mirror of
https://github.com/godotengine/godot.git
synced 2024-09-20 22:42:43 +00:00
Fix multimesh being colored by other nodes GLES3
(cherry picked from commit 92bf493821
)
This commit is contained in:
parent
22c9ef8f0f
commit
a384ffa2b0
|
@ -902,6 +902,8 @@ void RasterizerCanvasGLES3::render_batches(Item *p_current_clip, bool &r_reclip,
|
|||
amount = multi_mesh->size;
|
||||
}
|
||||
|
||||
glVertexAttrib4f(VS::ARRAY_COLOR, 1.0, 1.0, 1.0, 1.0);
|
||||
|
||||
for (int j = 0; j < mesh_data->surfaces.size(); j++) {
|
||||
RasterizerStorageGLES3::Surface *s = mesh_data->surfaces[j];
|
||||
// materials are ignored in 2D meshes, could be added but many things (ie, lighting mode, reading from screen, etc) would break as they are not meant be set up at this point of drawing
|
||||
|
|
Loading…
Reference in New Issue
Block a user