Merge pull request #51372 from raulsntos/path-follow-3d-forward-tests

Fix PathFollow tests, Add PathFollow3D forward test
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Rémi Verschelde 2024-07-20 21:43:42 +02:00
commit ab5ae8a188
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3 changed files with 224 additions and 103 deletions

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@ -32,205 +32,223 @@
#define TEST_PATH_FOLLOW_2D_H
#include "scene/2d/path_2d.h"
#include "scene/main/window.h"
#include "tests/test_macros.h"
namespace TestPathFollow2D {
TEST_CASE("[PathFollow2D] Sampling with progress ratio") {
const Ref<Curve2D> &curve = memnew(Curve2D());
bool is_equal_approx(const Vector2 &p_a, const Vector2 &p_b) {
const real_t tolerance = 0.001;
return Math::is_equal_approx(p_a.x, p_b.x, tolerance) &&
Math::is_equal_approx(p_a.y, p_b.y, tolerance);
}
TEST_CASE("[SceneTree][PathFollow2D] Sampling with progress ratio") {
Ref<Curve2D> curve = memnew(Curve2D);
curve->set_bake_interval(1);
curve->add_point(Vector2(0, 0));
curve->add_point(Vector2(100, 0));
curve->add_point(Vector2(100, 100));
curve->add_point(Vector2(0, 100));
curve->add_point(Vector2(0, 0));
const Path2D *path = memnew(Path2D);
Path2D *path = memnew(Path2D);
path->set_curve(curve);
const PathFollow2D *path_follow_2d = memnew(PathFollow2D);
PathFollow2D *path_follow_2d = memnew(PathFollow2D);
path_follow_2d->set_loop(false);
path->add_child(path_follow_2d);
SceneTree::get_singleton()->get_root()->add_child(path);
path_follow_2d->set_progress_ratio(0);
CHECK(path_follow_2d->get_transform().get_origin().is_equal_approx(Vector2(0, 0)));
CHECK(is_equal_approx(Vector2(0, 0), path_follow_2d->get_transform().get_origin()));
path_follow_2d->set_progress_ratio(0.125);
CHECK(path_follow_2d->get_transform().get_origin().is_equal_approx(Vector2(50, 0)));
CHECK(is_equal_approx(Vector2(50, 0), path_follow_2d->get_transform().get_origin()));
path_follow_2d->set_progress_ratio(0.25);
CHECK(path_follow_2d->get_transform().get_origin().is_equal_approx(Vector2(100, 0)));
CHECK(is_equal_approx(Vector2(100, 0), path_follow_2d->get_transform().get_origin()));
path_follow_2d->set_progress_ratio(0.375);
CHECK(path_follow_2d->get_transform().get_origin().is_equal_approx(Vector2(100, 50)));
CHECK(is_equal_approx(Vector2(100, 50), path_follow_2d->get_transform().get_origin()));
path_follow_2d->set_progress_ratio(0.5);
CHECK(path_follow_2d->get_transform().get_origin().is_equal_approx(Vector2(100, 100)));
CHECK(is_equal_approx(Vector2(100, 100), path_follow_2d->get_transform().get_origin()));
path_follow_2d->set_progress_ratio(0.625);
CHECK(path_follow_2d->get_transform().get_origin().is_equal_approx(Vector2(50, 100)));
CHECK(is_equal_approx(Vector2(50, 100), path_follow_2d->get_transform().get_origin()));
path_follow_2d->set_progress_ratio(0.75);
CHECK(path_follow_2d->get_transform().get_origin().is_equal_approx(Vector2(0, 100)));
CHECK(is_equal_approx(Vector2(0, 100), path_follow_2d->get_transform().get_origin()));
path_follow_2d->set_progress_ratio(0.875);
CHECK(path_follow_2d->get_transform().get_origin().is_equal_approx(Vector2(0, 50)));
CHECK(is_equal_approx(Vector2(0, 50), path_follow_2d->get_transform().get_origin()));
path_follow_2d->set_progress_ratio(1);
CHECK(path_follow_2d->get_transform().get_origin().is_equal_approx(Vector2(0, 0)));
CHECK(is_equal_approx(Vector2(0, 0), path_follow_2d->get_transform().get_origin()));
memdelete(path);
}
TEST_CASE("[PathFollow2D] Sampling with progress") {
const Ref<Curve2D> &curve = memnew(Curve2D());
TEST_CASE("[SceneTree][PathFollow2D] Sampling with progress") {
Ref<Curve2D> curve = memnew(Curve2D);
