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Ensure popup menu redraws items when shortcuts update.
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581db8b4e6
commit
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@ -1762,7 +1762,7 @@ void PopupMenu::clear() {
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void PopupMenu::_ref_shortcut(Ref<Shortcut> p_sc) {
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if (!shortcut_refcount.has(p_sc)) {
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shortcut_refcount[p_sc] = 1;
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p_sc->connect("changed", callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
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p_sc->connect("changed", callable_mp(this, &PopupMenu::_shortcut_changed));
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} else {
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shortcut_refcount[p_sc] += 1;
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}
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@ -1772,11 +1772,18 @@ void PopupMenu::_unref_shortcut(Ref<Shortcut> p_sc) {
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ERR_FAIL_COND(!shortcut_refcount.has(p_sc));
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shortcut_refcount[p_sc]--;
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if (shortcut_refcount[p_sc] == 0) {
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p_sc->disconnect("changed", callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
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p_sc->disconnect("changed", callable_mp(this, &PopupMenu::_shortcut_changed));
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shortcut_refcount.erase(p_sc);
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}
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}
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void PopupMenu::_shortcut_changed() {
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for (int i = 0; i < items.size(); i++) {
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items.write[i].dirty = true;
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}
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control->queue_redraw();
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}
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// Hide on item selection determines whether or not the popup will close after item selection
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void PopupMenu::set_hide_on_item_selection(bool p_enabled) {
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hide_on_item_selection = p_enabled;
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@ -121,6 +121,8 @@ class PopupMenu : public Popup {
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void _ref_shortcut(Ref<Shortcut> p_sc);
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void _unref_shortcut(Ref<Shortcut> p_sc);
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void _shortcut_changed();
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bool allow_search = true;
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uint64_t search_time_msec = 0;
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String search_string = "";
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