool p_bound_dirty) {
|
||||
// don't care about integrity into invisible branches
|
||||
if (!p_item->visible) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (p_item->bound_dirty) {
|
||||
if (!p_bound_dirty) {
|
||||
_print_tree(p_item);
|
||||
ERR_PRINT("bound integrity check failed");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// go through children
|
||||
int child_item_count = p_item->child_items.size();
|
||||
Item *const *child_items = p_item->child_items.ptr();
|
||||
|
||||
for (int n = 0; n < child_item_count; n++) {
|
||||
if (!_check_bound_integrity_down(child_items[n], p_bound_dirty)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void VisualServerCanvas::_print_tree(const Item *p_item) {
|
||||
const Item *highlight = p_item;
|
||||
|
||||
while (p_item) {
|
||||
if (canvas_item_owner.owns(p_item->parent)) {
|
||||
p_item = canvas_item_owner.get(p_item->parent);
|
||||
} else {
|
||||
_print_tree_down(0, 0, p_item, highlight);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void VisualServerCanvas::_print_tree_down(int p_child_id, int p_depth, const Item *p_item, const Item *p_highlight, bool p_hidden) {
|
||||
String sz;
|
||||
for (int n = 0; n < p_depth; n++) {
|
||||
sz += "\t";
|
||||
}
|
||||
if (p_item == p_highlight) {
|
||||
sz += "* ";
|
||||
}
|
||||
sz += itos(p_child_id) + " ";
|
||||
#ifdef VISUAL_SERVER_CANVAS_DEBUG_ITEM_NAMES
|
||||
sz += p_item->name + "\t";
|
||||
#endif
|
||||
sz += String(Variant(p_item->global_rect_cache)) + " ";
|
||||
|
||||
if (!p_item->visible) {
|
||||
sz += "(H) ";
|
||||
p_hidden = true;
|
||||
} else if (p_hidden) {
|
||||
sz += "(HI) ";
|
||||
}
|
||||
|
||||
if (p_item->bound_dirty) {
|
||||
sz += "(dirty) ";
|
||||
}
|
||||
|
||||
if (p_item->parent == RID()) {
|
||||
sz += "(parent NULL) ";
|
||||
}
|
||||
|
||||
print_line(sz);
|
||||
|
||||
// go through children
|
||||
int child_item_count = p_item->child_items.size();
|
||||
Item *const *child_items = p_item->child_items.ptr();
|
||||
|
||||
for (int n = 0; n < child_item_count; n++) {
|
||||
_print_tree_down(n, p_depth + 1, child_items[n], p_highlight, p_hidden);
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
VisualServerCanvas::VisualServerCanvas() {
|
||||
z_list = (RasterizerCanvas::Item **)memalloc(z_range * sizeof(RasterizerCanvas::Item *));
|
||||
z_last_list = (RasterizerCanvas::Item **)memalloc(z_range * sizeof(RasterizerCanvas::Item *));
|
||||
|
||||
disable_scale = false;
|
||||
|
||||
int mode = GLOBAL_DEF("rendering/2d/options/culling_mode", 1);
|
||||
ProjectSettings::get_singleton()->set_custom_property_info("rendering/2d/options/culling_mode", PropertyInfo(Variant::INT, "rendering/2d/options/culling_mode", PROPERTY_HINT_ENUM, "Item,Node"));
|
||||
|
||||
switch (mode) {
|
||||
default: {
|
||||
_canvas_cull_mode = CANVAS_CULL_MODE_NODE;
|
||||
} break;
|
||||
case 0: {
|
||||
_canvas_cull_mode = CANVAS_CULL_MODE_ITEM;
|
||||
} break;
|
||||
}
|
||||
}
|
||||
|
||||
VisualServerCanvas::~VisualServerCanvas() {
|
||||
|
@ -32,6 +32,7 @@
|
||||
#define VISUAL_SERVER_CANVAS_H
|
||||
|
||||
#include "rasterizer.h"
|
||||
#include "visual_server_constants.h"
|
||||
#include "visual_server_viewport.h"
|
||||
|
||||
class VisualServerCanvas {
|
||||
@ -52,6 +53,9 @@ public:
|
||||
Transform2D ysort_xform;
|
||||
Vector2 ysort_pos;
|
||||
int ysort_index;
|
||||
#ifdef VISUAL_SERVER_CANVAS_DEBUG_ITEM_NAMES
|
||||
String name;
|
||||
#endif
|
||||
|
||||
Vector<Item *> child_items;
