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Merge pull request #80827 from lawnjelly/fix_cpu_particles_notif_transform
[3.x] CPUParticles - fix non-interpolated `NOTIFICATION_TRANSFORM`
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9eb4d5d5de
@ -101,18 +101,24 @@ void CPUParticles2D::set_lifetime_randomness(float p_random) {
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}
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void CPUParticles2D::set_use_local_coordinates(bool p_enable) {
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local_coords = p_enable;
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set_notify_transform(!p_enable);
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#ifdef GODOT_CPU_PARTICLES_2D_LEGACY_COMPATIBILITY
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// We only need NOTIFICATION_TRANSFORM_CHANGED when in global mode
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// non-interpolated for legacy particles
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// (because they are in local space and need inverse parent xform applying).
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set_notify_transform(!_interpolated && !local_coords);
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// Prevent sending item transforms when using global coords,
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// and inform VisualServer to use identity mode.
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#ifdef GODOT_CPU_PARTICLES_2D_LEGACY_COMPATIBILITY
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set_canvas_item_use_identity_transform((_interpolated) && (!p_enable));
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set_canvas_item_use_identity_transform(_interpolated && !local_coords);
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// Always reset this, as it is unused when interpolation is on.
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// (i.e. We do particles in global space, rather than pseudo globalspace.)
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inv_emission_transform = Transform2D();
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#else
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set_canvas_item_use_identity_transform(!p_enable);
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// When not using legacy, there is never a need for NOTIFICATION_TRANSFORM_CHANGED,
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// so we leave it at the default (false).
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set_canvas_item_use_identity_transform(!local_coords);
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#endif
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}
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@ -1190,6 +1196,38 @@ void CPUParticles2D::_notification(int p_what) {
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if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
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_update_internal(true);
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}
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#ifdef GODOT_CPU_PARTICLES_2D_LEGACY_COMPATIBILITY
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if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
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if (!_interpolated && !local_coords) {
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inv_emission_transform = get_global_transform().affine_inverse();
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int pc = particles.size();
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PoolVector<float>::Write w = particle_data.write();
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PoolVector<Particle>::Read r = particles.read();
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float *ptr = w.ptr();
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for (int i = 0; i < pc; i++) {
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Transform2D t = inv_emission_transform * r[i].transform;
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if (r[i].active) {
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ptr[0] = t.elements[0][0];
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ptr[1] = t.elements[1][0];
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ptr[2] = 0;
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ptr[3] = t.elements[2][0];
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ptr[4] = t.elements[0][1];
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ptr[5] = t.elements[1][1];
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ptr[6] = 0;
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ptr[7] = t.elements[2][1];
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} else {
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memset(ptr, 0, sizeof(float) * 8);
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}
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ptr += 13;
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}
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}
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}
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#endif
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}
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void CPUParticles2D::convert_from_particles(Node *p_particles) {
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