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i18n: Add header strings to translation catalog
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@ -8,7 +8,7 @@ from collections import OrderedDict
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EXTRACT_TAGS = ["description", "brief_description", "member", "constant", "theme_item", "link"]
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HEADER = '''\
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# LANGUAGE translation of the Godot Engine class reference
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# LANGUAGE translation of the Godot Engine class reference.
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# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.
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# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).
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# This file is distributed under the same license as the Godot source code.
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@ -19,10 +19,26 @@ HEADER = '''\
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msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine class reference\\n"
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"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\\n"
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"MIME-Version: 1.0\\n"
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"Content-Type: text/plain; charset=UTF-8\\n"
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"Content-Transfer-Encoding: 8-bit\\n"
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'''
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# Some strings used by makerst.py are normally part of the editor translations,
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# so we need to include them manually here for the online docs.
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BASE_STRINGS = [
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"Description",
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"Tutorials",
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"Properties",
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"Methods",
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"Theme Properties",
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"Signals",
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"Enumerations",
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"Constants",
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"Property Descriptions",
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"Method Descriptions",
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]
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## <xml-line-number-hack from="https://stackoverflow.com/a/36430270/10846399">
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import sys
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@ -166,7 +182,7 @@ def _strip_and_split_desc(desc, code_block_regions):
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total_indent = 0
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return desc_strip
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## make catlog strings from xml elements
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## make catalog strings from xml elements
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def _make_translation_catalog(classes):
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unique_msgs = OrderedDict()
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for class_name in classes:
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@ -187,12 +203,17 @@ def _make_translation_catalog(classes):
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unique_msgs[desc_msg].append(desc_obj)
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return unique_msgs
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## generate the catlog file
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## generate the catalog file
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def _generate_translation_catalog_file(unique_msgs, output):
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with open(output, 'w', encoding='utf8') as f:
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f.write(HEADER)
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for msg in BASE_STRINGS:
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f.write('#: doc/tools/makerst.py\n')
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f.write('msgid "{}"\n'.format(msg))
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f.write('msgstr ""\n\n')
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for msg in unique_msgs:
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if len(msg) == 0: continue ## ignore
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if len(msg) == 0 or msg in BASE_STRINGS:
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continue
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f.write('#:')
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desc_list = unique_msgs[msg]
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@ -215,7 +236,7 @@ def _generate_translation_catalog_file(unique_msgs, output):
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def main():
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parser = argparse.ArgumentParser()
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parser.add_argument("--path", "-p", default=".", help="The directory containing XML files to collect.")
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parser.add_argument("--output", "-o", default="translation_catlog.pot", help="The path to the output file.")
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parser.add_argument("--output", "-o", default="translation_catalog.pot", help="The path to the output file.")
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args = parser.parse_args()
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output = os.path.abspath(args.output)
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@ -34,7 +34,7 @@ matches.sort()
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unique_str = []
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unique_loc = {}
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main_po = """
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# LANGUAGE translation of the Godot Engine editor
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# LANGUAGE translation of the Godot Engine editor.
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# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.
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# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).
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# This file is distributed under the same license as the Godot source code.
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@ -45,6 +45,8 @@ main_po = """
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msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine editor\\n"
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"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\\n"
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"MIME-Version: 1.0\\n"
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"Content-Type: text/plain; charset=UTF-8\\n"
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"Content-Transfer-Encoding: 8-bit\\n"
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"""
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