Merge pull request #85205 from jsjtxietian/grab-focus

Set some window in visual shader editor to be exclusive
This commit is contained in:
Rémi Verschelde 2023-11-22 13:59:50 +01:00
commit a34814b0b6
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GPG Key ID: C3336907360768E1

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@ -4080,6 +4080,12 @@ void VisualShaderEditor::_show_members_dialog(bool at_mouse_pos, VisualShaderNod
saved_node_pos_dirty = false;
members_dialog->set_position(graph->get_screen_position() + Point2(5 * EDSCALE, 65 * EDSCALE));
}
if (members_dialog->is_visible()) {
members_dialog->grab_focus();
return;
}
members_dialog->popup();
// Keep dialog within window bounds.
@ -5384,6 +5390,7 @@ VisualShaderEditor::VisualShaderEditor() {
preview_window = memnew(Window);
preview_window->set_title(TTR("Generated Shader Code"));
preview_window->set_visible(preview_showed);
preview_window->set_exclusive(true);
preview_window->connect("close_requested", callable_mp(this, &VisualShaderEditor::_preview_close_requested));
preview_window->connect("size_changed", callable_mp(this, &VisualShaderEditor::_preview_size_changed));
add_child(preview_window);
@ -5485,7 +5492,7 @@ VisualShaderEditor::VisualShaderEditor() {
members_dialog = memnew(ConfirmationDialog);
members_dialog->set_title(TTR("Create Shader Node"));
members_dialog->set_exclusive(false);
members_dialog->set_exclusive(true);
members_dialog->add_child(members_vb);
members_dialog->set_ok_button_text(TTR("Create"));
members_dialog->get_ok_button()->connect("pressed", callable_mp(this, &VisualShaderEditor::_member_create));
@ -5497,7 +5504,7 @@ VisualShaderEditor::VisualShaderEditor() {
{
add_varying_dialog = memnew(ConfirmationDialog);
add_varying_dialog->set_title(TTR("Create Shader Varying"));
add_varying_dialog->set_exclusive(false);
add_varying_dialog->set_exclusive(true);
add_varying_dialog->set_ok_button_text(TTR("Create"));
add_varying_dialog->get_ok_button()->connect("pressed", callable_mp(this, &VisualShaderEditor::_varying_create));
add_varying_dialog->get_ok_button()->set_disabled(true);
@ -5543,7 +5550,7 @@ VisualShaderEditor::VisualShaderEditor() {
{
remove_varying_dialog = memnew(ConfirmationDialog);
remove_varying_dialog->set_title(TTR("Delete Shader Varying"));
remove_varying_dialog->set_exclusive(false);
remove_varying_dialog->set_exclusive(true);
remove_varying_dialog->set_ok_button_text(TTR("Delete"));
remove_varying_dialog->get_ok_button()->connect("pressed", callable_mp(this, &VisualShaderEditor::_varying_deleted));
add_child(remove_varying_dialog);