diff --git a/core/io/remote_filesystem_client.cpp b/core/io/remote_filesystem_client.cpp index f22e442a344..11988104418 100644 --- a/core/io/remote_filesystem_client.cpp +++ b/core/io/remote_filesystem_client.cpp @@ -270,7 +270,7 @@ Error RemoteFilesystemClient::_synchronize_with_server(const String &p_host, int String file = temp_file_cache[i].path; if (temp_file_cache[i].server_modified_time == 0 || server_disconnected) { - // File was removed, or server disconnected before tranferring it. Since it's no longer valid, remove anyway. + // File was removed, or server disconnected before transferring it. Since it's no longer valid, remove anyway. _remove_file(file); continue; } diff --git a/core/math/delaunay_3d.h b/core/math/delaunay_3d.h index 55923e01332..7df8c37e3ca 100644 --- a/core/math/delaunay_3d.h +++ b/core/math/delaunay_3d.h @@ -105,8 +105,8 @@ class Delaunay3D { }; _FORCE_INLINE_ static void circum_sphere_compute(const Vector3 *p_points, Simplex *p_simplex) { - // the only part in the algorithm where there may be precision errors is this one, so ensure that - // we do it as maximum precision as possible + // The only part in the algorithm where there may be precision errors is this one, + // so ensure that we do it with the maximum precision possible. R128 v0_x = p_points[p_simplex->points[0]].x; R128 v0_y = p_points[p_simplex->points[0]].y; @@ -121,7 +121,7 @@ class Delaunay3D { R128 v3_y = p_points[p_simplex->points[3]].y; R128 v3_z = p_points[p_simplex->points[3]].z; - //Create the rows of our "unrolled" 3x3 matrix + // Create the rows of our "unrolled" 3x3 matrix. R128 row1_x = v1_x - v0_x; R128 row1_y = v1_y - v0_y; R128 row1_z = v1_z - v0_z; @@ -138,10 +138,10 @@ class Delaunay3D { R128 sq_lenght2 = row2_x * row2_x + row2_y * row2_y + row2_z * row2_z; R128 sq_lenght3 = row3_x * row3_x + row3_y * row3_y + row3_z * row3_z; - //Compute the determinant of said matrix + // Compute the determinant of said matrix. R128 determinant = row1_x * (row2_y * row3_z - row3_y * row2_z) - row2_x * (row1_y * row3_z - row3_y * row1_z) + row3_x * (row1_y * row2_z - row2_y * row1_z); - // Compute the volume of the tetrahedron, and precompute a scalar quantity for re-use in the formula + // Compute the volume of the tetrahedron, and precompute a scalar quantity for reuse in the formula. R128 volume = determinant / R128(6.f); R128 i12volume = R128(1.f) / (volume * R128(12.f)); @@ -149,8 +149,7 @@ class Delaunay3D { R128 center_y = v0_y + i12volume * (-(row2_x * row3_z - row3_x * row2_z) * sq_lenght1 + (row1_x * row3_z - row3_x * row1_z) * sq_lenght2 - (row1_x * row2_z - row2_x * row1_z) * sq_lenght3); R128 center_z = v0_z + i12volume * ((row2_x * row3_y - row3_x * row2_y) * sq_lenght1 - (row1_x * row3_y - row3_x * row1_y) * sq_lenght2 + (row1_x * row2_y - row2_x * row1_y) * sq_lenght3); - //Once we know the center, the radius is clearly the distance to any vertex - + // Once we know the center, the radius is clearly the distance to any vertex. R128 rel1_x = center_x - v0_x; R128 rel1_y = center_y - v0_y; R128 rel1_z = center_z - v0_z; diff --git a/doc/classes/DisplayServer.xml b/doc/classes/DisplayServer.xml index 53da4e28759..b602745b5ea 100644 --- a/doc/classes/DisplayServer.xml +++ b/doc/classes/DisplayServer.xml @@ -1803,16 +1803,16 @@ [b]Note:[/b] This flag is implemented only on macOS. - No vertical synchronization, which means the engine will display frames as fast as possible (tearing may be visible). Framerate is unlimited (nonwithstanding [member Engine.max_fps]). + No vertical synchronization, which means the engine will display frames as fast as possible (tearing may be visible). Framerate is unlimited (notwithstanding [member Engine.max_fps]). - Default vertical synchronization mode, the image is displayed only on vertical blanking intervals (no tearing is visible). Framerate is limited by the monitor refresh rate (nonwithstanding [member Engine.max_fps]). + Default vertical synchronization mode, the image is displayed only on vertical blanking intervals (no tearing is visible). Framerate is limited by the monitor refresh rate (notwithstanding [member Engine.max_fps]). - Behaves like [constant VSYNC_DISABLED] when the framerate drops below the screen's refresh rate to reduce stuttering (tearing may be visible). Otherwise, vertical synchronization is enabled to avoid tearing. Framerate is limited by the monitor refresh rate (nonwithstanding [member Engine.max_fps]). Behaves like [constant VSYNC_ENABLED] when using the Compatibility rendering method. + Behaves like [constant VSYNC_DISABLED] when the framerate drops below the screen's refresh rate to reduce stuttering (tearing may be visible). Otherwise, vertical synchronization is enabled to avoid tearing. Framerate is limited by the monitor refresh rate (notwithstanding [member Engine.max_fps]). Behaves like [constant VSYNC_ENABLED] when using the Compatibility rendering method. - Displays the most recent image in the queue on vertical blanking intervals, while rendering to the other