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Disable progress dialog on export from command line, stab at fixing #24031
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@ -3249,17 +3249,31 @@ Ref<Texture> EditorNode::get_class_icon(const String &p_class, const String &p_f
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void EditorNode::progress_add_task(const String &p_task, const String &p_label, int p_steps, bool p_can_cancel) {
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singleton->progress_dialog->add_task(p_task, p_label, p_steps, p_can_cancel);
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if (singleton->disable_progress_dialog) {
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print_line(p_task + ": begin: " + p_label + " steps: " + itos(p_steps));
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} else {
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singleton->progress_dialog->add_task(p_task, p_label, p_steps, p_can_cancel);
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}
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}
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bool EditorNode::progress_task_step(const String &p_task, const String &p_state, int p_step, bool p_force_refresh) {
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return singleton->progress_dialog->task_step(p_task, p_state, p_step, p_force_refresh);
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if (singleton->disable_progress_dialog) {
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print_line("\t" + p_task + ": step " + itos(p_step) + ": " + p_state);
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return false;
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} else {
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return singleton->progress_dialog->task_step(p_task, p_state, p_step, p_force_refresh);
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}
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}
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void EditorNode::progress_end_task(const String &p_task) {
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singleton->progress_dialog->end_task(p_task);
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if (singleton->disable_progress_dialog) {
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print_line(p_task + ": end");
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} else {
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singleton->progress_dialog->end_task(p_task);
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}
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}
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void EditorNode::progress_add_task_bg(const String &p_task, const String &p_label, int p_steps) {
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@ -3341,7 +3355,7 @@ Error EditorNode::export_preset(const String &p_preset, const String &p_path, bo
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export_defer.path = p_path;
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export_defer.debug = p_debug;
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export_defer.password = p_password;
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disable_progress_dialog = true;
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return OK;
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}
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@ -4731,7 +4745,7 @@ EditorNode::EditorNode() {
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_initializing_addons = false;
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docks_visible = true;
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restoring_scenes = false;
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disable_progress_dialog = false;
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scene_distraction = false;
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script_distraction = false;
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@ -525,6 +525,8 @@ private:
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} export_defer;
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bool disable_progress_dialog;
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static EditorNode *singleton;
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static Vector<EditorNodeInitCallback> _init_callbacks;
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