curve->set_bake_interval(1);
curve->add_point(Vector2(0, 0));
curve->add_point(Vector2(100, 0));
curve->add_point(Vector2(100, 100));
curve->add_point(Vector2(0, 100));
curve->add_point(Vector2(0, 0));
const Path2D *path = memnew(Path2D);
Path2D *path = memnew(Path2D);
path->set_curve(curve);
const PathFollow2D *path_follow_2d = memnew(PathFollow2D);
PathFollow2D *path_follow_2d = memnew(PathFollow2D);
path_follow_2d->set_loop(false);
path->add_child(path_follow_2d);
SceneTree::get_singleton()->get_root()->add_child(path);
path_follow_2d->set_progress(0);
CHECK(path_follow_2d->get_transform().get_origin().is_equal_approx(Vector2(0, 0)));
CHECK(is_equal_approx(Vector2(0, 0), path_follow_2d->get_transform().get_origin()));
path_follow_2d->set_progress(50);
CHECK(path_follow_2d->get_transform().get_origin().is_equal_approx(Vector2(50, 0)));
CHECK(is_equal_approx(Vector2(50, 0), path_follow_2d->get_transform().get_origin()));
path_follow_2d->set_progress(100);
CHECK(path_follow_2d->get_transform().get_origin().is_equal_approx(Vector2(100, 0)));
CHECK(is_equal_approx(Vector2(100, 0), path_follow_2d->get_transform().get_origin()));
path_follow_2d->set_progress(150);
CHECK(path_follow_2d->get_transform().get_origin().is_equal_approx(Vector2(100, 50)));
CHECK(is_equal_approx(Vector2(100, 50), path_follow_2d->get_transform().get_origin()));
path_follow_2d->set_progress(200);
CHECK(path_follow_2d->get_transform().get_origin().is_equal_approx(Vector2(100, 100)));
CHECK(is_equal_approx(Vector2(100, 100), path_follow_2d->get_transform().get_origin()));
path_follow_2d->set_progress(250);
CHECK(path_follow_2d->get_transform().get_origin().is_equal_approx(Vector2(50, 100)));
CHECK(is_equal_approx(Vector2(50, 100), path_follow_2d->get_transform().get_origin()));
path_follow_2d->set_progress(300);
CHECK(path_follow_2d->get_transform().get_origin().is_equal_approx(Vector2(0, 100)));
CHECK(is_equal_approx(Vector2(0, 100), path_follow_2d->get_transform().get_origin()));
path_follow_2d->set_progress(350);
CHECK(path_follow_2d->get_transform().get_origin().is_equal_approx(Vector2(0, 50)));
CHECK(is_equal_approx(Vector2(0, 50), path_follow_2d->get_transform().get_origin()));
path_follow_2d->set_progress(400);
CHECK(path_follow_2d->get_transform().get_origin().is_equal_approx(Vector2(0, 0)));
CHECK(is_equal_approx(Vector2(0, 0), path_follow_2d->get_transform().get_origin()));
memdelete(path);
}
TEST_CASE("[PathFollow2D] Removal of a point in curve") {
const Ref<Curve2D> &curve = memnew(Curve2D());
TEST_CASE("[SceneTree][PathFollow2D] Removal of a point in curve") {
Ref<Curve2D> curve = memnew(Curve2D);
curve->add_point(Vector2(0, 0));
curve->add_point(Vector2(100, 0));
curve->add_point(Vector2(100, 100));
const Path2D *path = memnew(Path2D);
Path2D *path = memnew(Path2D);
path->set_curve(curve);
const PathFollow2D *path_follow_2d = memnew(PathFollow2D);
PathFollow2D *path_follow_2d = memnew(PathFollow2D);
path->add_child(path_follow_2d);
SceneTree::get_singleton()->get_root()->add_child(path);
path_follow_2d->set_progress_ratio(0.5);
CHECK(path_follow_2d->get_transform().get_origin().is_equal_approx(Vector2(100, 0)));
CHECK(is_equal_approx(Vector2(100, 0), path_follow_2d->get_transform().get_origin()));
curve->remove_point(1);
path_follow_2d->set_progress_ratio(0.5);
CHECK_MESSAGE(
path_follow_2d->get_transform().get_origin().is_equal_approx(Vector2(50, 50)),
is_equal_approx(Vector2(50, 50), path_follow_2d->get_transform().get_origin()),
"Path follow's position should be updated after removing a point from the curve");
memdelete(path);
}
TEST_CASE("[PathFollow2D] Setting h_offset and v_offset") {