images (no tearing is visible). Framerate is unlimited (nonwithstanding [member Engine.max_fps]). + Displays the most recent image in the queue on vertical blanking intervals, while rendering to the other images (no tearing is visible). Framerate is unlimited (notwithstanding [member Engine.max_fps]). Although not guaranteed, the images can be rendered as fast as possible, which may reduce input lag (also called "Fast" V-Sync mode). [constant VSYNC_MAILBOX] works best when at least twice as many frames as the display refresh rate are rendered. Behaves like [constant VSYNC_ENABLED] when using the Compatibility rendering method. diff --git a/doc/classes/EditorExportPlugin.xml b/doc/classes/EditorExportPlugin.xml index 76d81ce361c..0f9124dbb33 100644 --- a/doc/classes/EditorExportPlugin.xml +++ b/doc/classes/EditorExportPlugin.xml @@ -43,7 +43,7 @@ Customize a scene. If changes are made to it, return the same or a new scene. Otherwise, return [code]null[/code]. If a new scene is returned, it is up to you to dispose of the old one. - Implementing this method is required if [method _begin_customize_resources] returns [code]true[/code]. + Implementing this method is required if [method _begin_customize_scenes] returns [code]true[/code]. diff --git a/doc/classes/EditorVCSInterface.xml b/doc/classes/EditorVCSInterface.xml index 031d2a50c35..233a3b3c3c1 100644 --- a/doc/classes/EditorVCSInterface.xml +++ b/doc/classes/EditorVCSInterface.xml @@ -240,7 +240,7 @@ - Pops up an error message in the edior which is shown as coming from the underlying VCS. Use this to show VCS specific error messages. + Pops up an error message in the editor which is shown as coming from the underlying VCS. Use this to show VCS specific error messages. diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index de893e58f40..5f177fe33fb 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -800,8 +800,8 @@ Defines how the base size is stretched to fit the resolution of the window or screen. [b]"disabled"[/b]: No stretching happens. One unit in the scene corresponds to one pixel on the screen. In this mode, [member display/window/stretch/aspect] has no effect. Recommended for non-game applications. - [b]"canvas_items"[/b]: The base size specified in width and height in the project settings is stretched to cover the whole screen (taking [member display/window/stretch/aspect] into account). This means that everything is rendered directly at the target resolution. 3D is unaffected, while in 2D, there is no longer a 1:1 correspondence between sprite pixels and screen pixels, which may result in scaling artifacts. Recommended for most games that don't use a pixel art aesthetic, although it is possible to use this stretch mode for pixel art games too (especially in 3D). - [b]"viewport"[/b]: The size of the root [Viewport] is set precisely to the base size specified in the Project Settings' Display section. The scene is rendered to this viewport first. Finally, this viewport is scaled to fit the screen (taking [member display/window/stretch/aspect] into account). Recommended for games that use a pixel art aesthetic. + [b]"canvas_items"[/b]: The base size specified in width and height in the project settings is stretched to cover the whole screen (taking [member display/window/stretch/aspect] into account). This means that everything is rendered directly at the target resolution. 3D is unaffected, while in 2D, there is no longer a 1:1 correspondence between sprite pixels and screen pixels, which may result in scaling artifacts. Recommended for most games that don't use a pixel art esthetic, although it is possible to use this stretch mode for pixel art games too (especially in 3D). + [b]"viewport"[/b]: The size of the root [Viewport] is set precisely to the base size specified in the Project Settings' Display section. The scene is rendered to this viewport first. Finally, this viewport is scaled to fit the screen (taking [member display/window/stretch/aspect] into account). Recommended for games that use a pixel art esthetic. @@ -2609,7 +2609,7 @@ Affects the final texture sharpness by reading from a lower or higher mipmap (also called "texture LOD bias"). Negative values make mipmapped textures sharper but grainier when viewed at a distance, while positive values make mipmapped textures blurrier (even when up close). - Enabling temporal antialiasing ([member rendering/anti_aliasing/quality/use_taa]) will automatically apply a [code]-0.5[/code] offset to this value, while enabling FXAA ([member rendering/anti_aliasing/quality/screen_space_aa]) will automatically apply a [code]-0.25[/code] offset to this value. If both TAA and FXAA are enbled at the same time, an offset of [code]-0.75[/code] is applied to this value. + Enabling temporal antialiasing ([member rendering/anti_aliasing/quality/use_taa]) will automatically apply a [code]-0.5[/code] offset to this value, while enabling FXAA ([member rendering/anti_aliasing/quality/screen_space_aa]) will automatically apply a [code]-0.25[/code] offset to this value. If both TAA and FXAA are enabled at the same time, an offset of [code]-0.75[/code] is applied to this value. [b]Note:[/b] If [member rendering/scaling_3d/scale] is lower than [code]1.0[/code] (exclusive), [member rendering/textures/default_filters/texture_mipmap_bias] is used to adjust the automatic mipmap bias which is calculated internally based on the scale factor. The formula for this is [code]log2(scaling_3d_scale) + mipmap_bias[/code]. [b]Note:[/b] This property is only read when the project starts. To change the mipmap LOD bias at run-time, set [member Viewport.texture_mipmap_bias] instead. diff --git a/doc/classes/StyleBox.xml b/doc/classes/StyleBox.xml index c4aeb59f223..7d8a8571ba8 100644 --- a/doc/classes/StyleBox.xml +++ b/doc/classes/StyleBox.xml @@ -110,7 +110,7 @@ [method get_margin] should be used to fetch this value as consumer instead of reading these properties directly. This is because it correctly respects negative values and the fallback mentioned above. - The left margin for the contents of this style box. Increasing this value reduces the space available to the contents from the left. + The left margin for the contents of this style box. Increasing this value reduces the space available to the contents from the left. Refer to [member content_margin_bottom] for extra considerations. diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml index d4ba3ebb1f0..d35e6a64121 100644 --- a/doc/classes/TileMap.xml +++ b/doc/classes/TileMap.xml @@ -222,7 +222,7 @@ Returns a [Vector2i] array with the positions of all cells containing a tile in the given layer. Tiles may be filtered according to their source ([param source_id]), their atlas coordinates ([param atlas_coords]) or alternative id ([param alternative_tile]). - If a parameter has it's value set to the default one, this parameter is not used to filter a cell. Thus, if all parameters have their respective default value, this method returns the same result as [method get_used_cells]. + If a parameter has its value set to the default one, this parameter is not used to filter a cell. Thus, if all parameters have their respective default value, this method returns the same result as [method get_used_cells]. A cell is considered empty if its source identifier equals -1, its atlas coordinates identifiers is [code]Vector2(-1, -1)[/code] and its alternative identifier is -1. @@ -293,7 +293,7 @@ - Sets the tile indentifiers for the cell on layer [param layer] at coordinates [param coords]. Each tile of the [TileSet] is identified using three parts: + Sets the tile identifiers for the cell on layer [param layer] at coordinates [param coords]. Each tile of the [TileSet] is identified using three parts: - The source identifier [param source_id] identifies a [TileSetSource] identifier. See [method TileSet.set_source_id], - The atlas coordinates identifier [param atlas_coords] identifies a tile coordinates in the atlas (if the source is a [TileSetAtlasSource]). For [TileSetScenesCollectionSource] it should always be [code]Vector2i(0, 0)[/code]), - The alternative tile identifier [param alternative_tile] identifies a tile alternative in the atlas (if the source is a [TileSetAtlasSource]), and the scene for a [TileSetScenesCollectionSource]. diff --git a/doc/classes/TileMapPattern.xml b/doc/classes/TileMapPattern.xml index 5d0433696da..28324d83253 100644 --- a/doc/classes/TileMapPattern.xml +++ b/doc/classes/TileMapPattern.xml @@ -71,7 +71,7 @@ - Sets the tile indentifiers for the cell at coordinates [param coords]. See [method TileMap.set_cell]. + Sets the tile identifiers for the cell at coordinates [param coords]. See [method TileMap.set_cell]. diff --git a/doc/classes/TileSet.xml b/doc/classes/TileSet.xml index 7cfab528882..da3ff45f5d0 100644 --- a/doc/classes/TileSet.xml +++ b/doc/classes/TileSet.xml @@ -332,7 +332,7 @@ - According to the configured proxies, maps the provided indentifiers to a new set of identifiers. The source ID, atlas coordinates ID and alternative tile ID are returned as a 3 elements Array. + According to the configured proxies, maps the provided identifiers to a new set of identifiers. The source ID, atlas coordinates ID and alternative tile ID are returned as a 3 elements Array. This function first look for matching alternative-level proxies, then coordinates-level proxies, then source-level proxies. If no proxy corresponding to provided identifiers are found, returns the same values the ones used as arguments. diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml index eb9f96d8cb1..f1c638aca97 100644 --- a/doc/classes/Viewport.xml +++ b/doc/classes/Viewport.xml @@ -337,7 +337,7 @@ Affects the final texture sharpness by reading from a lower or higher mipmap (also called "texture LOD bias"). Negative values make mipmapped textures sharper but grainier when viewed at a distance, while positive values make mipmapped textures blurrier (even when up close). - Enabling temporal antialiasing ([member use_taa]) will automatically