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Duplicate Arrays and Dictionaries when instancing scene in editor
Also, add deep (=false) parameter to Array.duplicate and Dictionary.duplicate Fixes #13971
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b842369442
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@ -35,8 +35,8 @@
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#include "variant.h"
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#include "vector.h"
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struct ArrayPrivate {
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class ArrayPrivate {
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public:
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SafeRefCount refcount;
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Vector<Variant> array;
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};
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@ -211,13 +211,13 @@ const Variant &Array::get(int p_idx) const {
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return operator[](p_idx);
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}
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Array Array::duplicate() const {
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Array Array::duplicate(bool p_deep) const {
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Array new_arr;
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int element_count = size();
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new_arr.resize(element_count);
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for (int i = 0; i < element_count; i++) {
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new_arr[i] = get(i);
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new_arr[i] = p_deep ? get(i).duplicate(p_deep) : get(i);
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}
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return new_arr;
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@ -88,7 +88,7 @@ public:
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Variant pop_back();
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Variant pop_front();
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Array duplicate() const;
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Array duplicate(bool p_deep = false) const;
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Array(const Array &p_from);
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Array();
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@ -211,7 +211,7 @@ const Variant *Dictionary::next(const Variant *p_key) const {
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return NULL;
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}
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Dictionary Dictionary::duplicate() const {
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Dictionary Dictionary::duplicate(bool p_deep) const {
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Dictionary n;
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@ -219,7 +219,7 @@ Dictionary Dictionary::duplicate() const {
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get_key_list(&keys);
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for (List<Variant>::Element *E = keys.front(); E; E = E->next()) {
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n[E->get()] = operator[](E->get());
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n[E->get()] = p_deep ? operator[](E->get()).duplicate(p_deep) : operator[](E->get());
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}
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return n;
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@ -75,7 +75,7 @@ public:
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Array keys() const;
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Array values() const;
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Dictionary duplicate() const;
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Dictionary duplicate(bool p_deep = false) const;
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Dictionary(const Dictionary &p_from);
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Dictionary();
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@ -226,7 +226,7 @@ Ref<Resource> Resource::duplicate(bool p_subresources) const {
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if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
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continue;
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Variant p = get(E->get().name);
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Variant p = get(E->get().name).duplicate(true);
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if (p.get_type() == Variant::OBJECT && p_subresources) {
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RES sr = p;
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@ -338,6 +338,7 @@ public:
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}
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void zero();
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Variant duplicate(bool deep = false) const;
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static void blend(const Variant &a, const Variant &b, float c, Variant &r_dst);
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static void interpolate(const Variant &a, const Variant &b, float c, Variant &r_dst);
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@ -465,7 +465,7 @@ struct _VariantCall {
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VCALL_LOCALMEM0R(Dictionary, hash);
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VCALL_LOCALMEM0R(Dictionary, keys);
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VCALL_LOCALMEM0R(Dictionary, values);
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VCALL_LOCALMEM0R(Dictionary, duplicate);
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VCALL_LOCALMEM1R(Dictionary, duplicate);
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VCALL_LOCALMEM2(Array, set);
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VCALL_LOCALMEM1R(Array, get);
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@ -494,7 +494,7 @@ struct _VariantCall {
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VCALL_LOCALMEM0(Array, shuffle);
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VCALL_LOCALMEM2R(Array, bsearch);
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VCALL_LOCALMEM4R(Array, bsearch_custom);
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VCALL_LOCALMEM0R(Array, duplicate);
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VCALL_LOCALMEM1R(Array, duplicate);
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VCALL_LOCALMEM0(Array, invert);
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static void _call_PoolByteArray_get_string_from_ascii(Variant &r_ret, Variant &p_self, const Variant **p_args) {
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@ -1613,7 +1613,7 @@ void register_variant_methods() {
