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Harmonise AnimatedSprite3D and its 2D counterpart
Add the following properties to AnimatedSprite3D: - `backwards` parameter in `play()`; - `speed_scale`. Both classes' internals are more similar, down to the line spacings. They've also been updated to be clearer and less inconsistent (e.g. `!frames.is_valid()` -> `frames.is_null()`, use SceneStringNames instead of CoreStringNames, rename the internal _queue_update to _queue_redraw)
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@ -13,8 +13,9 @@
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<method name="play">
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<return type="void" />
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<param index="0" name="anim" type="StringName" default="&""" />
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<param index="1" name="backwards" type="bool" default="false" />
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<description>
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Plays the animation named [param anim]. If no [param anim] is provided, the current animation is played.
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Plays the animation named [param anim]. If no [param anim] is provided, the current animation is played. If [param backwards] is [code]true[/code], the animation will be played in reverse.
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</description>
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</method>
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<method name="stop">
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@ -37,6 +38,9 @@
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<member name="playing" type="bool" setter="set_playing" getter="is_playing" default="false">
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If [code]true[/code], the [member animation] is currently playing.
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</member>
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<member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale" default="1.0">
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The animation speed is multiplied by this value.
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</member>
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</members>
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<signals>
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<signal name="animation_finished">
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@ -175,34 +175,39 @@ void AnimatedSprite2D::_notification(int p_what) {
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if (timeout <= 0) {
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timeout = _get_frame_duration();
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int fc = frames->get_frame_count(animation);
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if ((!backwards && frame >= fc - 1) || (backwards && frame <= 0)) {
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if (frames->get_animation_loop(animation)) {
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if (backwards) {
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frame = fc - 1;
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} else {
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int last_frame = frames->get_frame_count(animation) - 1;
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if (!backwards) {
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// Forward.
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if (frame >= last_frame) {
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if (frames->get_animation_loop(animation)) {
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frame = 0;
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}
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emit_signal(SceneStringNames::get_singleton()->animation_finished);
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} else {
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if (backwards) {
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frame = 0;
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} else {
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frame = fc - 1;
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}
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if (!is_over) {
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is_over = true;
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emit_signal(SceneStringNames::get_singleton()->animation_finished);
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} else {
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frame = last_frame;
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if (!is_over) {
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is_over = true;
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emit_signal(SceneStringNames::get_singleton()->animation_finished);
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}
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}
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}
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} else {
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if (backwards) {
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frame--;
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} else {
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frame++;
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}
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} else {
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// Reversed.
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if (frame <= 0) {
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if (frames->get_animation_loop(animation)) {
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frame = last_frame;
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emit_signal(SceneStringNames::get_singleton()->animation_finished);
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} else {
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frame = 0;
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if (!is_over) {
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is_over = true;
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emit_signal(SceneStringNames::get_singleton()->animation_finished);
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}
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}
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} else {
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frame--;
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}
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}
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queue_redraw();
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@ -259,14 +264,15 @@ void AnimatedSprite2D::_notification(int p_what) {
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void AnimatedSprite2D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) {
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if (frames.is_valid()) {
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frames->disconnect("changed", callable_mp(this, &AnimatedSprite2D::_res_changed));
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}
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frames = p_frames;
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if (frames.is_valid()) {
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frames->connect("changed", callable_mp(this, &AnimatedSprite2D::_res_changed));
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frames->disconnect(SceneStringNames::get_singleton()->changed, callable_mp(this, &AnimatedSprite2D::_res_changed));
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}
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if (!frames.is_valid()) {
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frames = p_frames;
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if (frames.is_valid()) {
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frames->connect(SceneStringNames::get_singleton()->changed, callable_mp(this, &AnimatedSprite2D::_res_changed));
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}
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if (frames.is_null()) {
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frame = 0;
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} else {
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set_frame(frame);
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@ -283,7 +289,7 @@ Ref<SpriteFrames> AnimatedSprite2D::get_sprite_frames() const {
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}
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void AnimatedSprite2D::set_frame(int p_frame) {
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if (!frames.is_valid()) {
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if (frames.is_null()) {
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return;
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}
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@ -318,7 +324,7 @@ void AnimatedSprite2D::set_speed_scale(double p_speed_scale) {
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speed_scale = MAX(p_speed_scale, 0.0f);
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// We adapt the timeout so that the animation speed adapts as soon as the speed scale is changed
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// We adapt the timeout so that the animation speed adapts as soon as the speed scale is changed.