apply a [code]-0.5[/code] offset to this value, while enabling FXAA ([member screen_space_aa]) will automatically apply a [code]-0.25[/code] offset to this value. If both TAA and FXAA are enbled at the same time, an offset of [code]-0.75[/code] is applied to this value. + Enabling temporal antialiasing ([member use_taa]) will automatically apply a [code]-0.5[/code] offset to this value, while enabling FXAA ([member screen_space_aa]) will automatically apply a [code]-0.25[/code] offset to this value. If both TAA and FXAA are enabled at the same time, an offset of [code]-0.75[/code] is applied to this value. [b]Note:[/b] If [member scaling_3d_scale] is lower than [code]1.0[/code] (exclusive), [member texture_mipmap_bias] is used to adjust the automatic mipmap bias which is calculated internally based on the scale factor. The formula for this is [code]log2(scaling_3d_scale) + mipmap_bias[/code]. To control this property on the root viewport, set the [member ProjectSettings.rendering/textures/default_filters/texture_mipmap_bias] project setting. diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp index 914e146d13b..c3f176b4246 100644 --- a/editor/editor_file_system.cpp +++ b/editor/editor_file_system.cpp @@ -968,7 +968,7 @@ void EditorFileSystem::_scan_fs_changes(EditorFileSystemDirectory *p_dir, const p_dir->modified_time = current_mtime; //ooooops, dir changed, see what's going on - //first mark everything as veryfied + //first mark everything as verified for (int i = 0; i < p_dir->files.size(); i++) { p_dir->files[i]->verified = false; diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index 937a0ba6ba9..eb720106c25 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -1288,7 +1288,7 @@ void CanvasItemEditor::_pan_callback(Vector2 p_scroll_vec, Ref p_eve void CanvasItemEditor::_zoom_callback(float p_zoom_factor, Vector2 p_origin, Ref p_event) { Ref mb = p_event; if (mb.is_valid()) { - // Special behvior for scroll events, as the zoom_by_increment method can smartly end up on powers of two. + // Special behavior for scroll events, as the zoom_by_increment method can smartly end up on powers of two. int increment = p_zoom_factor > 1.0 ? 1 : -1; zoom_widget->set_zoom_by_increments(increment, mb->is_alt_pressed()); } else { @@ -5072,7 +5072,7 @@ CanvasItemEditor::CanvasItemEditor() { viewport->add_child(controls_vb); - // Add some margin to the left for better aesthetics. + // Add some margin to the left for better esthetics. // This prevents the first button's hover/pressed effect from "touching" the panel's border, // which looks ugly. Control *margin_left = memnew(Control); diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 92c61666aef..f2722ec622a 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -6996,7 +6996,7 @@ void Node3DEditor::_init_grid() { if (primary_grid_steps != 10) { // Log10 of 10 is 1. // Change of base rule, divide by ln(10). real_t div = Math::log((real_t)primary_grid_steps) / (real_t)2.302585092994045901094; - // Trucation (towards zero) is intentional. + // Truncation (towards zero) is intentional. division_level_max = (int)(division_level_max / div); division_level_min = (int)(division_level_min / div); } @@ -8103,7 +8103,7 @@ Node3DEditor::Node3DEditor() { String sct; - // Add some margin to the left for better aesthetics. + // Add some margin to the left for better esthetics. // This prevents the first button's hover/pressed effect from "touching" the panel's border, // which looks ugly. Control *margin_left = memnew(Control); diff --git a/modules/enet/enet_connection.cpp b/modules/enet/enet_connection.cpp index 0ace89caa56..88aaa006b5b 100644 --- a/modules/enet/enet_connection.cpp +++ b/modules/enet/enet_connection.cpp @@ -142,7 +142,7 @@ ENetConnection::EventType ENetConnection::_parse_event(const ENetEvent &p_event, return EVENT_ERROR; } break; case ENET_EVENT_TYPE_RECEIVE: { - // Packet reveived. + // Packet received. if (p_event.peer->data != nullptr) { Ref pp = Ref((ENetPacketPeer *)p_event.peer->data); r_event.peer = Ref((ENetPacketPeer *)p_event.peer->data); diff --git a/modules/gdscript/language_server/godot_lsp.h b/modules/gdscript/language_server/godot_lsp.h index b9a54cf818a..3782945e070 100644 --- a/modules/gdscript/language_server/godot_lsp.h +++ b/modules/gdscript/language_server/godot_lsp.h @@ -1566,7 +1566,7 @@ struct SignatureHelp { /** * The active signature. If omitted or the value lies outside the * range of `signatures` the value defaults to zero or is ignored if - * `signatures.length === 0`. Whenever possible implementors should + * `signatures.length === 0`. Whenever possible implementers should * make an active decision about the active signature and shouldn't * rely on a default value. * In future version of the protocol this property might become diff --git a/modules/gdscript/tests/scripts/analyzer/errors/typed_array_init_with_unconvertable_in_literal.gd b/modules/gdscript/tests/scripts/analyzer/errors/typed_array_init_with_unconvertable_in_literal.gd index 25cde1d40b7..7cc5aaf44fa 