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Don't flip playback control buttons in RTL layout
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af77100e39
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@ -437,11 +437,7 @@ void EditorVisualProfiler::_notification(int p_what) {
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case NOTIFICATION_LAYOUT_DIRECTION_CHANGED:
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case NOTIFICATION_THEME_CHANGED:
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case NOTIFICATION_TRANSLATION_CHANGED: {
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if (is_layout_rtl()) {
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activate->set_icon(get_editor_theme_icon(SNAME("PlayBackwards")));
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} else {
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activate->set_icon(get_editor_theme_icon(SNAME("Play")));
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}
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activate->set_icon(get_editor_theme_icon(SNAME("Play")));
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clear_button->set_icon(get_editor_theme_icon(SNAME("Clear")));
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} break;
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}
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@ -326,11 +326,7 @@ Error EditorExportPlatform::_save_zip_patch_file(void *p_userdata, const String
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Ref<ImageTexture> EditorExportPlatform::get_option_icon(int p_index) const {
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Ref<Theme> theme = EditorNode::get_singleton()->get_editor_theme();
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ERR_FAIL_COND_V(theme.is_null(), Ref<ImageTexture>());
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if (EditorNode::get_singleton()->get_gui_base()->is_layout_rtl()) {
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return theme->get_icon(SNAME("PlayBackwards"), EditorStringName(EditorIcons));
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} else {
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return theme->get_icon(SNAME("Play"), EditorStringName(EditorIcons));
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}
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return theme->get_icon(SNAME("Play"), EditorStringName(EditorIcons));
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}
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String EditorExportPlatform::find_export_template(const String &template_file_name, String *err) const {
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@ -2006,30 +2006,34 @@ AnimationPlayerEditor::AnimationPlayerEditor(AnimationPlayerEditorPlugin *p_plug
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HBoxContainer *hb = memnew(HBoxContainer);
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add_child(hb);
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HBoxContainer *playback_container = memnew(HBoxContainer);
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playback_container->set_layout_direction(LAYOUT_DIRECTION_LTR);
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hb->add_child(playback_container);
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play_bw_from = memnew(Button);
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play_bw_from->set_theme_type_variation("FlatButton");
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play_bw_from->set_tooltip_text(TTR("Play Animation Backwards"));
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hb->add_child(play_bw_from);
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playback_container->add_child(play_bw_from);
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play_bw = memnew(Button);
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play_bw->set_theme_type_variation("FlatButton");
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play_bw->set_tooltip_text(TTR("Play Animation Backwards from End"));
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hb->add_child(play_bw);
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playback_container->add_child(play_bw);
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stop = memnew(Button);
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stop->set_theme_type_variation("FlatButton");
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stop->set_tooltip_text(TTR("Pause/Stop Animation"));
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hb->add_child(stop);
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playback_container->add_child(stop);
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play = memnew(Button);
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play->set_theme_type_variation("FlatButton");
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play->set_tooltip_text(TTR("Play Animation from Start"));
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hb->add_child(play);
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playback_container->add_child(play);
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play_from = memnew(Button);
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play_from->set_theme_type_variation("FlatButton");
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play_from->set_tooltip_text(TTR("Play Animation"));
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hb->add_child(play_from);
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playback_container->add_child(play_from);
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frame = memnew(SpinBox);
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hb->add_child(frame);
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@ -1986,6 +1986,7 @@ SpriteFramesEditor::SpriteFramesEditor() {
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sub_vb->add_child(hfc);
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playback_container = memnew(HBoxContainer);
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playback_container->set_layout_direction(LAYOUT_DIRECTION_LTR);
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hfc->add_child(playback_container);
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play_bw_from = memnew(Button);
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@ -2013,7 +2014,7 @@ SpriteFramesEditor::SpriteFramesEditor() {
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play_from->set_tooltip_text(TTR("Play selected animation from current pos. (D)"));
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playback_container->add_child(play_from);
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playback_container->add_child(memnew(VSeparator));
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hfc->add_child(memnew(VSeparator));
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autoplay->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_autoplay_pressed));
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autoplay->set_toggle_mode(true);
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