Added path_local and path_continious_u properties to CSGPolygon

This commit is contained in:
Bastiaan Olij 2018-07-03 21:21:36 +10:00
parent 7dcaabaf19
commit a971288bb0
3 changed files with 109 additions and 8 deletions

View File

@ -1585,7 +1585,11 @@ CSGBrush *CSGPolygon::_build_brush() {
case MODE_PATH: { case MODE_PATH: {
float bl = curve->get_baked_length(); float bl = curve->get_baked_length();
int splits = MAX(2, Math::ceil(bl / path_interval)); int splits = MAX(2, Math::ceil(bl / path_interval));
face_count = triangles.size() * 2 / 3 + splits * final_polygon.size() * 2; if (path_joined) {
face_count = splits * final_polygon.size() * 2;
} else {
face_count = triangles.size() * 2 / 3 + splits * final_polygon.size() * 2;
}
} break; } break;
} }
@ -1793,8 +1797,14 @@ CSGBrush *CSGPolygon::_build_brush() {
float bl = curve->get_baked_length(); float bl = curve->get_baked_length();
int splits = MAX(2, Math::ceil(bl / path_interval)); int splits = MAX(2, Math::ceil(bl / path_interval));
float u1 = 0.0;
float u2 = path_continuous_u ? 0.0 : 1.0;
Transform path_to_this = get_global_transform().affine_inverse() * path->get_global_transform(); Transform path_to_this;
if (!path_local) {
// center on paths origin
path_to_this = get_global_transform().affine_inverse() * path->get_global_transform();
}
Transform prev_xf; Transform prev_xf;
@ -1812,6 +1822,9 @@ CSGBrush *CSGPolygon::_build_brush() {
for (int i = 0; i <= splits; i++) { for (int i = 0; i <= splits; i++) {
float ofs = i * path_interval; float ofs = i * path_interval;
if (i == splits && path_joined) {
ofs = 0.0;
}
Transform xf; Transform xf;
xf.origin = curve->interpolate_baked(ofs); xf.origin = curve->interpolate_baked(ofs);
@ -1836,6 +1849,11 @@ CSGBrush *CSGPolygon::_build_brush() {
xf = path_to_this * xf; xf = path_to_this * xf;
if (i > 0) { if (i > 0) {
if (path_continuous_u) {
u1 = u2;
u2 += (prev_xf.origin - xf.origin).length();
};
//put triangles where they belong //put triangles where they belong
//add triangles for depth //add triangles for depth
for (int j = 0; j < final_polygon.size(); j++) { for (int j = 0; j < final_polygon.size(); j++) {
@ -1850,10 +1868,10 @@ CSGBrush *CSGPolygon::_build_brush() {
}; };
Vector2 u[4] = { Vector2 u[4] = {
Vector2(0, 0), Vector2(u1, 0),
Vector2(0, 1), Vector2(u1, 1),
Vector2(1, 1), Vector2(u2, 1),
Vector2(1, 0) Vector2(u2, 0)
}; };
// face 1 // face 1
@ -1888,7 +1906,7 @@ CSGBrush *CSGPolygon::_build_brush() {
} }
} }
if (i == 0) { if (i == 0 && !path_joined) {
for (int j = 0; j < triangles.size(); j += 3) { for (int j = 0; j < triangles.size(); j += 3) {
for (int k = 0; k < 3; k++) { for (int k = 0; k < 3; k++) {
@ -1905,7 +1923,7 @@ CSGBrush *CSGPolygon::_build_brush() {
} }
} }
if (i == splits) { if (i == splits && !path_joined) {
for (int j = 0; j < triangles.size(); j += 3) { for (int j = 0; j < triangles.size(); j += 3) {
for (int k = 0; k < 3; k++) { for (int k = 0; k < 3; k++) {
@ -2003,6 +2021,15 @@ void CSGPolygon::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_path_rotation", "mode"), &CSGPolygon::set_path_rotation); ClassDB::bind_method(D_METHOD("set_path_rotation", "mode"), &CSGPolygon::set_path_rotation);
ClassDB::bind_method(D_METHOD("get_path_rotation"), &CSGPolygon::get_path_rotation); ClassDB::bind_method(D_METHOD("get_path_rotation"), &CSGPolygon::get_path_rotation);
ClassDB::bind_method(D_METHOD("set_path_local", "enable"), &CSGPolygon::set_path_local);
ClassDB::bind_method(D_METHOD("is_path_local"), &CSGPolygon::is_path_local);
ClassDB::bind_method(D_METHOD("set_path_continuous_u", "enable"), &CSGPolygon::set_path_continuous_u);
ClassDB::bind_method(D_METHOD("is_path_continuous_u"), &CSGPolygon::is_path_continuous_u);
ClassDB::bind_method(D_METHOD("set_path_joined", "enable"), &CSGPolygon::set_path_joined);
