Fix premature end of animation playing backwards

(cherry picked from commit 826af5b28a)
This commit is contained in:
Pedro J. Estébanez 2020-10-10 21:37:28 +02:00 committed by Rémi Verschelde
parent b62b71e140
commit a45bf288e8
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@ -782,13 +782,10 @@ void AnimationPlayer::_animation_process_data(PlaybackData &cd, float p_delta, f
else if (next_pos > len)
next_pos = len;
// fix delta
delta = next_pos - cd.pos;
bool backwards = signbit(delta); // Negative zero means playing backwards too
delta = next_pos - cd.pos; // Fix delta (after determination of backwards because negative zero is lost here)
if (&cd == &playback.current) {
bool backwards = delta < 0;
if (!backwards && cd.pos <= len && next_pos == len /*&& playback.blend.empty()*/) {
//playback finished
end_reached = true;