100644 --- a/modules/gdscript/tests/scripts/analyzer/errors/typed_array_init_with_unconvertable_in_literal.gd +++ b/modules/gdscript/tests/scripts/analyzer/errors/typed_array_init_with_unconvertable_in_literal.gd @@ -1,4 +1,4 @@ func test(): - var unconvertable := 1 - var typed: Array[Object] = [unconvertable] + var unconvertible := 1 + var typed: Array[Object] = [unconvertible] print('not ok') diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp index 15bb574f4d4..07000d99928 100644 --- a/modules/mono/editor/bindings_generator.cpp +++ b/modules/mono/editor/bindings_generator.cpp @@ -3765,7 +3765,7 @@ void BindingsGenerator::_populate_builtin_type_interfaces() { builtin_types.insert(itype.cname, itype); // Array_@generic - // Re-use Array's itype + // Reuse Array's itype itype.name = "Array_@generic"; itype.cname = itype.name; itype.cs_out = "%5return new %2(%0(%1));"; @@ -3792,7 +3792,7 @@ void BindingsGenerator::_populate_builtin_type_interfaces() { builtin_types.insert(itype.cname, itype); // Dictionary_@generic - // Re-use Dictionary's itype + // Reuse Dictionary's itype itype.name = "Dictionary_@generic"; itype.cname = itype.name; itype.cs_out = "%5return new %2(%0(%1));"; diff --git a/modules/openxr/openxr_api.cpp b/modules/openxr/openxr_api.cpp index ae45a27a560..d4c1f5a0ba5 100644 --- a/modules/openxr/openxr_api.cpp +++ b/modules/openxr/openxr_api.cpp @@ -794,7 +794,7 @@ bool OpenXRAPI::create_swapchains() { Also Godot only creates a swapchain for the main output. OpenXR will require us to create swapchains as the render target for additional viewports if we want to use the layer system - to optimize text rendering and background rendering as OpenXR may choose to re-use the results for reprojection while we're + to optimize text rendering and background rendering as OpenXR may choose to reuse the results for reprojection while we're already rendering the next frame. Finally an area we need to expand upon is that Foveated rendering is only enabled for the swap chain we create, @@ -1667,7 +1667,7 @@ bool OpenXRAPI::process() { } bool OpenXRAPI::acquire_image(OpenXRSwapChainInfo &p_swapchain) { - ERR_FAIL_COND_V(p_swapchain.image_acquired, true); // this was not released when it should be, error out and re-use... + ERR_FAIL_COND_V(p_swapchain.image_acquired, true); // This was not released when it should be, error out and reuse... XrResult result; XrSwapchainImageAcquireInfo swapchain_image_acquire_info = { diff --git a/modules/openxr/openxr_api.h b/modules/openxr/openxr_api.h index 9374cb7afad..1af82a58259 100644 --- a/modules/openxr/openxr_api.h +++ b/modules/openxr/openxr_api.h @@ -289,7 +289,7 @@ private: bool on_state_loss_pending(); bool on_state_exiting(); - // convencience + // convenience void copy_string_to_char_buffer(const String p_string, char *p_buffer, int p_buffer_len); public: diff --git a/modules/text_server_adv/text_server_adv.cpp b/modules/text_server_adv/text_server_adv.cpp index b8010e66925..8f228213a66 100644 --- a/modules/text_server_adv/text_server_adv.cpp +++ b/modules/text_server_adv/text_server_adv.cpp @@ -4770,7 +4770,7 @@ void TextServerAdvanced::_shaped_text_overrun_trim_to_width(const RID &p_shaped_ if ((trim_pos >= 0 && sd->width > p_width) || enforce_ellipsis) { if (add_ellipsis && (ellipsis_pos > 0 || enforce_ellipsis)) { - // Insert an additional space when cutting word bound for aesthetics. + // Insert an additional space when cutting word bound for esthetics. if (cut_per_word && (ellipsis_pos > 0)) { Glyph gl; gl.count = 1; diff --git a/modules/text_server_fb/text_server_fb.cpp b/modules/text_server_fb/text_server_fb.cpp index dc0a7df81a3..70da5e27827 100644 --- a/modules/text_server_fb/text_server_fb.cpp +++ b/modules/text_server_fb/text_server_fb.cpp @@ -3563,7 +3563,7 @@ void TextServerFallback::_shaped_text_overrun_trim_to_width(const RID &p_shaped_ if ((trim_pos >= 0 && sd->width > p_width) || enforce_ellipsis) { if (add_ellipsis && (ellipsis_pos > 0 || enforce_ellipsis)) { - // Insert an additional space when cutting word bound for aesthetics. + // Insert an additional space when cutting word bound for esthetics. if (cut_per_word && (ellipsis_pos > 0)) { Glyph gl; gl.count = 1; diff --git a/platform/android/java/lib/src/org/godotengine/godot/gl/GLSurfaceView.java b/platform/android/java/lib/src/org/godotengine/godot/gl/GLSurfaceView.java index 8449c08b88d..56397bb2c24 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/gl/GLSurfaceView.java +++ b/platform/android/java/lib/src/org/godotengine/godot/gl/GLSurfaceView.java @@ -867,7 +867,7 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback */ public interface EGLConfigChooser { /** - * Choose a configuration from the list. Implementors typically + * Choose a configuration from the list. Implementers typically * implement this method by calling * {@link EGL10#eglChooseConfig} and iterating through the results. Please consult the * EGL specification available from The Khronos Group to learn how to call