ClassDB::bind_method(D_METHOD("is_path_joined"), &CSGPolygon::is_path_joined);
ClassDB::bind_method(D_METHOD("set_material", "material"), &CSGPolygon::set_material); ClassDB::bind_method(D_METHOD("set_material", "material"), &CSGPolygon::set_material);
ClassDB::bind_method(D_METHOD("get_material"), &CSGPolygon::get_material); ClassDB::bind_method(D_METHOD("get_material"), &CSGPolygon::get_material);
@ -2023,6 +2050,9 @@ void CSGPolygon::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "path_node", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Path"), "set_path_node", "get_path_node"); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "path_node", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Path"), "set_path_node", "get_path_node");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "path_interval", PROPERTY_HINT_EXP_RANGE, "0.001,1000.0,0.001,or_greater"), "set_path_interval", "get_path_interval"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "path_interval", PROPERTY_HINT_EXP_RANGE, "0.001,1000.0,0.001,or_greater"), "set_path_interval", "get_path_interval");
ADD_PROPERTY(PropertyInfo(Variant::INT, "path_rotation", PROPERTY_HINT_ENUM, "Polygon,Path,PathFollow"), "set_path_rotation", "get_path_rotation"); ADD_PROPERTY(PropertyInfo(Variant::INT, "path_rotation", PROPERTY_HINT_ENUM, "Polygon,Path,PathFollow"), "set_path_rotation", "get_path_rotation");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "path_local"), "set_path_local", "is_path_local");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "path_continuous_u"), "set_path_continuous_u", "is_path_continuous_u");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "path_joined"), "set_path_joined", "is_path_joined");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smooth_faces"), "set_smooth_faces", "get_smooth_faces"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smooth_faces"), "set_smooth_faces", "get_smooth_faces");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "SpatialMaterial,ShaderMaterial"), "set_material", "get_material"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "SpatialMaterial,ShaderMaterial"), "set_material", "get_material");
@ -2067,6 +2097,15 @@ float CSGPolygon::get_depth() const {
return depth; return depth;
} }
void CSGPolygon::set_path_continuous_u(bool p_enable) {
path_continuous_u = p_enable;
_make_dirty();
}
bool CSGPolygon::is_path_continuous_u() const {
return path_continuous_u;
}
void CSGPolygon::set_spin_degrees(const float p_spin_degrees) { void CSGPolygon::set_spin_degrees(const float p_spin_degrees) {
ERR_FAIL_COND(p_spin_degrees < 0.01 || p_spin_degrees > 360); ERR_FAIL_COND(p_spin_degrees < 0.01 || p_spin_degrees > 360);
spin_degrees = p_spin_degrees; spin_degrees = p_spin_degrees;
@ -2119,6 +2158,26 @@ CSGPolygon::PathRotation CSGPolygon::get_path_rotation() const {
return path_rotation; return path_rotation;
} }
void CSGPolygon::set_path_local(bool p_enable) {
path_local = p_enable;
_make_dirty();
update_gizmo();
}
bool CSGPolygon::is_path_local() const {
return path_local;
}
void CSGPolygon::set_path_joined(bool p_enable) {
path_joined = p_enable;
_make_dirty();
update_gizmo();
}
bool CSGPolygon::is_path_joined() const {
return path_joined;
}
void CSGPolygon::set_smooth_faces(const bool p_smooth_faces) { void CSGPolygon::set_smooth_faces(const bool p_smooth_faces) {
smooth_faces = p_smooth_faces; smooth_faces = p_smooth_faces;
_make_dirty(); _make_dirty();
@ -2160,5 +2219,8 @@ CSGPolygon::CSGPolygon() {
smooth_faces = false; smooth_faces = false;
path_interval = 1; path_interval = 1;
path_rotation = PATH_ROTATION_PATH; path_rotation = PATH_ROTATION_PATH;
path_local = false;
path_continuous_u = false;
path_joined = false;
path_cache = NULL; path_cache = NULL;
} }

