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Fix typo in XRInterface comment
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@ -44,7 +44,7 @@ struct BlitToScreen;
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The idea is that we subclass this class, implement the logic, and then instantiate a singleton of each interface
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when Godot starts. These instances do not initialize themselves but register themselves with the AR/VR server.
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If the user wants to enable AR/VR the choose the interface they want to use and initialize it.
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If the user wants to enable AR/VR, they can choose the interface they want to use and initialize it.
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Note that we may make this into a fully instantiable class for GDExtension support.
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*/
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