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Merge pull request #55113 from Chaosus/shader_fix_const_arg
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commit
b452005c5c
@ -65,6 +65,13 @@ static String _prestr(SL::DataPrecision p_pres) {
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return "";
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}
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static String _constr(bool p_is_const) {
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if (p_is_const) {
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return "const ";
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}
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return "";
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}
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static String _qualstr(SL::ArgumentQualifier p_qual) {
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switch (p_qual) {
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case SL::ARGUMENT_QUALIFIER_IN:
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@ -246,9 +253,10 @@ void ShaderCompilerGLES3::_dump_function_deps(SL::ShaderNode *p_node, const Stri
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header += "(";
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for (int i = 0; i < fnode->arguments.size(); i++) {
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if (i > 0)
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if (i > 0) {
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header += ", ";
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}
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header += _constr(fnode->arguments[i].is_const);
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header += _qualstr(fnode->arguments[i].qualifier);
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header += _prestr(fnode->arguments[i].precision);
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header += _typestr(fnode->arguments[i].type);
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@ -365,7 +373,7 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
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for (int i = 0; i < snode->vconstants.size(); i++) {
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String gcode;
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gcode += "const ";
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gcode += _constr(true);
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gcode += _prestr(snode->vconstants[i].precision);
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gcode += _typestr(snode->vconstants[i].type);
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gcode += " " + _mkid(String(snode->vconstants[i].name));
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@ -446,9 +454,7 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
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SL::VariableDeclarationNode *var_dec_node = (SL::VariableDeclarationNode *)p_node;
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StringBuffer<> declaration;
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if (var_dec_node->is_const) {
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declaration += "const ";
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}
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declaration += _constr(var_dec_node->is_const);
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declaration += _prestr(var_dec_node->precision);
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declaration += _typestr(var_dec_node->datatype);
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@ -227,6 +227,13 @@ static String _prestr(SL::DataPrecision p_pres, bool p_force_highp = false) {
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return "";
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}
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static String _constr(bool p_is_const) {
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if (p_is_const) {
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return "const ";
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}
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return "";
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}
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static String _qualstr(SL::ArgumentQualifier p_qual) {
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switch (p_qual) {
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case SL::ARGUMENT_QUALIFIER_IN:
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@ -417,9 +424,7 @@ void ShaderCompilerRD::_dump_function_deps(const SL::ShaderNode *p_node, const S
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if (i > 0) {
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header += ", ";
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}
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if (fnode->arguments[i].is_const) {
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header += "const ";
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}
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header += _constr(fnode->arguments[i].is_const);
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if (fnode->arguments[i].type == SL::TYPE_STRUCT) {
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header += _qualstr(fnode->arguments[i].qualifier) + _mkid(fnode->arguments[i].type_str) + " " + _mkid(fnode->arguments[i].name);
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} else {
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@ -791,7 +796,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
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for (int i = 0; i < pnode->vconstants.size(); i++) {
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const SL::ShaderNode::Constant &cnode = pnode->vconstants[i];
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String gcode;
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gcode += "const ";
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gcode += _constr(true);
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gcode += _prestr(cnode.precision, ShaderLanguage::is_float_type(cnode.type));
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if (cnode.type == SL::TYPE_STRUCT) {
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gcode += _mkid(cnode.type_str);
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@ -875,9 +880,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
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SL::VariableDeclarationNode *vdnode = (SL::VariableDeclarationNode *)p_node;
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String declaration;
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if (vdnode->is_const) {
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declaration += "const ";
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}
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declaration += _constr(vdnode->is_const);
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if (vdnode->datatype == SL::TYPE_STRUCT) {
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declaration += _mkid(vdnode->struct_name);
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} else {
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@ -997,9 +1000,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
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case SL::Node::TYPE_ARRAY_DECLARATION: {
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SL::ArrayDeclarationNode *adnode = (SL::ArrayDeclarationNode *)p_node;
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String declaration;
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if (adnode->is_const) {
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declaration += "const ";
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}
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declaration += _constr(adnode->is_const);
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if (adnode->datatype == SL::TYPE_STRUCT) {
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declaration += _mkid(adnode->struct_name);
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} else {
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@ -4920,7 +4920,9 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
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bool error = false;
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Node *n = func->arguments[argidx];
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if (n->type == Node::TYPE_CONSTANT || n->type == Node::TYPE_OPERATOR) {
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error = true;
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if (!call_function->arguments[i].is_const) {
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error = true;
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}
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} else if (n->type == Node::TYPE_ARRAY) {
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ArrayNode *an = static_cast<ArrayNode *>(n);
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if (an->call_expression != nullptr || an->is_const) {
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