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_reset_timeout();
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timeout -= elapsed;
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}
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@ -30,7 +30,6 @@
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#include "sprite_3d.h"
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#include "core/core_string_names.h"
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#include "scene/scene_string_names.h"
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Color SpriteBase3D::_get_color_accum() {
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@ -58,7 +57,7 @@ void SpriteBase3D::_propagate_color_changed() {
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}
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color_dirty = true;
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_queue_update();
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_queue_redraw();
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for (SpriteBase3D *&E : children) {
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E->_propagate_color_changed();
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@ -90,7 +89,7 @@ void SpriteBase3D::_notification(int p_what) {
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void SpriteBase3D::set_centered(bool p_center) {
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centered = p_center;
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_queue_update();
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_queue_redraw();
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}
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bool SpriteBase3D::is_centered() const {
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@ -99,7 +98,7 @@ bool SpriteBase3D::is_centered() const {
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void SpriteBase3D::set_offset(const Point2 &p_offset) {
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offset = p_offset;
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_queue_update();
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_queue_redraw();
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}
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Point2 SpriteBase3D::get_offset() const {
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@ -108,7 +107,7 @@ Point2 SpriteBase3D::get_offset() const {
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void SpriteBase3D::set_flip_h(bool p_flip) {
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hflip = p_flip;
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_queue_update();
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_queue_redraw();
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}
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bool SpriteBase3D::is_flipped_h() const {
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@ -117,7 +116,7 @@ bool SpriteBase3D::is_flipped_h() const {
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void SpriteBase3D::set_flip_v(bool p_flip) {
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vflip = p_flip;
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_queue_update();
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_queue_redraw();
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}
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bool SpriteBase3D::is_flipped_v() const {
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@ -127,7 +126,7 @@ bool SpriteBase3D::is_flipped_v() const {
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void SpriteBase3D::set_modulate(const Color &p_color) {
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modulate = p_color;
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_propagate_color_changed();
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_queue_update();
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_queue_redraw();
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}
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Color SpriteBase3D::get_modulate() const {
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@ -137,7 +136,7 @@ Color SpriteBase3D::get_modulate() const {
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void SpriteBase3D::set_render_priority(int p_priority) {
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ERR_FAIL_COND(p_priority < RS::MATERIAL_RENDER_PRIORITY_MIN || p_priority > RS::MATERIAL_RENDER_PRIORITY_MAX);
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render_priority = p_priority;
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_queue_update();
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_queue_redraw();
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}
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int SpriteBase3D::get_render_priority() const {
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@ -146,7 +145,7 @@ int SpriteBase3D::get_render_priority() const {
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void SpriteBase3D::set_pixel_size(real_t p_amount) {
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pixel_size = p_amount;
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_queue_update();
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_queue_redraw();
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}
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real_t SpriteBase3D::get_pixel_size() const {
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@ -156,7 +155,7 @@ real_t SpriteBase3D::get_pixel_size() const {
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void SpriteBase3D::set_axis(Vector3::Axis p_axis) {
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ERR_FAIL_INDEX(p_axis, 3);
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axis = p_axis;
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_queue_update();
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_queue_redraw();
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}
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Vector3::Axis SpriteBase3D::get_axis() const {
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@ -171,7 +170,8 @@ void SpriteBase3D::_im_update() {
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//texture->draw_rect_region(ci,dst_rect,src_rect,modulate);
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}
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void SpriteBase3D::_queue_update() {
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void SpriteBase3D::_queue_redraw() {
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// The 3D equivalent of CanvasItem.queue_redraw().
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if (pending_update) {
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return;
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}
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@ -250,7 +250,7 @@ Ref<TriangleMesh> SpriteBase3D::generate_triangle_mesh() const {
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void SpriteBase3D::set_draw_flag(DrawFlags p_flag, bool p_enable) {
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ERR_FAIL_INDEX(p_flag, FLAG_MAX);
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flags[p_flag] = p_enable;
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_queue_update();
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_queue_redraw();
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}
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bool SpriteBase3D::get_draw_flag(DrawFlags p_flag) const {
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@ -261,7 +261,7 @@ bool SpriteBase3D::get_draw_flag(DrawFlags p_flag) const {
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void SpriteBase3D::set_alpha_cut_mode(AlphaCutMode p_mode) {
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ERR_FAIL_INDEX(p_mode, 3);
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alpha_cut = p_mode;
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_queue_update();
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_queue_redraw();
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}
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SpriteBase3D::AlphaCutMode SpriteBase3D::get_alpha_cut_mode() const {
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@ -269,9 +269,9 @@ SpriteBase3D::AlphaCutMode SpriteBase3D::get_alpha_cut_mode() const {
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}
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void SpriteBase3D::set_billboard_mode(StandardMaterial3D::BillboardMode p_mode) {
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ERR_FAIL_INDEX(p_mode, 3);
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ERR_FAIL_INDEX(p_mode, 3); // Cannot use BILLBOARD_PARTICLES.