const Ref<Curve2D> &curve = memnew(Curve2D());
TEST_CASE("[SceneTree][PathFollow2D] Setting h_offset and v_offset") {
Ref<Curve2D> curve = memnew(Curve2D);
curve->add_point(Vector2(0, 0));
curve->add_point(Vector2(100, 0));
const Path2D *path = memnew(Path2D);
Path2D *path = memnew(Path2D);
path->set_curve(curve);
const PathFollow2D *path_follow_2d = memnew(PathFollow2D);
PathFollow2D *path_follow_2d = memnew(PathFollow2D);
path->add_child(path_follow_2d);
SceneTree::get_singleton()->get_root()->add_child(path);
path_follow_2d->set_progress_ratio(0.5);
CHECK(path_follow_2d->get_transform().get_origin().is_equal_approx(Vector2(50, 0)));
CHECK(is_equal_approx(Vector2(50, 0), path_follow_2d->get_transform().get_origin()));
path_follow_2d->set_h_offset(25);
CHECK(path_follow_2d->get_transform().get_origin().is_equal_approx(Vector2(75, 0)));
CHECK(is_equal_approx(Vector2(75, 0), path_follow_2d->get_transform().get_origin()));
path_follow_2d->set_v_offset(25);
CHECK(path_follow_2d->get_transform().get_origin().is_equal_approx(Vector2(75, 25)));
CHECK(is_equal_approx(Vector2(75, 25), path_follow_2d->get_transform().get_origin()));
memdelete(path);
}
TEST_CASE("[PathFollow2D] Unit offset out of range") {
const Ref<Curve2D> &curve = memnew(Curve2D());
TEST_CASE("[SceneTree][PathFollow2D] Progress ratio out of range") {
Ref<Curve2D> curve = memnew(Curve2D);
curve->add_point(Vector2(0, 0));
curve->add_point(Vector2(100, 0));
const Path2D *path = memnew(Path2D);
Path2D *path = memnew(Path2D);
path->set_curve(curve);
const PathFollow2D *path_follow_2d = memnew(PathFollow2D);
PathFollow2D *path_follow_2d = memnew(PathFollow2D);
path->add_child(path_follow_2d);
SceneTree::get_singleton()->get_root()->add_child(path);
path_follow_2d->set_loop(true);
path_follow_2d->set_progress_ratio(-0.3);
CHECK_MESSAGE(
path_follow_2d->get_progress_ratio() == 0.7,
Math::is_equal_approx(path_follow_2d->get_progress_ratio(), (real_t)0.7),
"Progress Ratio should loop back from the end in the opposite direction");
path_follow_2d->set_progress_ratio(1.3);
CHECK_MESSAGE(
path_follow_2d->get_progress_ratio() == 0.3,
Math::is_equal_approx(path_follow_2d->get_progress_ratio(), (real_t)0.3),
"Progress Ratio should loop back from the end in the opposite direction");
path_follow_2d->set_loop(false);
path_follow_2d->set_progress_ratio(-0.3);
CHECK_MESSAGE(
path_follow_2d->get_progress_ratio() == 0,
Math::is_equal_approx(path_follow_2d->get_progress_ratio(), 0),
"Progress Ratio should be clamped at 0");
path_follow_2d->set_progress_ratio(1.3);
CHECK_MESSAGE(
path_follow_2d->get_progress_ratio() == 1,
Math::is_equal_approx(path_follow_2d->get_progress_ratio(), 1),
"Progress Ratio should be clamped at 1");
memdelete(path);
}
TEST_CASE("[PathFollow2D] Progress out of range") {
const Ref<Curve2D> &curve = memnew(Curve2D());
TEST_CASE("[SceneTree][PathFollow2D] Progress out of range") {
Ref<Curve2D> curve = memnew(Curve2D);
curve->add_point(Vector2(0, 0));
curve->add_point(Vector2(100, 0));
const Path2D *path = memnew(Path2D);
Path2D *path = memnew(Path2D);
path->set_curve(curve);
const PathFollow2D *path_follow_2d = memnew(PathFollow2D);
PathFollow2D *path_follow_2d = memnew(PathFollow2D);
path->add_child(path_follow_2d);
SceneTree::get_singleton()->get_root()->add_child(path);
path_follow_2d->set_loop(true);
path_follow_2d->set_progress(-50);
CHECK_MESSAGE(
path_follow_2d->get_progress() == 50,
Math::is_equal_approx(path_follow_2d->get_progress(), 50),
"Progress should loop back from the end in the opposite direction");
path_follow_2d->set_progress(150);
CHECK_MESSAGE(
path_follow_2d->get_progress() == 50,
Math::is_equal_approx(path_follow_2d->get_progress(), 50),
