diff --git a/servers/xr/xr_interface.h b/servers/xr/xr_interface.h index 7beec219bb5..6b6a67a04c0 100644 --- a/servers/xr/xr_interface.h +++ b/servers/xr/xr_interface.h @@ -44,7 +44,7 @@ struct BlitToScreen; The idea is that we subclass this class, implement the logic, and then instantiate a singleton of each interface when Godot starts. These instances do not initialize themselves but register themselves with the AR/VR server. - If the user wants to enable AR/VR the choose the interface they want to use and initialize it. + If the user wants to enable AR/VR, they can choose the interface they want to use and initialize it. Note that we may make this into a fully instantiable class for GDExtension support. */