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billboard_mode = p_mode;
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_queue_update();
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_queue_redraw();
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}
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StandardMaterial3D::BillboardMode SpriteBase3D::get_billboard_mode() const {
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@ -281,7 +281,7 @@ StandardMaterial3D::BillboardMode SpriteBase3D::get_billboard_mode() const {
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void SpriteBase3D::set_texture_filter(StandardMaterial3D::TextureFilter p_filter) {
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if (texture_filter != p_filter) {
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texture_filter = p_filter;
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_queue_update();
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_queue_redraw();
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}
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}
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@ -329,7 +329,6 @@ void SpriteBase3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_item_rect"), &SpriteBase3D::get_item_rect);
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ClassDB::bind_method(D_METHOD("generate_triangle_mesh"), &SpriteBase3D::generate_triangle_mesh);
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ClassDB::bind_method(D_METHOD("_queue_update"), &SpriteBase3D::_queue_update);
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ClassDB::bind_method(D_METHOD("_im_update"), &SpriteBase3D::_im_update);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered");
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@ -368,7 +367,7 @@ SpriteBase3D::SpriteBase3D() {
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}
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material = RenderingServer::get_singleton()->material_create();
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// Set defaults for material, names need to match up those in StandardMaterial3D
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// Set defaults for material, names need to match up those in StandardMaterial3D.
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RS::get_singleton()->material_set_param(material, "albedo", Color(1, 1, 1, 1));
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RS::get_singleton()->material_set_param(material, "specular", 0.5);
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RS::get_singleton()->material_set_param(material, "metallic", 0.0);
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@ -394,7 +393,7 @@ SpriteBase3D::SpriteBase3D() {
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mesh_colors.resize(4);
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mesh_uvs.resize(4);
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// create basic mesh and store format information
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// Create basic mesh and store format information.
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for (int i = 0; i < 4; i++) {
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mesh_normals.write[i] = Vector3(0.0, 0.0, 0.0);
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mesh_tangents.write[i * 4 + 0] = 0.0;
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@ -554,7 +553,7 @@ void Sprite3D::_draw() {
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AABB aabb;
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// Everything except position and UV is compressed
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// Everything except position and UV is compressed.
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uint8_t *vertex_write_buffer = vertex_buffer.ptrw();
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uint8_t *attribute_write_buffer = attribute_buffer.ptrw();
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@ -637,13 +636,14 @@ void Sprite3D::set_texture(const Ref<Texture2D> &p_texture) {
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return;
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}
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if (texture.is_valid()) {
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texture->disconnect(CoreStringNames::get_singleton()->changed, Callable(this, "_queue_update"));
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texture->disconnect(SceneStringNames::get_singleton()->changed, callable_mp((SpriteBase3D *)this, &Sprite3D::_queue_redraw));
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}
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texture = p_texture;
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if (texture.is_valid()) {
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texture->connect(CoreStringNames::get_singleton()->changed, Callable(this, "_queue_update"));
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texture->connect(SceneStringNames::get_singleton()->changed, callable_mp((SpriteBase3D *)this, &Sprite3D::_queue_redraw));
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}
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_queue_update();
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_queue_redraw();
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emit_signal(SceneStringNames::get_singleton()->texture_changed);
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}