"Progress should loop back from the end in the opposite direction");
path_follow_2d->set_loop(false);
path_follow_2d->set_progress(-50);
CHECK_MESSAGE(
path_follow_2d->get_progress() == 0,
Math::is_equal_approx(path_follow_2d->get_progress(), 0),
"Progress should be clamped at 0");
path_follow_2d->set_progress(150);
CHECK_MESSAGE(
path_follow_2d->get_progress() == 100,
Math::is_equal_approx(path_follow_2d->get_progress(), 100),
"Progress should be clamped at 1");
memdelete(path);

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@ -32,188 +32,289 @@
#define TEST_PATH_FOLLOW_3D_H
#include "scene/3d/path_3d.h"
#include "scene/main/window.h"
#include "tests/test_macros.h"
namespace TestPathFollow3D {
TEST_CASE("[PathFollow3D] Sampling with progress ratio") {
const Ref<Curve3D> &curve = memnew(Curve3D());
bool is_equal_approx(const Vector3 &p_a, const Vector3 &p_b) {
const real_t tolerance = 0.001;
return Math::is_equal_approx(p_a.x, p_b.x, tolerance) &&
Math::is_equal_approx(p_a.y, p_b.y, tolerance) &&
Math::is_equal_approx(p_a.z, p_b.z, tolerance);
}
TEST_CASE("[SceneTree][PathFollow3D] Sampling with progress ratio") {
Ref<Curve3D> curve = memnew(Curve3D);
curve->add_point(Vector3(0, 0, 0));
curve->add_point(Vector3(100, 0, 0));
curve->add_point(Vector3(100, 100, 0));
curve->add_point(Vector3(100, 100, 100));
curve->add_point(Vector3(100, 0, 100));
const Path3D *path = memnew(Path3D);
Path3D *path = memnew(Path3D);
path->set_curve(curve);
const PathFollow3D *path_follow_3d = memnew(PathFollow3D);
PathFollow3D *path_follow_3d = memnew(PathFollow3D);
path_follow_3d->set_loop(false);
path->add_child(path_follow_3d);
SceneTree::get_singleton()->get_root()->add_child(path);
path_follow_3d->set_progress_ratio(0);
CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(0, 0, 0));
path_follow_3d->update_transform(true);
CHECK(is_equal_approx(Vector3(0, 0, 0), path_follow_3d->get_transform().get_origin()));
path_follow_3d->set_progress_ratio(0.125);
CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(50, 0, 0));
path_follow_3d->update_transform(true);
CHECK(is_equal_approx(Vector3(50, 0, 0), path_follow_3d->get_transform().get_origin()));
path_follow_3d->set_progress_ratio(0.25);
CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(100, 0, 0);
path_follow_3d->update_transform(true);
CHECK(is_equal_approx(Vector3(100, 0, 0), path_follow_3d->get_transform().get_origin()));
path_follow_3d->set_progress_ratio(0.375);
CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(100, 50, 0)));
path_follow_3d->update_transform(true);
CHECK(is_equal_approx(Vector3(100, 50, 0), path_follow_3d->get_transform().get_origin()));
path_follow_3d->set_progress_ratio(0.5);
CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(100, 100, 0)));
path_follow_3d->update_transform(true);
CHECK(is_equal_approx(Vector3(100, 100, 0), path_follow_3d->get_transform().get_origin()));
path_follow_3d->set_progress_ratio(0.625);
CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(100, 100, 50)));
path_follow_3d->update_transform(true);
CHECK(is_equal_approx(Vector3(100, 100, 50), path_follow_3d->get_transform().get_origin()));
path_follow_3d->set_progress_ratio(0.75);
CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(100, 100, 100)));
path_follow_3d->update_transform(true);
CHECK(is_equal_approx(Vector3(100, 100, 100), path_follow_3d->get_transform().get_origin()));
path_follow_3d->set_progress_ratio(0.875);
CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(100, 50, 100)));
path_follow_3d->update_transform(true);
CHECK(is_equal_approx(Vector3(100, 50, 100), path_follow_3d->get_transform().get_origin()));