eglChooseConfig. diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java index 185d03fe396..1a25be0460f 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java +++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java @@ -306,7 +306,7 @@ public class GodotInputHandler implements InputManager.InputDeviceListener { return; } - // Assign first available number. Re-use numbers where possible. + // Assign first available number. Reuse numbers where possible. final int id = assignJoystickIdNumber(deviceId); final Joystick joystick = new Joystick(); diff --git a/platform/macos/doc_classes/EditorExportPlatformMacOS.xml b/platform/macos/doc_classes/EditorExportPlatformMacOS.xml index cef837de071..e3bdd3cb15d 100644 --- a/platform/macos/doc_classes/EditorExportPlatformMacOS.xml +++ b/platform/macos/doc_classes/EditorExportPlatformMacOS.xml @@ -63,7 +63,7 @@ Array of the additional command line arguments passed to the code signing tool. - Enable to allow access to contacts in the user's address book, if it's enabled you should also provide usage message in the [code]privacy/address_book_usage_description[/code] option. See [url=https://developer.apple.com/documentation/bundleresources/entitlements/com_apple_security_personal-information_addressbook]com.apple.security.personal-information.addressbook[/url]. + Enable to allow access to contacts in the user's address book, if it's enabled you should also provide usage message in the [code]privacy/address_book_usage_description[/code] option. See [url=https://developer.apple.com/documentation/bundleresources/entitlements/com_apple_security_personal-information_addressbook]com.apple.security.personal-information.addressbook[/url]. Allows app to use dynamic linker environment variables to inject code. If you are using add-ons with dynamic or self-modifying native code, enable them according to the add-on documentation. See [url=https://developer.apple.com/documentation/bundleresources/entitlements/com_apple_security_cs_allow-dyld-environment-variables]com.apple.security.cs.allow-dyld-environment-variables[/url]. diff --git a/platform/web/js/libs/library_godot_audio.js b/platform/web/js/libs/library_godot_audio.js index 1993d66310f..cc86c810960 100644 --- a/platform/web/js/libs/library_godot_audio.js +++ b/platform/web/js/libs/library_godot_audio.js @@ -88,7 +88,7 @@ const GodotAudio = { GodotAudio.input = GodotAudio.ctx.createMediaStreamSource(stream); callback(GodotAudio.input); } catch (e) { - GodotRuntime.error('Failed creaating input.', e); + GodotRuntime.error('Failed creating input.', e); } } if (navigator.mediaDevices && navigator.mediaDevices.getUserMedia) { diff --git a/platform/web/js/libs/library_godot_display.js b/platform/web/js/libs/library_godot_display.js index ea2a846f90e..dbe82fe13cc 100644 --- a/platform/web/js/libs/library_godot_display.js +++ b/platform/web/js/libs/library_godot_display.js @@ -289,11 +289,11 @@ const GodotDisplayScreen = { const isFullscreen = GodotDisplayScreen.isFullscreen(); const wantsFullWindow = GodotConfig.canvas_resize_policy === 2; const noResize = GodotConfig.canvas_resize_policy === 0; - const wwidth = GodotDisplayScreen.desired_size[0]; - const wheight = GodotDisplayScreen.desired_size[1]; + const dWidth = GodotDisplayScreen.desired_size[0]; + const dHeight = GodotDisplayScreen.desired_size[1]; const canvas = GodotConfig.canvas; - let width = wwidth; - let height = wheight; + let width = dWidth; + let height = dHeight; if (noResize) { // Don't resize canvas, just update GL if needed. if (canvas.width !== width || canvas.height !== height) { diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp index 237c3ef953e..675f9ea8d3d 100644 --- a/scene/3d/lightmap_gi.cpp +++ b/scene/3d/lightmap_gi.cpp @@ -551,7 +551,7 @@ int32_t LightmapGI::_compute_bsp_tree(const Vector &p_points, const Loc // Luckily, because we are using tetrahedrons, we can resort to // less precise but still working ways to generate the separating plane // this will most likely look bad when interpolating, but at least it will not crash. - // and the arctifact will most likely also be very small, so too difficult to notice. + // and the artifact will most likely also be very small, so too difficult to notice. //find the longest axis diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp index 7b795f63c38..111c3525ec7 100644 --- a/scene/animation/animation_blend_tree.cpp +++ b/scene/animation/animation_blend_tree.cpp @@ -149,7 +149,7 @@ double AnimationNodeAnimation::_process(double p_time, bool p_seek, bool p_is_ex } // Emit start & finish signal. Internally, the detections are the same for backward. - // We should use call_deferred since the track keys are still being prosessed. + // We should use call_deferred since the track keys are still being processed. if (state->tree) { // AnimationTree uses seek to 0 "internally" to process the first key of the animation, which is used as the start detection. if (p_seek && !p_is_external_seeking && cur_time == 0) { diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index 