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@ -657,7 +657,7 @@ void Sprite3D::set_region_enabled(bool p_region) {
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}
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region = p_region;
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_queue_update();
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_queue_redraw();
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}
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bool Sprite3D::is_region_enabled() const {
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@ -668,7 +668,7 @@ void Sprite3D::set_region_rect(const Rect2 &p_region_rect) {
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bool changed = region_rect != p_region_rect;
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region_rect = p_region_rect;
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if (region && changed) {
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_queue_update();
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_queue_redraw();
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}
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}
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@ -681,7 +681,7 @@ void Sprite3D::set_frame(int p_frame) {
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frame = p_frame;
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_queue_update();
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_queue_redraw();
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emit_signal(SceneStringNames::get_singleton()->frame_changed);
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}
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@ -704,7 +704,7 @@ Vector2i Sprite3D::get_frame_coords() const {
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void Sprite3D::set_vframes(int p_amount) {
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ERR_FAIL_COND(p_amount < 1);
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vframes = p_amount;
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_queue_update();
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_queue_redraw();
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notify_property_list_changed();
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}
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@ -715,7 +715,7 @@ int Sprite3D::get_vframes() const {
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void Sprite3D::set_hframes(int p_amount) {
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ERR_FAIL_COND(p_amount < 1);
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hframes = p_amount;
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_queue_update();
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_queue_redraw();
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notify_property_list_changed();
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}
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@ -820,9 +820,9 @@ void AnimatedSprite3D::_draw() {
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}
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Ref<Texture2D> texture = frames->get_frame(animation, frame);
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if (!texture.is_valid()) {
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if (texture.is_null()) {
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set_base(RID());
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return; //no texuture no life
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return;
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}
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Size2 tsize = texture->get_size();
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if (tsize.x == 0 || tsize.y == 0) {
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@ -917,7 +917,7 @@ void AnimatedSprite3D::_draw() {
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AABB aabb;
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// Everything except position and UV is compressed
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// Everything except position and UV is compressed.
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uint8_t *vertex_write_buffer = vertex_buffer.ptrw();
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uint8_t *attribute_write_buffer = attribute_buffer.ptrw();
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@ -1056,27 +1056,51 @@ void AnimatedSprite3D::_notification(int p_what) {
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double remaining = get_process_delta_time();
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while (remaining) {
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double speed = frames->get_animation_speed(animation);
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double speed = frames->get_animation_speed(animation) * speed_scale;
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if (speed == 0) {
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return; // Do nothing.
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}
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if (timeout <= 0) {
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timeout = 1.0 / speed;
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timeout = _get_frame_duration();
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int fc = frames->get_frame_count(animation);
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if (frame >= fc - 1) {
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if (frames->get_animation_loop(animation)) {
