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fixes #33439. The feature now changes according to the feature profile.
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@ -1038,7 +1038,6 @@ void SceneTreeDock::_node_collapsed(Object *p_obj) {
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void SceneTreeDock::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_READY: {
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if (!first_enter)
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@ -1099,8 +1098,7 @@ void SceneTreeDock::_notification(int p_what) {
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button_2d->set_text(TTR("2D Scene"));
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button_2d->set_icon(get_icon("Node2D", "EditorIcons"));
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button_2d->connect("pressed", this, "_tool_selected", make_binds(TOOL_CREATE_2D_SCENE, false));
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Button *button_3d = memnew(Button);
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button_3d = memnew(Button);
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beginner_node_shortcuts->add_child(button_3d);
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button_3d->set_text(TTR("3D Scene"));
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button_3d->set_icon(get_icon("Spatial", "EditorIcons"));
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@ -2752,12 +2750,15 @@ void SceneTreeDock::_feature_profile_changed() {
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profile_allow_editing = !profile->is_feature_disabled(EditorFeatureProfile::FEATURE_SCENE_TREE);
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profile_allow_script_editing = !profile->is_feature_disabled(EditorFeatureProfile::FEATURE_SCRIPT);
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bool profile_allow_3d = !profile->is_feature_disabled(EditorFeatureProfile::FEATURE_3D);
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button_3d->set_visible(profile_allow_3d);
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button_add->set_visible(profile_allow_editing);
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button_instance->set_visible(profile_allow_editing);
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scene_tree->set_can_rename(profile_allow_editing);
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} else {
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button_3d->set_visible(true);
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button_add->set_visible(true);
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button_instance->set_visible(true);
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scene_tree->set_can_rename(true);
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@ -112,6 +112,8 @@ class SceneTreeDock : public VBoxContainer {
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ToolButton *button_create_script;
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ToolButton *button_clear_script;
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Button *button_3d;
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HBoxContainer *button_hb;
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ToolButton *edit_local, *edit_remote;
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SceneTreeEditor *scene_tree;
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