Fix typo in XRInterface comment

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TypeChecked 2023-12-30 14:07:40 -05:00 committed by Rémi Verschelde
parent 4788f54d97
commit a8fc5e30a2
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@ -44,7 +44,7 @@ struct BlitToScreen;
The idea is that we subclass this class, implement the logic, and then instantiate a singleton of each interface
when Godot starts. These instances do not initialize themselves but register themselves with the AR/VR server.
If the user wants to enable AR/VR the choose the interface they want to use and initialize it.
If the user wants to enable AR/VR, they can choose the interface they want to use and initialize it.
Note that we may make this into a fully instantiable class for GDExtension support.
*/