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@ -334,10 +334,13 @@ private:
NodePath path_node; NodePath path_node;
float path_interval; float path_interval;
PathRotation path_rotation; PathRotation path_rotation;
bool path_local;
Node *path_cache; Node *path_cache;
bool smooth_faces; bool smooth_faces;
bool path_continuous_u;
bool path_joined;
bool _is_editable_3d_polygon() const; bool _is_editable_3d_polygon() const;
bool _has_editable_3d_polygon_no_depth() const; bool _has_editable_3d_polygon_no_depth() const;
@ -375,6 +378,15 @@ public:
void set_path_rotation(PathRotation p_rotation); void set_path_rotation(PathRotation p_rotation);
PathRotation get_path_rotation() const; PathRotation get_path_rotation() const;
void set_path_local(bool p_enable);
bool is_path_local() const;
void set_path_continuous_u(bool p_enable);
bool is_path_continuous_u() const;
void set_path_joined(bool p_enable);
bool is_path_joined() const;
void set_smooth_faces(bool p_smooth_faces); void set_smooth_faces(bool p_smooth_faces);
bool get_smooth_faces() const; bool get_smooth_faces() const;

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@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="CSGPolygon" inherits="CSGPrimitive" category="Core" version="3.1"> <class name="CSGPolygon" inherits="CSGPrimitive" category="Core" version="3.1">
<brief_description> <brief_description>
Extrudes a 2D polygon shape to create a 3D mesh
</brief_description> </brief_description>
<description> <description>
This node takes a 2D polygon shape and extrudes it to create a 3D mesh.
</description> </description>
<tutorials> <tutorials>
</tutorials> </tutorials>
@ -12,38 +14,63 @@
</methods> </methods>
<members> <members>
<member name="depth" type="float" setter="set_depth" getter="get_depth"> <member name="depth" type="float" setter="set_depth" getter="get_depth">
Extrusion depth when [member mode] is [constant MODE_DEPTH]
</member> </member>
<member name="material" type="Material" setter="set_material" getter="get_material"> <member name="material" type="Material" setter="set_material" getter="get_material">
Material to use for the resulting mesh
</member> </member>
<member name="mode" type="int" setter="set_mode" getter="get_mode" enum="CSGPolygon.Mode"> <member name="mode" type="int" setter="set_mode" getter="get_mode" enum="CSGPolygon.Mode">
Extrusion mode
</member> </member>
<member name="path_interval" type="float" setter="set_path_interval" getter="get_path_interval"> <member name="path_interval" type="float" setter="set_path_interval" getter="get_path_interval">
Interval at which a new extrusion slice is added along the path when [member mode] is [constant MODE_PATH]
</member> </member>
<member name="path_node" type="NodePath" setter="set_path_node" getter="get_path_node"> <member name="path_node" type="NodePath" setter="set_path_node" getter="get_path_node">
The [Shape] object containing the path along which we extrude when [member mode] is [constant MODE_PATH]
</member> </member>
<member name="path_rotation" type="int" setter="set_path_rotation" getter="get_path_rotation" enum="CSGPolygon.PathRotation"> <member name="path_rotation" type="int" setter="set_path_rotation" getter="get_path_rotation" enum="CSGPolygon.PathRotation">
The method by which each slice is rotated along the path when [member mode] is [constant MODE_PATH]
</member>
<member name="path_local" type="bool" setter="set_path_local" getter="is_path_local">
If false we extrude centered on our path, if true we extrude in relation to the position of our CSGPolygon when [member mode] is [constant MODE_PATH]
</member>
<member name="path_continuous_u" type="bool" setter="set_path_continuous_u" getter="is_path_continuous_u">
If true the u component of our uv will continuously increase in unison with the distance traveled along our path when [member mode] is [constant MODE_PATH]
</member>
<member name="path_joined" type="bool" setter="set_path_joined" getter="is_path_joined">
If true the start and end of our path are joined together ensuring there is no seam when [member mode] is [constant MODE_PATH]
</member> </member>
<member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon"> <member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon">
Point array that defines the shape that we'll extrude
</member> </member>
<member name="smooth_faces" type="bool" setter="set_smooth_faces" getter="get_smooth_faces"> <member name="smooth_faces" type="bool" setter="set_smooth_faces" getter="get_smooth_faces">
Generates smooth normals so smooth shading is applied to our mesh
</member> </member>
<member name="spin_degrees" type="float" setter="set_spin_degrees" getter="get_spin_degrees"> <member name="spin_degrees" type="float" setter="set_spin_degrees" getter="get_spin_degrees">
Degrees to rotate our extrusion for each slice when [member mode] is [constant MODE_SPIN]
</member> </member>
<member name="spin_sides" type="int" setter="set_spin_sides" getter="get_spin_sides"> <member name="spin_sides" type="int" setter="set_spin_sides" getter="get_spin_sides">
Number of extrusion when [member mode] is [constant MODE_SPIN]
</member> </member>
</members> </members>
<constants> <constants>
<constant name="MODE_DEPTH" value="0" enum="Mode"> <constant name="MODE_DEPTH" value="0" enum="Mode">
Shape is extruded to [member depth]
</constant> </constant>
<constant name="MODE_SPIN" value="1" enum="Mode"> <constant name="MODE_SPIN" value="1" enum="Mode">
Shape is extruded by rotating it around an axis
</constant> </constant>
<constant name="MODE_PATH" value="2" enum="Mode"> <constant name="MODE_PATH" value="2" enum="Mode">
Shape is extruded along a path set by a [Shape] set in [member path_node]
</constant> </constant>
<constant name="PATH_ROTATION_POLYGON" value="0" enum="PathRotation"> <constant name="PATH_ROTATION_POLYGON" value="0" enum="PathRotation">
Slice is not rotated
</constant> </constant>
<constant name="PATH_ROTATION_PATH" value="1" enum="PathRotation"> <constant name="PATH_ROTATION_PATH" value="1" enum="PathRotation">
Slice is rotated around the up vector of the path
</constant> </constant>
<constant name="PATH_ROTATION_PATH_FOLLOW" value="2" enum="PathRotation"> <constant name="PATH_ROTATION_PATH_FOLLOW" value="2" enum="PathRotation">
Slice is rotate to match the path exactly
</constant> </constant>
</constants> </constants>
</class> </class>