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CI: Use GODOT_BASE_BRANCH for the godot-cpp checkout
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2
.github/workflows/android_builds.yml
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2
.github/workflows/android_builds.yml
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@ -4,7 +4,7 @@ on:
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# Global Settings
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env:
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# Only used for the cache key. Increment version to force clean build.
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# Used for the cache key. Add version suffix to force clean build.
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GODOT_BASE_BRANCH: master
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SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no module_text_server_fb_enabled=yes
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2
.github/workflows/ios_builds.yml
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2
.github/workflows/ios_builds.yml
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@ -4,7 +4,7 @@ on:
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# Global Settings
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env:
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# Only used for the cache key. Increment version to force clean build.
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# Used for the cache key. Add version suffix to force clean build.
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GODOT_BASE_BRANCH: master
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SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no module_text_server_fb_enabled=yes
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3
.github/workflows/linux_builds.yml
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3
.github/workflows/linux_builds.yml
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@ -4,7 +4,7 @@ on:
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# Global Settings
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env:
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# Only used for the cache key. Increment version to force clean build.
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# Used for the cache key, and godot-cpp checkout. Add version suffix to force clean build.
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GODOT_BASE_BRANCH: master
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SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes
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DOTNET_NOLOGO: true
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@ -182,6 +182,7 @@ jobs:
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uses: actions/checkout@v3
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with:
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repository: godotengine/godot-cpp
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ref: ${{ env.GODOT_BASE_BRANCH }}
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submodules: 'recursive'
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path: 'godot-cpp'
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2
.github/workflows/macos_builds.yml
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2
.github/workflows/macos_builds.yml
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@ -4,7 +4,7 @@ on:
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# Global Settings
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env:
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# Only used for the cache key. Increment version to force clean build.
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# Used for the cache key. Add version suffix to force clean build.
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GODOT_BASE_BRANCH: master
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SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes
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2
.github/workflows/web_builds.yml
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2
.github/workflows/web_builds.yml
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@ -4,7 +4,7 @@ on:
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# Global Settings
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env:
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# Only used for the cache key. Increment version to force clean build.
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# Used for the cache key. Add version suffix to force clean build.
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GODOT_BASE_BRANCH: master
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SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no
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EM_VERSION: 3.1.18
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2
.github/workflows/windows_builds.yml
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2
.github/workflows/windows_builds.yml
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@ -5,7 +5,7 @@ on:
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# Global Settings
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# SCONS_CACHE for windows must be set in the build environment
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env:
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# Only used for the cache key. Increment version to force clean build.
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# Used for the cache key. Add version suffix to force clean build.
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GODOT_BASE_BRANCH: master
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SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes
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SCONS_CACHE_MSVC_CONFIG: true
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