path_follow_3d->set_progress_ratio(1);
CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(100, 0, 100)));
path_follow_3d->update_transform(true);
CHECK(is_equal_approx(Vector3(100, 0, 100), path_follow_3d->get_transform().get_origin()));
memdelete(path);
}
TEST_CASE("[PathFollow3D] Sampling with progress") {
const Ref<Curve3D> &curve = memnew(Curve3D());
TEST_CASE("[SceneTree][PathFollow3D] Sampling with progress") {
Ref<Curve3D> curve = memnew(Curve3D);
curve->add_point(Vector3(0, 0, 0));
curve->add_point(Vector3(100, 0, 0));
curve->add_point(Vector3(100, 100, 0));
curve->add_point(Vector3(100, 100, 100));
curve->add_point(Vector3(100, 0, 100));
const Path3D *path = memnew(Path3D);
Path3D *path = memnew(Path3D);
path->set_curve(curve);
const PathFollow3D *path_follow_3d = memnew(PathFollow3D);
PathFollow3D *path_follow_3d = memnew(PathFollow3D);
path_follow_3d->set_loop(false);
path->add_child(path_follow_3d);
SceneTree::get_singleton()->get_root()->add_child(path);
path_follow_3d->set_progress(0);
CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(0, 0, 0));
path_follow_3d->update_transform(true);
CHECK(is_equal_approx(Vector3(0, 0, 0), path_follow_3d->get_transform().get_origin()));
path_follow_3d->set_progress(50);
CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(50, 0, 0));
path_follow_3d->update_transform(true);
CHECK(is_equal_approx(Vector3(50, 0, 0), path_follow_3d->get_transform().get_origin()));
path_follow_3d->set_progress(100);
CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(100, 0, 0);
path_follow_3d->update_transform(true);
CHECK(is_equal_approx(Vector3(100, 0, 0), path_follow_3d->get_transform().get_origin()));
path_follow_3d->set_progress(150);
CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(100, 50, 0)));
path_follow_3d->update_transform(true);
CHECK(is_equal_approx(Vector3(100, 50, 0), path_follow_3d->get_transform().get_origin()));
path_follow_3d->set_progress(200);
CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(100, 100, 0)));
path_follow_3d->update_transform(true);
CHECK(is_equal_approx(Vector3(100, 100, 0), path_follow_3d->get_transform().get_origin()));
path_follow_3d->set_progress(250);
CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(100, 100, 50)));
path_follow_3d->update_transform(true);
CHECK(is_equal_approx(Vector3(100, 100, 50), path_follow_3d->get_transform().get_origin()));
path_follow_3d->set_progress(300);
CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(100, 100, 100)));
path_follow_3d->update_transform(true);
CHECK(is_equal_approx(Vector3(100, 100, 100), path_follow_3d->get_transform().get_origin()));
path_follow_3d->set_progress(350);
CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(100, 50, 100)));
path_follow_3d->update_transform(true);
CHECK(is_equal_approx(Vector3(100, 50, 100), path_follow_3d->get_transform().get_origin()));
path_follow_3d->set_progress(400);
CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(100, 0, 100)));
path_follow_3d->update_transform(true);
CHECK(is_equal_approx(Vector3(100, 0, 100), path_follow_3d->get_transform().get_origin()));
memdelete(path);
}
TEST_CASE("[PathFollow3D] Removal of a point in curve") {
const Ref<Curve3D> &curve = memnew(Curve3D());
TEST_CASE("[SceneTree][PathFollow3D] Removal of a point in curve") {
Ref<Curve3D> curve = memnew(Curve3D);
curve->add_point(Vector3(0, 0, 0));
curve->add_point(Vector3(100, 0, 0));
curve->add_point(Vector3(100, 100, 0));
const Path3D *path = memnew(Path3D);
Path3D *path = memnew(Path3D);
path->set_curve(curve);
const PathFollow3D *path_follow_3d = memnew(PathFollow3D);
PathFollow3D *path_follow_3d = memnew(PathFollow3D);