|
||||
|
||||
@ -154,13 +158,50 @@ public:
|
||||
bool disable_scale;
|
||||
|
||||
private:
|
||||
enum CanvasCullMode {
|
||||
CANVAS_CULL_MODE_ITEM,
|
||||
CANVAS_CULL_MODE_NODE,
|
||||
};
|
||||
CanvasCullMode _canvas_cull_mode = CANVAS_CULL_MODE_NODE;
|
||||
|
||||
void _render_canvas_item_tree(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RasterizerCanvas::Light *p_lights);
|
||||
void _render_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RasterizerCanvas::Item **z_list, RasterizerCanvas::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner);
|
||||
|
||||
void _light_mask_canvas_items(int p_z, RasterizerCanvas::Item *p_canvas_item, RasterizerCanvas::Light *p_masked_lights, int p_canvas_layer_id);
|
||||
|
||||
RasterizerCanvas::Item **z_list;
|
||||
RasterizerCanvas::Item **z_last_list;
|
||||
|
||||
// 3.5 and earlier had no hierarchical culling.
|
||||
void _render_canvas_item_cull_by_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RasterizerCanvas::Item **z_list, RasterizerCanvas::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner);
|
||||
|
||||
// Hierarchical culling by scene tree node ///////////////////////////////////
|
||||
void _render_canvas_item_cull_by_node(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RasterizerCanvas::Item **z_list, RasterizerCanvas::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner, bool p_enclosed);
|
||||
|
||||
void _prepare_tree_bounds(Item *p_root);
|
||||
void _calculate_canvas_item_bound(Item *p_canvas_item, Rect2 *r_branch_bound);
|
||||
|
||||
void _finalize_and_merge_local_bound_to_branch(Item *p_canvas_item, Rect2 *r_branch_bound);
|
||||
void _merge_local_bound_to_branch(Item *p_canvas_item, Rect2 *r_branch_bound);
|
||||
|
||||
// If bounds flags are attempted to be modified multithreaded, the
|
||||
// tree could become corrupt. Multithread access may not be possible,
|
||||
// but just in case we use a mutex until proven otherwise.
|
||||
Mutex _bound_mutex;
|
||||
|
||||
void _make_bound_dirty_reparent(Item *p_item);
|
||||
void _make_bound_dirty(Item *p_item, bool p_changing_visibility = false);
|
||||
void _make_bound_dirty_down(Item *p_item);
|
||||
|
||||
#ifdef VISUAL_SERVER_CANVAS_CHECK_BOUNDS
|
||||
bool _check_bound_integrity(const Item *p_item);
|
||||
bool _check_bound_integrity_down(const Item *p_item, bool p_bound_dirty);
|
||||
void _print_tree(const Item *p_item);
|
||||
void _print_tree_down(int p_child_id, int p_depth, const Item *p_item, const Item *p_highlight, bool p_hidden = false);
|
||||
#else
|
||||
bool _check_bound_integrity(const Item *p_item) { return true; }
|
||||
#endif
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
public:
|
||||
void render_canvas(Canvas *p_canvas, const Transform2D &p_transform, RasterizerCanvas::Light *p_lights, RasterizerCanvas::Light *p_masked_lights, const Rect2 &p_clip_rect, int p_canvas_layer_id);
|
||||
|
||||
@ -172,6 +213,7 @@ public:
|
||||
|
||||
RID canvas_item_create();
|
||||
void canvas_item_set_parent(RID p_item, RID p_parent);
|
||||
void canvas_item_set_name(RID p_item, String p_name);
|
||||
|
||||
void canvas_item_set_visible(RID p_item, bool p_visible);
|
||||
void canvas_item_set_light_mask(RID p_item, int p_mask);
|
||||
@ -208,16 +250,15 @@ public:
|
||||
void canvas_item_set_z_index(RID p_item, int p_z);
|
||||
void canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable);
|
||||
void canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect);