5b721bde1d3..e65c3050df9 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -969,7 +969,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o int gl_size = TS->shaped_text_get_glyph_count(rid); Vector2 gloff = off; - // Draw oulines and shadow. + // Draw outlines and shadow. int processed_glyphs_ol = r_processed_glyphs; for (int i = 0; i < gl_size; i++) { Item *it = _get_item_at_pos(it_from, it_to, glyphs[i].start); diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index b3fb6bf6834..7a303198771 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -1075,7 +1075,7 @@ void Viewport::enable_canvas_transform_override(bool p_enable) { } } -bool Viewport::is_canvas_transform_override_enbled() const { +bool Viewport::is_canvas_transform_override_enabled() const { ERR_READ_THREAD_GUARD_V(false); return override_canvas_transform; } diff --git a/scene/main/viewport.h b/scene/main/viewport.h index af2907ca6f1..0e72d09609b 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -501,7 +501,7 @@ public: Ref find_world_2d() const; void enable_canvas_transform_override(bool p_enable); - bool is_canvas_transform_override_enbled() const; + bool is_canvas_transform_override_enabled() const; void set_canvas_transform_override(const Transform2D &p_transform); Transform2D get_canvas_transform_override() const; diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index 860e48a3618..0de80e973b3 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -4484,7 +4484,7 @@ struct AnimationCompressionDataState { void commit_temp_packets() { if (temp_packets.size() == 0) { - return; //nohing to do + return; //nothing to do } //#define DEBUG_PACKET_PUSH #ifdef DEBUG_PACKET_PUSH diff --git a/servers/rendering/renderer_rd/effects/ss_effects.cpp b/servers/rendering/renderer_rd/effects/ss_effects.cpp index 96e36835609..a6f08049019 100644 --- a/servers/rendering/renderer_rd/effects/ss_effects.cpp +++ b/servers/rendering/renderer_rd/effects/ss_effects.cpp @@ -1430,7 +1430,7 @@ void SSEffects::screen_space_reflection(Ref p_render_buffe push_constant.camera_z_far = p_projections[v].get_z_far(); push_constant.camera_z_near = p_projections[v].get_z_near(); push_constant.orthogonal = p_projections[v].is_orthogonal(); - push_constant.filter = false; //enabling causes arctifacts + push_constant.filter = false; // Enabling causes artifacts. push_constant.screen_size[0] = p_ssr_buffers.size.x; push_constant.screen_size[1] = p_ssr_buffers.size.y; diff --git a/servers/rendering/renderer_rd/environment/gi.cpp b/servers/rendering/renderer_rd/environment/gi.cpp index eeab7b1848c..d623553273e 100644 --- a/servers/rendering/renderer_rd/environment/gi.cpp +++ b/servers/rendering/renderer_rd/environment/gi.cpp @@ -2204,7 +2204,7 @@ void GI::SDFGI::render_region(Ref p_render_buffers, int p_ RD::get_singleton()->compute_list_dispatch_threads(compute_list, cascade_size, cascade_size, cascade_size); RD::get_singleton()->compute_list_add_barrier(compute_list); - //run one pass of fullsize jumpflood to fix up half size arctifacts + //run one pass of fullsize jumpflood to fix up half size artifacts push_constant.half_size = false; push_constant.step_size = 1; diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp index 128b7d2ed3f..f78beda0fd5 100644 --- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp @@ -1450,7 +1450,7 @@ void RenderForwardClustered::_pre_opaque_render(RenderDataRD *p_render_data, boo // Note: when rendering stereoscopic (multiview) we are using our combined frustum projection to create // our cluster data. We use reprojection in the shader to adjust for our left/right eye. // This only works as we don't filter our cluster by depth buffer. - // If we ever make this optimisation we should make it optional and only use it in mono. + // If we ever make this optimization we should make it optional and only use it in mono. // What we win by filtering out a few lights, we loose by having to do the work double for stereo. current_cluster_builder->begin(p_render_data->scene_data->cam_transform, p_render_data->scene_data->cam_projection, !p_render_data->reflection_probe.is_valid()); } diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp index 16bc36f4b83..cd58b89c80c 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp @@ -368,7 +368,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende buffers.base_texture = rb->get_internal_texture(i); buffers.depth_texture = rb->get_depth_texture(i); - // In stereo p_render_data->z_near and p_render_data->z_far can be offset for our combined frustrum + // In stereo p_render_data->z_near and p_render_data->z_far can be offset for our combined frustum. float z_near = p_render_data->scene_data->view_projection[i].get_z_near(); float z_far = p_render_data->scene_data->view_projection[i].get_z_far(); bokeh_dof->bokeh_dof_compute(buffers, p_render_data->camera_attributes, z_near, z_far, p_render_data->scene_data->cam_orthogonal); @@ -391,7 +391,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende buffers.depth_texture = rb->get_depth_texture(i); buffers.base_fb = FramebufferCacheRD::get_singleton()->get_cache(buffers.base_texture); // TODO move this into bokeh_dof_raster, we can do this internally - // In stereo p_render_data->z_near and p_render_data->z_far can be offset for our combined frustrum + // In stereo p_render_data->z_near and p_render_data->z_far can be offset for our combined frustum. float z_near = p_render_data->scene_data->view_projection[i].get_z_near(); float z_far = p_render_data->scene_data->view_projection[i].get_z_far(); bokeh_dof->bokeh_dof_raster(buffers, p_render_data->camera_attributes, z_near, z_far, p_render_data->scene_data->cam_orthogonal); diff --git a/servers/rendering/renderer_rd/shaders/effects/screen_space_reflection_scale.glsl b/servers/rendering/renderer_rd/shaders/effects/screen_space_reflection_scale.glsl index a7da0812df9..4df74b86268 100644 --- a/servers/rendering/renderer_rd/shaders/effects/screen_space_reflection_scale.glsl +++ b/servers/rendering/renderer_rd/shaders/effects/screen_space_reflection_scale.glsl @@ -36,7 +36,7 @@ void main() { if (any(greaterThanEqual(ssC.xy, params.screen_size))) { //too large, do nothing return; } - //do not filter, SSR will generate arctifacts if this is done + //do not filter, SSR will generate artifacts if this is done float divisor = 0.0; vec4 color; diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl index e159e5628ca..aedb348fb57 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl @@ -584,7 +584,7 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v { vec4 clamp_rect = omni_lights.data[idx].atlas_rect; - //redo shadowmapping, but shrink the model a bit to avoid arctifacts + //redo shadowmapping, but shrink the model a bit to avoid artifacts vec4 splane = (omni_lights.data[idx].shadow_matrix * vec4(vertex - normalize(normal_interp) * omni_lights.data[idx].transmittance_bias, 1.0)); float shadow_len = length(splane.xyz); diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp index c5eabba326c..bf2c4780bb9 100644 --- a/servers/rendering/renderer_scene_cull.cpp +++ b/servers/rendering/renderer_scene_cull.cpp @@ -1970,7 +1970,6 @@ void RendererSceneCull::_update_instance_aabb(Instance *p_instance) { } } - // This is why I didn't re-use Instance::aabb to implement custom AABBs if (p_instance->extra_margin) { new_aabb.grow_by(p_instance->extra_margin); } diff --git a/servers/rendering/rendering_device.cpp b/servers/rendering/rendering_device.cpp index d87c09a8572..00f601fbb31 100644 --- a/servers/rendering/rendering_device.cpp +++ b/servers/rendering/rendering_device.cpp @@ -529,15 +529,15 @@ Error RenderingDevice::_reflect_spirv(const Vector &p_spir if (r_reflection_data.uniforms[set][k].binding == (uint32_t)info.binding) { // Already exists, verify that it's the same type. ERR_FAIL_COND_V_MSG(r_reflection_data.uniforms[set][k].type != info.type, FAILED, - "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(info.binding) + " with different uniform type."); + "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' trying to reuse location for set=" + itos(set) + ", binding=" + itos(info.binding) + " with different uniform type."); // Also, verify that it's the same size. ERR_FAIL_COND_V_MSG(r_reflection_data.uniforms[set][k].length != info.length, FAILED, - "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(info.binding) + " with different uniform size."); + "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' trying to reuse location for set=" + itos(set) + ", binding=" + itos(info.binding) + " with different uniform size."); // Also, verify that it has the same writability. ERR_FAIL_COND_V_MSG(r_reflection_data.uniforms[set][k].writable != info.writable, FAILED, - "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(info.binding) + " with different writability."); + "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' trying to reuse location for set=" + itos(set) + ", binding=" + itos(info.binding) + " with different writability."); // Just append stage mask and return. r_reflection_data.uniforms.write[set].write[k].stages_mask.set_flag(stage_flag); diff --git a/tests/scene/test_text_edit.h b/tests/scene/test_text_edit.h index 345e6172856..8cfb1893709 100644 --- a/tests/scene/test_text_edit.h +++ b/tests/scene/test_text_edit.h @@ -407,7 +407,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") { CHECK(text_edit->get_selection_to_line() == 1); SIGNAL_CHECK("caret_changed", empty_signal_args); - // insert before should move caret and selecion, and works when not editable. + // Insert before should move caret and selection, and works when not editable. text_edit->set_editable(false); lines_edited_args.remove_at(0); text_edit->insert_line_at(0, "new"); @@ -424,7 +424,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") { SIGNAL_CHECK_FALSE("text_set"); text_edit->set_editable(true); - // can undo/redo as single action + // Can undo/redo as single action. ((Array)lines_edited_args[0])[0] = 1; ((Array)lines_edited_args[0])[1] = 0; text_edit->undo();