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Merge pull request #45197 from nekomatata/improved-raycast-node-render-debug
Improve Raycast3D render debug
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commit
b4020d3c27
@ -148,14 +148,14 @@ void RayCast3D::_notification(int p_what) {
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case NOTIFICATION_ENTER_TREE: {
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if (enabled && !Engine::get_singleton()->is_editor_hint()) {
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set_physics_process_internal(true);
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if (get_tree()->is_debugging_collisions_hint()) {
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_update_debug_shape();
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}
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} else {
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set_physics_process_internal(false);
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}
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if (get_tree()->is_debugging_collisions_hint()) {
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_update_debug_shape();
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}
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if (Object::cast_to<CollisionObject3D>(get_parent())) {
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if (exclude_parent_body) {
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exclude.insert(Object::cast_to<CollisionObject3D>(get_parent())->get_rid());
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@ -348,23 +348,32 @@ void RayCast3D::_update_debug_shape() {
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}
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MeshInstance3D *mi = static_cast<MeshInstance3D *>(debug_shape);
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if (!mi->get_mesh().is_valid()) {
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Ref<ArrayMesh> mesh = mi->get_mesh();
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if (!mesh.is_valid()) {
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return;
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}
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Ref<ArrayMesh> mesh = mi->get_mesh();
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mesh->clear_surfaces();
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Array a;
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a.resize(Mesh::ARRAY_MAX);
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Vector<Vector3> verts;
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verts.push_back(Vector3());
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verts.push_back(target_position);
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a[Mesh::ARRAY_VERTEX] = verts;
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mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, a);
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mesh->surface_set_material(0, debug_material);
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if (mesh->get_surface_count() == 0) {
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Array a;
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a.resize(Mesh::ARRAY_MAX);
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a[Mesh::ARRAY_VERTEX] = verts;
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uint32_t flags = Mesh::ARRAY_FLAG_USE_DYNAMIC_UPDATE;
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mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, a, Array(), Dictionary(), flags);
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mesh->surface_set_material(0, debug_material);
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} else {
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Vector<uint8_t> byte_array;
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int array_size = sizeof(Vector3) * verts.size();
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byte_array.resize(array_size);
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copymem(byte_array.ptrw(), verts.ptr(), array_size);
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RS::get_singleton()->mesh_surface_update_region(mesh->get_rid(), 0, 0, byte_array);
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}
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}
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void RayCast3D::_clear_debug_shape() {
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