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frame = 0;
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int last_frame = frames->get_frame_count(animation) - 1;
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if (!backwards) {
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// Forward.
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if (frame >= last_frame) {
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if (frames->get_animation_loop(animation)) {
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frame = 0;
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emit_signal(SceneStringNames::get_singleton()->animation_finished);
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} else {
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frame = last_frame;
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if (!is_over) {
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is_over = true;
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emit_signal(SceneStringNames::get_singleton()->animation_finished);
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}
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}
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} else {
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frame = fc - 1;
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frame++;
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}
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emit_signal(SceneStringNames::get_singleton()->animation_finished);
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} else {
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frame++;
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// Reversed.
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if (frame <= 0) {
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if (frames->get_animation_loop(animation)) {
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frame = last_frame;
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emit_signal(SceneStringNames::get_singleton()->animation_finished);
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} else {
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frame = 0;
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if (!is_over) {
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is_over = true;
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emit_signal(SceneStringNames::get_singleton()->animation_finished);
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}
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}
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} else {
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frame--;
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}
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}
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_queue_update();
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_queue_redraw();
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emit_signal(SceneStringNames::get_singleton()->frame_changed);
|
||||
}
|
||||
|
||||
@ -1090,14 +1114,15 @@ void AnimatedSprite3D::_notification(int p_what) {
|
||||
|
||||
void AnimatedSprite3D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) {
|
||||
if (frames.is_valid()) {
|
||||
frames->disconnect("changed", Callable(this, "_res_changed"));
|
||||
}
|
||||
frames = p_frames;
|
||||
if (frames.is_valid()) {
|
||||
frames->connect("changed", Callable(this, "_res_changed"));
|
||||
frames->disconnect(SceneStringNames::get_singleton()->changed, callable_mp(this, &AnimatedSprite3D::_res_changed));
|
||||
}
|
||||
|
||||
if (!frames.is_valid()) {
|
||||
frames = p_frames;
|
||||
if (frames.is_valid()) {
|
||||
frames->connect(SceneStringNames::get_singleton()->changed, callable_mp(this, &AnimatedSprite3D::_res_changed));
|
||||
}
|
||||
|
||||
if (frames.is_null()) {
|
||||
frame = 0;
|
||||
} else {
|
||||
set_frame(frame);
|
||||
@ -1105,7 +1130,7 @@ void AnimatedSprite3D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) {
|
||||
|
||||
notify_property_list_changed();
|
||||
_reset_timeout();
|
||||
_queue_update();
|
||||
_queue_redraw();
|
||||
update_configuration_warnings();
|
||||
}
|
||||
|
||||
@ -1114,7 +1139,7 @@ Ref<SpriteFrames> AnimatedSprite3D::get_sprite_frames() const {
|
||||
}
|
||||
|
||||
void AnimatedSprite3D::set_frame(int p_frame) {
|
||||
if (!frames.is_valid()) {
|
||||
if (frames.is_null()) {
|
||||
return;
|
||||
}
|
||||
|
||||
@ -1135,7 +1160,8 @@ void AnimatedSprite3D::set_frame(int p_frame) {
|
||||
|
||||
frame = p_frame;
|
||||
_reset_timeout();
|
||||
_queue_update();
|
||||
_queue_redraw();
|
||||
|
||||
emit_signal(SceneStringNames::get_singleton()->frame_changed);
|
||||
}
|
||||
|
||||
@ -1143,6 +1169,20 @@ int AnimatedSprite3D::get_frame() const {
|
||||
return frame;
|
||||
}
|
||||
|
||||
void AnimatedSprite3D::set_speed_scale(double p_speed_scale) {
|
||||
double elapsed = _get_frame_duration() - timeout;
|
||||
|
||||
speed_scale = MAX(p_speed_scale, 0.0f);
|
||||
|
||||
// We adapt the timeout so that the animation speed adapts as soon as the speed scale is changed.
|
||||
_reset_timeout();
|
||||
timeout -= elapsed;
|
||||
}
|
||||
|
||||
double AnimatedSprite3D::get_speed_scale() const {
|
||||
return speed_scale;
|
||||
}
|
||||
|
||||
Rect2 AnimatedSprite3D::get_item_rect() const {
|
||||
if (!frames.is_valid() || !frames->has_animation(animation) || frame < 0 || frame >= frames->get_frame_count(animation)) {
|
||||
return Rect2(0, 0, 1, 1);
|
||||
@ -1171,7 +1211,8 @@ Rect2 AnimatedSprite3D::get_item_rect() const {
