From 212c34029eaae675c25e82ced7632c7ced9ed26f Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Sun, 15 Sep 2024 17:49:38 +0200 Subject: [PATCH] Document SceneMultiplayer `auth_timeout` being in seconds --- modules/multiplayer/doc_classes/SceneMultiplayer.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/modules/multiplayer/doc_classes/SceneMultiplayer.xml b/modules/multiplayer/doc_classes/SceneMultiplayer.xml index 7abee8e2c88..42f32d4848f 100644 --- a/modules/multiplayer/doc_classes/SceneMultiplayer.xml +++ b/modules/multiplayer/doc_classes/SceneMultiplayer.xml @@ -68,7 +68,7 @@ The callback to execute when when receiving authentication data sent via [method send_auth]. If the [Callable] is empty (default), peers will be automatically accepted as soon as they connect. - If set to a value greater than [code]0.0[/code], the maximum amount of time peers can stay in the authenticating state, after which the authentication will automatically fail. See the [signal peer_authenticating] and [signal peer_authentication_failed] signals. + If set to a value greater than [code]0.0[/code], the maximum duration in seconds peers can stay in the authenticating state, after which the authentication will automatically fail. See the [signal peer_authenticating] and [signal peer_authentication_failed] signals. Maximum size of each delta packet. Higher values increase the chance of receiving full updates in a single frame, but also the chance of causing networking congestion (higher latency, disconnections). See [MultiplayerSynchronizer].