path->add_child(path_follow_3d);
SceneTree::get_singleton()->get_root()->add_child(path);
path_follow_3d->set_progress_ratio(0.5);
CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector2(100, 0, 0)));
path_follow_3d->update_transform(true);
CHECK(is_equal_approx(Vector3(100, 0, 0), path_follow_3d->get_transform().get_origin()));
curve->remove_point(1);
path_follow_3d->set_progress_ratio(0.5);
path_follow_3d->update_transform(true);
CHECK_MESSAGE(
path_follow_3d->get_transform().get_origin().is_equal_approx(Vector2(50, 50, 0)),
is_equal_approx(Vector3(50, 50, 0), path_follow_3d->get_transform().get_origin()),
"Path follow's position should be updated after removing a point from the curve");
memdelete(path);
}
TEST_CASE("[PathFollow3D] Progress ratio out of range") {
const Ref<Curve3D> &curve = memnew(Curve3D());
TEST_CASE("[SceneTree][PathFollow3D] Progress ratio out of range") {
Ref<Curve3D> curve = memnew(Curve3D);
curve->add_point(Vector3(0, 0, 0));
curve->add_point(Vector3(100, 0, 0));
const Path3D *path = memnew(Path3D);
Path3D *path = memnew(Path3D);
path->set_curve(curve);
const PathFollow3D *path_follow_3d = memnew(PathFollow3D);
PathFollow3D *path_follow_3d = memnew(PathFollow3D);
path->add_child(path_follow_3d);
SceneTree::get_singleton()->get_root()->add_child(path);
path_follow_3d->set_loop(true);
path_follow_3d->set_progress_ratio(-0.3);
CHECK_MESSAGE(
path_follow_3d->get_progress_ratio() == 0.7,
Math::is_equal_approx(path_follow_3d->get_progress_ratio(), (real_t)0.7),
"Progress Ratio should loop back from the end in the opposite direction");
path_follow_3d->set_progress_ratio(1.3);
CHECK_MESSAGE(
path_follow_3d->get_progress_ratio() == 0.3,
Math::is_equal_approx(path_follow_3d->get_progress_ratio(), (real_t)0.3),
"Progress Ratio should loop back from the end in the opposite direction");
path_follow_3d->set_loop(false);
path_follow_3d->set_progress_ratio(-0.3);
CHECK_MESSAGE(
path_follow_3d->get_progress_ratio() == 0,
Math::is_equal_approx(path_follow_3d->get_progress_ratio(), 0),
"Progress Ratio should be clamped at 0");
path_follow_3d->set_progress_ratio(1.3);
CHECK_MESSAGE(
path_follow_3d->get_progress_ratio() == 1,
Math::is_equal_approx(path_follow_3d->get_progress_ratio(), 1),
"Progress Ratio should be clamped at 1");
memdelete(path);
}
TEST_CASE("[PathFollow3D] Progress out of range") {
const Ref<Curve3D> &curve = memnew(Curve3D());
TEST_CASE("[SceneTree][PathFollow3D] Progress out of range") {
Ref<Curve3D> curve = memnew(Curve3D);
curve->add_point(Vector3(0, 0, 0));
curve->add_point(Vector3(100, 0, 0));
const Path3D *path = memnew(Path3D);
Path3D *path = memnew(Path3D);
path->set_curve(curve);
const PathFollow3D *path_follow_3d = memnew(PathFollow3D);
PathFollow3D *path_follow_3d = memnew(PathFollow3D);
path->add_child(path_follow_3d);
SceneTree::get_singleton()->get_root()->add_child(path);
path_follow_3d->set_loop(true);
path_follow_3d->set_progress(-50);
CHECK_MESSAGE(
path_follow_3d->get_progress() == 50,
Math::is_equal_approx(path_follow_3d->get_progress(), 50),
"Progress should loop back from the end in the opposite direction");
path_follow_3d->set_progress(150);
CHECK_MESSAGE(
path_follow_3d->get_progress() == 50,
Math::is_equal_approx(path_follow_3d->get_progress(), 50),
"Progress should loop back from the end in the opposite direction");
path_follow_3d->set_loop(false);
path_follow_3d->set_progress(-50);
CHECK_MESSAGE(
path_follow_3d->get_progress() == 0,
Math::is_equal_approx(path_follow_3d->get_progress(), 0),
"Progress should be clamped at 0");
path_follow_3d->set_progress(150);
CHECK_MESSAGE(
path_follow_3d->get_progress() == 100,
