Merge pull request #72476 from TokageItLab/graph-signal

Fix `scroll_offset_changed` signal doesn't fired when panning `GraphEdit`
This commit is contained in:
Rémi Verschelde 2023-02-01 07:43:05 +01:00
commit a5be03e59a
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@ -264,10 +264,6 @@ void GraphEdit::_scroll_moved(double) {
top_layer->queue_redraw();
minimap->queue_redraw();
queue_redraw();
if (!setting_scroll_ofs) { //in godot, signals on change value are avoided as a convention
emit_signal(SNAME("scroll_offset_changed"), get_scroll_ofs());
}
}
void GraphEdit::_update_scroll_offset() {
@ -290,6 +286,10 @@ void GraphEdit::_update_scroll_offset() {
connections_layer->set_position(-Point2(h_scroll->get_value(), v_scroll->get_value()));
set_block_minimum_size_adjust(false);
awaiting_scroll_offset_update = false;
if (!setting_scroll_ofs) { //in godot, signals on change value are avoided as a convention
emit_signal(SNAME("scroll_offset_changed"), get_scroll_ofs());
}
}
void GraphEdit::_update_scroll() {