|
||||
|
||||
void AnimatedSprite3D::_res_changed() {
|
||||
set_frame(frame);
|
||||
_queue_update();
|
||||
|
||||
_queue_redraw();
|
||||
}
|
||||
|
||||
void AnimatedSprite3D::set_playing(bool p_playing) {
|
||||
@ -1187,10 +1228,17 @@ bool AnimatedSprite3D::is_playing() const {
|
||||
return playing;
|
||||
}
|
||||
|
||||
void AnimatedSprite3D::play(const StringName &p_animation) {
|
||||
void AnimatedSprite3D::play(const StringName &p_animation, const bool p_backwards) {
|
||||
backwards = p_backwards;
|
||||
|
||||
if (p_animation) {
|
||||
set_animation(p_animation);
|
||||
if (frames.is_valid() && backwards && get_frame() == 0) {
|
||||
set_frame(frames->get_frame_count(p_animation) - 1);
|
||||
}
|
||||
}
|
||||
|
||||
is_over = false;
|
||||
set_playing(true);
|
||||
}
|
||||
|
||||
@ -1198,24 +1246,28 @@ void AnimatedSprite3D::stop() {
|
||||
set_playing(false);
|
||||
}
|
||||
|
||||
double AnimatedSprite3D::_get_frame_duration() {
|
||||
if (frames.is_valid() && frames->has_animation(animation)) {
|
||||
double speed = frames->get_animation_speed(animation) * speed_scale;
|
||||
if (speed > 0) {
|
||||
return 1.0 / speed;
|
||||
}
|
||||
}
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
void AnimatedSprite3D::_reset_timeout() {
|
||||
if (!playing) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (frames.is_valid() && frames->has_animation(animation)) {
|
||||
float speed = frames->get_animation_speed(animation);
|
||||
if (speed > 0) {
|
||||
timeout = 1.0 / speed;
|
||||
} else {
|
||||
timeout = 0;
|
||||
}
|
||||
} else {
|
||||
timeout = 0;
|
||||
}
|
||||
timeout = _get_frame_duration();
|
||||
is_over = false;
|
||||
}
|
||||
|
||||
void AnimatedSprite3D::set_animation(const StringName &p_animation) {
|
||||
ERR_FAIL_COND_MSG(frames == nullptr, vformat("There is no animation with name '%s'.", p_animation));
|
||||
ERR_FAIL_COND_MSG(!frames->get_animation_names().has(p_animation), vformat("There is no animation with name '%s'.", p_animation));
|
||||
if (animation == p_animation) {
|
||||
return;
|
||||
}
|
||||
@ -1224,7 +1276,7 @@ void AnimatedSprite3D::set_animation(const StringName &p_animation) {
|
||||
_reset_timeout();
|
||||
set_frame(0);
|
||||
notify_property_list_changed();
|
||||
_queue_update();
|
||||
_queue_redraw();
|
||||
}
|
||||
|
||||
StringName AnimatedSprite3D::get_animation() const {
|
||||
@ -1261,12 +1313,15 @@ void AnimatedSprite3D::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("set_playing", "playing"), &AnimatedSprite3D::set_playing);
|
||||
ClassDB::bind_method(D_METHOD("is_playing"), &AnimatedSprite3D::is_playing);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("play", "anim"), &AnimatedSprite3D::play, DEFVAL(StringName()));
|
||||
ClassDB::bind_method(D_METHOD("play", "anim", "backwards"), &AnimatedSprite3D::play, DEFVAL(StringName()), DEFVAL(false));
|
||||
ClassDB::bind_method(D_METHOD("stop"), &AnimatedSprite3D::stop);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_frame", "frame"), &AnimatedSprite3D::set_frame);
|
||||
ClassDB::bind_method(D_METHOD("get_frame"), &AnimatedSprite3D::get_frame);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_speed_scale", "speed_scale"), &AnimatedSprite3D::set_speed_scale);
|
||||
ClassDB::bind_method(D_METHOD("get_speed_scale"), &AnimatedSprite3D::get_speed_scale);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("_res_changed"), &AnimatedSprite3D::_res_changed);
|
||||
|
||||
ADD_SIGNAL(MethodInfo("frame_changed"));
|
||||
@ -1275,6 +1330,7 @@ void AnimatedSprite3D::_bind_methods() {
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "frames", PROPERTY_HINT_RESOURCE_TYPE, "SpriteFrames"), "set_sprite_frames", "get_sprite_frames");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::STRING, "animation"), "set_animation", "get_animation");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "speed_scale"), "set_speed_scale", "get_speed_scale");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing"), "set_playing", "is_playing");
|
||||
}
|
||||
|
||||
|
@ -106,7 +106,7 @@ protected:
|
||||
uint32_t skin_stride = 0;
|
||||
uint32_t mesh_surface_format = 0;
|
||||
|
||||
void _queue_update();
|
||||
void _queue_redraw();
|
||||
|
||||
public:
|
||||
void set_centered(bool p_center);
|
||||
@ -209,15 +209,19 @@ class AnimatedSprite3D : public SpriteBase3D {
|
||||
|
||||
Ref<SpriteFrames> frames;
|
||||
bool playing = false;
|
||||
bool backwards = false;
|
||||
StringName animation = "default";
|
||||
int frame = 0;
|
||||
float speed_scale = 1.0f;
|
||||
|
||||
bool centered = false;
|
||||
|
||||
bool is_over = false;
|
||||
double timeout = 0.0;
|
||||
|
||||
void _res_changed();
|
||||
|
||||
double _get_frame_duration();
|
||||
void _reset_timeout();
|
||||
|
||||
RID last_shader;
|
||||
@ -233,7 +237,7 @@ public:
|
||||
void set_sprite_frames(const Ref<SpriteFrames> &p_frames);
|
||||
Ref<SpriteFrames> get_sprite_frames() const;
|
||||
|
||||
void play(const StringName &p_animation = StringName());
|
||||
void play(const StringName &p_animation = StringName(), const bool p_backwards = false);
|
||||
void stop();
|
||||
|
||||
void set_playing(bool p_playing);
|
||||
@ -245,6 +249,9 @@ public:
|
||||
void set_frame(int p_frame);
|
||||
int get_frame() const;
|
||||
|
||||
void set_speed_scale(double p_speed_scale);
|
||||
double get_speed_scale() const;
|
||||
|
||||
virtual Rect2 get_item_rect() const override;
|
||||
|
||||
virtual TypedArray<String> get_configuration_warnings() const override;
|
||||
|
Loading…
Reference in New Issue
Block a user