Math::is_equal_approx(path_follow_3d->get_progress(), 100),
"Progress should be clamped at max value of curve");
memdelete(path);
}
TEST_CASE("[SceneTree][PathFollow3D] Calculate forward vector") {
const real_t dist_cube_100 = 100 * Math::sqrt(3.0);
Ref<Curve3D> curve = memnew(Curve3D);
curve->add_point(Vector3(0, 0, 0));
curve->add_point(Vector3(100, 0, 0));
curve->add_point(Vector3(200, 100, -100));
curve->add_point(Vector3(200, 100, 200));
curve->add_point(Vector3(100, 0, 100));
curve->add_point(Vector3(0, 0, 100));
Path3D *path = memnew(Path3D);
path->set_curve(curve);
PathFollow3D *path_follow_3d = memnew(PathFollow3D);
path->add_child(path_follow_3d);
SceneTree::get_singleton()->get_root()->add_child(path);
path_follow_3d->set_loop(false);
path_follow_3d->set_rotation_mode(PathFollow3D::RotationMode::ROTATION_ORIENTED);
path_follow_3d->set_progress(-50);
path_follow_3d->update_transform(true);
CHECK(is_equal_approx(Vector3(-1, 0, 0), path_follow_3d->get_transform().get_basis().get_column(2)));
path_follow_3d->set_progress(0);
path_follow_3d->update_transform(true);
CHECK(is_equal_approx(Vector3(-1, 0, 0), path_follow_3d->get_transform().get_basis().get_column(2)));
path_follow_3d->set_progress(50);
path_follow_3d->update_transform(true);
CHECK(is_equal_approx(Vector3(-1, 0, 0), path_follow_3d->get_transform().get_basis().get_column(2)));
path_follow_3d->set_progress(100);
path_follow_3d->update_transform(true);
CHECK(is_equal_approx(Vector3(-1, 0, 0), path_follow_3d->get_transform().get_basis().get_column(2)));
path_follow_3d->set_progress(100 + dist_cube_100 / 2);
path_follow_3d->update_transform(true);
CHECK(is_equal_approx(Vector3(-0.577348, -0.577348, 0.577348), path_follow_3d->get_transform().get_basis().get_column(2)));
path_follow_3d->set_progress(100 + dist_cube_100 - 0.01);
path_follow_3d->update_transform(true);
CHECK(is_equal_approx(Vector3(-0.577348, -0.577348, 0.577348), path_follow_3d->get_transform().get_basis().get_column(2)));
path_follow_3d->set_progress(250 + dist_cube_100);
path_follow_3d->update_transform(true);
CHECK(is_equal_approx(Vector3(0, 0, -1), path_follow_3d->get_transform().get_basis().get_column(2)));
path_follow_3d->set_progress(400 + dist_cube_100 - 0.01);
path_follow_3d->update_transform(true);
CHECK(is_equal_approx(Vector3(0, 0, -1), path_follow_3d->get_transform().get_basis().get_column(2)));
path_follow_3d->set_progress(400 + 1.5 * dist_cube_100);
path_follow_3d->update_transform(true);
CHECK(is_equal_approx(Vector3(0.577348, 0.577348, 0.577348), path_follow_3d->get_transform().get_basis().get_column(2)));
path_follow_3d->set_progress(400 + 2 * dist_cube_100 - 0.01);
path_follow_3d->update_transform(true);
CHECK(is_equal_approx(Vector3(0.577348, 0.577348, 0.577348), path_follow_3d->get_transform().get_basis().get_column(2)));
path_follow_3d->set_progress(500 + 2 * dist_cube_100);
path_follow_3d->update_transform(true);
CHECK(is_equal_approx(Vector3(1, 0, 0), path_follow_3d->get_transform().get_basis().get_column(2)));
memdelete(path);
}
} // namespace TestPathFollow3D
#endif // TEST_PATH_FOLLOW_3D_H

View File

@ -117,6 +117,7 @@
#include "tests/scene/test_node_2d.h"
#include "tests/scene/test_packed_scene.h"
#include "tests/scene/test_path_2d.h"
#include "tests/scene/test_path_follow_2d.h"
#include "tests/scene/test_sprite_frames.h"
#include "tests/scene/test_theme.h"
#include "tests/scene/test_timer.h"
@ -149,6 +150,7 @@
#include "tests/scene/test_arraymesh.h"
#include "tests/scene/test_camera_3d.h"
#include "tests/scene/test_path_3d.h"
#include "tests/scene/test_path_follow_3d.h"
#include "tests/scene/test_primitives.h"
#endif // _3D_DISABLED