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ADDFUNC0R(DICTIONARY, INT, Dictionary, hash, varray());
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ADDFUNC0R(DICTIONARY, ARRAY, Dictionary, keys, varray());
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ADDFUNC0R(DICTIONARY, ARRAY, Dictionary, values, varray());
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ADDFUNC0R(DICTIONARY, DICTIONARY, Dictionary, duplicate, varray());
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ADDFUNC1R(DICTIONARY, DICTIONARY, Dictionary, duplicate, BOOL, "deep", varray(false));
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ADDFUNC0R(ARRAY, INT, Array, size, varray());
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ADDFUNC0R(ARRAY, BOOL, Array, empty, varray());
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@ -1641,7 +1641,7 @@ void register_variant_methods() {
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ADDFUNC2R(ARRAY, INT, Array, bsearch, NIL, "value", BOOL, "before", varray(true));
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ADDFUNC4R(ARRAY, INT, Array, bsearch_custom, NIL, "value", OBJECT, "obj", STRING, "func", BOOL, "before", varray(true));
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ADDFUNC0NC(ARRAY, NIL, Array, invert, varray());
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ADDFUNC0RNC(ARRAY, ARRAY, Array, duplicate, varray());
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ADDFUNC1R(ARRAY, ARRAY, Array, duplicate, BOOL, "deep", varray(false));
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ADDFUNC0R(POOL_BYTE_ARRAY, INT, PoolByteArray, size, varray());
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ADDFUNC2(POOL_BYTE_ARRAY, NIL, PoolByteArray, set, INT, "idx", INT, "byte", varray());
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@ -3415,6 +3415,19 @@ Variant Variant::iter_get(const Variant &r_iter, bool &r_valid) const {
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return Variant();
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}
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Variant Variant::duplicate(bool deep) const {
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switch (type) {
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// case OBJECT:
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// return operator Object *()->duplicate();
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case DICTIONARY:
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return operator Dictionary().duplicate(deep);
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case ARRAY:
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return operator Array().duplicate(deep);
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default:
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return *this;
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}
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}
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void Variant::blend(const Variant &a, const Variant &b, float c, Variant &r_dst) {
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if (a.type != b.type) {
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if (a.is_num() && b.is_num()) {
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@ -3939,7 +3939,7 @@ void PropertyEditor::_edit_button(Object *p_item, int p_column, int p_button) {
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if (_might_be_in_instance() && _get_instanced_node_original_property(prop, vorig)) {
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_edit_set(prop, vorig);
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_edit_set(prop, vorig.duplicate(true)); // Set, making sure to duplicate arrays properly
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return;
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}
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@ -2163,13 +2163,7 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const
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if (name == script_property_name)
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continue;
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Variant value = N->get()->get(name);
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// Duplicate dictionaries and arrays, mainly needed for __meta__
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if (value.get_type() == Variant::DICTIONARY) {
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value = Dictionary(value).duplicate();
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} else if (value.get_type() == Variant::ARRAY) {
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value = Array(value).duplicate();
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}
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Variant value = N->get()->get(name).duplicate(true);
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if (E->get().usage & PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE) {
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@ -2313,13 +2307,7 @@ void Node::_duplicate_and_reown(Node *p_new_parent, const Map<Node *, Node *> &p
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continue;
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String name = E->get().name;
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Variant value = get(name);
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// Duplicate dictionaries and arrays, mainly needed for __meta__
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if (value.get_type() == Variant::DICTIONARY) {
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value = Dictionary(value).duplicate();
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} else if (value.get_type() == Variant::ARRAY) {
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value = Array(value).duplicate();
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}
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Variant value = get(name).duplicate(true);
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node->set(name, value);
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}
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@ -249,6 +249,8 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
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//must make a copy, because this res is local to scene
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}
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}
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} else if (p_edit_state == GEN_EDIT_STATE_INSTANCE) {
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value = value.duplicate(true); // Duplicate arrays and dictionaries for the editor
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}
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node->set(snames[nprops[j].name], value, &valid);
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}
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