|
||||
void canvas_item_clear(RID p_item);
|
||||
void canvas_item_set_draw_index(RID p_item, int p_index);
|
||||
void canvas_item_set_material(RID p_item, RID p_material);
|
||||
void canvas_item_set_use_parent_material(RID p_item, bool p_enable);
|
||||
|
||||
void canvas_item_attach_skeleton(RID p_item, RID p_skeleton);
|
||||
void canvas_item_set_skeleton_relative_xform(RID p_item, Transform2D p_relative_xform);
|
||||
Rect2 _debug_canvas_item_get_rect(RID p_item);
|
||||
|
||||
void canvas_item_clear(RID p_item);
|
||||
void canvas_item_set_draw_index(RID p_item, int p_index);
|
||||
|
||||
void canvas_item_set_material(RID p_item, RID p_material);
|
||||
|
||||
void canvas_item_set_use_parent_material(RID p_item, bool p_enable);
|
||||
void _canvas_item_skeleton_moved(RID p_item);
|
||||
|
||||
RID canvas_light_create();
|
||||
void canvas_light_attach_to_canvas(RID p_light, RID p_canvas);
|
||||
|
58
servers/visual/visual_server_constants.h
Normal file
58
servers/visual/visual_server_constants.h
Normal file
@ -0,0 +1,58 @@
|
||||
/**************************************************************************/
|
||||
/* visual_server_constants.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef VISUAL_SERVER_CONSTANTS_H
|
||||
#define VISUAL_SERVER_CONSTANTS_H
|
||||
|
||||
// Use for constants etc that need not be included as often as VisualServer.h
|
||||
// to reduce dependencies and prevent slow compilation.
|
||||
|
||||
// This is a "cheap" include, and can be used from scene side code as well as servers.
|
||||
|
||||
// Uncomment to provide comparison of node culling versus item culling
|
||||
// #define VISUAL_SERVER_CANVAS_TIME_NODE_CULLING
|
||||
|
||||
// N.B. ONLY allow these defined in DEV_ENABLED builds, they will slow
|
||||
// performance, and are only necessary to use for debugging.
|
||||
#ifdef DEV_ENABLED
|
||||
|
||||
// Uncomment this define to store canvas item names in VisualServerCanvas.
|
||||
// This is relatively expensive, but is invaluable for debugging the canvas scene tree
|
||||
// especially using _print_tree() in VisualServerCanvas.
|
||||
// #define VISUAL_SERVER_CANVAS_DEBUG_ITEM_NAMES
|
||||
|
||||
// Uncomment this define to verify local bounds of canvas items,
|
||||
// to check that the hierarchical culling is working correctly.
|
||||
// This is expensive.
|
||||
// #define VISUAL_SERVER_CANVAS_CHECK_BOUNDS
|
||||
|
||||
#endif // DEV_ENABLED
|
||||
|
||||
#endif // VISUAL_SERVER_CONSTANTS_H
|
@ -682,6 +682,7 @@ public:
|
||||
|
||||
BIND0R(RID, canvas_item_create)
|
||||
BIND2(canvas_item_set_parent, RID, RID)
|
||||
BIND2(canvas_item_set_name, RID, String)
|
||||
|
||||
BIND2(canvas_item_set_visible, RID, bool)
|
||||
BIND2(canvas_item_set_light_mask, RID, int)
|
||||
|
@ -583,6 +583,7 @@ public:
|
||||
|
||||
FUNCRID(canvas_item)
|
||||
FUNC2(canvas_item_set_parent, RID, RID)
|
||||
FUNC2(canvas_item_set_name, RID, String)
|
||||
|
||||
FUNC2(canvas_item_set_visible, RID, bool)
|
||||
FUNC2(canvas_item_set_light_mask, RID, int)
|
||||
|
@ -1009,6 +1009,7 @@ public:
|
||||
|
||||
virtual RID canvas_item_create() = 0;
|
||||
virtual void canvas_item_set_parent(RID p_item, RID p_parent) = 0;
|
||||
virtual void canvas_item_set_name(RID p_item, String p_name) = 0;
|
||||
|
||||
virtual void canvas_item_set_visible(RID p_item, bool p_visible) = 0;
|
||||
virtual void canvas_item_set_light_mask(RID p_item, int p_mask) = 0;
|
||||
|
Loading…
Reference in New Issue
Block a user